Difference between revisions of "Dunkerque"

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(Secondary armament)
(Added Survivability and armour: , Mobility: , Primary armament: , Secondary armament: and Pros and cons)
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{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
+
[[File:Dunkerque Ammoracked.jpg|thumb|Dunkerque's enormous ammo racks prone to being penetrated negate any benefits from otherwise decent armour scheme for her BR]]
 +
Dunkerque is a relatively interesting design, as far as survivability goes. On paper, her armour scheme is very capable, with fascinating multi-layered design: First the external skin of 25 mm structural steel (which provides marginal protection) covers the armour of 225 mm at -11 to -13° construction angle (that inverse angle makes armor extra-effective against plunging fire, further increasing the impact angle). Then there's a second layer of internal armour, 40 mm at 27° construction angle, and behind that, an additional 40 mm at 0°. Inside the vessel, along most of the length of the hull, there's an additional fuel tank further separated with 25 mm structural steel from the magazines and engines. Decks are protected split in 3 sections: Aft deck has a single layer of 150 - 100 mm. Armour below the main superstructure is 22 - 20 mm top layer, then 115 mm main deck and 40 mm final layer. Main magazines are protected by 125 mm with 40 mm below it.
 +
 
 +
This complex protection, however, creates an illusion of safety.
 +
 
 +
In reality, an number of shells can damage magazines with shrapnel going through the bottom deck. Additionally, barbette of the front primary gun turret decreases to 50 mm, making any shell able to penetrate two plates of 220 mm and 50 mm capable of spraying front magazines with shrapnel. Plunging fire is also dangerous, while armor scheme makes it pretty much impossible for cruisers to penetrate it, the battleships armed with AP shells can have a lucky shell dive right into the magazines.
 +
 
 +
Finally, the front armour of just 210 mm is a very attractive target for multiple vessels, including some of the heavy cruisers, being able to penetrate it with the AP shells, under a favourable conditions, making it challenging to use Dunkerque in a pursuit role.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
+
For a battleship, Dunkerque is relatively mobile, having good speed in a straight line, acceptable turn rate and a well protected bridge and steering gear, making it more likely for her to maintain high mobility under enemy fire. That said, this mobility is limited by her large size, in effect, making it essential to plan two steps ahead especially when it comes to evading enemy torpedoes.
  
 
{{NavalMobility}}
 
{{NavalMobility}}
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
{{main|330 mm/52 model 1931 (330 mm)}}
 
{{main|330 mm/52 model 1931 (330 mm)}}
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
+
[[File:Dunkerque 330 mm 52 model 1931.jpg|thumb|Two four-gun turrets make for a unique setup]]
 +
Dunkerque has one of the most unique primary armaments among battleships in the game, being armed with two turrets of 330 mm. The turrets are protected by 310 mm cemented armour over barbettes and a further 330 mm turret face at a 22° construction angle, making them unlikely to stop most of the battleship-grade AP shells, but they are relatively safe from SAP rounds or vessels armed with lower-calibre guns. The guns have an internal bulkhead modelled between each of the pairs of guns, but each Main Calibre Turret behaves as a single unit within the damage model, so even if only one pair of the Main Calibre Guns is damaged, all of them on the turret will be unable to fire.
 +
 
 +
The gun comes with two types of shells:
 +
* SAPCBC - Despite being named "330 mm OPF", 330 mm Obus Perforant, or Armour Piercing, the shells are modelled as SAPCBC due to their unusually high percentage of explosive filler. This, in the calculation method used for War Thunder's naval mode, gives them 540 mm penetration at 0° at 1000 m, which in effect means that the guns are unfit to deal with the top-tier battleships Dunkerque will commonly encounter in battles. That said, the large explosive filler, high muzzle velocity, and average spread make them perfectly capable of dealing with lower BR battleships and heavy cruisers with ease.
 +
* HE - With an impressive filler, equivalent to 66 kg, or over triple that of SAP, the high-explosive rounds are able to easily overwhelm any soft target, with even a single shell being capable of inflicting a crippling amount of damage. With an average of over 1 tonne of TNT fired every minute, Dunkerque's sustained TNT equivalent on target is comparable to [[IJN Mutsu]] or [[USS Tennessee]], making her relatively efficient at stripping the crew off exposed positions and initiating fires.
  
