Difference between revisions of "Kungstiger"

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Latest revision as of 06:38, 21 August 2024

Kungstiger
sw_kungstiger.png
GarageImage Kungstiger.jpg
Kungstiger
AB RB SB
6.7 6.7 6.7
MARKET

Description

The Kungstiger was a Swedish-owned Tiger II (P), acquired from the French in late 1947. Sweden had been looking into buying German tanks for evaluation and trials for research purposes. In early October 1946, Sweden sent a military delegation to France to select from surplus German equipment at Versailles earmarked for scrapping. After some negotiations, Sweden was allowed to choose three examples free of charge, which led to a request for a King Tiger of the highest quality they could find. The Swedish delegation was taken to Normandy to search for a King Tiger in acceptable condition. They were shown one example, which was in poor condition and had been burnt out, which the Swedish military delegation deemed unsuitable for transportation to Sweden.

Sweden still wanted to acquire a King Tiger, so the following day, the French promised to find a vehicle in better condition than the one previously shown. It wasn't until August 1947 that the delegation received news of a well-preserved King Tiger found south of Paris. It wouldn't be until late November that the King Tiger arrived in Stockholm and was then sent onwards to P 4 in Skövde, arriving in December of the same year. There, it was evaluated and subsequently sent for trials.

The Kungstiger was introduced during Update "Alpha Strike" as a reward for Battle Pass: Season XV, "Northern King". It is similar to the German Tiger II (P), thus providing a heavy tank for the Swedish tree that most players will be familiar with, both in terms of playing and facing. The long 88 mm KwK43 gives it the ability to engage and neutralise targets at distance, with powerful penetration capabilities it will have little to no trouble dealing with most hostile vehicles except heavily armoured ones like the Maus and T95, or angled armoured heavy tanks like the IS-4M, which might pose some issues for the Kungstiger. However, similar to the Tiger II (P), the Kungstiger has excellent hull armour but shares the same weak spots due to its early production turret, where the cheeks present a simple area for enemies to penetrate with most shells exceeding 100 mm penetration. To counter this, the Kungstiger is best used in long-range engagements where it's more difficult to acquire a precise aim on the turret cheeks. Overall, the Kungstiger is an excellent vehicle that bolsters the Swedish lines with a hard-punching, well-armoured option.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull100 / 80 / 80
Turret100 / 80 / 80
Crew5 people
Visibility125 %

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet, Cupola, Turret front)
Armour Front (Slope angle) Sides (Slope angle) Rear (Slope angle) Roof
Hull 150 mm (50°) Front glacis

100 mm (50°) Lower glacis

80 mm (25-26°) Top

80 + 5 mm Bottom

80 mm (28°) 40 mm
Turret 100 mm (17-57°) Turret front

120 mm Gun mantlet

82 mm (28-29°) 80 mm (30°)

25 mm Turret underside

40 mm
Cupola 100 mm 100 mm 100 mm 40 mm
Notes:
  • Turret front armour is only 100 mm thick, but it is rounded, with varying angles (between 0-55°). Middle part is unangled and is the weakest part of the turret.
  • Turret has some major flaws, like a shot trap, and exposed, vulnerable turret ring (80-100 mm thick and no angle at all).
  • Commander's cupola on top of the turret is 100 mm thick, but quite well angled.
  • Lower glacis is only 100 mm thick, but it is not a weak spot (over 200 mm effective angled).
  • Machine gun port could be marked as close-range weak spot. Although most of it is still 150 mm thick, the angling is much worse. But targeting the turret is preferable.

Mobility

Speedforward / back
AB45 / 12 km/h
RB and SB42 / 12 km/h
Number of gears8 forward
4 back
Weight68.0 t
Engine power
AB1 336 hp
RB and SB700 hp
Power-to-weight ratio
AB19.6 hp/t
RB and SB10.3 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 45 12 68 904 1,336 13.29 19.65
Realistic 42 12 619 700 9.1 10.29

Modifications and economy

Repair cost
AB2 778 Sl icon.png
RB2 842 Sl icon.png
SB3 902 Sl icon.png
Crew training10 000 Sl icon.png
Experts320 000 Sl icon.png
Aces800 Ge icon.png
Research Aces1 050 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 130 / 180 / 210 % Sl icon.png
Talisman.png 2 × 172 / 172 / 172 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement sw.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods new tank vertical aiming.png
Elevation Mechanism
Mods tank ammo.png
88mm_kwk_36_43_APCR_ammo_pack
Mods smoke screen.png
Smoke grenade

Armaments

Main armament

Ammunition70 rounds
First-order22 rounds
Reloadbasic crew → aces
9.7 → 7.5 s
Vertical guidance-8° / 15°
Main article: KwK43 (88 mm)
88 mm KwK43 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 70 -8°/+15° ±180° - 15.4 21.3 25.8 28.6 30.4 9.75 8.63 7.95 7.50
Realistic 11.3 13.3 16.2 17.9 19.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr 39/43 APCBC 237 234 222 207 193 180
Sprgr.43 HE 19 19 17 16 14 14
PzGr 40/43 APCR 279 273 252 227 205 185
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PzGr 39/43 APCBC 1,000 10.16 1.2 14 108.8 48° 63° 71°
Sprgr.43 HE 820 9.4 0.2 0.1 1,000 79° 80° 81°
PzGr 40/43 APCR 1,130 7.3 - - - 66° 70° 72°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
70 65 (+5) 59 (+11) 48 (+22) 37 (+33) 30 (+40) 23 (+47) __

Notes:

  • Recommended ammo load is 23 to keep the hull empty and both ready racks full.
  • Ammo racks 7 and 8 are ready racks, and takes priority in being filled at the beginning of the battle, then fills 1 through 6 in that order.
  • Full reload speed will be realized as long as ammo exists in either ready rack. If both ready racks are empty, a penalty to reload speed will occur.
  • Simply not firing the main gun when it is loaded will load ammo from racks 1-6 into 8 then 7, as long as there is ammo in racks 1-6. Firing the main gun will interrupt the loading of the ready racks.
  • Thanks to the ready rack feature found on this tank, the first and second ammo racks found in the back of the turret will always be full of ammo, making it the prime target for enemy tankers who are looking to detonate your ammo rack. Even solid shots like APCR and APDS that commonly pierce your front turret can make their way to the rear of the turret, potentially hitting the ready rack and can cause a critical hit to become a deadly one.

Machine guns

Ammunition3 000 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
Main article: MG34 (7.92 mm)
7.92 mm MG34
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,000 (150) 900 - -

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Powerful cannon
  • Turret is highly sloped and can cause some shots to bounce
  • Adequate armour

Cons:

  • Weak armour protection on the turret
  • Big Target

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Videos

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Sweden heavy tanks
Finland  ▄KV-1 m1942
Germany  Kungstiger

Sweden premium ground vehicles
Light tanks  ▄T-26E · Strv m/39 · Pbil m/40 · Strv m/41 S-I · CV 9035DK · CV 90105
Medium tanks  Sherman III/IV · Strv 81 (RB 52) · Strv 103-0 · Leopard 1A5NO2 · Christian II
Heavy tanks  ▄KV-1 m1942 · Kungstiger
Tank destroyers  Ikv 73 · SAV 20.12.48 · VIDAR