Difference between revisions of "Bf 109 G-14/AS (Italy)"

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{{Specs-Card|code=bf-109g-14as}}
 
{{Specs-Card|code=bf-109g-14as}}
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[Bf_109_(Disambiguation)|Bf 109 (Disambiguation)]]''}}
+
{{About
 +
| about = fighter '''{{PAGENAME}}'''
 +
| other
 +
| usage-1 = the German version
 +
| link-1 = Bf 109 G-14
 +
| usage-2 = other versions
 +
| link-2 = Bf 109 (Family)
 +
}}
 +
 
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
 
 
[[File:GarageImage_Bf_109_G-14_AS_Italy.jpg|420px|thumb|left]]
 
[[File:GarageImage_Bf_109_G-14_AS_Italy.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Italian fighter {{Battle-rating|4}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]].
  
The Bf 109 G-14 represents the utmost technological achievement of the Bf 109 Gustav series of aircraft. Like both the G-10 and the G-6, the G-14 can be modified for either bombing duties, intercepting bombers, or improving it's firepower against enemy fighter. However, the G-14 both possesses a more powerful engine and better maneuverability than it's predecessors.
+
The Bf 109 G-14 represents the utmost technological achievement of the Bf 109 Gustav series of aircraft. Like both the G-10 and the G-6, the G-14 can be modified for either bombing duties, intercepting bombers, or improving its firepower against enemy fighter. However, the G-14 both possesses a more powerful engine and better manoeuvrability than its predecessors.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 +
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 19: Line 27:
 
! colspan="8" | ''Stock''
 
! colspan="8" | ''Stock''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 7,500 m)
+
! colspan="2" | Max Speed<br>(km/h at 7,000 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 642 || 629 || 11,500 || 21.5 || 22.0 || 13.6 || 16.3 || 325
+
| 664 || 645 || {{Specs|ceiling}} || 21.3 || 22.1 || 16.5 || 16.5 || 325
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 7,500 m)
+
! colspan="2" | Max Speed<br>(km/h at 7,000 m)
! rowspan="2" |Max altitude (meters)
+
! rowspan="2" | Max altitude<br>(meters)
! colspan="2" | Turn time (seconds)
+
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run (meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 739 || 698 || 11,500 || 19.4 || 20.0 || 34.0 || 21.8 || 325
+
| 737 || 698 || {{Specs|ceiling}} || 19.3 || 20.0 || 29.5 || 21.8 || 325
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps
! Take-off flap
+
! Take-off flaps
! Landing flap
+
! Landing flaps
 
! Air brakes
 
! Air brakes
 
! Arrestor gear
 
! Arrestor gear
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! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! rowspan="2" | Combat flaps<br>(km/h)
! rowspan="2" | Landing flap<br> (km/h)
 
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
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! -
 
! -
 
|-
 
|-
| 790 || 360 || 460 || 260 || ~13 || ~6
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 460 || ~12 || ~6
 
|-
 
|-
 
|}
 
|}
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! Radiator<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
|-
| < 450 || < 390 || < 450 || > 250
+
| < 450 || < 390 || < 450 || > 715
 
|-
 
|-
 
|}
 
|}
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 7,800 m || 1,140 hp || 1,596 hp  
+
| 7,800 m || 1,140 hp || 1,596 hp
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
* 60 mm Bulletproof glass in front and rear of cockpit.
 
* 60 mm Bulletproof glass in front and rear of cockpit.
 
* 4-8 mm Steel plates on pilot seat.
 