 
{{:330 mm/52 model 1931 (330 mm)/Ammunition|330 mm OEA Mle 1935 HE, 330 mm OPF Mle 1935 SAPCBC}}
 
{{:330 mm/52 model 1931 (330 mm)/Ammunition|330 mm OEA Mle 1935 HE, 330 mm OPF Mle 1935 SAPCBC}}
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<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
{{main|130 mm/45 model 1932 (130 mm)}}
 
{{main|130 mm/45 model 1932 (130 mm)}}
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
+
[[File:Dunkerque 130 mm 45 model 1932.jpg|thumb|Three turrets of [[130 mm/45 model 1932 (130 mm)]] (front: twin-mount, aft: quad-mount)]]
 +
Quite unusually, the secondary armament is split into two types of 130 mm turrets - an aft cluster of three quad-gun turrets and an additional set of twin-gun turrets on each side of the main superstructure. Sharing very good firing angles and an unusually high rate of fire for the secondaries on a battleship, these guns are effective counters to torpedo boats and destroyers alike. With the secondaries being able to easily fire five times for each full reload cycle of the main guns, it is possible to effectively use them in manual control, ensuring maximum accuracy and the ability to deal with multiple targets simultaneously.
  
 
{{:130 mm/45 model 1932 (130 mm)/Ammunition|130 mm OEA Mle 1934 HE, 130 mm OPF Mle 1933 SAP, 130 mm OEA Mle 1934 HE-TF}}
 
{{:130 mm/45 model 1932 (130 mm)/Ammunition|130 mm OEA Mle 1934 HE, 130 mm OPF Mle 1933 SAP, 130 mm OEA Mle 1934 HE-TF}}
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=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
*
+
* Excellent firing angles for both primary and secondary weapons
 +
* Very high sustained TNT equivalent per minute for the HE and {{Annotation|SAP|Semi-armour-piercing}} shells (if they manage to penetrate the target)
 +
* Multiple redundant fire directors along with a well-protected bridge and steering gear
  
 
'''Cons:'''
 
'''Cons:'''
*
+
* Main gun magazines are prone to exploding
 +
* Penetrating a turret will cut down the firepower by half
 +
* Inadequate penetration of the SAP shells and no dedicated {{Annotation|AP|Armour-piercing}}  rounds
 +
* No radar or {{Annotation|HE-VT|High-explosive variable time fuse}} shells, along with very poor [[37 mm/50 model 1933 (37 mm)|37 mm autocannons]] and a small number of [[Hotchkiss (13.2 mm)|low-calibre]] guns, resulting in relatively poor anti-air armament
 +
* Very large vessel makes for an attractive target to surface vessels and bombers alike
  
 
== History ==
 
== History ==

Revision as of 22:53, 20 November 2024

Introducing Wiki 3.0
Dunkerque
fr_battleship_dunkerque.png
GarageImage Dunkerque.jpg
Dunkerque
AB RB SB
6.7 6.7 6.7
Class:
Research:400 000 Specs-Card-Exp.png
Purchase:1 080 000 Specs-Card-Lion.png

Description

The Dunkerque-class, Dunkerque, 1939 is a rank VI French battleship with a battle rating of 6.7 (AB/RB/SB). It was introduced in Update "Firebirds".

