Difference between revisions of "Drache"

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(Pros and cons)
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{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
+
While it has barely any armour like the majority of coastal ships, the Drache is compensated for by its huge crew complement of 300 and plenty of hull space, thus significantly buffing its survivability.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
+
The Drache is rather slow, with its two diesel engines barely competing with various submarine chasers found at its BR.
 
 
 
{{NavalMobility}}
 
{{NavalMobility}}
  
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
{{main|88 mm/45 SK L/45 (88 mm)}}
 
{{main|88 mm/45 SK L/45 (88 mm)}}
 
+
The Drache has a pair of 88 mm guns, which are perfect for combating larger opponents you may face (e.g. [[Type K-7 No.4|Japanese submarine chasers]]). The HE rounds can be used to make short work of any PT boats while the APCBC shells may be saved for more heavily-armoured boats like the [[MBK Pr.186]].
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
 
 
 
 
{{:88 mm/45 SK L/45 (88 mm)/Ammunition|8.8 cm Spgr. L/4.5 Lh 31, 8.8 cm Spgr. L/4.5 Br. Lh 31, PzGr 39}}
 
{{:88 mm/45 SK L/45 (88 mm)/Ammunition|8.8 cm Spgr. L/4.5 Lh 31, 8.8 cm Spgr. L/4.5 Br. Lh 31, PzGr 39}}
  
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<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
{{main|SK C/30 (37 mm)}}
 
{{main|SK C/30 (37 mm)}}
 
+
In addition to the 88 mm guns, there are also two dual 37 mm mounts, with a choice of AP and HE shells. They should be kept as second-hand weapons as their rate of fire is lesser than their [[FlaK-Lafette C/36 (37 mm)|autocannon counterparts]].
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
 
 
 
 
{{:SK C/30 (37 mm)/Ammunition|37 mm Spgr L/4.1 Lh 37, 37 mm Psgr L'spur Zerl}}
 
{{:SK C/30 (37 mm)/Ammunition|37 mm Spgr L/4.1 Lh 37, 37 mm Psgr L'spur Zerl}}
  
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{{main|2 cm/65 C/38 (20 mm)|2 cm/65 Flakvierling 38 (20 mm)}}
 
{{main|2 cm/65 C/38 (20 mm)|2 cm/65 Flakvierling 38 (20 mm)}}
  
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''
+
The Drache sports an extremely powerful anti-aircraft arsenal of two 20 mm Flakvierling 38 guns and two Flakzwilling 38 guns, which can shred any aircraft or PT boat that would be foolish enough to dare and try to approach you.
  
 
=== Additional armament ===
 
=== Additional armament ===
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{{main|EMC mine|WBG depth charge}}
 
{{main|EMC mine|WBG depth charge}}
  
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''
+
While both the mines and depth charges are potent if utilized correctly, they are purely situational and may act more as a larger ammo rack than an effective weapon; It is advised not to bring them with you.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
+
The Drache is a powerful yet slow ship and should be played as such. Since you have a coastal spawn, one such tactic would be to try and provide fire support for your team, taking out PT boats with ease as you hobble over to the capture point. Once you reach the capture point, defending it should be your top priority. You can use your potent 88 mm guns at this point to knock out enemies your team would otherwise have trouble dealing with (e.g. [[SF40 Light|AA ferries]] or the [[Albatros]]).
  
 +
Another tactic you can use is to be the damage absorber of your team, using your huge amounts of empty space to soak up large amounts of damage while also shielding the rest of your teammates. Though you are capable of withstanding torpedoes, depth charges and some bombs, you are not invincible. Some players may try and stick very close to you to take advantage of your non-existent gun depression and to incapacitate you. However if you react quickly enough with your 20 mm guns this can be avoided.
 +
===Enemies worth noting===
 +
*'''Any Soviet boats above 3.7 (MPK Pr.12412, SKR-7)''': Should you get uptiered, these boats will be your greatest concern. Their 76 mm guns have a significantly faster fire rate than yours, leaving you with little chances to return fire. It is advised not to engage them at any cost, unless you have no other choice.
 +
*'''Destroyers (USS Litchfield, Kerch)''': Various destroyers like the aforementioned are in plentiful supply around your BR, and their armament significantly outweighs yours. While they might have a harder time trying to sink you than most other ships due to your large amounts of empty space that will absorb damage, it is also strongly advised not to engage them.
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
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* Has only two main guns that is too weak to effectively damage destroyers or frigates
 
