Difference between revisions of "2C"

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(added the article for the 2c)
(Added pros cons)
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The Char 2c is a Rank 2 French heavy tank with a battle rating of 2.3(AB/RB/SB) and was introduced in [[Update "Sky Guardians"]]. it is one of the largest tanks in the game and by far the largest at its BR, with an extremely large crew, big tracks, and an open interior, it can take a beating while providing allies cover or opportunities to attack enemies who are attacking you.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French heavy tank {{Battle-rating}}. It was introduced in [[Update "Sky Guardians"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->'''Armour type:''' all armor on the tank is rolled homogeneous armor, except the gun ports and the entrance ports, which are cast homogeneous armor <!-- The types of armour present on the vehicle and their general locations -->
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
 +
 
 +
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
* Cast homogeneous armour (Turret, Transmission area) -->
 
* Cast homogeneous armour (Turret, Transmission area) -->
Line 19: Line 22:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 45 mm front (0°)
+
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
22 mm upper glacias(70°) 15mm lower glacias (63°-78°)
 
| 22 mm ''top''<br>15 mm ''Bottom'' || 22 mm || 13- 22 mm
 
 
|-
 
|-
| Turret || 30- 35 mm ''turret'' <br> 35 mm ''Gun mantlet'' || 35 mm || 30-35 mm || 10 - 22 mm
+
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
 
|-
 
|-
| Cupola || 22mm || 22mm || 22 mm || 22mm
+
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
 
|-
 
|-
 
|}
 
|}
  
'''Notes:'''
+
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
 +
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
  
although it is difficult to find a reliable weak point on the Char 2C, the sides of the tank are lined with fuel tanks, which means that hitting one can cause a chain reaction of explosions inside that can ruin a 2C player's day.
 
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
The mobility of the Char 2C is nonexistent, weighing 70 tons with a 440-500 hp engine depending on mods, it has one of the slowest top speeds in the game, at only 9 mph, along with a very thin width between tracks allowing for very slow turning.
+
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
  
 
{{tankMobility}}
 
{{tankMobility}}
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{{main|APX Canon de 75 mm modèle 1897 (75 mm)}}
 
{{main|APX Canon de 75 mm modèle 1897 (75 mm)}}
  
''Although the HEFG shell is subpar with only 11 mm of penetration, the ap shell is slightly above average, so using ap shells is a must while bringing a few HEFG shells along with for dealing with open topped tank destroyers or aa/spgs with exposed crew members, while having farther shot distance than the 2C bis, it is still below average.''
+
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 128 || rowspan="2" | ±20° || rowspan="2" | ±140° || rowspan="2" | - || 5.9 || __._ || __._ || __._ || __._ || rowspan="2" | 7.2 || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | 128 || rowspan="2" | ±20° || rowspan="2" | ±140° || rowspan="2" | - || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 5.9 || __._ || __._ || __._ || __._
+
| __._ || __._ || __._ || __._ || __._
 
|-
 
|-
 
|}
 
|}
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<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|Hotchkiss Mle 1914 (8 mm)}}
 
{{main|Hotchkiss Mle 1914 (8 mm)}}
 +
 +
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| rear
+
| || ___ (___) || ___ || __° || __°
| 5,000 (250) || 450 || __° || __°
 
 
|-
 
|-
| hull
+
| || ___ (___) || ___ || __° || __°
| 5,000 (250) || 450 || __° || -130°/+120°
 
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The Char 2c, while slow, is an extremely difficult target to take down, although its gun isnt as deadly as its premium variant, the [[Char 2C bis]], it can hit at a much longer range, since it is the non-premium french "wall" it should be played as one, covering up corridors with your massive tracks and shooting down anyone who attempts to push you out of the way, and by killing those enemies you can make your homemade wall even harder to get past even after death, because all thought you are dead, the tank still weighs 70 tons, another use is providing mobile cover for damaged tanks to repair behind.
+
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
  
'''Pros: Massive tracks make the vulnerable areas of the tank extremely hard to target'''
+
'''Pros:'''
  
'''Large crew and ample space inside the tank makes even high-pen frag shells have trouble killing more than one crew member'''
+
* Neutral steering gives the tank decent reflex mobility
 
+
* Can climb over rough terrain with ease due to its World War I design
'''Large "scenery" on the tank makes it hard to spot weak points until you waste a shot'''         
+
* Reverse gearbox allows for rapid retreat
 +
* Has a dozen crew members, highly survivable
 +
* Flank attacks from behind are easily shrugged off due to containing no essential crew
 +
* Large unoccupied zones, can absorb shells
  
 
*
 
*
  
'''Cons: huge target and easy to hit'''
+
'''Cons:'''
  
'''large tracks make immobilizing the tank a breeze'''
+
* Awfully slow top speed
 
+
* Armour is mediocre at best, very vulnerable to high calibre HE or autocannons
'''Very slow at top speed and a 70 ton weight makes getting up to it time consuming'''
+
* Limited turret traverse, very prone to flanking
 
+
* Poor elevation and depression angles
'''large blind spot behind the main gun'''
+
* Extremely large, easily spotted and hit
 
 
'''Rear machine gun is inadequate for defense aside from the occasional SPAA enemies'''
 
  
 
