Difference between revisions of "Skink"

From War Thunder Wiki
Jump to: navigation, search
(Added MG information, added more gun information, changed some formatting)
(Do not modify the templates)
Line 38: Line 38:
 
The Skink has mobility comparable to that of the M4 Sherman variants. It has average forward mobility, but a poor reverse gear.
 
The Skink has mobility comparable to that of the M4 Sherman variants. It has average forward mobility, but a poor reverse gear.
  
{{tankMobility|abMinHp=568|rbMinHp=354|AoAweight=}}
+
{{tankMobility|abMinHp=568|rbMinHp=354}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 82: Line 82:
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
| Default ||42||40||30||21||15||11
+
| Default || 42 || 40 || 30 || 21 || 15 || 11
 
|-
 
|-
| HET ||2||2||2||2||2||2
+
| HET || 2 || 2 || 2 || 2 || 2 || 2
 
|-
 
|-
|APT||42||40||30||21||15||11
+
| APT || 42 || 40 || 30 || 21 || 15 || 11
 
|-
 
|-
 
|}
 
|}
{| class="wikitable" style="text-align:center" width="100%"
+
{| class="wikitable sortable" style="text-align:center" width="100%"
!
+
! colspan="10" | Shell details
! colspan="9" |Belt details
 
 
|-
 
|-
! rowspan="2" |Ammunition
+
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Velocity<br>(m/s)
Line 104: Line 103:
 
! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
 
|-
 
|-
|20mm AP-T
+
| 20 mm AP-T || AP-T || 830 || 0.14 || N/A || N/A || N/A || 47° || 60° || 65°
| AP-T ||830||0.14||N/A||N/A||N/A||47||60||65
 
 
|-
 
|-
|20mm HEFI-T
+
| 20 mm HEFI-T || HEFI-T || 838 || 0.12 || 0 || 0.1 || 5 || 79° || 80° || 81°
|HEFI-T
 
|838
 
|0.12
 
|0
 
|0.1
 
|5
 
|79
 
|80
 
|81
 
 
|-
 
|-
|20mm HEF-I
+
| 20 mm HEF-I || HEF-I || 838 || 0.12 || 0 || 0.1 || 6 || N/A || N/A || N/A
|HEF-I
 
|838
 
|0.12
 
|0
 
|0.1
 
|6
 
|N/A
 
|N/A
 
|N/A
 
 
|-
 
|-
 
|}
 
|}
Line 176: Line 156:
 
'''Pros:'''
 
'''Pros:'''
  
 +
* 5 crew, difficult to knock out in one pass
 +
* M4A1 chassis and closed turret provide protection against autocannons, HMGs, and overpressure damage from bombs and rockets
 
* Excellent turret traverse and elevation speed
 
* Excellent turret traverse and elevation speed
* 5 crew, difficult to knock out in one pass
+
* 4 x 20 mm cannons do excellent damage against aircraft and lightly armoured vehicles
* 4 20mms do excellent damage against aircraft and lightly armoured vehicles
 
 
* Short reload time
 
* Short reload time
 
* Plenty of ammo
 
* Plenty of ammo
* Ram chassis and closed turret provide protection against other autocannon vehicles, HMGs, and overpressure damage from bombs and rockets. which would knock out other open topped SPAA
 
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Poor anti-tank capabilities, can only engage lightly armoured targets
 
* Small ammo belt
 
* 20mms overheat quickly with continuous fire
 
* 20mms placed far apart
 
 
* Average mobility
 
* Average mobility
 
+
* Short ammo belt
*
+
* Cannons overheat quickly with continuous fire
 +
* Poor anti-tank capabilities, can only engage lightly-armoured targets
  
 
== History ==
 
== History ==

Revision as of 16:14, 22 September 2022

Introducing Wiki 3.0
uk_skink_aa.png
GarageImage Skink.jpg
Skink
AB RB SB
6.0 5.3 5.3
Class:
Research:46 000 Specs-Card-Exp.png
Purchase:155 000 Specs-Card-Lion.png

Description

The Skink, Tank, Anti-Aircraft, 20 mm, Quad is a rank IV British SPAA with a battle rating of 6.0 (AB) and 5.3 (RB/SB). It was introduced in Update "Drone Age".

