Difference between revisions of "Skink"

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m (Added pros and cons, added mobility information)
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''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
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''The Skink has mobility comparable to that of the M4 Sherman variants. It has average forward mobility, but a poor reverse gear.''
  
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=== Modifications and economy ===
 
=== Modifications and economy ===
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{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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!
 
! colspan="9" |Belt details
 
! colspan="9" |Belt details
 
|-
 
|-
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! rowspan="2" |Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Velocity<br>(m/s)
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|20mm AP-T
 
| AP-T ||830||0.14||N/A||N/A||N/A||47||60||65
 
| AP-T ||830||0.14||N/A||N/A||N/A||47||60||65
 
|-
 
|-
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|20mm HEFI-T
 
|HEFI-T
 
|HEFI-T
 
|838
 
|838
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|81
 
|81
 
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|20mm HEF-I
 
|HEF-I
 
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|838
 
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'''Pros:'''
 
'''Pros:'''
 +
 +
* Excellent turret traverse and elevation speed
 +
* 5 crew, difficult to knock out in one pass
 +
* 4 20mms do excellent damage against aircraft and lightly armoured vehicles
 +
* Short reload time
 +
* Plenty of ammo
 +
* Ram chassis and closed turret provide protection against other autocannon vehicles, HMGs, and overpressure damage from bombs and rockets. which would knock out other open topped SPAA
  
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 +
 +
* Poor anti-tank capabilities, can only engage lightly armoured targets
 +
* Small ammo belt
 +
* 20mms overheat quickly with continuous fire
 +
* 20mms placed far apart
 +
* Average mobility
  
 
*
 
*

Revision as of 16:07, 22 September 2022

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Skink
uk_skink_aa.png
GarageImage Skink.jpg
Skink

Description

The Skink, Tank, Anti-Aircraft, 20 mm, Quad is a rank British SPAA with a battle rating of (AB), (RB), and (SB). It was introduced in Update "Drone Age".

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

The Skink has mobility comparable to that of the M4 Sherman variants. It has average forward mobility, but a poor reverse gear.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade Expression error: Unexpected * operator. 568 Expression error: Unexpected round operator. __.__
Realistic 354 Expression error: Unexpected round operator. __.__

Modifications and economy

Armaments

Main armament

Main article: Polsten (20 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

20 mm Polsten (x4) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 1,920 (30) 450 -4°/+77° ±180° N/A __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

  • Default: AP-T · HEF-I · AP-T
  • HET: HEFI-T · HEF-I · HEF-I
  • APT: AP-T
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default 42 40 30 21 15 11
HET 2 2 2 2 2 2
APT 42 40 30 21 15 11
Belt details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
20mm AP-T AP-T 830 0.14 N/A N/A N/A 47 60 65
20mm HEFI-T HEFI-T 838 0.12 0 0.1 5 79 80 81
20mm HEF-I HEF-I 838 0.12 0 0.1 6 N/A N/A N/A

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
64 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Main article: L3A1 (7.62 mm)

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

7.62 mm L3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ (___) ___ __° __°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Excellent turret traverse and elevation speed
  • 5 crew, difficult to knock out in one pass
  • 4 20mms do excellent damage against aircraft and lightly armoured vehicles
  • Short reload time
  • Plenty of ammo
  • Ram chassis and closed turret provide protection against other autocannon vehicles, HMGs, and overpressure damage from bombs and rockets. which would knock out other open topped SPAA

Cons:

  • Poor anti-tank capabilities, can only engage lightly armoured targets
  • Small ammo belt
  • 20mms overheat quickly with continuous fire
  • 20mms placed far apart
  • Average mobility

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Britain anti-aircraft vehicles
Crusader AA  Crusader AA Mk I · Crusader AA Mk II
Wheeled  Staghound AA · AEC AA
Radar SPAAG  Chieftain Marksman
Missile SPAA  Stormer AD · Stormer HVM
Other  Light AA Mk I · Falcon
Canada  Skink · ADATS (M113)
South Africa  Ystervark · Bosvark · ZA-35