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== Description == | == Description == | ||
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} American naval fighter {{Battle-rating}}. This naval fighter has been in the game since the start of the Open Beta Test prior to Update 1.27. | The '''{{Specs|name}}''' is a rank {{Specs|rank}} American naval fighter {{Battle-rating}}. This naval fighter has been in the game since the start of the Open Beta Test prior to Update 1.27. |
Revision as of 11:40, 17 July 2019
Contents
This page is about the American naval fighter F4U-1D. For other uses, see F4U (Family). |
Description
The F4U-1D Corsair is a rank II American naval fighter
with a battle rating of 3.0 (AB/RB) and 3.7 (SB). This naval fighter has been in the game since the start of the Open Beta Test prior to Update 1.27.
The F4U Corsair is a very distinct aircraft with its famous gull-wing design and huge R-2800 Double Wasp engine.
The general play style of the F4U-1D is like any Corsair, climb high, only Boom-and-Zoom, never turn-fight and keep your energy high. Even though the F4U-1D can carry a considerable bomb load, in air RB, bringing any secondary load-out is a mistake and most likely will get you killed.
General info
Flight Performance
Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.
Characteristics | |||||||
---|---|---|---|---|---|---|---|
Stock | |||||||
Max Speed (km/h at 6,096 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
644 | 621 | 11247 | 23.1 | 23.9 | 11.7 | 11.7 | 250 |
Upgraded | |||||||
Max Speed (km/h at 6,096 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
703 | 671 | 11247 | 20.9 | 22.0 | 19.6 | 15.2 | 250 |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | ✓ |
Limits | ||||
---|---|---|---|---|
Wing-break speed (km/h) |
Gear limit (km/h) |
Combat flaps (km/h) |
Max Static G | |
+ | - | |||
470 | ~11 | ~4 |
Optimal velocities | |||
---|---|---|---|
Ailerons (km/h) |
Rudder (km/h) |
Elevators (km/h) |
Radiator (km/h) |
< 450 | < 450 | < 500 | > 450 |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
300 m | 2,000 hp | 2,270 hp |
Setting 2 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
4,785 m | 1,800 hp | 2,043 hp |
Setting 3 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
6,400 m | 1,650 hp | 1,872 hp |
Survivability and armour
- 3 mm Steel - Upper engine cowling armour plate
- 8 mm Steel - Behind pilot's seat
- 12.7 mm Steel - Pilot's headrest
- 38 mm Bulletproof glass - Windshield
Armaments
Offensive armament
The F4U-1D is armed with:
- 6 x 12.7 mm Browning M2 machine guns, wing-mounted (375 rpg outer + 400 rpg center + inner = 2,350 total)
Suspended armament
The F4U-1D can be outfitted with the following ordnance:
- Without load
- 8 x 127 mm HVAR rockets
- 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)
Usage in battles
Due to its great energy retention and high dive speed, the Corsair is very good at Boom and Zooming. It is recommended to be used this way especially against any Japanese planes. Against any German planes Boom & Zoom is still recommended, but some planes you can out turn, such as the Fw 190 A-4. As with every American fighter, always climb at the start of a match. The only way to be successful with this plane is to climb high and end up higher than the enemy. Using this tactic will greatly increase your chances of getting air kills and forcing the enemy down low where you can finish them off.
When you are diving on a Japanese plane and it turns around, do not follow it in the turn to get a couple shots off. Instead pull an Immelmann turn, and you will end up right on the tail of an opponent with a lot less energy while you still have a lot. The same tactic can work against German aircraft to an extent as well.
Suitable for both dog-fighting as ground attacking the Corsair fulfils many roles.
With 8 rockets a great variety of targets can be taken care of. Four tanks of any size, if aimed well, four light pillboxes, or a single destroyer. 2,000 lbs (~1,000 kg for in-game purposes) deliver enough punch for 2/3 of a strategic base, or 1/2 Japanese Carrier.
Simulator mode procedures
Hands-off carrier take-off (Auto engine control, no secondary weapons): Ignite engine, flaps: raised, elevator trim: 20%, aileron trim: 11%, rudder trim: 6%, WEP throttle, hands off controls until you get lifted off the ground.
Specific enemies worth noting
When facing the Japanese, you always have to look out for A6Ms, Ki-61s, and Ki-43s. Against all past mentioned you should never turn-fight them, boom-and-zoom each and let your superior speed, energy retention, and dive speed save you.
When facing the Germans or Italians, you have to be wary of Bf 109 F-4's and Bf 109 G-2's, each will outclimb you, outgun you, and accelerate faster than you. The best way to counter a 109 is to jump one that is on an teammate's tail, and pour your 6 x .50 cals into them. Unlike the Japanese planes, a 109 can take a lot of hits, and its fires can go out as well, so be wary. You do not have to worry much about Fw 190's, the only thing worth mentioning is to never head-on one, and if you do happen to get one on your tail, either out dive it or turn-fight it.
