Difference between revisions of "JF-17"

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(Wrote armaments and pros/cons.)
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* 1 x 23 mm Type 23-3 cannon, belly-mounted (200 rpg)
 
* 1 x 23 mm Type 23-3 cannon, belly-mounted (200 rpg)
 
* 64 x large calibre countermeasures
 
* 64 x large calibre countermeasures
 +
 +
The JF-17 is armed with a copy of the Soviet GSh-23L autocannon with 200 rounds of ammunition, familiar to any pilots who have flown the MiG-23 Flogger or J-8 Finback. It has a quick rate of fire with no spool-up time, but its low muzzle velocity and ammo count leaves something to be desired on an aircraft that routinely fights agile fourth-generation fighters. Making matters more difficult is that the gun placement underneath the left air intake is quite off-center and the JF-17 currently does not have an EEGS system like the [[J-8F]]. Less experienced users may be better off reserving the gun for low-speed engagements or anti-helicopter/anti-ground activities.
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 
{{Specs-Avia-Suspended}}
 
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
 
  
 
{{Navigation-Start|Default weapon presets}}
 
{{Navigation-Start|Default weapon presets}}
Line 158: Line 160:
 
{{Navigation-End}}
 
{{Navigation-End}}
  
 +
While the JF-17 as an aircraft can't be said to have remarkable performance or features, the JF-17's arsenal is very impressive in capabilities and variety. As with the [[A-5C]], the Pakistani-operated JF-17 has a mix of Chinese and American weapons, and interestingly uses a Turkish ASELPOD targeting pod for precision strike.
 +
 +
The air-to-air arsenal is very simple with only two options for missiles. The IR offering is the PL-5EII, a later descendant of the [[PL-5B]] and [[PL-5C]] missiles arming previous Chinese aircraft. The EII model retains the well-loved high acceleration and short motor burn time of the PL-5C, and in fact has a slightly higher top speed and overload to boot, but most notably features a modern seeker with IRCCM capabilities. The IRCCM is modeled with the same gate-width method as the [[Matra R550 Magic 2|Magic 2]] and [[R-73]] instead of the seeker-shutoff method of the [[AIM-9M]].  This fixes the PL-5C's flaw of being easily spoofed by flares and the PL-5EII is a very solid counterpart overall to the Magic 2 and AIM-9M for dogfights and sneak attacks. It can be mounted on the reserved wingtip hardpoints and also on the outer underwing hardpoints for a maximum capacity of four.
 +
 +
For medium and long range attacks, the SD10(A) active-radar missile, essentially an export version of the [[PL-12]] with identical performance, is a competitive offering to its peers and should be familiar to pilots who have used the J-8F. The SD-10A is only available on the outer underwing hardpoints but can be double-racked for a maximum capacity of four.
 +
 +
The rest of the weapons are for ground attack. Unguided weapons are all American and consist of iron bombs ranging from 500 to 2000 lbs (in decent quantities but not matching the [[F-16A]]) and Hydra-70 M247 unguided rockets. The precision weapons are more numerous and more interesting. The JF-17 has access to both Chinese and American laser-guided bombs mounted on the four underwing pylons. Ordered from lowest to highest TNT equivalent, they are:
 +
* GB250 - Chinese lightweight LGB with only 91 kg TNT, but IOG capability and an extra long 80 second guidance time
 +
* GBU-12 Paveway II - American lightweight LGB with 117.59 kg TNT, can be double-racked on the mid-wing pylons
 +
* GB500 - Chinese medium weight LGB with 220 kg TNT
 +
* GBU-16 Paveway II - American medium weight LGB with 272.43 kg TNT
 +
* GBU-10 Paveway II - American heavy weight LGB with 578.75 kg TNT
 +
 +
The GB500 is outperformed by the GBU-16. The GB250 and GBU-12 have different tradeoffs of better guidance versus better capacity.
 +
 +
The JF-17 brings a couple of new Chinese precision weapons to the table as well. The Fire Snake 70A (also designated BRM1) laser-guided HEAT rockets are comparable to [[CIRIT]] rockets used by the [[T129]] attack helicopter but come in generous pods of 16 rounds each and have an effective range of around 8 km. They hit hard enough to dispatch light vehicles in several strikes and can be salvo fired such that SPAAs will have difficulties intercepting them. BRM1s may not be fast enough to reliably joust long-range SAMs, but they are good supplements for other CAS weapons.
 +
 +
The LS-6 glide bombs with satellite guidance are a very different type of weapon. They come in 250 kg and 500 kg sizes and feature unfolding wings that extend their range and increase their maneuverability compared to other satellite-guided bombs such as the American JDAM or the Russian KAB-500S. It's possible to lob LS-6s towards the battlefield well outside of the range of enemy air defense, as the battery lasts for up to 5 minutes, and then turn around and return to base. While this sounds very impressive on paper, the complete inability of satellite-guided bombs to adjust their destination after release means that they're only effective for hitting inattentive, static targets. Teammate assistance is helpful for identifying targets, especially from long distances where tanks may not render properly even through the targeting pod.
 +
 +
 +
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
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=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
 
