Difference between revisions of "T26E5"

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{{About
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=== add a stabilizator ===
| about = American heavy tank '''{{PAGENAME}}'''
 
| usage = the other T26
 
| link = T26E1-1
 
}}
 
{{Specs-Card
 
|code=us_t26e5
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
 
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American heavy tank {{Battle-rating}}. It was introduced in [[Update "Ground Breaking"]].
 
 
 
It is a American assault tank intended to be used like [[M4A3E2]]. It is based on the [[M26]] Pershing, uses the same 90 mm M3 gun but has additional armour on the front and the turret. Therefore, the T26E5 is able to effectively combat late World war II vehicles with greater efficiency compared to its predecessors.
 
 
 
== General info ==
 
=== Survivability and armour ===
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
The frontal armour is quite strong, able to resist common weapons such as the 7,5 cm KwK 42 and the 8,8 cm Kwk 43 if angled properly. A notable weak spot on the front glacis is the machine gun port but it is a small target difficult to hit with precision. The other notable weak spot is the lower front plate. With a relatively thin lower glacis, it is not able to absorb rounds from most guns, and there is no transmission to absorb a penetrating shell. However, the side armour can protect you to a certain degree when angled.
 
 
 
The turret armour is strong, consisting of variable thickness armour ranging from 150 to 300 mm thickness, with the mantlet ranging from about 100 to 200 mm of protection. A notable weakness in the turret is the first stage ammo, stowed on the left side of the turret, protected by about 170 mm of armour, plus 20 mm from an added track segment. Any penetrating shell hitting the turret from this side will most likely knock out all of your crew members in the turret as well as detonate the first-stage ammo rack.
 
 
 
The cupola with only 76 mm thickness can be penetrated by an APHE shell, taking out your gunner and commander, however the cupola is small in size, and is not an easy shot to make.
 
 
 
Survivability is about average for a tank of this type. You have 5 crew members, which is standard for US tanks at this time, but the turret is cramped, and a well placed shot can destroy the tank entirely if said round has an explosive filler.
 
 
 
Additionally, this tank only has 25 mm of protection on the roof, making it vulnerable to attacking aircraft with heavier ground focused weapons.
 
 
 
'''Armour type:'''
 
 
 
* Rolled homogeneous armour (Hull sides, rear and roof)
 
* Cast homogeneous armour (Front hull, turret, gun mantlet, cupola)
 
 
 
{| class="wikitable"
 
|-
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
| Hull || 152.6 mm (46°) ''Upper glacis'' <br> 242 mm (21-35°) ''Upper bulge'' <br> 25.4 mm ''MG port'' <br> 101.6 mm (54°) ''Lower glacis'' || 76.2 mm ''Fighting compartment'' <br> 50.8 mm ''Engine compartment'' || 50.8 mm (7°) ''Upper plate'' <br> 22.2 mm (72°) ''Lower glacis'' || 152.6 mm (44°) ''Front glacis'' <br> 38.1 mm (0-20°) ''Fighting compartment'' <br> 22.2 mm (0-20°) ''Engine compartment'' <br> 5 mm (7-10°) ''Engine vents''
 
|-
 
| Turret || 170-229 mm (24°) ''Turret front'' <br> 177.5 mm (cylindrical) ''Gun mantlet''|| 160 mm (cylindrical) ''Front & centre'' <br> 110 mm (8°) ''Rear'' || 127 mm (2°) || 25 mm (0-7°)
 
|-
 
| Cupola || colspan="3" | 76.2 mm (conical) || 25 mm
 
|-
 
|}
 
'''Notes:'''
 
 
 
* Suspension wheels, tracks and torsion bars are 20 mm thick.
 
* Mudguards and storage boxes are 4 mm thick.
 
 
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
The T26E5 use the same engine as the M26 Pershing. It has a poor power-to-weight ratio and its top speed is 40-43 km/h. But expect the average cruising speed to be closer to 30 km/h. When off-road the speed will drop even more. Lacking neutral steering, it might be difficult for the heavy tank to turn in urban environment. As such, the player should plan the route they want to take carefully and avoid flanking manoeuvres that will take a lot of time.
 