Counter-tactics
The best countermeasure against the F4U-1D is to outclimb it. If you do then it will be a sitting duck. If you are at the same altitude as it, try to engage it in a turn-fight if you have more energy than it (be mindful, a skilled pilot can make his F4U-1D out-turn the agile Bf 109 F-4).
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Not controllable | Controllable Auto control available |
Controllable Not auto controlled |
Controllable Not auto controlled |
Separate | Controllable 3 gears |
Not controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | ||
---|---|---|---|---|---|
I | Fuselage repair | Radiator | Offensive 12 mm | ||
II | Compressor | Airframe | FRC mk.2 | ||
III | Wings repair | Engine | New 12 mm MGs | ||
IV | Engine injection | Cover | FLBC mk.1 |
Pros and cons
Pros:
- Great energy retention
- Great at diving
- High dive top speed
- Good firepower
- Great ammo reserves (> 375 rpg)
- Good level top speed
- Good turning radius
- Good payloads
- Mediocre rate of climb
- Good acceleration
- The absence of small fuel tanks on the wings reduces the chances of catching fire from a hit
Cons:
- No rear visibility in the cockpit
- Usually out-climbed by most enemies
- Constant turning will cause plane to lose speed and energy quickly.
- Tendency to catch on fire
- Rather weak Damage Model
- Wings are easily shot off by 20 mm cannons
- Rudder jams above ~611 km/h (380 mph)
History
The F4U-1D Corsair is a navy plane that began service in April of 1944 with the U.S. Navy. This model of the Corsair was moved to aircraft carriers in Dec. of 1944, and participated in famous battles like the Philippines Campaign, the Battle of Iwo Jima, and the Battle of Okinawa. This rugged warbird also participated in escorting bombing raids conducted on the Japanese mainland until VJ day, on Aug. 15th 1945.
In-game description
"When designing the single-engine carrier-based fighter-bomber designated as the Chance Vought F4U-1D Le Corsaire (“The Corsair”), it was decided to ignore the new weaponry from the F4U-1C and use six of the proven 12.7 mm machine guns (as had been on the F4U-1A).
The plane’s main innovation was its capacity to hold two 454-kg bombs and one 907-kg bomb. Thus, the F4U-1D could be used as a heavy fighter-bomber. Also, additional fuel tanks could be installed instead of bombs. In addition, a more powerful engine was added, and the last 266 F4U-1Ds and 295 FG-1Ds could carry eight 127-millimeter HVAR rockets.
The F4U-1D, the first large-scale variant after the F4U-1A, was produced not only at Chance Vought factory, but also at the Goodyear factory. Planes from the latter became known as FG-1Ds. The Brewster plant, which had produced the F4U-1A, did not work on the production of this variant, as its contract was annulled.
All in all, 1685 F4U-1Ds were made at the Chance Vought factory and 1997 FG-1Ds at the Goodyear factory."
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the aircraft;
- other literature.
USA fighters | |
---|---|
P-26 Peashooter | P-26A-33 · P-26A-34 · P-26A-34 M2 · P-26B-35 |
P-36 Hawk | P-36A · Rasmussen's P-36A · P-36C · ○P-36C · P-36G |
P-39 Airacobra | P-400 · P-39N-0 · P-39Q-5 |
P-40 | P-40C · P-40E-1 · P-40E-1 TD · P-40F-10 |
P-43 Lancer | P-43A-1 |
P-47 Thunderbolt | P-47D-22-RE · P-47D-25 · P-47D-28 · P-47M-1-RE · ⋠P-47M-1-RE · P-47N-15 |
P-51 Mustang | P-51 · P-51A (Thunder League) · P-51C-10 · P-51D-5 · P-51D-10 · P-51D-20-NA · P-51D-30 · P-51H-5-NA |
P-63 Kingcobra | P-63A-5 · P-63A-10 · P-63C-5 · ␠Kingcobra |
Prototypes | XP-55 |
F2A Buffalo | F2A-1 · Thach's F2A-1 · F2A-3 |
BF2C | BF2C-1 |
F3F | F3F-2 · Galer's F3F-2 |
F4F Wildcat | F4F-3 · F4F-4 |
F4U Corsair | F4U-1A · F4U-1A (USMC) · F4U-1D · F4U-1C · F4U-4 · F4U-4B · F4U-4B VMF-214 · F2G-1 |
F6F Hellcat | F6F-5 · F6F-5N |
F8F Bearcat | F8F-1 · F8F-1B |
Other countries | ▃Ki-43-II · ▃Ki-61-Ib · ▃A6M2 · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc |