Difference between revisions of "CCVL"
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'''Notes''': | '''Notes''': | ||
− | * Shells are | + | * Shells are modelled individually and disappear after having been shot or loaded. |
* Rack 3 is a first stage ammo rack. It totals 19 shells and gets filled first when loading up the tank. | * Rack 3 is a first stage ammo rack. It totals 19 shells and gets filled first when loading up the tank. | ||
* If you pack 20 ''(+23)'' shells or fewer, it will keep the front hull empty of ammo. | * If you pack 20 ''(+23)'' shells or fewer, it will keep the front hull empty of ammo. | ||
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:''' | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:''' | ||
− | * Fairly quick | + | * Fairly quick, useful as a scout vehicle at higher BRs |
* Can deploy a personal UAV | * Can deploy a personal UAV | ||
* Ammunition combined with a powerful main armament creates a deadly combination | * Ammunition combined with a powerful main armament creates a deadly combination | ||
Line 123: | Line 123: | ||
'''Cons:''' | '''Cons:''' | ||
− | * Lacking in armour protection | + | * Lacking in armour protection, lightweight vehicle means less protection |
* Can be picked off by sustained arms fire | * Can be picked off by sustained arms fire | ||
* Transmission and engine can easily be knocked out | * Transmission and engine can easily be knocked out |
Revision as of 17:30, 6 August 2023
Contents
Description
The Close Combat Vehicle Light (CCVL) was developed as part of the United States Army's Armored Gun System (AGS) competition in the 1990s to design a light tank to replace the M551 Sheridan and the TOW-equipped High Mobility Multipurpose Wheeled Vehicle (HMMWV; colloquially: Humvee) to equip new light divisions. It was the culmination of various development initiatives conducted in the 1970s to provide air-mobile light infantry squads with the firepower required for success on the battlefield. The three companies that were designed for the demand were Cadillac Gage Company, Teledyne Continental, and FMC Corporation. Cadillac Gage Company designed the Stingray light tank in the standard four-man configuration. The FMC Corporation designed the CCVL in a three-man configuration due to the installation of an autoloader. Teledyne Continental designed the Expeditionary Tank in an unusual two-man configuration, featuring an unmanned turret and autoloader. In 1992, the FMC design was chosen, readjusted, and renamed the M8 Armored Gun System. However, the entire AGS project was ultimately cancelled in the mid-1980s due to funds being withdrawn due to the Gramm-Rudman Act, and procurement of the M8 Armored Gun System terminated in 1997.
Introduced in Update "Drone Age" as a reward for the 2022 Project "Overpowered" Event, the CCVL is equipped with a Rheinmetall modified 105 mm cannon M68A1 in a soft-recoil, autoloading main gun turret-mount, as well as a co-axial 7.62 mm M240 machine gun. The three-man crew configuration included the commander and gunner in the turret, as well as the driver in the front centre of the hull. The armour provides limited protection against heavy machine gun (HMG) fire and small artillery shrapnel. The CCVL, which is two-plane stabilized and equipped with a laser rangefinder (LR) and thermal imaging equipment for the gunner, provides outstanding firepower as well as exceptional mobility, fulfilling its historic intended duty as a light mobile gun that can be easily airdropped and deployed.
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 78 | 17 | 19.5 | 891 | 1,097 | 45.69 | 56.26 |
Realistic | 70 | 15 | 509 | 575 | 26.1 | 29.49 |
Modifications and economy
Armaments
Main armament
105 mm M68A1 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 43 | -10°/+20° | ±180° | Two-plane | 40.0 | 55.3 | 67.2 | 74.3 | 79.1 | 5.00 | 5.00 | 5.00 | 5.00 |
Realistic | 25.0 | 29.4 | 35.7 | 39.5 | 42.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
M456A2 | HEATFS | 400 | 400 | 400 | 400 | 400 | 400 |
M393A2 | HESH | 127 | 127 | 127 | 127 | 127 | 127 |
M735 | APFSDS | 292 | 291 | 284 | 275 | 266 | 257 |
M833 | APFSDS | 395 | 392 | 387 | 381 | 375 | 369 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
M456A2 | HEATFS | 1,174 | 10.5 | 0.05 | 0.1 | 1.27 | 65° | 72° | 77° | |||
M393A2 | HESH | 732 | 11.2 | 0.1 | 4 | 4.31 | 73° | 77° | 80° | |||
M735 | APFSDS | 1,501 | 3.72 | - | - | - | 78° | 80° | 81° | |||
M833 | APFSDS | 1,485 | 3.7 | - | - | - | 78° | 80° | 81° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive mass (TNT equivalent) (g) |
M416 | 732 | 11.6 | 16 | 5 | 25 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
Visual discrepancy |
---|---|---|---|---|
43 | 33 (+10) | 20 (+23) | 1 (+42) | No |
Notes:
- Shells are modelled individually and disappear after having been shot or loaded.
- Rack 3 is a first stage ammo rack. It totals 19 shells and gets filled first when loading up the tank.
- If you pack 20 (+23) shells or fewer, it will keep the front hull empty of ammo.
- Simply not firing when the gun is loaded will move ammo from racks 1-2 into rack 3. Firing will interrupt the restocking of the ready racks.
Machine guns
7.62 mm M240 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 4,600 (200) | 941 | N/A | N/A |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Fairly quick, useful as a scout vehicle at higher BRs
- Can deploy a personal UAV
- Ammunition combined with a powerful main armament creates a deadly combination
- Much easier to aim due to two-plane stabilization
Cons:
- Lacking in armour protection, lightweight vehicle means less protection
- Can be picked off by sustained arms fire
- Transmission and engine can easily be knocked out
- Ammunition cooking is painfully common, especially when trying to rush a point
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
USA light tanks | |
---|---|
LVT | LVT(A)(1) · ○LVT(A)(1) · LVT(A)(4) |
M2 | M2A2 · M2A4 · M2A4 (1st Arm.Div.) |
M3/M5 Stuart | M3 Stuart · M3A1 Stuart · M3A1 (USMC) · M5A1 · M5A1 TD · ▃Stuart VI (5th CAD) |
M22 Locust | M22 |
M24 Chaffee | M24 · M24 (TL) |
M18 Hellcat | M18 GMC · M18 "Black Cat" · Super Hellcat |
M41 Walker Bulldog | M41A1 |
M551 Sheridan | M551 · M551(76) |
M3 Bradley | M3 Bradley · M3A3 Bradley |
Wheeled | M8 LAC · T18E2 · M1128 · M1128 Wolfpack |
Other | M8A1 GMC · T92 · T114 · HSTV-L · CCVL · XM8 · XM800T · AGS |