Difference between revisions of "Marder 1A3"

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== Description ==
 
== Description ==
 
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' The text within these arrows are not to be deleted -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update "Direct Hit"]].
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The '''{{Specs|name}}''' was one of the most important upgrades of the regarding the Marder IFV. The vehicle was produced from 1988 to 1998 and around 2100 A1/A2 models were upgraded to this standard. The vehicle received a more capable armour, intended to resist the 30mm autocannon used by the BMP-2, which started to be fielded by East Germany around the time of the upgrade. Other changes included an upgraded turret and upgrades to the suspension to avoid loss of mobility due to the increased weight.
  
The {{PAGENAME}} is an improvement over the [[Marder A1-]] with additional High Hardness armour plates added all around the hull that should make the vehicle better withstand autocannon rounds from a distance, though close-range side armour is still paper thin. The additional armour implemented on {{PAGENAME}} does make the vehicle slightly heavier than the Marder A1-, and while this should make impact mobility slightly, the differences in in-game performance is negligible. Armament between the two variants are similar too, with the {{PAGENAME}} retaining the MILAN ATGM and the 20 mm Rh202 autocannon. Armament differences lay in the APDS availability for the 20 mm autocannon and the removal of the rear-mounted MG3A1, which greatly improves versatility, as the new DM63 rounds can now penetrate BMP based hulls from 500 meters and other comparable IFVs within 1000 meters, disregard the Warrior.
+
It was introduced in [[Update "Direct Hit"]]. The {{PAGENAME}} is an improvement over the [[Marder A1-]] with additional High Hardness armour plates added all around the hull that should make the vehicle better withstand autocannon rounds from a distance, though close-range side armour is still paper thin. The additional armour implemented on {{PAGENAME}} does make the vehicle slightly heavier than the Marder A1-, and while this should make impact mobility slightly, the differences in in-game performance is negligible. Armament between the two variants are similar too, with the {{PAGENAME}} retaining the MILAN ATGM and the 20 mm Rh202 autocannon. Armament differences lay in the APDS availability for the 20 mm autocannon and the removal of the rear-mounted MG3A1, which greatly improves versatility, as the new DM63 rounds can now penetrate BMP based hulls from 500 meters and other comparable IFVs within 1000 meters, disregard the Warrior.
  
 
== General info ==
 
== General info ==

Revision as of 16:56, 26 May 2024

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This page is about the German light tank Marder 1A3. For the other version, see Marder A1-.
Marder 1A3
germ_marder_1a3.png
GarageImage Marder 1A3.jpg
ArtImage Marder 1A3.png
Marder 1A3

Description

The Marder 1A3 was one of the most important upgrades of the regarding the Marder IFV. The vehicle was produced from 1988 to 1998 and around 2100 A1/A2 models were upgraded to this standard. The vehicle received a more capable armour, intended to resist the 30mm autocannon used by the BMP-2, which started to be fielded by East Germany around the time of the upgrade. Other changes included an upgraded turret and upgrades to the suspension to avoid loss of mobility due to the increased weight.

It was introduced in Update "Direct Hit". The Marder 1A3 is an improvement over the Marder A1- with additional High Hardness armour plates added all around the hull that should make the vehicle better withstand autocannon rounds from a distance, though close-range side armour is still paper thin. The additional armour implemented on Marder 1A3 does make the vehicle slightly heavier than the Marder A1-, and while this should make impact mobility slightly, the differences in in-game performance is negligible. Armament between the two variants are similar too, with the Marder 1A3 retaining the MILAN ATGM and the 20 mm Rh202 autocannon. Armament differences lay in the APDS availability for the 20 mm autocannon and the removal of the rear-mounted MG3A1, which greatly improves versatility, as the new DM63 rounds can now penetrate BMP based hulls from 500 meters and other comparable IFVs within 1000 meters, disregard the Warrior.

General info

Survivability and armour

The Marder 1A3's armour is minimal, albeit superior to it's predecessor's thanks to the use of High Hardness Rolled Armor instead of Rolled Homogenous Armor. This variant of the Marder is the only Marder based hull capable of deflecting APDS from the BMP-2 and similar IFVs. However, it is still very vulnerable to regular tank shells. Therefore, you must be careful to not expose the vehicle.

