Difference between revisions of "Black Night"

From War Thunder Wiki
Jump to: navigation, search
(Edits)
(Usage in battles: Added some info on how the vehicle plays in battle)
Line 191: Line 191:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
In summary, the Black Night plays in a similar way to the base Challenger 2. This is due to having the same armour configuration, without the option of add-on armour. Where the Black Night differs however is the active protection system. This APS will protect the vehicle well not only from ground launched missiles, but also from air launched missiles provided they are not above the systems maximum elevation.
 +
 
 +
The Black Night will perform best as a sniper or support tank. With the modern thermal systems and laser rangefinder, locating and ranging at long distance is precise. As with the other Challengers, playing hull down is ideal.
 +
 
 +
Where playing at range is not an option, such as urban maps, care should be taken to cover the hull as much as possible. Covering the hull can be achieved by using other vehicles or terrain. Where there is no cover available, the Black Night is best played slowly, taking time to ensure locations are clear before pushing into them.  
  
 
=== Pros and cons ===
 
=== Pros and cons ===

Revision as of 11:21, 18 December 2022

This version of the wiki is no longer supported
Use Wiki 3.0
Black Night
uk_challenger_2_bn.png
GarageImage Black Night.jpg
Black Night

Description

The Challenger 2, Black Night is a rank British medium tank with a battle rating of (AB), (RB), and (SB). It was introduced in Update "Wind of Change".

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (turret inner wall, hatches)
Armour Front (Slope angle) Sides Rear Roof
Hull 38 mm (79-82°) Upper glacis - Top
50 mm (60°) Upper glacis - Bottom
70 mm (28°) Lower glacis
60 mm Driver hatch
25+38 mm Top - Front
25+50 mm Top - Rear
38 mm (14°) + 4 mm Bottom
50 mm (30°) 38 mm (10°) Front glacis
20 mm Fighting compartment
25 mm (16-20°) Sides
10 mm Engine vents
Turret 50+50+38 mm (50°)
30 mm (0-52°) Gun mantlet
10+38 mm (7°) Front
20+38 mm (7°) Rear
20 mm (17°) + 38 mm (7°) 38 mm (8-15°) Front
38+10 mm Centre
25 mm (7°) Rear
Cupola 60 mm 60 mm 60 mm 44 mm

Notes:

  • Suspension wheels, tracks, and torsion bars are 20 mm thick.
  • Belly armour is 16 mm thick.
  • A 5 mm internal plate separates the crew from the engine.
  • Ammunition is surrounded by 5 mm casings
  • A 25 mm plate separates the driver from the crew compartment.
  • Additional composite armour is as follows:
Composite armour Front (Slope angle) Sides
Hull Upper
Kinetic: 420-1,000 mm
Chemical: 700-950 mm
Lower
Kinetic: 100-400 mm
Chemical: 350-570 mm
Turret Cheeks
Kinetic: 440-720 mm
Chemical: 780-1,000 mm
Internal Composite
Kinetic: 190-740 mm
Chemical: 300-1,000 mm

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade Expression error: Unexpected * operator. 1,886 Expression error: Unexpected round operator. __.__
Realistic 1,076 Expression error: Unexpected round operator. __.__

Modifications and economy

Armaments

Main armament

Main article: L30A1 (120 mm)
120 mm L30A1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 50 -10°/+20° ±180° Two-plane 29.5 40.9 49.6 54.9 58.4 6.50 5.75 5.30 5.00
Realistic 18.4 21.7 26.4 29.1 31.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Shot L23A1 APFSDS 396 394 387 376 367 357
Shell L31A7 HESH 152 152 152 152 152 152
L26 APFSDS 493 491 487 481 474 468
L27A1 APFSDS 564 562 557 551 545 538
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Shot L23A1 APFSDS 1,535 3.89 N/A N/A N/A 78° 80° 81°
Shell L31A7 HESH 670 17.34 0.1 4 6,530 73° 77° 80°
L26 APFSDS 1,650 4.3 N/A N/A N/A 78° 80° 81°
L27A1 APFSDS 1,650 4.3 N/A N/A N/A 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive mass
(TNT equivalent) (g)
L34 670 17.1 20 5 25 50

Ammo racks

Ammo racks of the Challenger 2
Full
ammo
Ammo
part
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
50 Projectiles
Propellants
48 (+2)
45 (+5)
45 (+5)
39 (+11)
43 (+7)
31 (+19)
41 (+9)
22 (+28)
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
Visual
discrepancy
34 (+16)
14 (+36)
29 (+21)
(+45)
(+45)
(+49)
(+46)
N/A
(+49)
N/A
No

Machine guns

7.62 mm L37A2
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,700 (100) 650 -10°/+25° -90°/+50°
7.62 mm L94A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,000 (2,000) 600 N/A N/A

Usage in battles

In summary, the Black Night plays in a similar way to the base Challenger 2. This is due to having the same armour configuration, without the option of add-on armour. Where the Black Night differs however is the active protection system. This APS will protect the vehicle well not only from ground launched missiles, but also from air launched missiles provided they are not above the systems maximum elevation.

The Black Night will perform best as a sniper or support tank. With the modern thermal systems and laser rangefinder, locating and ranging at long distance is precise. As with the other Challengers, playing hull down is ideal.

Where playing at range is not an option, such as urban maps, care should be taken to cover the hull as much as possible. Covering the hull can be achieved by using other vehicles or terrain. Where there is no cover available, the Black Night is best played slowly, taking time to ensure locations are clear before pushing into them.

Pros and cons

Pros:

  • Has a highly effective APS (Active Protection System) which can defend ATGMs
  • It has 20 smoke grenades with 4 salvos
  • The Black Night has modern thermal systems equipped in the gunner view and commander view with a high resolution
  • It comes equipped with a laser warning system which can give an idea of where an enemy might be attacking from

Cons:

  • Only 2 x rifle-clibre machine guns
  • The engine is rather weak leading to poor acceleration and mobility
  • Large weak spots in armour and poor placement of ammo and charges in the tank limit the survivability

History

The Black Night demonstrator was BAE System's bid for the Challenger 2 Life Extension Programme contract, prior to the forming of the Rheinmetall BAE Systems Land (RBSL) joint venture company in July 2019.

The Black Night was fully unveiled in October 2018 and showed a focus on improving the technology of the vehicle, with a Safran PASEO panoramic Commander Primary Sight, a generation 3 Leonardo thermal imaging system (still mounted in the housing above the main gun), a laser warning system, the Iron Fist Hardkill Active Protection System, regenerative braking in the turret ring, and a new fire control system. The armour and firepower were retained from the base Challenger 2, as was the powerpack.

Rheinmetall's proposal was revealed in January 2019, featuring the Rh 120 mm L/55 gun (L55A1 in British use) and a completely new turret. When RBSL was formed, an internal decision was made in favour of Rheinmetall's design, which was seen again at DSEI 2019, putting the Black Night proposal to rest. The MoD confirmed the signing of a £800M (~$1.1B at the time) contract with RBSL for Challenger 3 using Rheinmetall's design on 7th May 2021.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Britain medium tanks
Valentine  Valentine I · Valentine IX · Valentine XI
Cromwell  Cromwell I · Cromwell V · Cromwell V (RP-3)
Cromwell derivatives  Challenger · Avenger · Comet I · Comet I "Iron Duke IV" · Charioteer Mk VII
Centurion  Centurion Mk 1 · Centurion Mk.2 · Centurion Mk 3 · Centurion Mk.5 AVRE · Centurion Mk 10 · Centurion Action X · FV4202
Vickers MBT  Vickers Mk.1 · Vickers Mk.3 · Vickers Mk.7
Chieftain  Chieftain Mk 3 · Chieftain Mk 5 · Chieftain Mk 10
Challenger 1  Challenger Mk.2 · Challenger Mk.3 · Challenger DS
Challenger 2  Challenger 2 · Challenger 2 (2F) · Challenger 2 TES · Challenger 2 OES · Challenger 2E · Challenger 2 Black Night
Challenger 3  Challenger 3 TD
Australia  A.C.I · A.C.IV · Centurion Mk.5/1
South Africa  Olifant Mk.1A · Olifant Mk.2 · TTD
India  Vijayanta · Bhishma TWMP
Israel  ▄Sho't Kal Dalet
Jordan  Khalid
Sweden  ▄Strv 81 (RB 52)
USA  Grant I · Sherman II · Sherman Firefly · Sherman IC "Trzyniec"