Difference between revisions of "AuF1"

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(Added a Survivability and Armour section. added details about gun and added brief details about mobility)
(Edits)
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
The armour of the AMX-30 AuF1 is very thin and offers little protection against any kind of anti-tank weapon. It can only withstand small arms fire such as 7.62 mm machine guns and shrapnel. The armour is only 20 mm thick on the turret, which means that engaging any tank with a heavy machine gun is a dangerous enterprise, as it is extremely easy for them to kill your gunner and other crew using their machine gun. The engine in the rear of the hull can sometimes block some shots, but it is not a reliable defence.
+
The AMX-30 AuF1 has very thin armour that offers little protection against anti-tank weapons. It can only resist small arms fire such as 7.62 mm machine guns and shrapnel. The turret armour is only 20 mm thick, which makes it vulnerable to heavy machine gun fire that can easily knock out the gunner and other crew members. The engine in the rear of the hull may sometimes absorb some shots, but it is not a reliable defence.
  
However, due to the AuF1's weak armour, surviving solid shot shells such as AP, APCR and APDS is possible, but be careful - even if these shells don't knock out your gunner, they have a high chance of damaging the vertical aiming drive, rendering the tank unable to fire back. Therefore try not to get hit in the first place, and use the tank's excellent mobility to disengage.
+
On the other hand, the AuF1's weak armour may sometimes survive solid shot shells such as AP, APCR and APDS, but be careful - these shells may damage the vertical aiming drive even if they don't knock out the gunner, making the tank unable to fire back. Therefore, avoid getting hit and use the tank's excellent mobility to disengage.
  
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
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{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
+
The AuF1 is a fast tank for its battle rating, based on the AMX-30 chassis. It has a great reverse gearbox that helps it escape from danger, and it can use smoke grenades to cover its retreat. However, it is not as fast as light tanks, and it does not accelerate as well as a [[Leopard (Family)|Leopard]] or [[STB-1]]. Therefore, it is not a good idea to rush to capture points at the beginning of the map.
The AuF1 is one of the fastest tanks at its battle rating, thanks to it's AMX-30 chassis. It possesses an excellent reverse gearbox that quickly allows you to disengage from a dangerous situation, and armed with your smoke grenades it is quite easy to run away in a pinch. However, you are still slower than light tanks, and you accelerate slower than a Leopard or STB-1, meaning rushing capture points at the start of the map is inadvisable.
 
  
 
{{tankMobility|abMinHp=1,022|rbMinHp=637}}
 
{{tankMobility|abMinHp=1,022|rbMinHp=637}}
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{{Specs-Tank-Armaments}}
 
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
The AMX-30 AuF1 is equipped with the 155 mm CN 155 AUF1 howitzer, a powerful gun with a high rate of fire and a long range, at the cost of options. In game, the gun can fire three types of rounds, including, including OE 155 56, a standard high explosive shellM107 (PF), a high-explosive proxy fuse, and smoke. The gun is mounted on a fully traversable turret with an autoloader, which allows the AMX-30 AuF1 to fire 8 rounds per minute.
+
The AMX-30 AuF1 is a self-propelled howitzer that features the 155 mm CN 155 AUF1 gun, which has a high rate of fire and a long range, but lacks some options. The gun can fire three types of rounds in-game, namely:
 +
* OE 155 56 - A standard high-explosive shell
 +
* M107 (PF) - A high-explosive shell with a proximity fuse
 +
* M110 - A smoke shell
 +
 
 +
The gun is mounted on a fully traversable turret with an autoloader, which enables the AMX-30 AuF1 to fire 8 rounds per minute.
  
The performance of the howitzer is great , with the second fastest reload of a cannon of its caliber while possessing a decent muzzle velocity, faster than both the Type 75 and the 2S3M. However, the main HE shell is slower than both the G6 Rhino and Bandkanon 1C, and also contains less explosive filler. This is still enough to annihilate any lightly armoured ground vehicle with a direct hit anywhere and even the most protected vehicles can still be destroyed in one shot if aimed properly.
+
The howitzer performs well, with the second fastest reload time among the cannons of its calibre and a decent muzzle velocity, faster than both the [[Type 75 SPH]] and the [[2S3M]]. However, the main HE shell is slower than both the [[G6|G6 'Rhino']] and [[Bkan 1C]], and also has less explosive filler. It can still destroy any lightly armoured vehicle with a direct hit and severely damage or destroy heavily armoured vehicles with proper aiming.
  
Additionally, the AuF1 also has the M107 (PF) shell. This is a proximity-fused high-explosive shell which detonates automatically when it gets close to a tank or plane, which allows it to explode above the roof of an enemy vehicle, destroying it in a similar fashion to a top attack missile. However, it will detonate on any features of the map, be that a rock, a mound of dirt, or even the ground. This, combined with its 3m trigger radius makes it not very effective to shoot down vehicles hiding just behind ridge lines or obstacles, but quite effective against planes. The proximity fuse arms past 300 m, against closer targets the fuse doesn't work and the shell will perform just like a standard HE shell, but with more explosives and a lower velocity. In these close range engagements, it might be preferable to use the HEVT shells to ensure destruction.
+
The AuF1 also has access to the M107 (PF) shell, which is a high-explosive shell that detonates automatically when it gets close to a tank or plane, creating an explosion above the roof of the enemy vehicle, similar to a top attack missile. However, it will also detonate on any terrain feature, such as a rock, a hill, or even the ground. This, along with its 3 m trigger radius, makes it ineffective against vehicles hiding behind cover, but effective against planes. The proximity fuse only works past 300 m, so against closer targets, the shell acts like a standard HE shell, but with more explosives and a lower velocity. In these situations, it might be better to use the HE-VT shells to ensure destruction.
  
