Difference between revisions of "Yak-141"

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{{Specs-Card
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|code=yak_141
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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}}
  
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== Description ==
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update "Sky Guardians"]].
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== General info ==
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=== Flight performance ===
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{{Specs-Avia-Flight}}
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<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
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''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
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{| class="wikitable" style="text-align:center" width="70%"
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! rowspan="2" | Characteristics
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! colspan="2" | Max speed<br>(km/h at _,___ m)
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! rowspan="2" | Max altitude<br>(metres)
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! colspan="2" | Turn time<br>(seconds)
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! colspan="2" | Rate of climb<br>(metres/second)
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! rowspan="2" | Take-off run<br>(metres)
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|-
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! AB !! RB !! AB !! RB !! AB !! RB
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|-
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! Stock
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| ___ || ___ || rowspan="2" | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan="2" | ___
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|-
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! Upgraded
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| ___ || ___ || __._ || __._ || __._ || __._
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|-
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|}
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==== Details ====
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{| class="wikitable" style="text-align:center" width="50%"
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|-
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! colspan="6" | Features
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|-
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! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
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|-
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| _ || _ || _ || _ || _ || _    <!-- ✓ -->
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|-
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|}
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{| class="wikitable" style="text-align:center" width="50%"
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|-
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! colspan="7" | Limits
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|-
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! rowspan="2" | Wings (km/h)
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! rowspan="2" | Gear (km/h)
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! colspan="3" | Flaps (km/h)
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! colspan="2" | Max Static G
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|-
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! Combat !! Take-off !! Landing !! + !! -
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|-
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| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__
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|-
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|}
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{| class="wikitable" style="text-align:center"
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|-
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! colspan="4" | Optimal velocities (km/h)
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|-
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! Ailerons !! Rudder !! Elevators !! Radiator
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|-
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| < ___ || < ___ || < ___ || > ___
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|-
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|}
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==== Engine performance ====
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{| class="wikitable" style="text-align:center"
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|-
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! colspan="3" | Engine
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! colspan="4" | Aircraft mass
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|-
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! colspan="2" | Engine name || Number
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! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="2" | Wing loading (full fuel)
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|-
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| colspan="2" | _____ || _
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| colspan="2" | _,___ kg || colspan="2" | ___ kg/m<sup>2</sup>
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|-
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! colspan="3" | Engine characteristics
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! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | {{Annotation|Max Gross<br>Weight|Mass of the fully equipped aircraft with heaviest weapons load}}
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|-
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! Weight (each) || colspan="2" | Type
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! _m fuel || __m fuel || __m fuel
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|-
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| ___ kg || colspan="2" | ___
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| _,___ kg || _,___ kg || _,___ kg || _,___ kg
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|-
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! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
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! colspan="4" | Thrust to weight ratio @ 0 m (___%/WEP)
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|-
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! Condition || 100% || ___%/WEP
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! _m fuel || __m fuel || __m fuel || MGW
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|-
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| ''Stationary'' || ___ kgf || ___ kgf
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| _.__ || _.__ || _.__ || _.__
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|-
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| ''Optimal'' || ___ kgf<br>(_ km/h) || ___ kgf<br>(_ km/h)
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| _.__ || _.__ || _.__ || _.__
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|-
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|}
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=== Survivability and armour ===
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{{Specs-Avia-Armour}}
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<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
 +
 +
=== Modifications and economy ===
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{{Specs-Economy}}
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== Armaments ==
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{{Specs-Avia-Armaments}}
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=== Offensive armament ===
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{{Specs-Avia-Offensive}}
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<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
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{{main|GSh-30-1 (30 mm)}}
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The '''''{{PAGENAME}}''''' is armed with:
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* A choice between two presets:
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** 1 x 30 mm GSh-30-1 cannon, belly-mounted (120 rpg)
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** 1 x 30 mm GSh-30-1 cannon + 60 x countermeasures
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=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
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<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
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''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
 +
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 +
 +
=== Pros and cons ===
 +
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
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'''Pros:'''
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*
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'''Cons:'''
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*
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== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
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 +
== Media ==
 +
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 +
 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the aircraft;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the aircraft;''
 +
* ''links to approximate analogues of other nations and research trees.''
 +
 +
== External links ==
 +
<!-- ''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''other literature.'' -->
 +
''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''other literature.''
 +
 +
{{USSR jet aircraft}}

Revision as of 13:00, 9 March 2023

Introducing Wiki 3.0
Yak-141
yak_141.png
GarageImage Yak-141.jpg
Yak-141
Research:400 000 Specs-Card-Exp.png
Purchase:1 080 000 Specs-Card-Lion.png

Description

The Yak-141 is a rank VIII Soviet jet fighter with a battle rating of 12.7 (AB/RB/SB). It was introduced in Update "Sky Guardians".