* 4-8 mm Steel plates on pilot seat.
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== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
{{main|MG 151/20 (20 mm)|MK 108 (30 mm)|MG 131 (13 mm)}}
+
{{main|MK 108 (30 mm)|MG 151/20 (20 mm)|MG 131 (13 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
 +
* A choice between two presets:
 +
** 1 x 20 mm MG 151/20 cannon, nose-mounted (200 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)
 +
** 1 x 30 mm MK 108 cannon, nose-mounted (65 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)
  
* A choice between a ''20 mm MG 151/20'' or a ''30 mm MK 108'':
+
=== Suspended armament ===
** 1 x 20 mm MG 151/20 cannon, nose-mounted (200 rpg)
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
** 1 x 30 mm MK 108 cannon, nose-mounted (65 rpg)
+
{{main|SC250JA (250 kg)|MK 108 (30 mm)|MG 151/20 (20 mm)}}
* 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)
 
  
=== Suspended armament ===
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
* Without load
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''
+
* 1 x 250 kg SC250JA bomb (250 kg total)
 +
* 2 x 30 mm MK 108 cannons, gunpods (wing-mounted) (35 rpg = 70 total)
 +
* 2 x 20 mm MG 151/20 cannons, gunpods (wing-mounted) (135 rpg = 270 total)
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
+
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
Just like its predecessors, the G-14 should generally be utilised as an energy fighter/Boom and Zoomer. While it's fairly more manoeuvrable than other Bf 109's, its increased agility should be used for maintaining high speed and energy rather than dog fighting, since even the G-14 is only passable at best. Due to its excellent energy retention and climb rate, it is exceptionally good at stall fighting, since many fighters will not be able to keep up with its climb rate, giving it the opportunity to put overconfident pilots in vulnerable situations.
  
* Without load
+
When it comes to selecting armament, it is largely dependent on the role the pilot intends to fulfil. Equipping bombs should generally only be considered as a last resort or when air cover is sufficient to facilitate tactical bombing. The very potent 30 mm cannon and gun pods should generally only be done if there is a significant threat from enemy bombers and heavy fighters. Keep in mind that while the 30 mm shells pack a high explosive filling, their muzzle velocity and ballistic coefficient results in a slow and fairly inaccurate shell. If chasing after enemy fighters, with a minimal profile exposed, it is not unusual to see 30 mm shells doing minimal damage to wings due to not detonating. Ideally, the 30 mm should only be fired against large frame aircraft from angels at which they expose the most of the planes frame to ensure a detonation within the airframe. Keep also in mind that the Mk 108 only carries 65 rounds of ammo for the center-mounted cannon, and 35 per gun pod, making trigger pulls very costly (especially considering it's fire rate). As for belt selections for the Mk 108, it should generally be anything but the default belt due to the higher content of minegeschoss shells, beyond that it is personal preference since the difference is only cosmetic.
* 1 x 250 kg SC250JA bombs
 
* 2 x 30 mm MK 108 cannons, wing-mounted (35 rpg = 70 total)
 
* 2 x 20 mm MG 151 cannons, wing-mounted (135 rpg = 270 total)
 
<!--
 
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
-->
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
Just like its predecessors, the G-14 should generally be utilized as an energy fighter/Boom and Zoomer. While it's fairly more maneuverable than other Bf 109's, its increased agility should be used for maintaining high speed and energy rather than dog fighting, since even the G-14 is only passable at best. Due to its excellent energy retention and climb rate, it is exceptionally good at stall fighting, since many fighters will not be able to keep up with its climb rate, giving it the opportunity to put overconfident pilots in vulnerable situations.
 