 
{{Specs-Tank-Weapon|1}}
 
{{Specs-Tank-Weapon|1}}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
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'''Pros:'''
 
'''Pros:'''
  
*
+
* 7.5 s auto-loader
 +
** The total ammo load (42 shells) is part of the first-stage auto-loaded ammo stowage
 +
* Relatively great mobility for an SPH with max speed reverse gears
 +
* Possess smoke grenades
 +
* Crew is relatively spaced out
  
 
'''Cons:'''
 
'''Cons:'''
  
*
+
* Very large target
 +
** The whole back end of the turret is an ammo rack
 +
** Horizontal and vertical drives are very often knocked out
 +
* Slow targeting speeds for the turret/gun
  
 
== History ==
 
== History ==

Revision as of 11:34, 10 August 2023

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AuF1
fr_amx_30_auf_1.png
GarageImage AuF1.jpg
AuF1

Description

The Canon de 155 Automoteur Modèle F1 is a rank French tank destroyer with a battle rating of (AB), (RB), and (SB). It was introduced in Update "La Royale".

General info

Survivability and armour

The AMX-30 AuF1 has very thin armour that offers little protection against anti-tank weapons. It can only resist small arms fire such as 7.62 mm machine guns and shrapnel. The turret armour is only 20 mm thick, which makes it vulnerable to heavy machine gun fire that can easily knock out the gunner and other crew members. The engine in the rear of the hull may sometimes absorb some shots, but it is not a reliable defence.

On the other hand, the AuF1's weak armour may sometimes survive solid shot shells such as AP, APCR and APDS, but be careful - these shells may damage the vertical aiming drive even if they don't knock out the gunner, making the tank unable to fire back. Therefore, avoid getting hit and use the tank's excellent mobility to disengage.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 30+8 mm (68°-76°) Upper
30 mm (45°) Lower
20+4-20 mm Top
30 mm Bottom
30 mm 10 - 15 mm
Turret 20 mm (35°) Turret front
20-30 mm Gun mantlet
20 mm 20 mm 20 mm (79°-90°)
Cupola 20 mm 20 mm 20 mm 20 mm

Notes:

Mobility

The AuF1 is a fast tank for its battle rating, based on the AMX-30 chassis. It has a great reverse gearbox that helps it escape from danger, and it can use smoke grenades to cover its retreat. However, it is not as fast as light tanks, and it does not accelerate as well as a Leopard or STB-1. Therefore, it is not a good idea to rush to capture points at the beginning of the map.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade Expression error: Unexpected * operator. 1,022 Expression error: Unexpected round operator. __.__
Realistic 637 Expression error: Unexpected round operator. __.__

Modifications and economy

Armaments

Main armament

The AMX-30 AuF1 is a self-propelled howitzer that features the 155 mm CN 155 AUF1 gun, which has a high rate of fire and a long range, but lacks some options. The gun can fire three types of rounds in-game, namely:

  • OE 155 56 - A standard high-explosive shell
  • M107 (PF) - A high-explosive shell with a proximity fuse
  • M110 - A smoke shell

The gun is mounted on a fully traversable turret with an autoloader, which enables the AMX-30 AuF1 to fire 8 rounds per minute.

The howitzer performs well, with the second fastest reload time among the cannons of its calibre and a decent muzzle velocity, faster than both the Type 75 SPH and the 2S3M. However, the main HE shell is slower than both the G6 'Rhino' and Bkan 1C, and also has less explosive filler. It can still destroy any lightly armoured vehicle with a direct hit and severely damage or destroy heavily armoured vehicles with proper aiming.

The AuF1 also has access to the M107 (PF) shell, which is a high-explosive shell that detonates automatically when it gets close to a tank or plane, creating an explosion above the roof of the enemy vehicle, similar to a top attack missile. However, it will also detonate on any terrain feature, such as a rock, a hill, or even the ground. This, along with its 3 m trigger radius, makes it ineffective against vehicles hiding behind cover, but effective against planes. The proximity fuse only works past 300 m, so against closer targets, the shell acts like a standard HE shell, but with more explosives and a lower velocity. In these situations, it might be better to use the HE-VT shells to ensure destruction.


Main article: GCT F1 (155 mm)
155 mm GCT F1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Autoloader
Arcade 42 -4°/+66° ±180° - 8.8 12.2 14.8 16.4 17.4 7.50
Realistic 6.0 7.0 8.5 9.4 10.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
OE 155 56 HE 54 54 54 54 54 54
M107 (PF) HE-VT 61 61 61 61 61 61
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
OE 155 56 HE 810 43.75 0.3 0.1 6.8 79° 80° 81°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
M107 (PF) HE-VT 580 43.1 0 0 300 3 9.14 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
M110 563 40.8 25 5 30 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
42 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Main article: M2HB (12.7 mm)
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 800 (200) 575 -10°/+45° ±41°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • 7.5 s auto-loader
    • The total ammo load (42 shells) is part of the first-stage auto-loaded ammo stowage
  • Relatively great mobility for an SPH with max speed reverse gears
  • Possess smoke grenades
  • Crew is relatively spaced out

Cons:

  • Very large target
    • The whole back end of the turret is an ammo rack
    • Horizontal and vertical drives are very often knocked out
  • Slow targeting speeds for the turret/gun

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


France tank destroyers
Lorraine 40t derivatives  CA Lorraine · Lorraine 155 Mle.50
ATGM  MEPHISTO · AMX-10M
Other  AMR.35 ZT3 · Lorraine 37L · SAu 40 · ARL-44 · ELC bis · AMX-50 Foch · AuF1
USA  ▄M10 GMC · ▄M36B2