Difference between revisions of "Ju 87 D-3"

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(Pros and cons)
(Formatting to Usage in Battles)
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
In Arcade Battles you should concentrate on killing tanks and pillboxes first (if any) with your bombs, and use your offensive machine guns to kill soft targets like armoured cars, artillery, howitzers and AA. In this mode, you won't need your air brakes since you can't break your wings and it's easy to pull up from a fast dive attack, and it's recommended that you keep as much of your speed up from the dives as possible so you are harder to intercept by enemy aircraft.
+
=== Arcade Battles ===
 +
In Arcade Battles you should concentrate on killing tanks and pillboxes first (if any) with your bombs, and use your offensive machine guns to kill soft targets like armoured cars, artillery, howitzers and AA. In this mode, you won't need your air brakes since you can't break your wings and it's easy to pull up from a fast dive attack, and it's recommended that you keep as much of your speed up from the dives as possible so you are harder to intercept by enemy aircraft.  
  
 +
Because of its low speed, permanent landing gear and reasonable durability,  the Ju 87 D-3 quite good for capturing airfields in the Arcade "Domination" mode.
 +
 +
=== Realistic Battles ===
 
In Realistic Battles, you should keep your altitude, and look for tank columns to attack (ground targets as far from the battlefield or enemy airfield as possible are recommended, so that you are less likely to be intercepted). Once you are right over your intended target, set your throttle to 0% and point your nose at the tank you want to destroy (since you have no bombsight, there will not be a bomb-drop indicator like in Arcade, and you will have to guess where the bombs will land). Once you are nearing your target, you will have to deploy your air-brakes or you won't be able to pull up at high speeds. You can tell when you are reaching a high speed with the sounds that the air and wings make. Once you drop your bomb(s) point your nose up to pull up. At this point, you can use your offensive armament to kill soft targets like AA, engage enemy fighters that are nearby (which is very likely), or head back to the airfield to rearm for another run.
 
In Realistic Battles, you should keep your altitude, and look for tank columns to attack (ground targets as far from the battlefield or enemy airfield as possible are recommended, so that you are less likely to be intercepted). Once you are right over your intended target, set your throttle to 0% and point your nose at the tank you want to destroy (since you have no bombsight, there will not be a bomb-drop indicator like in Arcade, and you will have to guess where the bombs will land). Once you are nearing your target, you will have to deploy your air-brakes or you won't be able to pull up at high speeds. You can tell when you are reaching a high speed with the sounds that the air and wings make. Once you drop your bomb(s) point your nose up to pull up. At this point, you can use your offensive armament to kill soft targets like AA, engage enemy fighters that are nearby (which is very likely), or head back to the airfield to rearm for another run.
  
 
Dog-fighting in RB with the Ju 87 is a very difficult task if the enemy knows your advantages and disadvantages and uses them to his advantage. Head-on attacks are very much not recommended, as the Ju 87's relatively weak armament severely lowers its chances of succeeding or surviving. Instead, stay low and slow in a combat situation with enemy aircraft (because of the Ju 87's control stiffening at high speeds) and try to trick the enemy into a turn fight. If he falls for your turn fight, you should end up on his 6 o'clock in 3-5 turns on most enemies, depending on the turn rate of the enemy plane. If he doesn't fall for your turn fight, you are most likely going to go down... this plane is not a fighter plane.
 
Dog-fighting in RB with the Ju 87 is a very difficult task if the enemy knows your advantages and disadvantages and uses them to his advantage. Head-on attacks are very much not recommended, as the Ju 87's relatively weak armament severely lowers its chances of succeeding or surviving. Instead, stay low and slow in a combat situation with enemy aircraft (because of the Ju 87's control stiffening at high speeds) and try to trick the enemy into a turn fight. If he falls for your turn fight, you should end up on his 6 o'clock in 3-5 turns on most enemies, depending on the turn rate of the enemy plane. If he doesn't fall for your turn fight, you are most likely going to go down... this plane is not a fighter plane.
 
Because of their low speed, permanent landing gear and reasonable durability, all the Ju 87 are quite good for capturing airfields in the Arcade "Domination" mode.
 
  
 
When returning to base, landing and takeoff is simple, and use of the air brakes will help if you come in too fast to land.
 
When returning to base, landing and takeoff is simple, and use of the air brakes will help if you come in too fast to land.
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* Can perform both level and dive bombing equally
 
* Can perform both level and dive bombing equally
 
* Well armoured
 
* Well armoured
* Dive siren removed, like the R2
+
* Dive siren removed
 
* Lower profile cockpit and no more large radiator below the engine
 
* Lower profile cockpit and no more large radiator below the engine
 
* Very high rate of fire for defensive armament
 
* Very high rate of fire for defensive armament
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* Defensive armament is inadequate against well armoured and well-coordinated foes
 
* Defensive armament is inadequate against well armoured and well-coordinated foes
 
* SPAA will rip you apart if not careful
 
* SPAA will rip you apart if not careful
* Horrible stock performance
 
* No suspended guns, unlike the D5
 
  
 
== History ==
 
== History ==

Revision as of 03:16, 19 November 2019

Ju 87 D-3
ju-87d-3.png
Ju 87 D-3
AB RB SB
2.3 2.0 2.3
Research:9 200 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game
This page is about the German dive bomber Ju 87 D-3. For the Italian version, see Ju 87 D-3 (Italy). For other versions, see Ju 87 (Family).

