Difference between revisions of "Spitfire Mk IXc (Israel)"
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli fighter {{Battle-rating}}. | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli fighter {{Battle-rating}}. | ||
− | Introduced in [[Update "Winged Lions"]] and served in the Israeli | + | Introduced in [[Update "Winged Lions"]] and having served in the Israeli Air Force from 1948 to the 1950, the Spitfire Mk IXc is an excellent dogfighter with its wing-mounted guns. It fits 2 x 20 mm Hispano cannons with 4 x 7.7 mm MGs that share similar muzzle velocity, making it easier to aim with tracer belts in the MGs and air or ground target belts in the Hispanos. This will help to save the small amount of shots of the cannons. Small bursts with the cannons are required in order to secure kills due to jamming and overheating without the upgrades installed. |
− | Ground | + | Ground ordnance is lacking but rewarding once mastered, overall, pilots should use the Spitfire to attack light targets and provide air cover in battle. |
== General info == | == General info == | ||
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{{Specs-Avia-Flight}} | {{Specs-Avia-Flight}} | ||
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --> | <!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --> | ||
− | + | The Spitfire Mk IXc has excellent handling in air combat. However, it lacks in speed and acceleration for its BR. It excels in climb rate, which counters the lacking engine power. | |
{| class="wikitable" style="text-align:center" width="70%" | {| class="wikitable" style="text-align:center" width="70%" | ||
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{{Specs-Avia-Armour}} | {{Specs-Avia-Armour}} | ||
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --> | <!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --> | ||
− | * | + | * 38 mm Bulletproof glass - Armoured windscreen in front of the Pilot |
− | * | + | * 3 mm Steel - Steel plate on top of fuel tanks |
− | * | + | * 4 mm Steel - Steel plate on pilot's seat. Behind pilot is another 6-7 mm steel plate |
− | * | + | * 3 mm Steel - Steel plates around ammunition and guns |
− | * | + | *1 mm - Steel plate over central fuel tanks |
− | + | Note that one of the central fuel tanks (the one below the 1 mm steel plate) is not self-sealing, and thus a hit on this tank may result in severe fuel leaks | |
=== Modifications and economy === | === Modifications and economy === | ||
− | {{Specs-Economy}} | + | {{Specs-Economy}} |
+ | Pilots should prioritize "Radiator", "Compressor" and engine power upgrades, but especially the Hispanos upgrades, because these will overheat and thus jam with ease until the 1942 upgrade is installed. It is still recommended to push for the 1943 upgrade. | ||
== Armaments == | == Armaments == | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | Pilots most common and dangerous opponents will be the | + | Pilots most common and dangerous opponents will be the Bf 109s and P-51s at BR 4.0 and above due to their superior speed and acceleration especially at altitudes above 5 km when the Spitfire loses significant engine power. A better alternative is fighting at around 3-4 km, however, at this BR fighters like the Fw 190 and P-47s will outrun you but not outturn the Spitfire. However, your good climb rate means that getting to 4 km is faster compared to other planes like the ones mentioned earlier. |
− | Pilots should use their | + | Pilots should use their superior agility to lure boom and zoom fighters to lower altitudes (around 3-4 km) and force them into a turnfight in which the Spitfire excels. Note that to initiate a turnfight pilots should be flying at 350-400 km/h, this is due to low energy retention, and thus prolonged fights with enemies should be avoided, especially if these enemies initiate the fight at high speed. The only planes that will consistently outturn you are all models of the [[A6M (Family)|A6M "Zero"]] and the [[A7M (Family)|A7M "Reppu"]]. |
− | Head-ons should be avoided due to the guns being wing mounted and far from the center of the plane, and function better at close-mid range (up to | + | Head-ons should be avoided due to the guns being wing mounted and far from the center of the plane, and function better at close-mid range (up to 600 m) with 300-400 m of convergence. Hits at enemies flying straight are hard without good aiming, thus the best way to deal with foes is in a dogfight when the wing-mounted guns become a benefit. |
− | Engine is know for overheating and this should be controlled by manually changing the thrust. The | + | Engine is know for overheating and this should be controlled by manually changing the thrust. The Spitfire requires knowledge and trigger discipline, but even with that, Hispanos have mediocre damage. Going for bombers without good aiming is not advised, however, when fighting them, attack from below to avoid the defensive turrets and go for the engines to set them on fire. Catching bombers would not be an issue with the excellent climb rate of the Spitfire |