General info

Survivability and armour

Armourfront / side / back
Citadel210 / 225 / 125 mm
Main fire tower330 / 250 / 335 mm
Hull25 mm (steel)
Superstructure16 mm (steel)
Number of section10
Displacement35 500 t
Crew1 381 people
Dunkerque's enormous ammo racks prone to being penetrated negate any benefits from otherwise decent armour scheme for her BR

Dunkerque is a relatively interesting design, as far as survivability goes. On paper, her armour scheme is very capable, with fascinating multi-layered design: First the external skin of 25 mm structural steel (which provides marginal protection) covers the armour of 225 mm at -11 to -13° construction angle (that inverse angle makes armor extra-effective against plunging fire, further increasing the impact angle). Then there's a second layer of internal armour, 40 mm at 27° construction angle, and behind that, an additional 40 mm at 0°. Inside the vessel, along most of the length of the hull, there's an additional fuel tank further separated with 25 mm structural steel from the magazines and engines. Decks are protected split in 3 sections: Aft deck has a single layer of 150 - 100 mm. Armour below the main superstructure is 22 - 20 mm top layer, then 115 mm main deck and 40 mm final layer. Main magazines are protected by 125 mm with 40 mm below it.

This complex protection, however, creates an illusion of safety.

In reality, an number of shells can damage magazines with shrapnel going through the bottom deck. Additionally, barbette of the front primary gun turret decreases to 50 mm, making any shell able to penetrate two plates of 220 mm and 50 mm capable of spraying front magazines with shrapnel. Plunging fire is also dangerous, while armor scheme makes it pretty much impossible for cruisers to penetrate it, the battleships armed with AP shells can have a lucky shell dive right into the magazines.

Finally, the front armour of just 210 mm is a very attractive target for multiple vessels, including some of the heavy cruisers, being able to penetrate it with the AP shells, under a favourable conditions, making it challenging to use Dunkerque in a pursuit role.

Mobility

Speedforward / back
AB66 / 23 km/h
RB56 / 20 km/h

For a battleship, Dunkerque is relatively mobile, having good speed in a straight line, acceptable turn rate and a well protected bridge and steering gear, making it more likely for her to maintain high mobility under enemy fire. That said, this mobility is limited by her large size, in effect, making it essential to plan two steps ahead especially when it comes to evading enemy torpedoes.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 66 23
RB/SB Stock ___ ___
Upgraded 56 20

Modifications and economy

Repair costBasic → Reference
AB25 320 → 32 966 Sl icon.png
RB31 147 → 40 553 Sl icon.png
Total cost of modifications303 000 Rp icon.png
474 000 Sl icon.png
Talisman cost2 600 Ge icon.png
Crew training310 000 Sl icon.png
Experts1 080 000 Sl icon.png
Aces2 400 Ge icon.png
Research Aces950 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
220 / 220 / 220 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
290 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
17 000 Rp icon.png
Cost:
27 000 Sl icon.png
410 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
360 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
25 000 Rp icon.png
Cost:
39 000 Sl icon.png
600 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
290 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
17 000 Rp icon.png
Cost:
27 000 Sl icon.png
410 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
360 Ge icon.png
Mods ship venting.png
Ventilation
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
360 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
25 000 Rp icon.png
Cost:
39 000 Sl icon.png
600 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
25 000 Rp icon.png
Cost:
39 000 Sl icon.png
600 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
290 Ge icon.png
Mods tank ammo.png
130 mm 1933 SAP
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
290 Ge icon.png
Mods tank ammo.png
330 mm 1935 SAPCBC
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
290 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
17 000 Rp icon.png
Cost:
27 000 Sl icon.png
410 Ge icon.png
Mods tank ammo.png
130 mm 1934 HE-TF
Research:
17 000 Rp icon.png
Cost:
27 000 Sl icon.png
410 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
360 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
360 Ge icon.png
Mods shipSupportPlane.png
Hydroplane
Research:
25 000 Rp icon.png
Cost:
39 000 Sl icon.png
600 Ge icon.png

Armament

Primary armament

2 х Turret4 x 330 mm/52 model 1931 gun
Ammunition448 rounds
Vertical guidance-5° / 35°
Two four-gun turrets make for a unique setup

Dunkerque has one of the most unique primary armaments among battleships in the game, being armed with two turrets of 330 mm. The turrets are protected by 310 mm cemented armour over barbettes and a further 330 mm turret face at a 22° construction angle, making them unlikely to stop most of the battleship-grade AP shells, but they are relatively safe from SAP rounds or vessels armed with lower-calibre guns. The guns have an internal bulkhead modelled between each of the pairs of guns, but each Main Calibre Turret behaves as a single unit within the damage model, so even if only one pair of the Main Calibre Guns is damaged, all of them on the turret will be unable to fire.