  
When it comes to selecting armament, it is largely dependent on the role the pilot intends to fulfill. Equipping bombs should generally only be considered as a last resort or when air cover is sufficient to facilitate tactical bombing. The very potent 30 mm cannon and gun pods should generally only be done if there is a significant threat from enemy bombers and heavy fighters. Keep in mind that while the 30 mm shells pack a high explosive filling, their muzzle velocity and ballistic coefficient results in a slow and fairly inaccurate shell. If chasing after enemy fighters, with a minimal profile exposed, it is not unusual to see 30 mm shells doing minimal damage to wings due to not detonating. Ideally, the 30 mm should only be fired against large frame aircraft from angels at which they expose the most of the planes frame to ensure a detonation within the airframe. Keep also in mind that the Mk 108 only carries 65 rounds of ammo for the center-mounted cannon, and 35 per gun pod, making trigger pulls very costly (especially considering it's fire rate). As for belt selections for the Mk 108, it should generally be anything but the default belt due to the higher content of minegeschoss shells, beyond that it is personal preference since the difference is only cosmetic.
+
Adding the twin 20 mm MG 151 gun pods, will substantially increase the G-14's fighting potential and longevity against other enemy fighters, due to carrying a total of 250 extra rounds. Additionally, the 20 mm's ballistic trajectory is very similar to the 13mm machine guns, allowing for firing both weapons simultaneously at an enemy target. However keep in mind that the gun pods will run out of ammunition faster than the centre-mounted one, so if it happens, it is usually a good indication of when it is time to head back to reload, as not much ammo will usually remain in the center mounted one afterwards. As for belts, it should generally be stealth or air targets, since every other belt option either sacrifices explosive content and contains more tracer rounds in exchange for better ground attack capabilities which are very poor even with the armoured targets belt.
  
Adding the twin 20 mm MG 151 gun pods, will substantially increase the G-14's fighting potential and longevity against other enemy fighters, due to carrying a total of 250 extra rounds. Additionally, the 20 mm's ballistic trajectory is very similar to the 13mm machine guns, allowing for firing both weapons simultaneously at an enemy target. However keep in mind that the gun pods will run out of ammunition faster than the centermounted one, so if it happens, it is usually a good indication of when it is time to head back to reload, as not much ammo will usually remain in the center mounted one afterwards. As for belts, it should generally be stealth or air targets, since every other belt option either sacrifices explosive content and contains more tracer rounds in exchange for better ground attack capabilities which are very poor even with the armored targets belt.  
+
Finally, keep in mind it is possible to carry both 13 mm, 20 mm and 30 mm weaponry, however due to the 30 mm's aforementioned poor ballistic properties, it should be mapped to fire on a different button. Also remember that while gun pods can be swapped while on the airfield in game, the centre-mounted cannon '''can't''' and can only be changed from the hangar.
  
Finally, keep in mind it is possible to carry both 13 mm, 20 mm and 30 mm weaponry, however due to the 30 mm's aforementioned poor ballistic properties, it should be mapped to fire on a different button. Also remember that while gun pods can be swapped while on the airfield in game, the center mounted cannon '''can't''' and can only be changed from the hangar.
+
=== Manual Engine Control ===
===Manual Engine Control===
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
 
! Oil
 
! Oil
 
! Water
 
! Water
! Type  
+
! Type
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Not controllable || Controllable<br>Auto control available || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Not controllable<br>1 gear || Not controllable
 
|-
 
|-
 
|}
 
|}
  
===Modules===
+
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
!colspan = "1"| Tier
+
! Tier
!colspan = "2"| Flight performance
+
! colspan="2" | Flight performance
!colspan = "1"| Survivability
+
! Survivability
!colspan = "2"| Weaponry
+
! colspan="3" | Weaponry
 
|-
 
|-
 
| I
 
| I
| Fuselage Repair
+
| Fuselage repair
 
| Radiator
 
| Radiator
|  
+
|
|  
+
| Offensive 13 mm
 +
| ETC 500/IXb I
 +
|
 
|-
 
|-
 
| II
 
| II
|  
+
|
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
|  
+
| New 13 mm MGs
 +
| MK 108 cannon
 +
|
 
|-
 
|-
 
| III
 
| III
| Wings Repair
+
| Wings repair
 
| Engine
 
| Engine
|  
+
|
|  
+
| Offensive 20 mm
 +
| Offensive 30 mm
 +
| R6 modification
 
|-
 
|-
 
| IV
 
| IV
|  
+
|
| Engine Injection
+
| Engine injection
 
| Cover
 
| Cover
|  
+
| New 20 mm cannons
 +
| New 30 mm cannons
 +
| R5 modification
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
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* Good dive speed
 