− | Ground RB should be avoided, Hispanos lack penetration to | + | Ground RB should be avoided, Hispanos lack penetration to knock out light tanks or SPAAs and ground ordnance is lacklustre. However, good aiming with the rockets may result in a good amount of destructions against light and medium targets. Pilots can also use the spitfire to clear the skies when the enemy has complete air supremacy. |
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
− | |||
'''Pros:''' | '''Pros:''' | ||
− | * Good roll rate and | + | * Good roll rate and manoeuvrability at low speed |
− | * Good low-altitude performance | + | * Good low-altitude performance |
− | * Larger ammo supply of 120 | + | * Larger ammo supply of 120 rpg for the 20 mm cannons |
− | * Machine gun ammo pool of 350 | + | * Machine gun ammo pool of 350 rpg, good for unexperienced pilots |
* Similar muzzle velocity between the MGs and the cannons making it easier to aim | * Similar muzzle velocity between the MGs and the cannons making it easier to aim | ||
− | * Amazing climb rate | + | * Amazing climb rate when upgraded |
− | |||
− | |||
'''Cons:''' | '''Cons:''' | ||
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* Poor cannon performance when stock (lack of accuracy and jamming) | * Poor cannon performance when stock (lack of accuracy and jamming) | ||
* Poor damage output of the MGs | * Poor damage output of the MGs | ||
− | * Poor high altitude performance (above 5,000 m) | + | * Poor high altitude performance (above 5,000 m) |
− | * Poor acceleration | + | * Poor acceleration |
− | * Roll rate compression ~ | + | * Roll rate compression ~400 km/h |
− | * Prone to fires and not all tanks are self | + | * Prone to fires and not all fuel tanks are self-sealing |
− | |||
− | |||
== History == | == History == | ||
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* [https://live.warthunder.com/feed/camouflages/?vehicle=spitfire_mk9c_iaf Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | * [https://live.warthunder.com/feed/camouflages/?vehicle=spitfire_mk9c_iaf Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
− | Videos | + | ;Videos |
− | + | {{Youtube-gallery|hvYn44znU5Q|'''Fix This Gaijin! Spitfire Mk.IXc - Israel - Review!''' - ''Jengar''}} | |
− | {{Youtube-gallery|hvYn44znU5Q| | ||
== See also == | == See also == | ||
Line 176: | Line 171: | ||
;Related development | ;Related development | ||
− | |||
* [[Spitfire (Family)]] | * [[Spitfire (Family)]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
== External links == | == External links == |
Revision as of 06:37, 20 July 2023
This page is about the fighter Spitfire Mk IXc (Israel). For other versions, see Spitfire (Family). |
Contents
Description
The Spitfire Mk IXc is a rank IV Israeli fighter with a battle rating of 4.3 (AB/RB) and 4.7 (SB).
Introduced in Update "Winged Lions" and having served in the Israeli Air Force from 1948 to the 1950, the Spitfire Mk IXc is an excellent dogfighter with its wing-mounted guns. It fits 2 x 20 mm Hispano cannons with 4 x 7.7 mm MGs that share similar muzzle velocity, making it easier to aim with tracer belts in the MGs and air or ground target belts in the Hispanos. This will help to save the small amount of shots of the cannons. Small bursts with the cannons are required in order to secure kills due to jamming and overheating without the upgrades installed.
Ground ordnance is lacking but rewarding once mastered, overall, pilots should use the Spitfire to attack light targets and provide air cover in battle.
General info
Flight performance
The Spitfire Mk IXc has excellent handling in air combat. However, it lacks in speed and acceleration for its BR. It excels in climb rate, which counters the lacking engine power.
Characteristics | Max Speed (km/h at 8,537 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 627 | 609 | 11500 | 18.1 | 18.7 | 15.8 | 15.8 | 380 |
Upgraded | 676 | 650 | 16.4 | 17.2 | 24.4 | 19.5 |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
X | X | ✓ | X | X |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing
T |
+ | - | ||
774 | 270 | N/A | N/A | 230 | ~12 | ~7 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 321 | < 400 | < 350 | > 450 |
Survivability and armour
- 38 mm Bulletproof glass - Armoured windscreen in front of the Pilot
- 3 mm Steel - Steel plate on top of fuel tanks
- 4 mm Steel - Steel plate on pilot's seat. Behind pilot is another 6-7 mm steel plate
- 3 mm Steel - Steel plates around ammunition and guns
- 1 mm - Steel plate over central fuel tanks
Note that one of the central fuel tanks (the one below the 1 mm steel plate) is not self-sealing, and thus a hit on this tank may result in severe fuel leaks
Modifications and economy
Pilots should prioritize "Radiator", "Compressor" and engine power upgrades, but especially the Hispanos upgrades, because these will overheat and thus jam with ease until the 1942 upgrade is installed. It is still recommended to push for the 1943 upgrade.