* Has only two main guns that is too weak to effectively damage destroyers or frigates
 
* Very slow and sluggish to manoeuvre
 
* Very slow and sluggish to manoeuvre
* Large profile
+
* Large and easily recognisable profile
  
 
== History ==
 
== History ==

Revision as of 19:11, 30 November 2023

Drache
germ_minelayer_drache.png
GarageImage Drache.jpg
Drache
Research:120 000 Specs-Card-Exp.png
Purchase:360 000 Specs-Card-Lion.png
Show in game

Description

The R-1-class, Drache is a rank IV German sub-chaser with a battle rating of 3.7 (AB/RB/SB). It was introduced in Update "Sons of Attila".

General info

Survivability and armour

Armourfront / side / back
Main fire tower13 / 0 / 0 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section6
Displacement2 084 t
Crew300 people

While it has barely any armour like the majority of coastal ships, the Drache is compensated for by its huge crew complement of 300 and plenty of hull space, thus significantly buffing its survivability.

Mobility

Speedforward / back
AB42 / 14 km/h
RB28 / 9 km/h

The Drache is rather slow, with its two diesel engines barely competing with various submarine chasers found at its BR.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 42 14
RB/SB Stock ___ ___
Upgraded 28 9

Modifications and economy

Repair costBasic → Reference
AB4 438 → 5 756 Sl icon.png
RB6 749 → 8 753 Sl icon.png
Total cost of modifications166 500 Rp icon.png
275 000 Sl icon.png
Talisman cost1 800 Ge icon.png
Crew training105 000 Sl icon.png
Experts360 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 200 / 100 % Sl icon.png
178 / 178 / 178 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
6 600 Rp icon.png
Cost:
11 000 Sl icon.png
220 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
7 400 Rp icon.png
Cost:
12 000 Sl icon.png
240 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
8 300 Rp icon.png
Cost:
14 000 Sl icon.png
270 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
360 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
6 600 Rp icon.png
Cost:
11 000 Sl icon.png
220 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
7 400 Rp icon.png
Cost:
12 000 Sl icon.png
240 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
7 400 Rp icon.png
Cost:
12 000 Sl icon.png
240 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
8 300 Rp icon.png
Cost:
14 000 Sl icon.png
270 Ge icon.png
Mods ship venting.png
Ventilation
Research:
8 300 Rp icon.png
Cost:
14 000 Sl icon.png
270 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
360 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
360 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
6 600 Rp icon.png
Cost:
11 000 Sl icon.png
220 Ge icon.png
Mods tank ammo.png
37 mm Spgr Lh 37
Research:
6 600 Rp icon.png
Cost:
11 000 Sl icon.png
220 Ge icon.png
Mods tank ammo.png
88mm_spgr_br_lh31_navy_hei_ammo_pack
Research:
6 600 Rp icon.png
Cost:
11 000 Sl icon.png
220 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
7 400 Rp icon.png
Cost:
12 000 Sl icon.png
240 Ge icon.png
Mods tank ammo.png
88mm_pzgr_39_navy_apcbc_ammo_pack
Research:
7 400 Rp icon.png
Cost:
12 000 Sl icon.png
240 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
8 300 Rp icon.png
Cost:
14 000 Sl icon.png
270 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
8 300 Rp icon.png
Cost:
14 000 Sl icon.png
270 Ge icon.png
Mods ship mortar.png
Bomb mortar
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
360 Ge icon.png
Mod arrow right 0.png
Mods naval mine.png
Mines
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
360 Ge icon.png

Armament

Primary armament

2 х Turret88 mm/45 SK L/45 cannon
Ammunition200 rounds
Vertical guidance-10° / 25°

The Drache has a pair of 88 mm guns, which are perfect for combating larger opponents you may face (e.g. Japanese submarine chasers). The HE rounds can be used to make short work of any PT boats while the APCBC shells may be saved for more heavily-armoured boats like the MBK Pr.186.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
Spgr. L/4.5 Lh 31 HE 11 11 11 11 11 11
Spgr. L/4.5 Br. Lh 31 HEF-I 11 11 11 11 11 11
PzGr 39 APCBC 146 124 104 88 74 62
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Spgr. L/4.5 Lh 31 HE 700 9 0 0.1 698 79° 80° 81°
Spgr. L/4.5 Br. Lh 31 HEF-I 700 9 0 0.1 698 79° 80° 81°
PzGr 39 APCBC 773 10.2 0.8 28 108.8 48° 63° 71°