* Good dive speed
 
* Powerful and accurate armament with gun pods
 
* Powerful and accurate armament with gun pods
* In comparison to the G6 good engine performance
+
* Good engine performance compared to the [[Bf 109 G-6|G-6]]
* In comparison to the G2 good rear visibility
+
* Good rear visibility compared to the [[Bf 109 G-2|G-2]]
* The most maneuverable rank IV Bf 109 in War Thunder, thanks to the working leading slats
+
* The most manoeuvrable rank IV Bf 109 in War Thunder, thanks to the working leading slats
 
* Outstanding energy retention
 
* Outstanding energy retention
  
 
'''Cons:'''
 
'''Cons:'''
* Not very maneuverable
+
* Not very manoeuvrable
 
* Very bad compression
 
* Very bad compression
* The standard 20 mm armament is lacking vs. heavy armored targets
+
* The standard 20 mm armament is lacking vs. heavy armoured targets
 
* Belt options for the 20 mm MG 151/20 outside of stealth or air targets serve little purpose.
 
* Belt options for the 20 mm MG 151/20 outside of stealth or air targets serve little purpose.
* 30 mm Mk 108 cannons are ill-suited for anything but attacking bombers.
+
* 30 mm MK 108 cannons are ill-suited for anything but attacking bombers.
* The RIP Speed is @790 kph which makes power dives impossible
+
* The rip speed is 790 km/h which makes power dives impossible
 
* Many allied are faster in a straight line.
 
* Many allied are faster in a straight line.
 
* Relatively low ammo count
 
* Relatively low ammo count
* Cockpit visibility by far not as good as in the Fw 190s or most allied fighters.
+
* Cockpit visibility by far not as good as in the [[Fw 190 (Family)|Fw 190s]] or most allied fighters.
 
* Needs all performance upgrades to shine
 
* Needs all performance upgrades to shine
* Outside of equipping bombs or rockets, the G-14 does not have anything to attack armored ground targets beyond armored cars.
+
* Outside of equipping bombs or rockets, the G-14 does not have anything to attack armoured ground targets beyond armoured cars.
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
In 1943, the Bf 109 G-6 entered service, while its performance was less then stellar, its worth derived from the ability to be easily modified into dedicated fighter bomber, high altitude interceptor or reconnaissance. likewise great care was taken to make sure the G6 could fit heavy armament for attacking bombers, which were beginning to appear in force over Germany, and the shortcoming of the Fw 190's at high altitude became increasingly apparent.
 
In 1943, the Bf 109 G-6 entered service, while its performance was less then stellar, its worth derived from the ability to be easily modified into dedicated fighter bomber, high altitude interceptor or reconnaissance. likewise great care was taken to make sure the G6 could fit heavy armament for attacking bombers, which were beginning to appear in force over Germany, and the shortcoming of the Fw 190's at high altitude became increasingly apparent.
  
Line 258: Line 242:
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
== Read also ==
+
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
<!--''ETC.''-->
 
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
{{Italian fighters}}
+
{{Italy fighters}}

Revision as of 17:56, 12 July 2019

Introducing Wiki 3.0
▄Bf 109 G-14/AS
bf-109g-14as.png
▄Bf 109 G-14/AS
AB RB SB
5.7 5.3 5.0
Class:
Research:54 000 Specs-Card-Exp.png
Purchase:185 000 Specs-Card-Lion.png
This page is about the fighter Bf 109 G-14/AS (Italy). For the German version, see Bf 109 G-14. For other versions, see Bf 109 (Family).

Description

GarageImage Bf 109 G-14 AS Italy.jpg


The ▄Bf 109 G-14/AS is a rank IV Italian fighter with a battle rating of 5.7 (AB), 5.3 (RB), and 5.0 (SB). It was introduced in Update 1.69 "Regia Aeronautica".