Armaments
Offensive armament
The Spitfire Mk IXc (Israel) is armed with:
- 2 x 20 mm Hispano Mk.II cannons, wing-mounted (120 rpg = 240 total)
- 4 x 7.7 mm Browning machine guns, wing-mounted (350 rpg = 1,400 total)
Suspended armament
The Spitfire Mk IXc (Israel) can be outfitted with the following ordnance:
- Without load
- 2 x 250 lb AN-M57 bombs (500 lb total)
- 2 x 250 lb AN-M57 bombs + 16 x Flz.-Rakete Oerlikon rockets (500 lb total)
- 16 x Flz.-Rakete Oerlikon rockets
Usage in battles
Pilots most common and dangerous opponents will be the Bf 109s and P-51s at BR 4.0 and above due to their superior speed and acceleration especially at altitudes above 5 km when the Spitfire loses significant engine power. A better alternative is fighting at around 3-4 km, however, at this BR fighters like the Fw 190 and P-47s will outrun you but not outturn the Spitfire. However, your good climb rate means that getting to 4 km is faster compared to other planes like the ones mentioned earlier.
Pilots should use their superior agility to lure boom and zoom fighters to lower altitudes (around 3-4 km) and force them into a turnfight in which the Spitfire excels. Note that to initiate a turnfight pilots should be flying at 350-400 km/h, this is due to low energy retention, and thus prolonged fights with enemies should be avoided, especially if these enemies initiate the fight at high speed. The only planes that will consistently outturn you are all models of the A6M "Zero" and the A7M "Reppu".
Head-ons should be avoided due to the guns being wing mounted and far from the center of the plane, and function better at close-mid range (up to 600 m) with 300-400 m of convergence. Hits at enemies flying straight are hard without good aiming, thus the best way to deal with foes is in a dogfight when the wing-mounted guns become a benefit.
Engine is know for overheating and this should be controlled by manually changing the thrust. The Spitfire requires knowledge and trigger discipline, but even with that, Hispanos have mediocre damage. Going for bombers without good aiming is not advised, however, when fighting them, attack from below to avoid the defensive turrets and go for the engines to set them on fire. Catching bombers would not be an issue with the excellent climb rate of the Spitfire
Ground RB should be avoided, Hispanos lack penetration to knock out light tanks or SPAAs and ground ordnance is lacklustre. However, good aiming with the rockets may result in a good amount of destructions against light and medium targets. Pilots can also use the spitfire to clear the skies when the enemy has complete air supremacy.
Pros and cons
Pros:
- Good roll rate and manoeuvrability at low speed
- Good low-altitude performance
- Larger ammo supply of 120 rpg for the 20 mm cannons
- Machine gun ammo pool of 350 rpg, good for unexperienced pilots
- Similar muzzle velocity between the MGs and the cannons making it easier to aim
- Amazing climb rate when upgraded
Cons:
- Poor cannon performance when stock (lack of accuracy and jamming)
- Poor damage output of the MGs
- Poor high altitude performance (above 5,000 m)
- Poor acceleration
- Roll rate compression ~400 km/h
- Prone to fires and not all fuel tanks are self-sealing
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
- Videos
See also
- Related development
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Supermarine | |
---|---|
Spitfires | |
Merlin engine | Spitfire Mk Ia · Spitfire Mk IIa · Spitfire Mk.IIa Venture I · Spitfire Mk IIb |
Spitfire Mk Vb · Spitfire Mk Vb/trop · Spitfire Mk Vc · Spitfire Mk Vc/trop | |
Spitfire F Mk IX · Spitfire F Mk IXc · Spitfire F Mk XVI | |
Spitfire LF Mk IX · Plagis' Spitfire LF Mk IXc | |
Griffon engine | Spitfire F Mk XIVc · Spitfire F Mk XIVe · Prendergast's Spitfire FR Mk XIVe · Spitfire F Mk XVIIIe · Spitfire F Mk 22 · Spitfire F Mk 24 |
Export | ▄Spitfire Mk Vb/trop · ▃Spitfire LF Mk IXc · ▂Spitfire Mk IXc · Spitfire Mk IXc · Spitfire Mk.IX (CW) · Weizman's Spitfire LF Mk.IXe · ▄Spitfire FR Mk XIVe |
Seafires | Seafire LF Mk.III · Seafire F Mk XVII · Seafire FR 47 |
Export | ▄Seafire LF Mk.III |
Jet fighters | Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7 |
Hydroplanes | Walrus Mk.I |
Israel fighters | |
---|---|
Bf 109 | Sakeen |
P-51 | P-51D-20-NA |
Spitfires | Spitfire Mk IXc · Weizman's Spitfire LF Mk.IXe · Spitfire Mk.IX (CW) |