Difference between revisions of "Imp.Chaparral"

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(Pros and cons)
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''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
  
'''Pros:'''
+
'''Pros:'''  
 +
 
 +
•IRST Tracking (no radar notification for enemy).
 +
 
 +
•Infrared missile guidance provides more stealthy attacks vs. missiles that rely on radar (fire and forget, no painting to alert enemy RWR).
 +
 
 +
•Harder-hitting missiles compared to it's successor LAV-AD (multiple KGs of explosive on the Chap. compared to a lowly 540g on the LAV.
 +
 
 +
•Missiles on the Chap. can pull Gs more reliably compared to it's successor LAV-AD (16.5 Gs on the Chap. vs just 10 Gs on the LAV.
 +
 
 +
•Easy stock grind (upgraded all-aspect missiles is tier 1 modification).
 +
 
 +
•Missiles can be locked on and fired off in quick succession.
 +
 
 +
•Can perform scout functions for extra team assistance.
 +
 
 
*
 
*
  
'''Cons:'''
+
'''Cons:'''  
 +
 
 +
•Missile armament lacks IRCCM (if enemy flares, the missile will go for flare, meaning PLACE SHOTS CAREFULLY).
 +
 
 +
•Absolutely no defensive armament, strictly anti-air.
 +
 
 +
•No armor (machine guns will tear it to shreds).
 +
 
 +
•Open top at the front (4 crew subject to INSTANT DEATH from any machine gun).
 +
 
 +
•Lacks search radar (must rely on visual and sound to find enemies).
 +
 
 +
•Lacks thermals.
 +
 
 
*
 
*
  
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* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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* ''other literature.'' -->
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{USA anti-aircraft vehicles}}
 
{{USA anti-aircraft vehicles}}

Revision as of 02:52, 10 October 2023

Introducing Wiki 3.0
Imp.Chaparral
us_mim_72_chaparral.png
GarageImage Imp.Chaparral.jpg
Imp.Chaparral
AB RB SB
9.0 9.0 9.0
Class:
Research:220 000 Specs-Card-Exp.png
Purchase:620 000 Specs-Card-Lion.png

Description

The Improved Chaparral is a rank VI American SPAA with a battle rating of 9.0 (AB/RB/SB). It was introduced in Update "Sons of Attila".

General info

Survivability and armour

Armourfront / side / back
Hull0 / 0 / 0
Turret0 / 0 / 0
Crew5 people
Visibility107 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB67 / 16 km/h
RB and SB62 / 15 km/h
Number of gears6 forward
2 back
Weight13.7 t
Engine power
AB525 hp
RB and SB275 hp
Power-to-weight ratio
AB38.3 hp/t
RB and SB20.1 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 67 16 13.7 _,___ 525 __.__ 38.32
Realistic 62 15 _,___ 275 __.__ 20.07

Modifications and economy

Repair costBasic → Reference
AB5 163 → 7 408 Sl icon.png
RB4 508 → 6 468 Sl icon.png
SB4 804 → 6 893 Sl icon.png
Total cost of modifications181 600 Rp icon.png
303 000 Sl icon.png
Talisman cost2 700 Ge icon.png
Crew training175 000 Sl icon.png
Experts620 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 010 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 210 / 250 % Sl icon.png
226 / 226 / 226 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
9 800 Rp icon.png
Cost:
15 000 Sl icon.png
300 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
340 Ge icon.png
Mods new tank break.png
Brake System
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
340 Ge icon.png
Mods new tank filter.png
Filters
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
490 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
400 Ge icon.png
Mods new tank engine.png
Engine
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
400 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 900 Rp icon.png
Cost:
15 000 Sl icon.png
300 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 300 Rp icon.png
Cost:
17 000 Sl icon.png
340 Ge icon.png
Mods tank reinforcement us.png
Crew Replenishment
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
490 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
9 800 Rp icon.png
Cost:
15 000 Sl icon.png
300 Ge icon.png
Mods tank ammo.png
127mm_MIM72C_aam_ammo_pack
Research:
9 800 Rp icon.png
Cost:
15 000 Sl icon.png
300 Ge icon.png
Mods airstrike.png
Airstrike
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
340 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
490 Ge icon.png
Mods art support.png
Artillery Support
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
400 Ge icon.png
Mods scouting.png
Improved optics
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
400 Ge icon.png
Mods thermal sight.png
NVD
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
400 Ge icon.png

Armaments

Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

AAM MIM-72
Ammunition12 rounds
Belt capacity4 rounds
Reloadbasic crew → aces
19.5 → 15.0 s
Fire rate60 shots/min
Vertical guidance-9° / 90°
Main article: MIM-72

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

MIM-72 missile Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 12 (4) -9°/+90° ±180° - __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
MIM-72C SAM 720 6,000 86.3 1 0.3 0 5 4.31 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
3 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

•IRST Tracking (no radar notification for enemy).

•Infrared missile guidance provides more stealthy attacks vs. missiles that rely on radar (fire and forget, no painting to alert enemy RWR).

•Harder-hitting missiles compared to it's successor LAV-AD (multiple KGs of explosive on the Chap. compared to a lowly 540g on the LAV.

•Missiles on the Chap. can pull Gs more reliably compared to it's successor LAV-AD (16.5 Gs on the Chap. vs just 10 Gs on the LAV.

•Easy stock grind (upgraded all-aspect missiles is tier 1 modification).

•Missiles can be locked on and fired off in quick succession.

•Can perform scout functions for extra team assistance.

Cons:

•Missile armament lacks IRCCM (if enemy flares, the missile will go for flare, meaning PLACE SHOTS CAREFULLY).

•Absolutely no defensive armament, strictly anti-air.

•No armor (machine guns will tear it to shreds).

•Open top at the front (4 crew subject to INSTANT DEATH from any machine gun).

•Lacks search radar (must rely on visual and sound to find enemies).

•Lacks thermals.

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USA anti-aircraft vehicles
M3 Half-track derivatives  M13 MGMC · M15 CGMC · M16 MGMC
M24 derivative  M19A1
M41 derivative  M42
Radar SPAAG  M163 · M247
Missile SPAA  ADATS · Imp.Chaparral · LAV-AD · XM975