General info

Survivability and armour

Armourfront / side / back
Hull51 / 38 / 38
Turret57 / 38 / 25
Crew5 people
Visibility103 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB35 / 5 km/h
RB and SB33 / 5 km/h
Number of gears5 forward
1 back
Weight27.7 t
Engine power
AB763 hp
RB and SB400 hp
Power-to-weight ratio
AB27.5 hp/t
RB and SB14.4 hp/t

The Skink has mobility comparable to that of the M4 Sherman variants. It has average forward mobility, but a poor reverse gear.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 35 5 27.7 568 763 20.51 27.55
Realistic 33 5 354 400 12.78 14.44

Modifications and economy

Repair costBasic → Reference
AB2 948 → 3 794 Sl icon.png
RB2 314 → 2 978 Sl icon.png
SB3 511 → 4 518 Sl icon.png
Total cost of modifications40 400 Rp icon.png
78 400 Sl icon.png
Talisman cost1 400 Ge icon.png
Crew training45 000 Sl icon.png
Experts155 000 Sl icon.png
Aces630 Ge icon.png
Research Aces440 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 140 / 200 % Sl icon.png
160 / 160 / 160 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
120 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
1 800 Rp icon.png
Cost:
3 500 Sl icon.png
110 Ge icon.png
Mods new tank break.png
Brake System
Research:
1 800 Rp icon.png
Cost:
3 500 Sl icon.png
110 Ge icon.png
Mods new tank filter.png
Filters
Research:
3 400 Rp icon.png
Cost:
6 600 Sl icon.png
210 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
4 400 Rp icon.png
Cost:
8 500 Sl icon.png
270 Ge icon.png
Mods new tank engine.png
Engine
Research:
4 400 Rp icon.png
Cost:
8 500 Sl icon.png
270 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
120 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 800 Rp icon.png
Cost:
3 500 Sl icon.png
110 Ge icon.png
Mods tank reinforcement uk.png
Crew Replenishment
Research:
3 400 Rp icon.png
Cost:
6 600 Sl icon.png
210 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
120 Ge icon.png
Mods tank ammo.png
20mm_Oerlikon_HE_ammo_pack
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
120 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
1 800 Rp icon.png
Cost:
3 500 Sl icon.png
110 Ge icon.png
Mods tank ammo.png
20mm_Oerlikon_AP_ammo_pack
Research:
1 800 Rp icon.png
Cost:
3 500 Sl icon.png
110 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
3 400 Rp icon.png
Cost:
6 600 Sl icon.png
210 Ge icon.png
Mods art support.png
Artillery Support
Research:
4 400 Rp icon.png
Cost:
8 500 Sl icon.png
270 Ge icon.png

Armaments

Main armament

4 x 20 mm Polsten cannon
Ammunition1 920 rounds
Belt capacity30 rounds
Reloadbasic crew → aces
1.3 → 1.0 s
Fire rate450 shots/min
Vertical guidance-5° / 80°
Main article: Polsten (20 mm)

The 20mm Polstens have an decent rate of fire, as well as a good muzzle velocity. The Skink's anti-air capability is very good, however, at its BR, it is inadequate for taking out most ground vehicles it faces, with the exception of light tanks and other SPAA.

20 mm Polsten (x4) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 1,920 (30) 450 -4°/+77° ±180° N/A __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

  • Default: AP-T · HEF-I · AP-T
  • HET: HEFI-T · HEF-I · HEF-I
  • APT: AP-T
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default 42 40 30 21 15 11
HET 2 2 2 2 2 2
APT 42 40 30 21 15 11
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
20 mm AP-T AP-T 830 0.14 N/A N/A N/A 47° 60° 65°
20 mm HEFI-T HEFI-T 838 0.12 0 0.1 5 79° 80° 81°
20 mm HEF-I HEF-I 838 0.12 0 0.1 6 N/A N/A N/A

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
64 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition2 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
Main article: L3A1 (7.62 mm)

The Skink has one hull mounted L3A1 machine gun. Due to its low range of traverse, as well as its lackluster damage, it is useless for dealing damage to the enemy unless they are open topped. It is best used to clear our obstacles which may block your view of enemy aircraft or detonate your HE rounds.

7.62 mm L3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Hull 2000(250) 500 __° __°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • 5 crew, difficult to knock out in one pass
  • M4A1 chassis and closed turret provide protection against autocannons, HMGs, and overpressure damage from bombs and rockets
  • Excellent turret traverse and elevation speed
  • 4 x 20 mm cannons do excellent damage against aircraft and lightly armoured vehicles
  • Short reload time
  • Plenty of ammo

Cons:

  • Average mobility
  • Short ammo belt
  • Cannons overheat quickly with continuous fire
  • Poor anti-tank capabilities, can only engage lightly-armoured targets

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Britain anti-aircraft vehicles
Crusader AA  Crusader AA Mk I · Crusader AA Mk II
Wheeled  Staghound AA · AEC AA
Radar SPAAG  Chieftain Marksman
Missile SPAA  Stormer AD · Stormer HVM
Other  Light AA Mk I · Falcon
Canada  Skink · ADATS (M113)
South Africa  Ystervark · Bosvark · ZA-35