*
 
*
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== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''(copy-pasted from the [[2C bis]]'' page) The FCM 2C was a French "super heavy" tank designed to conquer the "no man's land" of WW1. It was dimensionally the largest tank ever produced, and for a time the heaviest. Ready for production by February 1918, the war ended before any of the vehicles were completed, and so the order of 300 was eventually reduced to just 10, finished in 1921. The standard 2C mounted a 75 mm APX 1897 field gun, similar to the cannon which would be mounted on the [[M3 GMC]] tank destroyer. The 2C had many innovative design features for the time, including a hybrid drive, leaf spring suspension, the world's first three-man turret, and stroboscopic cupolas. All of the 2Cs were named after ancient regions of France.
+
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 
 
One 2C, No. 99 "Champagne", was given a new two-man cast turret with a 155 mm howitzer. The commander was given his own compartment behind the turret. The side machine gun ports were also removed. This variant would be known as the 2C bis. Eventually, Champagne would be returned to its original configuration and its turret would be used as a makeshift static emplacement in the Mareth Line. Champagne would be the only 2C to survive the invasion of France, with the other nine tanks either being scuttled by their own crew to prevent capture, or breaking down.
 
  
 
== Media ==
 
== Media ==
Line 149: Line 150:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
*  
+
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
Line 156: Line 159:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
 +
''Paste links to sources and external resources, such as:''
  
*  
+
* ''topic on the official game forum;''
 +
* ''other literature.''
  
 
{{France heavy tanks}}
 
{{France heavy tanks}}

Revision as of 03:04, 10 March 2023

Introducing Wiki 3.0
fr_char_2c.png
GarageImage 2C.jpg
ArtImage 2C.png
2C
AB RB SB
2.3 2.3 2.3
Class:
Research:4 600 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png

Description

The Char FCM 2C is a rank II French heavy tank with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update "Sky Guardians".

General info

Survivability and armour

Armourfront / side / back
Hull45 / 22 / 22
Turret35 / 35 / 35
Crew12 people
Visibility750 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB16 / 16 km/h
RB and SB16 / 16 km/h
Number of gears5 forward
5 back
Weight70.0 t
Engine power
AB954 hp
RB and SB500 hp
Power-to-weight ratio
AB13.6 hp/t
RB and SB7.1 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 16 16 70 _,___ 954 __.__ 13.63
Realistic 16 16 _,___ 500 __.__ 7.14

Modifications and economy

Repair costBasic → Reference
AB954 → 1 180 Sl icon.png
RB943 → 1 166 Sl icon.png
SB1 233 → 1 525 Sl icon.png
Total cost of modifications8 460 Rp icon.png
9 580 Sl icon.png
Talisman cost640 Ge icon.png
Crew training4 500 Sl icon.png
Experts16 000 Sl icon.png
Aces160 Ge icon.png
Research Aces190 000 Rp icon.png
Reward for battleAB / RB / SB
40 / 60 / 70 % Sl icon.png
118 / 118 / 118 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
75 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
470 Rp icon.png
Cost:
530 Sl icon.png
65 Ge icon.png
Mods new tank break.png
Brake System
Research:
470 Rp icon.png
Cost:
530 Sl icon.png
65 Ge icon.png
Mods new tank filter.png
Filters
Research:
700 Rp icon.png
Cost:
790 Sl icon.png
95 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
1 400 Rp icon.png
Cost:
1 600 Sl icon.png
190 Ge icon.png
Mods new tank engine.png
Engine
Research:
1 400 Rp icon.png
Cost:
1 600 Sl icon.png
190 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
75 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
470 Rp icon.png
Cost:
530 Sl icon.png
65 Ge icon.png
Mods tank reinforcement fr.png
Crew Replenishment
Research:
700 Rp icon.png
Cost:
790 Sl icon.png
95 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
75 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
470 Rp icon.png
Cost:
530 Sl icon.png
65 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
700 Rp icon.png
Cost:
790 Sl icon.png
95 Ge icon.png

Armaments

Main armament

75 mm APX Canon de 75 mm modèle 1897 cannon
Ammunition128 rounds
Reloadbasic crew → aces
7.2 → 5.5 s
Vertical guidance-20° / 20°
Horizontal guidance-140° / 140°

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

75 mm APX Canon de 75 mm modèle 1897 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 128 ±20° ±140° - __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Mle1900 HE 11 11 11 11 11 11
Mle1916 APHE 66 65 58 51 45 40
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Mle1900 HE 500 5.3 0 0.1 695 79° 80° 81°
Mle1916 APHE 558 7.44 1.2 14 350 47° 60° 65°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
128 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

2 x 8 mm Hotchkiss Mle 1914 machine gun
Ammunition10 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
6.5 → 5.0 s
Fire rate450 shots/min

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

8 mm Hotchkiss Mle 1914
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ (___) ___ __° __°
___ (___) ___ __° __°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Neutral steering gives the tank decent reflex mobility
  • Can climb over rough terrain with ease due to its World War I design
  • Reverse gearbox allows for rapid retreat
  • Has a dozen crew members, highly survivable
  • Flank attacks from behind are easily shrugged off due to containing no essential crew
  • Large unoccupied zones, can absorb shells

Cons:

  • Awfully slow top speed
  • Armour is mediocre at best, very vulnerable to high calibre HE or autocannons
  • Limited turret traverse, very prone to flanking
  • Poor elevation and depression angles
  • Extremely large, easily spotted and hit

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


France heavy tanks
B1  B1 bis · B1 ter
2C  2C · 2C bis
ARL-44  ARL-44 (ACL-1)
AMX-50  Somua SM · AMX-50 Surbaissé · AMX-50 Surblindé
USA  ▄M4A3E2