  
 
'''Pros:'''
 
'''Pros:'''
  
*
+
* High agility and good acceleration, pleasant flying qualities
 +
* Good radar
 +
* Powerful IR and active radar missiles
 +
* Wide variety of ground-attack weapons, including unique laser-guided rockets and satellite glide bombs
  
 
'''Cons:'''
 
'''Cons:'''
  
*
+
* Lower top speed compared to peers, cannot reach Mach 2
 +
* No EEGS or HMS, technological disadvantage in dogfights
 +
* No air-to-ground missiles
  
 
== History ==
 
== History ==

Revision as of 22:50, 28 September 2024

JF-17
jf_17.png
GarageImage JF-17.jpg
JF-17
AB RB SB
13.3 13.3 13.3
Research:580 000 Specs-Card-Activity.png
Purchase:1 160 000 Specs-Card-Lion.png
Show in game

Description

The JF-17 Thunder is a squadron rank VIII Chinese strike aircraft with a battle rating of 13.3 (AB/RB/SB). It was introduced in Update "Dance of Dragons".

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 10 973 m1 710 km/h
Turn time20 s
Max altitude15 240 m
EngineKlimov RD-93
Type
Cooling systemAir
Take-off weight13 t

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max speed
(km/h at _,___ m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock ___ ___ 15240 __._ __._ __._ __._ ___
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 500 - 450 450 ~__ ~__
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< ___ < ___ < ___ -

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Klimov RD-93 1 _,___ kg ___ kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Gross
Weight
Weight (each) Type _m fuel __m fuel __m fuel
1,050 kg Jet _,___ kg _,___ kg _,___ kg _,___ kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (___%/WEP)
Condition 100% ___%/WEP _m fuel __m fuel __m fuel MGW
Stationary 3,630 kgf 6,590 kgf _.__ _.__ _.__ _.__
Optimal ___ kgf
(_ km/h)
___ kgf
(_ km/h)
_.__ _.__ _.__ _.__

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew1 person
Speed of destruction
Structural0 km/h
Gear500 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair costBasic → Reference
AB3 738 → 5 633 Sl icon.png
RB8 425 → 12 696 Sl icon.png
SB11 626 → 17 520 Sl icon.png
Total cost of modifications332 000 Rp icon.png
505 000 Sl icon.png
Talisman cost3 200 Ge icon.png
Crew training310 000 Sl icon.png
Experts1 100 000 Sl icon.png
Aces3 600 Ge icon.png
Research Aces1 350 000 Rp icon.png
Reward for battleAB / RB / SB
80 / 290 / 530 % Sl icon.png
256 / 256 / 256 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
9 000 Rp icon.png
Cost:
14 000 Sl icon.png
380 Ge icon.png
Mods booster.png
New boosters
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
510 Ge icon.png
Mods jet engine.png
Engine
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
630 Ge icon.png
Mods aerodinamic fuse.png
Fuselage repair
Research:
9 000 Rp icon.png
Cost:
14 000 Sl icon.png
380 Ge icon.png
Mods armor frame.png
Airframe
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
510 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
680 Ge icon.png
Mods armor cover.png
Cover
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
630 Ge icon.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
9 000 Rp icon.png
Cost:
14 000 Sl icon.png
380 Ge icon.png
Mods thermal sight.png
ASELPOD
Research:
9 000 Rp icon.png
Cost:
14 000 Sl icon.png
380 Ge icon.png
Mod arrow 0.png
Mods air to air missile.png
PL-5EII
Research:
9 000 Rp icon.png
Cost:
14 000 Sl icon.png
380 Ge icon.png
Mod arrow 1.png
Mods pilon block rocket.png
Hydra 70
Research:
9 000 Rp icon.png
Cost:
14 000 Sl icon.png
380 Ge icon.png
Mod arrow 0.png
Mods g suit.png
G-suit
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
510 Ge icon.png
Mods laser guided bomb.png
GBU-12
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
510 Ge icon.png
Mod arrow 0.png
Mods weapon.png
ns23_new_gun
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
510 Ge icon.png
Mods pilon block rocket.png
Fire Snake 90A
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
510 Ge icon.png
Mods laser guided bomb.png
GBU-16
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
680 Ge icon.png
Mod arrow 0.png
Mod arrow right 0.png
Mods laser guided bomb.png
GB250
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
680 Ge icon.png
Mod arrow 0.png
Mods laser guided bomb.png
Mk82/LS-6 250
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
680 Ge icon.png
Mod arrow 0.png
Mods air to air type b midrange missile.png
SD-10
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
680 Ge icon.png
Mods jet engine extinguisher.png
EFS
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
630 Ge icon.png
Mods laser guided bomb.png
GBU-10
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
630 Ge icon.png
Mods laser guided bomb.png
GB500
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
630 Ge icon.png
Mods laser guided bomb.png
Mk83/LS-6 500
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
630 Ge icon.png
Mod arrow right 0.png
Mods pilon bomb.png
Mk84
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
630 Ge icon.png