Armour type:

  • High hardness rolled armour (hull front, roof, additional side plates)
  • Rolled homogeneous armour (hull sides, rear, gun mount, cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 11 + 8 mm (77°) Upper plate
32 + 32 mm (21-58°) Lower plate
15 + 8 mm (33°)Top
15 + 5 mm Bottom
11 mm (22°) Rear plate and hatch
5 mm (22°) Vents
11 + 8 mm (13°) Engine compartment
11 + 8 mm Crew compartment
Gun mount 25 + 20 mm (38°) Base front 20 + 15 mm 11-20 mm 11 mm
Cupola 11 mm 11 mm 11 mm 11 mm

Notes:

  • Suspension wheels, tracks and torsion bars are 20 mm thick.

Mobility

The mobility is very good with a top speed of 84 km/h both forwards and backwards. This makes you faster than most other tanks at this battle rating.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade Expression error: Unexpected * operator. 930 Expression error: Unexpected round operator. __.__
Realistic 531 Expression error: Unexpected round operator. __.__

Modifications and economy

Armaments

Main armament

Main article: Rh202 (20 mm)
20 mm Rh202 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 1,200 (200) 800 -17°/+65° ±180° N/A 57.1 79.1 96.0 106.2 112.9 10.40 9.20 8.48 8.00
Realistic 35.7 42.0 51.0 56.4 60.0

Ammunition

  • Default: HVAP-T · HEFI-T
  • DM51A1: HEFI-T · HEFI-T · HEFI-T · HVAP-T
  • DM43: HVAP-T · HVAP-T · HVAP-T · HEFI-T
  • DM63: APDS · APDS · APDS · HEFI-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HVAP-T 57 52 37 24 15 10
HEFI-T 7 6 5 3 2 2
APDS 66 61 45 31 21 14
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HVAP-T 1,100 0.11 - - - 66° 70° 72°
HEFI-T 1,100 0.13 0.1 0.1 11.05 79° 80° 81°
APDS 1,150 0.13 - - - 75° 78° 80°

Ammo racks

Ammo racks of the Marder 1A3
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
6 (+2) (+4) (+6) No

Notes:

  • Ammunition is modeled as 6 belts of 200 rounds.
  • Racks disappear after you've fired all belts in the rack.

Additional armament

Main article: MILAN
MILAN missile Reloading rate (seconds)
Capacity Vertical Horizontal Stabilizer Stock Full Expert Aced
4 ±5° N/A N/A 13.00 11.50 10.60 10.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
MILAN ATGM 530 530 530 530 530 530
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
MILAN ATGM 200 2,000 6.7 0.05 0.1 1.83 80° 82° 90°

Ammo racks

Full
ammo
Visual
discrepancy
4 No

Notes:

  • Missiles are modeled individually and disappear after having been launched.
  • It is not possible to select how many missiles to bring into battle.

Machine guns

Main article: MG3A1 (7.62 mm)
7.62 mm MG3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,500 (1,000) 1,200 N/A N/A

Usage in battles

The Marder 1A3 is best used carefully, since most shells will penetrate your armour easily. The best tactic when hunting for enemy tanks is to hide behind cover and only expose your missile launcher or turret due to the smaller target. The Marder is highly capable of taking on air targets such as enemy close air support and helicopters. The 20mm gun is best used for air targets or enemy light tanks. If played correctly, the Marder can be a terror to the enemy team for both ground targets and air targets.

Pros and cons

Pros:

  • Good mobility
  • Respectable ATGM for defeating most tanks
  • Equipped with thermal sights and laser rangefinder
  • 20 mm autocannon is effective against aircraft
  • Removal of the rear unmanned machine gun from the Marder A1- provides better view of the back
  • Addition of the DM63 APDS belts increases the effectiveness of the 20 mm

Cons:

  • Mediocre survivability
  • Poor gun depression of the ATGM Launcher limits close-range effectiveness when the tank is on a high incline, and sometimes the missile will hit the ground regardless.
  • Large profile
  • Only carries 4 ATGMs

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Thyssen-Henschel
TAM  TAM · TAM 2C · TAM 2IP
Marder IFV  Marder A1- · Marder 1A3 · DF105
TH800  Class 3 (P)

Germany light tanks
Pz.II  Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic
Sd.Kfz.234  Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD
Marder  Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105
SPz PUMA  PUMA · PUMA VJTF
Wheeled  Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 · Boxer MGS
Other  Ru 251 · SPz 12-3 LGS
Argentina  TAM · TAM 2C · TAM 2IP · JaPz.K A2
Czechoslovakia  Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1
France  Pz.Sp.Wg.P204(f) KwK
Lithuania  Vilkas
USA  leKPz M41
USSR  SPz BMP-1