The Bf 109 G-14 represents the utmost technological achievement of the Bf 109 Gustav series of aircraft. Like both the G-10 and the G-6, the G-14 can be modified for either bombing duties, intercepting bombers, or improving its firepower against enemy fighter. However, the G-14 both possesses a more powerful engine and better manoeuvrability than its predecessors.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 7,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
664 645 11500 21.3 22.1 16.5 16.5 325
Upgraded
Max Speed
(km/h at 7,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
737 698 11500 19.3 20.0 29.5 21.8 325

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
460 ~12 ~6
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 450 < 390 < 450 > 715
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
7,800 m 1,140 hp 1,596 hp

Survivability and armour

  • 60 mm Bulletproof glass in front and rear of cockpit.
  • 4-8 mm Steel plates on pilot seat.
  • 10 mm Steel plates around pilot's head.
  • 21 mm Steel plate on rear of fuel tank, with 4 mm plates surrounding it on other sides.

Armaments

Offensive armament

The Bf 109 G-14/AS (Italy) is armed with:

  • A choice between two presets:
    • 1 x 20 mm MG 151/20 cannon, nose-mounted (200 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)
    • 1 x 30 mm MK 108 cannon, nose-mounted (65 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)

Suspended armament

The Bf 109 G-14/AS (Italy) can be outfitted with the following ordnance:

  • Without load
  • 1 x 250 kg SC250JA bomb (250 kg total)
  • 2 x 30 mm MK 108 cannons, gunpods (wing-mounted) (35 rpg = 70 total)
  • 2 x 20 mm MG 151/20 cannons, gunpods (wing-mounted) (135 rpg = 270 total)

Usage in battles

Just like its predecessors, the G-14 should generally be utilised as an energy fighter/Boom and Zoomer. While it's fairly more manoeuvrable than other Bf 109's, its increased agility should be used for maintaining high speed and energy rather than dog fighting, since even the G-14 is only passable at best. Due to its excellent energy retention and climb rate, it is exceptionally good at stall fighting, since many fighters will not be able to keep up with its climb rate, giving it the opportunity to put overconfident pilots in vulnerable situations.

When it comes to selecting armament, it is largely dependent on the role the pilot intends to fulfil. Equipping bombs should generally only be considered as a last resort or when air cover is sufficient to facilitate tactical bombing. The very potent 30 mm cannon and gun pods should generally only be done if there is a significant threat from enemy bombers and heavy fighters. Keep in mind that while the 30 mm shells pack a high explosive filling, their muzzle velocity and ballistic coefficient results in a slow and fairly inaccurate shell. If chasing after enemy fighters, with a minimal profile exposed, it is not unusual to see 30 mm shells doing minimal damage to wings due to not detonating. Ideally, the 30 mm should only be fired against large frame aircraft from angels at which they expose the most of the planes frame to ensure a detonation within the airframe. Keep also in mind that the Mk 108 only carries 65 rounds of ammo for the center-mounted cannon, and 35 per gun pod, making trigger pulls very costly (especially considering it's fire rate). As for belt selections for the Mk 108, it should generally be anything but the default belt due to the higher content of minegeschoss shells, beyond that it is personal preference since the difference is only cosmetic.

Adding the twin 20 mm MG 151 gun pods, will substantially increase the G-14's fighting potential and longevity against other enemy fighters, due to carrying a total of 250 extra rounds. Additionally, the 20 mm's ballistic trajectory is very similar to the 13mm machine guns, allowing for firing both weapons simultaneously at an enemy target. However keep in mind that the gun pods will run out of ammunition faster than the centre-mounted one, so if it happens, it is usually a good indication of when it is time to head back to reload, as not much ammo will usually remain in the center mounted one afterwards. As for belts, it should generally be stealth or air targets, since every other belt option either sacrifices explosive content and contains more tracer rounds in exchange for better ground attack capabilities which are very poor even with the armoured targets belt.