Secondary armament

2 х Turret2 x 3.7 cm SK C/30 mounting
Ammunition4000 rounds
Main article: SK C/30 (37 mm)

In addition to the 88 mm guns, there are also two dual 37 mm mounts, with a choice of AP and HE shells. They should be kept as second-hand weapons as their rate of fire is lesser than their autocannon counterparts.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Spgr L/4.1 Lh 37 HE 2 2 2 2 2 2
Psgr L'spur Zerl APCBC 87 84 71 58 48 39
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Spgr L/4.1 Lh 37 HE 1,000 0.75 0 0.1 27.4 79° 80° 81°
Psgr L'spur Zerl APCBC 1,000 0.82 1.3 15 37.4 48° 63° 71°

Anti-aircraft armament

2 х Turret4 x 2 cm/65 Flakvierling 38 automatic cannon
Ammunition8000 rounds
Belt capacity40 rounds
Fire rate480 shots/min
4 х Turret2 cm/65 C/38 automatic cannon
Ammunition2000 rounds
Belt capacity40 rounds
Fire rate480 shots/min

The Drache sports an extremely powerful anti-aircraft arsenal of two 20 mm Flakvierling 38 guns and two Flakzwilling 38 guns, which can shred any aircraft or PT boat that would be foolish enough to dare and try to approach you.

Additional armament

Setup 112 x WBG depth charge
Setup 240 x EMC moored contact mine
Setup 312 x WBG depth charge
2 x EMC moored contact mine
Main articles: EMC mine, WBG depth charge

While both the mines and depth charges are potent if utilized correctly, they are purely situational and may act more as a larger ammo rack than an effective weapon; It is advised not to bring them with you.

Usage in battles

The Drache is a powerful yet slow ship and should be played as such. Since you have a coastal spawn, one such tactic would be to try and provide fire support for your team, taking out PT boats with ease as you hobble over to the capture point. Once you reach the capture point, defending it should be your top priority. You can use your potent 88 mm guns at this point to knock out enemies your team would otherwise have trouble dealing with (e.g. AA ferries or the Albatros).

Another tactic you can use is to be the damage absorber of your team, using your huge amounts of empty space to soak up large amounts of damage while also shielding the rest of your teammates. Though you are capable of withstanding torpedoes, depth charges and some bombs, you are not invincible. Some players may try and stick very close to you to take advantage of your non-existent gun depression and to incapacitate you. However if you react quickly enough with your 20 mm guns this can be avoided.

Enemies worth noting

  • Any Soviet boats above 3.7 (MPK Pr.12412, SKR-7): Should you get uptiered, these boats will be your greatest concern. Their 76 mm guns have a significantly faster fire rate than yours, leaving you with little chances to return fire. It is advised not to engage them at any cost, unless you have no other choice.
  • Destroyers (USS Litchfield, Kerch): Various destroyers like the aforementioned are in plentiful supply around your BR, and their armament significantly outweighs yours. While they might have a harder time trying to sink you than most other ships due to your large amounts of empty space that will absorb damage, it is also strongly advised not to engage them.

Pros and cons

Pros:

  • Accurate main guns that can knock out PT boats in a few hits
  • Powerful secondary armament
  • Large and empty hull space allows the boat to absorb hits from bombs and enemy fire
  • Huge crew count for a boat with coastal spawn

Cons:

  • Has only two main guns that is too weak to effectively damage destroyers or frigates
  • Very slow and sluggish to manoeuvre
  • Large and easily recognisable profile

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Howaldtswerke-Deutsche Werft
Minelayer 
R-1-class  Drache(*)**
Battleships 
Helgoland-class  SMS Helgoland*
Bayern-class  SMS Bayern*
  *Previously Howaldtswerke, Kiel
**Previously Deutsche Werft, Hamburg
(*)KB Zmaj before it was captured by Nazi Germany

Germany sub-chasers
M-class  M-17 · M-802
R-1-class  Drache
Project 89.2  Bernau