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs) EEGS
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon RedXCross.png

Offensive armament

Main article: Type 23-3 (23 mm)

The JF-17 is armed with:

  • 1 x 23 mm Type 23-3 cannon, belly-mounted (200 rpg)
  • 64 x large calibre countermeasures

The JF-17 is armed with a copy of the Soviet GSh-23L autocannon with 200 rounds of ammunition, familiar to any pilots who have flown the MiG-23 Flogger or J-8 Finback. It has a quick rate of fire with no spool-up time, but its low muzzle velocity and ammo count leaves something to be desired on an aircraft that routinely fights agile fourth-generation fighters. Making matters more difficult is that the gun placement underneath the left air intake is quite off-center and the JF-17 currently does not have an EEGS system like the J-8F. Less experienced users may be better off reserving the gun for low-speed engagements or anti-helicopter/anti-ground activities.

Suspended armament

Default weapon presets
  • 1 x 800 l drop tank + 2 x 1,100 l drop tanks
  • 2 x PL-5EII missiles + 2 x SD-10(A) missiles
  • 4 x PL-5EII missiles
  • 4 x SD-10(A) missiles
  • 114 x Hydra-70 M247 rockets
  • 64 x Fire Snake 90A missiles
  • 7 x 500 lb LDGP Mk 82 bombs (3,500 lb total)
  • 5 x 1,000 lb LDGP Mk 83 bombs (5,000 lb total)
  • 3 x 2,000 lb LDGP Mk 84 bombs (6,000 lb total)
  • 6 x 277 kg GBU-12 Paveway II bombs (1,662 kg total)
  • 4 x 1,092 lb GBU-16 Paveway II bombs (4,368 lb total)
  • 2 x 957 kg GBU-10 Paveway II bombs (1,914 kg total)
  • 4 x 290 kg LS-6 250 bombs (1,160 kg total)
  • 4 x 630 kg LS-6 500 bombs (2,520 kg total)
  • 4 x 260 kg GB250 bombs (1,040 kg total)
  • 4 x 570 kg GB500 bombs (2,280 kg total)

While the JF-17 as an aircraft can't be said to have remarkable performance or features, the JF-17's arsenal is very impressive in capabilities and variety. As with the A-5C, the Pakistani-operated JF-17 has a mix of Chinese and American weapons, and interestingly uses a Turkish ASELPOD targeting pod for precision strike.

The air-to-air arsenal is very simple with only two options for missiles. The IR offering is the PL-5EII, a later descendant of the PL-5B and PL-5C missiles arming previous Chinese aircraft. The EII model retains the well-loved high acceleration and short motor burn time of the PL-5C, and in fact has a slightly higher top speed and overload to boot, but most notably features a modern seeker with IRCCM capabilities. The IRCCM is modeled with the same gate-width method as the Magic 2 and R-73 instead of the seeker-shutoff method of the AIM-9M. This fixes the PL-5C's flaw of being easily spoofed by flares and the PL-5EII is a very solid counterpart overall to the Magic 2 and AIM-9M for dogfights and sneak attacks. It can be mounted on the reserved wingtip hardpoints and also on the outer underwing hardpoints for a maximum capacity of four.

