Difference between revisions of "Pz.Kpfw. Churchill (Germany)"

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m (Simplified pros & cons and fixed typo "75mm gun" instead of 57)
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== Description ==
 
== Description ==
 
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<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
The '''{{PAGENAME}}''' is a Rank {{Specs|rank}} premium German heavy tank {{Battle-rating|1}}. This vehicle was introduced in [[Update 1.55 "Royal Armour"]].
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The '''{{PAGENAME}}''' is a rank {{Specs|rank}} premium German heavy tank {{Battle-rating}}. This vehicle was introduced in [[Update 1.55 "Royal Armour"]].
  
 
The Pz.Kpfw. Churchill is a German captured [[Churchill Mk III]] in the German tech tree, it has virtually no differences to its British tech-tree counterpart, other than being painted grey (with the same tone as the Panzer IV and Panzer III).
 
The Pz.Kpfw. Churchill is a German captured [[Churchill Mk III]] in the German tech tree, it has virtually no differences to its British tech-tree counterpart, other than being painted grey (with the same tone as the Panzer IV and Panzer III).
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* Long, tough hull is easily angled
 
* Long, tough hull is easily angled
* 90mm turret armor is effective at medium & long range
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* 90 mm turret armour is effective at medium & long range
 
* Large tracks can absorb shells fired at the side
 
* Large tracks can absorb shells fired at the side
 
* Fast turret traverse; easy to engage people without turning
 
* Fast turret traverse; easy to engage people without turning
* 57mm gun reloads quickly with good penetration
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* 57 mm gun reloads quickly with good penetration
* Premium tank, earns more rewards after a match
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* Premium tank earns more rewards after a match
* Less enemies that can kill you in RB and SB, as you are in the German tree
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* Fewer enemies that can kill you in RB and SB, as you are in the German tree
* Slow speed makes it easy to hit enemies after a short stop
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* Slow speed makes it easy to hit enemies after a shortstop
 
* 30 individually fired smoke grenades, great for covering points and areas with smoke
 
* 30 individually fired smoke grenades, great for covering points and areas with smoke
  
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* Large target; easily spotted by bombers/fighter-bombers
 
* Large target; easily spotted by bombers/fighter-bombers
 
* Very poor speed, both forward and backward
 
* Very poor speed, both forward and backward
* Unangled armor fares poorly at close ranges
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* Unangled armour fares poorly at close ranges
 
* Lack of camouflage; only Urban grey and Winter Camo
 
* Lack of camouflage; only Urban grey and Winter Camo
* Machine gun port is only 50mm
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* Machine gun port is only 50 mm
 
* Roof armour is very thin
 
* Roof armour is very thin
 
* Engine mostly affected when hit from the side or turret
 
* Engine mostly affected when hit from the side or turret

Revision as of 10:41, 20 May 2019

▀Pz.Kpfw. Churchill
germ_infanterie_kampfpanzer_churchill.png
▀Pz.Kpfw. Churchill
AB RB SB
4.0 4.0 4.3
Purchase:1 750 Specs-Card-Eagle.png

Description

The Pz.Kpfw. Churchill (Germany) is a rank III premium German heavy tank with a battle rating of 4.0 (AB/RB) and 4.3 (SB). This vehicle was introduced in Update 1.55 "Royal Armour".

The Pz.Kpfw. Churchill is a German captured Churchill Mk III in the German tech tree, it has virtually no differences to its British tech-tree counterpart, other than being painted grey (with the same tone as the Panzer IV and Panzer III).

The Pz.Kpfw. Churchill is one of the best heavy tanks in rank III, sporting heavy frontal armour, a 6 pounder gun that is suitable for its rank, and 30 smoke grenades that are fired separately from the roof, great for covering great areas with smoke. The Churchill also has great gun depression and turret traverse, meaning it can fire at different targets very efficiently.

There are very few enemies which can successfully penetrate the Churchill, the M10 and the Achilles can quickly take care of this vehicle even at long ranges! Other tanks like the Jagdpanzer IV, the Jagdpanzer 38(t), and the Dicker Max can also make quick work of the Churchill, but only in arcade battles, as in realistic battles, they all belong in the same tree.

This vehicle has a few weaknesses which are important to be aware of before charging into battle. First is low acceleration with a maximum speed of only 24.9 km/h, so it’s merely jogging speed as opposed to charging. The tank is also very bulky, difficult to manoeuvre, and is also a large target. Combine those weaknesses with thin roof armour and this tank becomes the perfect prey for fighter-bombers and rocket attacks. The side armour is not as strong as it’s frontal armour, meaning it is vulnerable to flanking.

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?

If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backwards.

Armaments

Main armament

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

Additional armament

Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.

Machine guns

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

Usage in the battles

Like it’s British counterpart, the Churchill can be used as a very efficient brawler with its excellent turret traverse and gun depression, combined with its heavy frontal armour. Though in urban environments, you should be careful in case someone tries to flank your weak side and rear armour.

If you are not in an up-tiered situation, you can effectively enter a battle and absorb all the enemy rounds which could’ve been fired at your weaker teammates and either engage the enemy with your 57 mm cannon or let your teammates return fire. Companion vehicles such as the Panzer IV F2, "Flakbus" and other German vehicles possess superior firepower compared to the other country vehicles in rank III (Except for other special TD’s, such as the American M10 and British Achilles) and can in most cases hold their own.

Pros and cons

Pros:

  • Long, tough hull is easily angled
  • 90 mm turret armour is effective at medium & long range
  • Large tracks can absorb shells fired at the side
  • Fast turret traverse; easy to engage people without turning
  • 57 mm gun reloads quickly with good penetration
  • Premium tank earns more rewards after a match
  • Fewer enemies that can kill you in RB and SB, as you are in the German tree
  • Slow speed makes it easy to hit enemies after a shortstop
  • 30 individually fired smoke grenades, great for covering points and areas with smoke

Cons:

  • Large target; easily spotted by bombers/fighter-bombers
  • Very poor speed, both forward and backward
  • Unangled armour fares poorly at close ranges
  • Lack of camouflage; only Urban grey and Winter Camo
  • Machine gun port is only 50 mm
  • Roof armour is very thin
  • Engine mostly affected when hit from the side or turret
  • Large tracks are vulnerable to damage

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.