Difference between revisions of "2S1 (Italy)"

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m (Reverted edits by U145357026 (talk) to last revision by U44629479)
(i think there was something in recommendations to try and add context for tech trees when describing clones of the same tank, so i'll do just that here?)
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'''Pros:'''
 
'''Pros:'''
  
* Fairly mobile
+
* Fairly mobile with a short profile, decent for sneaking around the map
* Main armament able to deal with soft and medium targets
+
* Main armament is able to obliterate light and medium tanks, particularly with hull shots
 +
* Has a backup shell to defeat targets that are difficult to destroy with HE
 
* Great elevation angles
 
* Great elevation angles
 +
 +
In relation to M109G alternative in italy Tech tree:
 +
* Faster reload
 +
* Lower profile, can hide being objects and be used to capture points on some maps
 +
* Gun is more stable when moving
  
 
'''Cons:'''
 
'''Cons:'''
  
* Long profile
+
* HE is unreliable against heavy tanks, many medium tanks can resist turret shots
* Very weak armour
+
* Very weak armour without any compensation
* Crew placement not ideal
+
** If more than 12 shells is carried, it's almost impossible to survive a turret hit due to the weird ammo rack placement, but having such a low ammo load is bad for long-term gameplay
 +
** Crew placement is not ideal, any shot that didn't hit ammo racks will likely hit the gunner instead
 +
* Long profile, being hit while passing a crossing in a city might end badly
 
* Extremely slow turret traverse
 
* Extremely slow turret traverse
 +
* Commander scope is blocked by the IR spotlight, can be very annoying to deal with
 +
 +
In relation to M109G alternative in italy Tech tree:
 +
 +
* None to worse odds of survival if hit in a turret by a kinetic shell, so technically can be neutralized by anything
 +
* Unreliable HE, must aim for the hull or weak spots for medium tanks, some heavy tanks require HEAT to destroy them
 +
* No HMG to remove obstacles for HE/HEAT shells, combined with low profile can become borderline useless on some maps
 +
* When cannon is fired broadside, the recoil will throw the tank around and disrupt the aim
  
 
== History ==
 
== History ==

Revision as of 10:04, 20 January 2024

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This page is about the tank destroyer 2S1 (Italy). For the other version, see 2S1.
◔2S1
it_2s1.png
GarageImage 2S1 (Italy).jpg
◔2S1

Description

The ◔2S1 is a rank Hungarian tank destroyer with a battle rating of (AB), (RB), and (SB) in the Italian research tree. It was introduced in Update "Sons of Attila" as part of the Hungarian branch of the Italian tech tree.

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade Expression error: Unexpected * operator. 426 Expression error: Unexpected round operator. __.__
Realistic 265 Expression error: Unexpected round operator. __.__

Modifications and economy

Armaments

Main armament

Main article: 2A31 (122 mm)
122 mm 2A31 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 40 -3°/+70° ±180° - 8.8 12.2 14.8 16.4 17.4 13.00 11.50 10.60 10.00
Realistic 5.9 7.0 8.5 9.4 10.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
3OF24 HE 51 51 51 51 51 51
3BK-10 HEATFS 400 400 400 400 400 400
3OF7 HE-VT* 51 51 51 51 51 51
3OF56 HE 51 51 51 51 51 51
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
3OF24 HE 686 27.2 0.3 0.1 6.11 79° 80° 81°
3BK-10 HEATFS 726 18.4 0.05 0.1 1.67 65° 72° 77°
3OF56 HE 690 21.8 0.3 0.1 6.11 79° 80° 81°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
3OF7 HE-VT* 686 27.2 0.3 0.1 500 7 6.11 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
40 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Fairly mobile with a short profile, decent for sneaking around the map
  • Main armament is able to obliterate light and medium tanks, particularly with hull shots
  • Has a backup shell to defeat targets that are difficult to destroy with HE
  • Great elevation angles

In relation to M109G alternative in italy Tech tree:

  • Faster reload
  • Lower profile, can hide being objects and be used to capture points on some maps
  • Gun is more stable when moving

Cons:

  • HE is unreliable against heavy tanks, many medium tanks can resist turret shots
  • Very weak armour without any compensation
    • If more than 12 shells is carried, it's almost impossible to survive a turret hit due to the weird ammo rack placement, but having such a low ammo load is bad for long-term gameplay
    • Crew placement is not ideal, any shot that didn't hit ammo racks will likely hit the gunner instead
  • Long profile, being hit while passing a crossing in a city might end badly
  • Extremely slow turret traverse
  • Commander scope is blocked by the IR spotlight, can be very annoying to deal with

In relation to M109G alternative in italy Tech tree:

  • None to worse odds of survival if hit in a turret by a kinetic shell, so technically can be neutralized by anything
  • Unreliable HE, must aim for the hull or weak spots for medium tanks, some heavy tanks require HEAT to destroy them
  • No HMG to remove obstacles for HE/HEAT shells, combined with low profile can become borderline useless on some maps
  • When cannon is fired broadside, the recoil will throw the tank around and disrupt the aim

History

The 2S1 was used extensively by the Hungarian Army during the Cold War. These vehicles were produced in the USSR as Hungary did not possess the necessary equipment to produce these vehicles in large numbers. The 144 remaining 2S1s were phased out by the Hungarian army in 2004.

Media

Skins

See also

Related development
Similar vehicles

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Italy tank destroyers
  Italy
M41  75/18 M41 · 75/32 M41 · 90/53 M41M
M42  75/34 M42
M43  105/25 M43 · M43 "G.C.Leoncello" · 75/34 M43 · 75/46 M43
Wheeled  Lancia 3Ro (100/17) · AS 42/47 · Breda 90/53 · Breda 501
Other  L3/33 CC · 47/32 L40
Germany  ▄StuG III G
USA  M36B1 · ▄M109G · M113A1 (TOW)
  Hungary
Zrínyi  Zrinyi I · Zrinyi II
USSR  ◔2S1