 
 
{{tankMobility|abMinHp=646|rbMinHp=442|AoAweight=}}
 
 
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
 
 
== Armaments ==
 
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|M3 (90 mm)}}
 
 
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
! colspan="5" | [[M3 (90 mm)|90 mm M3]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
 
|-
 
! ''Arcade''
 
| rowspan="2" | 70 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 19.4 || 26.9 || 32.6 || 36.1 || 38.4 || rowspan="2" | 9.75 || rowspan="2" | 8.63 || rowspan="2" | 7.95 || rowspan="2" | 7.50
 
|-
 
! ''Realistic''
 
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0
 
|-
 
|}
 
 
 
==== Ammunition ====
 
The T26E5 uses the same standard ammunition found in the other 90 mm M3 cannons. When first unlocked, the T26E5 will have an APBC(T33) shell as its default round. The APBC has decent characteristics, but since it doesn't have any explosive filler, it should be replaced by the APCBC(M82) shell as soon as possible. The APCR shot can be used to penetrate some heavily armoured vehicle such as the [[Tiger II (H)]], the [[Ferdinand]] or the [[Jagdtiger]] but the player should be aware of the poor post-penetration damage of the APCR projectile. Thus, the APCR should be used as a last resort against an already disabled tank. Additionally, the HE shell can be used to damage lightly armoured vehicles and the smoke shell can be used to provide smoke cover for teammates or to blind entrenched enemy tanks.
 
 
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| T33 shot || APBC || 175 || 172 || 160 || 146 || 132 || 122
 
|-
 
| M82 shot || APCBC || 173 || 170 || 159 || 147 || 135 || 124
 
|-
 
| M304 shot || APCR || 287 || 281 || 259 || 234 || 211 || 191
 
|-
 
| M71 shell || HE || 13 || 13 || 13 || 13 || 13 || 13
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| T33 shot || APBC || 853 || 10.91 || N/A || N/A || N/A || 47° || 60° || 65°
 
|-
 
| M82 shot || APCBC || 813 || 10.94 || 1.2 || 14 || 137.2 || 48° || 63° || 71°
 
|-
 
| M304 shot || APCR || 1,021 || 7.62 || N/A || N/A || N/A || 66° || 70° || 72°
 
|-
 
| M71 shell || HE || 823 || 10.55 || 0 || 0.1 || 925 || 79° || 80° || 81°
 
|-
 
|}
 
{| class="wikitable" style="text-align:center"
 
! colspan="7" | Smoke shell characteristics
 
|-
 
! Ammunition
 
! Velocity<br>(m/s)
 
! Projectile<br>Mass (kg)
 
! Screen radius<br>(m)
 
! Screen deploy time<br>(s)
 
! Screen hold time<br>(s)
 
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
| M313 || 821 || 10.7 || 13 || 5 || 20 || 50
 
|-
 
|}
 
 
 
==== [[Ammo racks]] ====
 
<!-- '''Last updated: 2.13.0.44''' -->
 
{| class="wikitable" style="text-align:center"
 
|-
 
! Full<br>ammo
 
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
! 7th<br>rack empty
 
! 8th<br>rack empty
 
! 9th<br>rack empty
 
! Visual<br>discrepancy
 
|-
 
| '''70''' || 65&nbsp;''(+5)'' || 56&nbsp;''(+14)'' || 48&nbsp;''(+22)'' || 40&nbsp;''(+30)'' || 32&nbsp;''(+38)'' || 24&nbsp;''(+46)'' || 17&nbsp;''(+53)'' || 11&nbsp;''(+59)'' || 1&nbsp;''(+69)'' || No
 
|-
 
|}
 
[[File:Ammoracks_M26.png|right|thumb|x250px|[[Ammo racks]] of the M26 (identical).]]
 
'''Notes''':
 
 
 
* Shells are modeled individually and disappear after having been shot or loaded.
 
* 1 shell from rack 7 is fired after rack 1 is emptied. For the purpose of clarity, it is counted as belonging to rack 2 in the table above.
 
* Rack 9 is a first stage ammo rack. It totals 10 shells and gets filled first when loading up the tank.
 
* This rack is also emptied early: the rack depletion order at full capacity is: 9 - 1 - 2 - etc. until 8.
 