The gun comes with two types of shells:

  • SAPCBC - Despite being named "330 mm OPF", 330 mm Obus Perforant, or Armour Piercing, the shells are modelled as SAPCBC due to their unusually high percentage of explosive filler. This, in the calculation method used for War Thunder's naval mode, gives them 540 mm penetration at 0° at 1000 m, which in effect means that the guns are unfit to deal with the top-tier battleships Dunkerque will commonly encounter in battles. That said, the large explosive filler, high muzzle velocity, and average spread make them perfectly capable of dealing with lower BR battleships and heavy cruisers with ease.
  • HE - With an impressive filler, equivalent to 66 kg, or over triple that of SAP, the high-explosive rounds are able to easily overwhelm any soft target, with even a single shell being capable of inflicting a crippling amount of damage. With an average of over 1 tonne of TNT fired every minute, Dunkerque's sustained TNT equivalent on target is comparable to IJN Mutsu or USS Tennessee, making her relatively efficient at stripping the crew off exposed positions and initiating fires.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
OEA Mle 1935 HE HE 74 74 74 74 74 74
OPF Mle 1935 SAPCBC SAPCBC 540 512 470 433 400 348
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
OEA Mle 1935 HE HE 885 522 0 0.1 66 79° 80° 81°
OPF Mle 1935 SAPCBC SAPCBC 870 560 0.025 20 18.21 48° 63° 71°

Secondary armament

2 х Turret2 x 130 mm/45 model 1932 gun
Ammunition800 rounds
3 х Turret4 x 130 mm/45 model 1932 gun
Ammunition1600 rounds
Three turrets of 130 mm/45 model 1932 (130 mm) (front: twin-mount, aft: quad-mount)

Quite unusually, the secondary armament is split into two types of 130 mm turrets - an aft cluster of three quad-gun turrets and an additional set of twin-gun turrets on each side of the main superstructure. Sharing very good firing angles and an unusually high rate of fire for the secondaries on a battleship, these guns are effective counters to torpedo boats and destroyers alike. With the secondaries being able to easily fire five times for each full reload cycle of the main guns, it is possible to effectively use them in manual control, ensuring maximum accuracy and the ability to deal with multiple targets simultaneously.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
OEA Mle 1934 HE HE 36 36 36 36 36 36
OPF Mle 1933 SAP SAPBC 71 62 50 41 34 26
OEA Mle 1934 HE HE-TF 36 36 36 36 36 36
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
OEA Mle 1934 HE HE 840 29.5 0 0.1 3.52 79° 80° 81°
OPF Mle 1933 SAP SAPBC 800 32.1 0.035 5 1.76 48° 63° 71°
OEA Mle 1934 HE HE-TF 840 29.5 0 0.1 3.52 79° 80° 81°

Anti-aircraft armament

5 х Turret2 x 37 mm/50 model 1933 gun
Ammunition2000 rounds
8 х Turret4 x 13.2 mm Hotchkiss machine gun
Ammunition7200 rounds
Belt capacity30 rounds
Fire rate476 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Scout plane

Main article: 2 x Loire 130С

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • Excellent firing angles for both primary and secondary weapons
  • Very high sustained TNT equivalent per minute for the HE and SAP shells (if they manage to penetrate the target)
  • Multiple redundant fire directors along with a well-protected bridge and steering gear

Cons:

  • Main gun magazines are prone to exploding
  • Penetrating a turret will cut down the firepower by half
  • Inadequate penetration of the SAP shells and no dedicated AP rounds
  • No radar or HE-VT shells, along with very poor 37 mm autocannons and a small number of low-calibre guns, resulting in relatively poor anti-air armament
  • Very large vessel makes for an attractive target to surface vessels and bombers alike

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


France battleships
Courbet-class  Courbet · Paris
Bretagne-class  Bretagne · Lorraine
Dunkerque-class  Dunkerque