Finally, keep in mind it is possible to carry both 13 mm, 20 mm and 30 mm weaponry, however due to the 30 mm's aforementioned poor ballistic properties, it should be mapped to fire on a different button. Also remember that while gun pods can be swapped while on the airfield in game, the centre-mounted cannon can't and can only be changed from the hangar.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Controllable
Auto control available
Controllable
Auto control available
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 13 mm ETC 500/IXb I
II Compressor Airframe New 13 mm MGs MK 108 cannon
III Wings repair Engine Offensive 20 mm Offensive 30 mm R6 modification
IV Engine injection Cover New 20 mm cannons New 30 mm cannons R5 modification

Pros and cons

Pros:

  • High climb rate
  • Good dive speed
  • Powerful and accurate armament with gun pods
  • Good engine performance compared to the G-6
  • Good rear visibility compared to the G-2
  • The most manoeuvrable rank IV Bf 109 in War Thunder, thanks to the working leading slats
  • Outstanding energy retention

Cons:

  • Not very manoeuvrable
  • Very bad compression
  • The standard 20 mm armament is lacking vs. heavy armoured targets
  • Belt options for the 20 mm MG 151/20 outside of stealth or air targets serve little purpose.
  • 30 mm MK 108 cannons are ill-suited for anything but attacking bombers.
  • The rip speed is 790 km/h which makes power dives impossible
  • Many allied are faster in a straight line.
  • Relatively low ammo count
  • Cockpit visibility by far not as good as in the Fw 190s or most allied fighters.
  • Needs all performance upgrades to shine
  • Outside of equipping bombs or rockets, the G-14 does not have anything to attack armoured ground targets beyond armoured cars.

History

In 1943, the Bf 109 G-6 entered service, while its performance was less then stellar, its worth derived from the ability to be easily modified into dedicated fighter bomber, high altitude interceptor or reconnaissance. likewise great care was taken to make sure the G6 could fit heavy armament for attacking bombers, which were beginning to appear in force over Germany, and the shortcoming of the Fw 190's at high altitude became increasingly apparent.

In 1944, the RLM, wishing to standardize fighter production, approved the Bf 109 G-14, which essentially a standardized version of the 109, with all improvements found on late production G-6's, including an enlarged vertical tail surface, a new canopy and Flettner tabs, for better control at higher speeds. to easy construction, it had a non retracting tail wheel, and the distinctive bulges on the upper cowling, which housed the breechlocks of the machine guns.

In addition the new G-14 was fitted with a DB605ASM engine. itself a heavily modified engine also used in the early G-6. It features Watermethanol injection, and an enlarged supercharger which is taken directly off a DB506, meaning the engine has better performance at high altitude, while conversely, it has less output at lower altitudes.

Serving alongside the 109 G-10 and K-4 in the later stages of the war, it proved to be a less then stellar performer, being outperformed by the newest types the Western Allies brought into service. However, it performed admirably in its role, and with a good pilot, was more then a match for the large majority of the Allied aircraft.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Italy fighters
Fiat  CR.32 · CR.32 bis · CR.32 quater · CR.42 · Marcolin's C.R.42 CN
  G.50 serie 2 · G.50 AS serie 7
  G.55 sottoserie 0 · G.55 serie 1 · G.55S · G.56
Reggiane  Re.2000 G.A. · Re.2000 serie 1
  Re.2001 serie 1 · Re.2001 gruppo 22 · Re.2001 CB · Re.2001 CN
  Re.2002 Early
  Re.2005 serie 0
Macchi  C. 200 serie 3 · C. 200 serie 7
  C. 202 · C. 202D · C. 202EC
  C. 205 serie 1 · C. 205 serie 3 · C. 205N2
IMAM  Ro.44
  Foreign:
Germany  ▄Bf 109 G-14/AS
USA  ▄P-47D-30
Britain  ▄Spitfire Mk Vb/trop
Hungary  ◐Bf 109 F-4 · ◐Bf 109 G-2 · ◔Yak-9P
Romania  He 112 B-1/U2 · IAR-81C