* If you pack 17&nbsp;''(+53)'' shells, it will keep most of the hull empty of ammo.
 
* Full reload speed will be realized as long as shells are available in the ready rack 9. If the ready rack is empty, a penalty to reload speed will occur.
 
* Simply not firing when the gun is loaded will move ammo from racks 1-8 into rack 9. Firing will interrupt the restocking of the ready rack.
 
 
 
=== Machine guns ===
 
{{Specs-Tank-Weapon|2}}
 
{{Specs-Tank-Weapon|3}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}
 
 
 
The 12.7 mm M2HB Browning can shred light tanks and also engage low-flying aircraft to a certain degree. The coaxial 7.62 mm machine gun is not able to damage anything except open-topped vehicles and unarmoured trucks.
 
 
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 
|-
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
| Pintle || 600 (200) || 577 || -10°/+50° || ±120°
 
|-
 
|}
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
! colspan="5" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]
 
|-
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
| Coaxial || 5,000 (250) || 500 || N/A || N/A
 
|-
 
|}
 
 
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
The T26E5 is a heavy tank and should be played like one: stick with allies and move slowly. It is best used in positions that have concealment, this allows you to get the first shot off. When in positions with cover, you should wait for enemies to come to you. Generally, the better the position the better the tank will perform. Its armour can defend against some of the MBTs of the BR, but do not rely on it, and in uptiers it can struggle when against better rounds. It's best to try and cover your flank, as pretty much any round at the BR will penetrate your sides. This can be done by having teammates nearby, or a good position. In close range situations, it would be best to use the M82 round, but it must be aimed well. When it hits weak spots, the explosive filler is large enough to take out several crew members. If not, it can bounce easily against sloped armour. For medium and longer ranges, the M304 round will work better, but you will have to aim at specific components within the tank, as the APCR round does not inflict as much post-penetration damage as the M82 round.
 
 
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
 
 
'''Pros:'''
 
 
 
* Adequately armoured, capable of shrugging off shells fired by lower-calibre armaments
 
* 90 mm M3 cannon is a noticeable upgrade from the Jumbo's 76 mm M1 cannon
 
* APCR shell is able to penetrate most heavily armoured targets
 
* Weak spots are relatively small and difficult to hit
 
* Serves the same purpose and role as the preceding M4A3E2 (76) W Jumbo
 
* M82 has insane damage potential - either destroys in a single hit or severely cripples your target
 
* Frontal armour can, when properly angled, even shrug off the dreaded 88 mm shells fired by the Tiger II
 
* Stronger lower frontal plate than on the regular M26's
 
* Reverse speed is decently high and fairly responsive
 
* Strong mantlet armour, a true force to be reckoned with in a hull-down fighting position
 
* Decent zoom and relatively wide FOV in the gunner's sight
 
* Fairly quick turret rotation
 
 
 
'''Cons:'''
 
 
 
*
 
* M82 shot does not like sloped armour - bounces frequently
 
* Front armour is vulnerable to heavier weapons (such as the 122 mm D-25T and 8,8 cm KwK43)
 
* Increased armour makes the vehicle even more sluggish than the already sluggish M26 its based on
 
* Very low power-to-weight ratio - sluggish acceleration and low reactive mobility
 
* Average survivability
 
* Struggles when uptiered - its armour loses its value due to facing more potent ammunition and the mobility and speed is too low to keep up with the faster, more manoeuvrable cold war MBTs it can face
 
* Large muzzle break - expect your gun to be knocked out frequently
 
* First stage ammunition is stored upright in the turret - ammo detonations are quite frequent
 
 
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 
 
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
 
 
;Skins
 
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_t26e5 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
 
;Videos
 
{{Youtube-gallery|EEYQxY0UIa8|'''The Shooting Range #278''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.|gGNhUukIL1I|'''The Return of Armor Meta! - T26E5''' - ''JustinPlaysYT'' (Review starts at 2:51)}}
 
 
 
== See also ==
 
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
 
 
* [[M26 (Family)]]
 
 
 
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
 
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
 
 
{{TankManufacturer Ordnance Department}}
 
{{USA heavy tanks}}
 

Revision as of 12:02, 6 November 2022

Introducing Wiki 3.0

add a stabilizator