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 11 000 m1 847 km/h
Turn time25 s
Max altitude15 000 m
EngineTumansky R79V-300
Type
Cooling systemAir
Take-off weight20 t

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max speed
(km/h at _,___ m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock ___ ___ 15000 __._ __._ __._ __._ ___
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
_ _ _ _ _ _
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 500 ___ ___ ___ ~__ ~__
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< ___ < ___ < ___ > ___

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
_____ _ _,___ kg ___ kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Gross
Weight
Weight (each) Type _m fuel __m fuel __m fuel
___ kg ___ _,___ kg _,___ kg _,___ kg _,___ kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (___%/WEP)
Condition 100% ___%/WEP _m fuel __m fuel __m fuel MGW
Stationary ___ kgf ___ kgf _.__ _.__ _.__ _.__
Optimal ___ kgf
(_ km/h)
___ kgf
(_ km/h)
_.__ _.__ _.__ _.__

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew1 person
Speed of destruction
Structural0 km/h
Gear500 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair costBasic → Reference
AB2 849 → 4 393 Sl icon.png
RB8 232 → 12 693 Sl icon.png
SB9 708 → 14 969 Sl icon.png
Total cost of modifications306 300 Rp icon.png
466 000 Sl icon.png
Talisman cost3 100 Ge icon.png
Crew training310 000 Sl icon.png
Experts1 080 000 Sl icon.png
Aces3 400 Ge icon.png
Research Aces1 280 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 320 / 490 % Sl icon.png
250 / 250 / 250 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
400 Ge icon.png
Mods booster.png
New boosters
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
400 Ge icon.png
Mods jet engine.png
Engine
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
680 Ge icon.png
Mods aerodinamic fuse.png
Fuselage repair
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
400 Ge icon.png
Mods armor frame.png
Airframe
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
400 Ge icon.png
Mods g suit.png
G-suit
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
400 Ge icon.png
Mods armor cover.png
Cover
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
600 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
680 Ge icon.png
Mods jet engine extinguisher.png
EFS
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
680 Ge icon.png
Mods pilon rocket.png
S-24
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
400 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
FAB-250
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
400 Ge icon.png
Mod arrow 0.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
400 Ge icon.png
Mods ammo.png
GSh_301_belt_pack
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
400 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket.png
B-8M1
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
400 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
FAB-500
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
400 Ge icon.png
Mods air to air type c midrange missile.png
R-27R
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
400 Ge icon.png
Mod arrow 0.png
Mods weapon.png
GSh_301_new_gun
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
400 Ge icon.png
Mods pilon block rocket large.png
B-13L
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
600 Ge icon.png
Mods air to air type c midrange missile.png
R-27ER
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
600 Ge icon.png
Mods air to air missile.png
R-60M
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
600 Ge icon.png
Mod arrow 0.png
Mods ammo.png
ns23_belt_pack
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
600 Ge icon.png
Mod arrow 0.png
Mods air to air type c midrange missile.png
R-27ET
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
680 Ge icon.png
Mods air to air type c midrange missile.png
R-27T
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
680 Ge icon.png
Mods weapon.png
ns23_new_gun
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
680 Ge icon.png

Armaments

Offensive armament

Main article: GSh-30-1 (30 mm)

The Yak-141 is armed with:

  • A choice between two presets:
    • 1 x 30 mm GSh-30-1 cannon, belly-mounted (120 rpg)
    • 1 x 30 mm GSh-30-1 cannon + 60 x countermeasures

Suspended armament

Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USSR jet aircraft
Bereznyak-Isayev  BI
Yakovlev  Yak-15 · Yak-15P · Yak-17 · Yak-23 · Yak-28B · Yak-30D · Yak-38 · Yak-38M · Yak-141
Mikoyan-Gurevich  MiG-9 · MiG-9 (l) · MiG-15 · MiG-15bis · MiG-15bis ISh · MiG-17 · MiG-17AS · MiG-19PT
  MiG-21F-13 · MiG-21PFM · MiG-21S (R-13-300) · MiG-21SMT · MiG-21bis
  MiG-23M · MiG-23ML · MiG-23MLD · MiG-27M · MiG-27K
  MiG-29 · MiG-29SMT
Lavochkin  La-174 · La-15 · La-200
Sukhoi  Su-9 · Su-11
  Su-7B · Su-7BKL · Su-7BMK · Su-17M2 · Su-17M4 · Su-22M3
  Su-24M
  Su-25 · Su-25BM · Su-25K · Su-25T · Su-25SM3 · Su-39
  Su-27 · Su-27SM
  Su-34
Ilyushin  IL-28 · IL-28Sh
Tupolev  Tu-14T