Difference between revisions of "IJN Haruna"

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''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
 
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
  
=== Pros and cons ===
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=== Pros and cons===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
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'''Pros:'''
  
'''Pros:'''
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* Exceptional 14" guns with the most potent SAP round in the game and comfortable gun arcs
*
+
* Very fast for her size
 +
* Good AA protection, 25mm AA guns don't cost crew count (the animated crew models don't affect the gameplay)
 +
* Workable armor above waterline; turtleback around the magazines
 +
* Access to floatplanes
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Extremely weak underwater protection, vulnerable to large caliber diving shots from heavy cruiser or above
 +
* Subject to flooding and capsizing in addition due to aforementioned weakness
 +
* 127mm batteries are categorized into AAA group and hence no combined manual control or ammo options
  
 
== History ==
 
== History ==

Revision as of 15:07, 24 August 2022

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IJN Haruna
jp_battlecruiser_haruna.png
GarageImage IJN Haruna.jpg
IJN Haruna

Description

The Kongo-class, IJN Haruna, 1945 (榛名, namesake: Mount Haruna) is a gift rank Japanese battleship with a battle rating of (AB), (RB), and (SB). It was introduced during Update "Danger Zone" as a reward for the 2022 Summer Quest event.

Haruna is the fourth and last of the Kongō-class Battlecruiser (later Fast-Battleship), being commissioned in 1915 on the same day as her sister ship, Kirishima.

Seeing almost every major naval action in the Pacific conflict, She sailed with the southern fleet in prepration of the battle of Singapore, covered the Japanese landings in Malaya and Dutch East Indies, engaged in the battle of midway and fought in the Guadalcanal Campaign. From 1943 onward she would primarily move between bases as escort and cover for withdrawals and transfers.

She would sink in the port of Kure Naval Base after several days of bombarding by Task Force 38 on 28 July 1945.

General info

Survivability and armour

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded
RB/SB Stock ___ ___
Upgraded

Modifications and economy

Armament

Primary armament

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Ordinary SAP SAPCBC 301 280 248 222 199 168
Type 91 APC APCBC 635 593 476 476 431 366
Type 0 Common HE 85 85 85 85 85 85
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Ordinary SAP SAPCBC 780 635.6 0 12 68,640 48° 63° 71°
Type 91 APC APCBC 771 671.3 18 12 12,210 48° 63° 71°
Type 0 Common HE 805 621.0 0 0.1 32,450 79° 80° 81°

Secondary armament

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Type 0 HE HE 35 35 35 35 35 35
Type 4 SAP SAP 81 68 52 40 34 34
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Type 0 HE HE 850 45.26 0 0.1 3,170 79° 80° 81°
Type 4 SAP SAP 850 45.26 8 7 2,920 47° 60° 65°

Anti-aircraft armament

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Scout plane

Main article: Aichi E13A1

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • Exceptional 14" guns with the most potent SAP round in the game and comfortable gun arcs
  • Very fast for her size
  • Good AA protection, 25mm AA guns don't cost crew count (the animated crew models don't affect the gameplay)
  • Workable armor above waterline; turtleback around the magazines
  • Access to floatplanes

Cons:

  • Extremely weak underwater protection, vulnerable to large caliber diving shots from heavy cruiser or above
  • Subject to flooding and capsizing in addition due to aforementioned weakness
  • 127mm batteries are categorized into AAA group and hence no combined manual control or ammo options

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

External links


Japan battleships
Kawachi-class  IJN Settsu
Fusō-class  IJN Fuso · IJN Yamashiro
Ise-class  IJN Ise · IJN Hyuga
Kongō-class  IJN Kongo · IJN Haruna
Nagato-class  IJN Mutsu