Difference between revisions of "RN Duca degli Abruzzi"

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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
 
  
* ''topic on the official game forum;''
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* [[wt:en/news/8020-development-duca-degli-abruzzi-ultimate-freelancer-en|[Devblog] Duca degli Abruzzi: Ultimate Freelancer]]
* ''other literature.''
 
  
 
{{Italy light cruisers}}
 
{{Italy light cruisers}}

Revision as of 16:59, 29 December 2022

Introducing Wiki 3.0
it_cruiser_garibaldi_class_abruzzi.png
GarageImage RN Duca degli Abruzzi.jpg
RN Duca degli Abruzzi
AB RB SB
5.7 5.7 5.7
Research:125 000 Specs-Card-Exp.png
Purchase:360 000 Specs-Card-Lion.png

Description

The Duca degli Abruzzi-class, RN Duca degli Abruzzi, 1944 is a rank V Italian light cruiser with a battle rating of 5.7 (AB/RB/SB). It was introduced in Update "Apex Predators".

General info

Survivability and armour

Armourfront / side / back
Citadel100 / 100 / 40 mm
Main fire tower105 / 35 / 85 mm
Hull25 mm (steel)
Superstructure8 mm (steel)
Number of section7
Displacement11 542 t
Crew772 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB75 / 34 km/h
RB64 / 29 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 75 34
RB/SB Stock ___ ___
Upgraded 64 29

Modifications and economy

Repair costBasic → Reference
AB12 444 → 16 152 Sl icon.png
RB12 564 → 16 308 Sl icon.png
Total cost of modifications131 400 Rp icon.png
207 600 Sl icon.png
Talisman cost1 900 Ge icon.png
Crew training105 000 Sl icon.png
Experts360 000 Sl icon.png
Aces1 400 Ge icon.png
Research Aces620 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
184 / 184 / 184 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
410 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
4 900 Rp icon.png
Cost:
7 800 Sl icon.png
230 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
5 500 Rp icon.png
Cost:
8 800 Sl icon.png
250 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
330 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
410 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
4 900 Rp icon.png
Cost:
7 800 Sl icon.png
230 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
4 900 Rp icon.png
Cost:
7 800 Sl icon.png
230 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
5 500 Rp icon.png
Cost:
8 800 Sl icon.png
250 Ge icon.png
Mods ship venting.png
Ventilation
Research:
5 500 Rp icon.png
Cost:
8 800 Sl icon.png
250 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
330 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
330 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
410 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
4 900 Rp icon.png
Cost:
7 800 Sl icon.png
230 Ge icon.png
Mods tank ammo.png
152mm_it_palla_naval_ap_ammo_pack
Research:
4 900 Rp icon.png
Cost:
7 800 Sl icon.png
230 Ge icon.png
Mods tank ammo.png
100mm_it_perforante_navy_ap_ammo_pack
Research:
4 900 Rp icon.png
Cost:
7 800 Sl icon.png
230 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
5 500 Rp icon.png
Cost:
8 800 Sl icon.png
250 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
5 500 Rp icon.png
Cost:
8 800 Sl icon.png
250 Ge icon.png
Mods he frag dist fuse ship.png
100mm_it_dirompente_contro_aerea_navy_he_df_ammo_pack
Research:
5 500 Rp icon.png
Cost:
8 800 Sl icon.png
250 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
330 Ge icon.png
Mods tank ammo.png
152mm_it_contro_aerea_naval_he_ammo_pack
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
330 Ge icon.png
Mods ship mortar.png
Bomb mortar
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
330 Ge icon.png

Armament

Primary armament

2 х Turret3 x 152/55 mm Ansaldo Mod.1934 cannon
Ammunition630 rounds
Vertical guidance-5° / 45°
2 х Turret2 x 152/55 mm Ansaldo Mod.1934 cannon
Ammunition420 rounds
Vertical guidance-5° / 45°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

4 х Turret2 x 100 mm/47 O.T.O. Mod. 1928 cannon
Ammunition1200 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

4 х Turret2 x 37 mm/54 Breda Mod.38 autocannon
Ammunition3000 rounds
Belt capacity6 rounds
Fire rate200 shots/min
4 х Turret2 x 20 mm/65 Breda anti-aircraft gun
Ammunition4800 rounds
Belt capacity12 rounds
Fire rate240 shots/min
2 х Turret20 mm/65 Breda anti-aircraft gun
Ammunition1500 rounds
Belt capacity12 rounds
Fire rate240 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 112 x 533 mm steam turbined torpedo S.I. 270/533,4X7,2 Tipo M
Setup 212 x 533 mm steam turbined torpedo S.I. 270/533,4X7,2 Tipo M
2 x B TG depth charge
Setup 310 x B TG depth charge

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Duca degli Abruzzi is a long-range light cruiser. Whenever you begin an engagement, make sure you ship is facing your enemy on full broadside. Do not attempt to angle your ship as doing that exposes the most deadly weakness of your ship: your frontal magazine is covered merely by 30 mm athwartship armor. (Notice that a part of the magazine is sandwiched between the 30 mm armor and the 100 mm armor behind it.) Therefore your should analyse your rivals carefully, learn their shell performance and make sure they can't penetrate your main belt armor at that distance. Example of suitable targets are Nürnberg, german K-class, HMS Belfast, USS Helena, and other type of light cruisers.

Pros and cons

Pros:

  • Heavy cruiser survivability
  • Light cruiser maneuverability
    • Quicker acceleration than average

Cons:

  • Lower firing rate and RPM than predecessor
  • Deadly weak frontal athwartships armor
  • No float-plane catapult

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Italy light cruisers
Condottieri-class  RN Bartolomeo Colleoni · RN Raimondo Montecuccoli · RN Eugenio di Savoia · RN Duca degli Abruzzi
Capitani Romani-class  RN Attilio Regolo
Etna-class  RN Etna