Description

GarageImage Ju 87 D-3.jpg


The Ju 87 D-3 is a rank II German dive bomber with a battle rating of 2.3 (AB/SB) and 2.0 (RB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.

The Ju 87 D3 is not very fast for its battle rating. However, it is decently fast in a dive. The Ju 87 is fairly durable as well, taking a decent amount of 7.7 mm and 12.7 mm fire before being fully disabled, but this doesn't mean you should fly in a straight line. This dive bomber has a very low stall speed and is very manoeuvrable at lower speeds giving it an edge in a dive bomb run or a turn fight. The offensive and defensive armaments are a bit underwhelming, but given the chance, it can still take down planes. In a dive attack on tank columns, it can deploy air brakes so you don't slam into the ground.

Its armament consists of 2 x MG 17s mounted in the wings, very good for killing soft ground targets like armoured cars and AA, and has a good bomb load for destroying medium tanks, pillboxes, destroyers and bases easily. Its defensive turret consists of two fast-firing MG 81s but they are not enough to shoot down planes reliably.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 4,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
369 357 7500 32.4 33.9 1.7 1.7 513
Upgraded
Max Speed
(km/h at 4,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
402 385 7500 29.7 31.0 7.3 4.2 513

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
500 ~12 ~4
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 270 < 270 < 350 > 325
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
4,000 m 1,180 hp 1,390 hp

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

Main article: MG 17 (7.92 mm)

The Ju 87 D-3 is armed with:

  • 2 x 7.92 mm MG 17 machine guns, wing-mounted (1,000 rpg = 2,000 total)

Suspended armament

The Ju 87 D-3 can be outfitted with the following ordnance:

  • 1 x 250 kg SC250JA bomb (250 kg total)
  • 1 x 250 kg SC250JA bomb + 4 x 50 kg SC50JA bombs (450 kg total)
  • 3 x 250 kg SC250JA bombs (750 kg total)
  • 1 x 500 kg SC500K bomb (500 kg total)
  • 1 x 500 kg SC500K bomb + 4 x 50 kg SC50JA bombs (700 kg total)
  • 1 x 500 kg SC500K bomb + 2 x 250 kg SC250JA bombs (1,000 kg total)
  • 3 x 500 kg SC500K bombs (1,500 kg total)
  • 1 x 1,000 kg SC1000L2 bomb (1,000 kg total)
  • 1 x 1,000 kg SC1000L2 bomb + 4 x 50 kg SC50JA bombs (1,200 kg total)
  • 1 x 1,000 kg SC1000L2 bomb + 2 x 250 kg SC250JA bombs (1,500 kg total)

Defensive armament

Main article: MG 81 (7.92 mm)

The Ju 87 D-3 is defended by:

  • 2 x 7.92 mm MG 81 machine guns, dorsal turret (1,000 rpg = 2,000 total)

Usage in battles

Arcade Battles

In Arcade Battles you should concentrate on killing tanks and pillboxes first (if any) with your bombs, and use your offensive machine guns to kill soft targets like armoured cars, artillery, howitzers and AA. In this mode, you won't need your air brakes since you can't break your wings and it's easy to pull up from a fast dive attack, and it's recommended that you keep as much of your speed up from the dives as possible so you are harder to intercept by enemy aircraft.

Because of its low speed, permanent landing gear and reasonable durability, the Ju 87 D-3 quite good for capturing airfields in the Arcade "Domination" mode.

Realistic Battles

In Realistic Battles, you should keep your altitude, and look for tank columns to attack (ground targets as far from the battlefield or enemy airfield as possible are recommended, so that you are less likely to be intercepted). Once you are right over your intended target, set your throttle to 0% and point your nose at the tank you want to destroy (since you have no bombsight, there will not be a bomb-drop indicator like in Arcade, and you will have to guess where the bombs will land). Once you are nearing your target, you will have to deploy your air-brakes or you won't be able to pull up at high speeds. You can tell when you are reaching a high speed with the sounds that the air and wings make. Once you drop your bomb(s) point your nose up to pull up. At this point, you can use your offensive armament to kill soft targets like AA, engage enemy fighters that are nearby (which is very likely), or head back to the airfield to rearm for another run.

Dog-fighting in RB with the Ju 87 is a very difficult task if the enemy knows your advantages and disadvantages and uses them to his advantage. Head-on attacks are very much not recommended, as the Ju 87's relatively weak armament severely lowers its chances of succeeding or surviving. Instead, stay low and slow in a combat situation with enemy aircraft (because of the Ju 87's control stiffening at high speeds) and try to trick the enemy into a turn fight. If he falls for your turn fight, you should end up on his 6 o'clock in 3-5 turns on most enemies, depending on the turn rate of the enemy plane. If he doesn't fall for your turn fight, you are most likely going to go down... this plane is not a fighter plane.