For medium and long range attacks, the SD10(A) active-radar missile, essentially an export version of the PL-12 with identical performance, is a competitive offering to its peers and should be familiar to pilots who have used the J-8F. The SD-10A is only available on the outer underwing hardpoints but can be double-racked for a maximum capacity of four.

The rest of the weapons are for ground attack. Unguided weapons are all American and consist of iron bombs ranging from 500 to 2000 lbs (in decent quantities but not matching the F-16A) and Hydra-70 M247 unguided rockets. The precision weapons are more numerous and more interesting. The JF-17 has access to both Chinese and American laser-guided bombs mounted on the four underwing pylons. Ordered from lowest to highest TNT equivalent, they are:

  • GB250 - Chinese lightweight LGB with only 91 kg TNT, but IOG capability and an extra long 80 second guidance time
  • GBU-12 Paveway II - American lightweight LGB with 117.59 kg TNT, can be double-racked on the mid-wing pylons
  • GB500 - Chinese medium weight LGB with 220 kg TNT
  • GBU-16 Paveway II - American medium weight LGB with 272.43 kg TNT
  • GBU-10 Paveway II - American heavy weight LGB with 578.75 kg TNT

The GB500 is outperformed by the GBU-16. The GB250 and GBU-12 have different tradeoffs of better guidance versus better capacity.

The JF-17 brings a couple of new Chinese precision weapons to the table as well. The Fire Snake 70A (also designated BRM1) laser-guided HEAT rockets are comparable to CIRIT rockets used by the T129 attack helicopter but come in generous pods of 16 rounds each and have an effective range of around 8 km. They hit hard enough to dispatch light vehicles in several strikes and can be salvo fired such that SPAAs will have difficulties intercepting them. BRM1s may not be fast enough to reliably joust long-range SAMs, but they are good supplements for other CAS weapons.

The LS-6 glide bombs with satellite guidance are a very different type of weapon. They come in 250 kg and 500 kg sizes and feature unfolding wings that extend their range and increase their maneuverability compared to other satellite-guided bombs such as the American JDAM or the Russian KAB-500S. It's possible to lob LS-6s towards the battlefield well outside of the range of enemy air defense, as the battery lasts for up to 5 minutes, and then turn around and return to base. While this sounds very impressive on paper, the complete inability of satellite-guided bombs to adjust their destination after release means that they're only effective for hitting inattentive, static targets. Teammate assistance is helpful for identifying targets, especially from long distances where tanks may not render properly even through the targeting pod.


Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • High agility and good acceleration, pleasant flying qualities
  • Good radar
  • Powerful IR and active radar missiles
  • Wide variety of ground-attack weapons, including unique laser-guided rockets and satellite glide bombs

Cons:

  • Lower top speed compared to peers, cannot reach Mach 2
  • No EEGS or HMS, technological disadvantage in dogfights
  • No air-to-ground missiles

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Pakistan Aeronautical Complex (PAC)
Jet Fighters  JF-17*
  *Jointly developed and built by Chengdu Aircraft Industry Group and Pakistan Aeronautical Complex.

China jet aircraft
Fighters  J-2 · J-4 · J-6A · J-7II · J-7D · J-7E · J-8B · J-8F · J-10A · J-11 · J-11A
Strike aircraft  Q-5 early · Q-5A · Q-5L · JH-7A
Bombers  H-5
France  ␗Mirage 2000-5Ei
USA  ␗F-84G-21-RE · ␗F-84G-31-RE · ␗F-86F-30 · ␗F-86F-40 · ␗F-100A · ␗F-100F · ␗F-104A · ␗F-104G · ␗F-5A · ␗F-5E · ␗F-16A MLU
USSR  ␗MiG-9 · ␗MiG-9 (l)
North Korea  Shenyang F-5
Pakistan  A-5C · JF-17

Squadron aircraft
USA  A-4E Early · F-117
Germany  Me 262 A-1a/U1 · ◌Hunter F.58
USSR  Su-22M3
Britain  Firecrest · Sea Harrier FRS.1
Japan  ▄F-5E FCU
China  JF-17