When returning to base, landing and takeoff is simple, and use of the air brakes will help if you come in too fast to land.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Auto control available
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm ETC 50/IV
II Compressor Airframe New 7 mm MGs ETC 250/II
III Wings repair Engine Turret 7 mm ETC 500/III
IV Engine injection Cover New 7 mm MGs (turret) ETC 1000/I
  • It is recommended to research the radiator first, as it gives slight performance improvement and helps with engine overheating. Next, the offensive 7.92 mm belts, after that, you can unlock tier 2 modifications. Performance upgrades will also help greatly in the Ju 87 line.

Pros and cons

Pros:

  • Best bomb load for the Ju 87 series
  • More powerful engine than the previous Ju 87 models
  • Extremely helpful in ground forces battles
  • Easy landing and takeoff
  • Low-speed manoeuvrability
  • Precision bombing accuracy, has air brakes
  • Good ammunition amount for the 7.92 mm machine guns
  • Decent defensive armament
  • Can perform both level and dive bombing equally
  • Well armoured
  • Dive siren removed
  • Lower profile cockpit and no more large radiator below the engine
  • Very high rate of fire for defensive armament

Cons:

  • Very slow compared to what it will face
  • Poor climb rate
  • Truly helpless against higher BR fighters
  • No bomb-sight, but with enough flight hours, precision bombing can be easily mastered
  • Defensive armament is inadequate against well armoured and well-coordinated foes
  • SPAA will rip you apart if not careful

History

During the Battle of Britain, the Ju 87 was shown to be outclassed and outdated by modern allied aircraft, but with no replacement in sight, a new modification of Ju 87 was developed. The new Ju 87 designated D-1 was fitted with a more powerful Jumo 211 engine and a more aerodynamic airframe. In addition, more armour was added for protection and a better defensive armament of dual 7.92 mm machine guns. The payload was almost 4 times as much as the Ju 87 R-2 with 1,800 kg max bomb load. The fuel capacity was increased as well and had the ability to carry drop tanks, too. The D-3 version had improved armour from the D-1 for ground attack.

From May 1941 to March 1942 Ju 87 Ds were delivered to front-line units. In total 1559 Ju 87 D3s where built.

The Ju 87 D was used extensively on the Eastern Front and in North Africa. The Ju 87 was very effective at destroying Soviet counterattacks, disrupting supply-lines, and in one case on July 5, when StG 77 knocked out 15 trains and 500 vehicles. But everything has to come to an end, the Ju 87 had enjoyed superiority in the early war, but as the war progressed and the Soviet air force grew more effective and obtained better aircraft, the Ju 87 was made obsolete.

In-game description

The Junkers Ju 87 Stuka was a single-engine dive bomber and attack aircraft of the WWII era. The most famous Stuka pilot of the war was Hans-Ulrich Rudel, the most highly decorated Luftwaffe pilot in history. Despite its slow speed and mediocre aerodynamics (the landing gear was fixed), the Stuka was one of the most effective Luftwaffe aircraft early in the war due to its pin-point accuracy in a dive. The Ju-87 remains one of the most recognizable symbols of the Blitzkrieg.

The Ju 87 D-3, a ground attack variant that still retained dive brakes, had improved armor. The pilot received some armor in the canopy, 8mm armored sheets were placed on the fuselage, and some examples even had armored sliding panels in the canopy. Additional armor was also installed around the rear gunner’s position. The new GSL-K 81Z turret had improved coverage. However, most aircrews thought that the gunner seat was less successful than that of the 'Bertha', the Ju 87 B.

The D variant also received a 5mm armor plating under the oil radiator and additional armor around the fuselage fuel tanks. For a ground attack aircraft, the Ju 87 D’s armament was rather weak, the D-3 variant having nothing but twin 7.92mm MG 17s in the wings, and the D-5 upgraded to twin 20mm MG 151/20 cannon. Acting in a ground attack role, the Stuka most often used special containers containing 92 fragmentation SC 2 bombs, which were ineffective against armored targets. In addition, much larger bombs were also used, weighing 250 or 500 kg.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Germany bombers
Arado  Ar 196 A-3
Blohm & Voss  BV 138 C-1 · BV 238
Dornier  Do 17 E-1 · Do 17 Z-2 · Do 217 E-2 · Do 217 E-4 · Do 217 K-1 · Do 217 M-1
Focke-Wulf  Fw 189 A-1 · Fw 200 C-1
Henschel  Hs 123 A-1
Heinkel  He 111 H-3 · He 111 H-6 · He 111 H-16 · He 115 C-1 · He 177 A-3 · He 177 A-5
Junkers  Ju 87 B-2 · Ju 87 R-2 · Ju 87 R-2 Libya · Ju 87 D-3 · Ju 87 D-5 · Ju 88 A-1 · Ju 88 A-4 · Ju 188 A-2 · Ju 288 C
Messerschmitt  Me 264
Savoia-Marchetti  ▀S.M.79 serie 1 · ▀S.M.79 B · ▀S.M.79 serie 4 · ▀S.M.79 serie 8
  ▀S.M.79 AS · ▀S.M.79 bis/N · ▀S.M.79 bis/T.M
Trophies  ▀Wellington Mk Ic