Difference between revisions of "M3A3 (1st PTG) (China)"
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(Most of the descriptions of the premium version M3A3) (Tag: Visual edit) |
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Chinese light tank {{Battle-rating}}. It was introduced in [[Update "Wind of Change"]]. | The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Chinese light tank {{Battle-rating}}. It was introduced in [[Update "Wind of Change"]]. | ||
+ | |||
+ | A premium variant of the M3A3 on the main tech tree with the delivery of the Chinese (Nationalist) Expeditionary Forces (中國遠征軍), it serves as a small and agile vehicle to harass enemies' flanks and a good scout vehicle for the main forces of your team. | ||
== General info == | == General info == | ||
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{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | + | Aside from the naming of this vehicle and its delivery, it is identical to its main tech-tree counterpart. Having the minimal protection of a light tank (albeit sufficient to stop anything below 12.7x108mm up front) and sides which barely stops HMG rounds at longer ranges. It has at least 2 inches (25.4 mm) armor on its all-round while its turret is 1.25 inches (31.75 mm) all-around. | |
+ | |||
+ | But to say at least: anything with 14.5x114 mm and beyond can tear down M3A3 with ease. So it is advised NOT TO go head-on against anything with a(n) (auto)cannon, flanking is the way to keep M3A3 from being knocked down into a smoking wreckage. | ||
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | '''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | ||
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull || | + | | Hull || 25 mm (50°) || 25.4 mm ''Top (40°)'' <br> 25.4 mm ''Bottom (0°)'' ||25.4 mm ''Top (40°)'' <br> 25.4 mm ''Bottom (21°)'' |
+ | | 12.7 mm | ||
|- | |- | ||
− | | Turret || | + | | Turret || 38.1 mm ''Turret front'' <br> 50.8 mm ''Gun mantlet'' || 31.75 mm ||31.75 mm |
+ | |12.7 mm | ||
|- | |- | ||
− | | Cupola || | + | | Cupola || N/A || N/A || N/A || N/A |
|- | |- | ||
|} | |} | ||
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{{Specs-Tank-Mobility}} | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | + | Like its tech tree counterpart, it was powered by a Cadillac Series 42 air-cooled piston engine with 220 hp; while it might not be much at first glance, it does push M3A3 at 57 km/h; making it a good flanker and able to pull out from chaos with relative else. | |
{{tankMobility|abMinHp=406|rbMinHp=232}} | {{tankMobility|abMinHp=406|rbMinHp=232}} | ||
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|- | |- | ||
|} | |} | ||
+ | Like its tech-tree counterpart (and its successor, M5A1), they shared the very same ammunition- M74B1 AP and M51 APCBC shells; since this is premium, M51 would be the go-to shell. | ||
+ | |||
+ | The stock M74B1, while having sufficient penetration at its tier to cause damage to enemies' tanks, due to its nature of AP shells without any ballistic cap, this shell has high possibility to cause ricochet on targets if they have angled, leaving a very embarrassing situation for M3A3. | ||
+ | |||
+ | The second round, M51B1/2 is APCBC, which has higher penetration while improved its aerodynamic and ballistic characteristics, this will be the go-to shell for M3A3; thanks to its sufficient penetration, flanking the sides of your enemies is viable and the likelihood of a confirmed penetration is higher. | ||
+ | |||
+ | But do keep in mind that both shells are non-filler shots, meaning no explosive filler is present; thus it is demanded to hit enemies' ammunition or gunner at all cost which gives higher possibility for a confirmed kill or assist kills. | ||
+ | |||
{| class="wikitable sortable" style="text-align:center" width="100%" | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
! colspan="10" | Shell details | ! colspan="10" | Shell details | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | + | As mentioned, this M3A3 shares the very same traits of the tech-tree one; so speed is your best friend; at 58 km/h, at plains this is an advantage thanks to this top speed, as a light tank, scouting enemies' vehicles beforehand and from their flanks help your team evaluate the main forces of the enemies, giving them some time to plan ahead while you can use your 37 mm gun on-board to harass or possibly scoring some kills while flanking your enemies, weakening the enemies while buying some time for teammates to set up defenses to send the enemies back to the hanger. | |
+ | |||
+ | Although it might deemed useless, the M1919 (.30) on the turret does actually do some damage against early propellers when they didn't dive upon you, leaving some chances to earn a surprise kill on aircrafts. | ||
=== Pros and cons === | === Pros and cons === | ||
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;Other M3A3 Stuarts | ;Other M3A3 Stuarts | ||
+ | |||
* [[M3A3 Stuart (China)]] | * [[M3A3 Stuart (China)]] | ||
* [[M3A3 (Italy)]] | * [[M3A3 (Italy)]] |
Revision as of 19:04, 14 May 2022
This page is about the Chinese light tank M3A3 (1st PTG) (China). For other versions, see M3 Stuart (Family). For other uses, see M3 (Disambiguation). |
Contents
Description
The ␗M3A3 (1st PTG) is a premium rank II Chinese light tank with a battle rating of 2.3 (AB) and 2.7 (RB/SB). It was introduced in Update "Wind of Change".
A premium variant of the M3A3 on the main tech tree with the delivery of the Chinese (Nationalist) Expeditionary Forces (中國遠征軍), it serves as a small and agile vehicle to harass enemies' flanks and a good scout vehicle for the main forces of your team.
General info
Survivability and armour
Aside from the naming of this vehicle and its delivery, it is identical to its main tech-tree counterpart. Having the minimal protection of a light tank (albeit sufficient to stop anything below 12.7x108mm up front) and sides which barely stops HMG rounds at longer ranges. It has at least 2 inches (25.4 mm) armor on its all-round while its turret is 1.25 inches (31.75 mm) all-around.
But to say at least: anything with 14.5x114 mm and beyond can tear down M3A3 with ease. So it is advised NOT TO go head-on against anything with a(n) (auto)cannon, flanking is the way to keep M3A3 from being knocked down into a smoking wreckage.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 25 mm (50°) | 25.4 mm Top (40°) 25.4 mm Bottom (0°) |
25.4 mm Top (40°) 25.4 mm Bottom (21°) |
12.7 mm |
Turret | 38.1 mm Turret front 50.8 mm Gun mantlet |
31.75 mm | 31.75 mm | 12.7 mm |
Cupola | N/A | N/A | N/A | N/A |
Notes:
Mobility
Like its tech tree counterpart, it was powered by a Cadillac Series 42 air-cooled piston engine with 220 hp; while it might not be much at first glance, it does push M3A3 at 57 km/h; making it a good flanker and able to pull out from chaos with relative else.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 65 | 8 | 14.4 | 406 | 500 | 28.19 | 34.72 |
Realistic | 59 | 7 | 232 | 262 | 16.11 | 18.19 |
Modifications and economy
Armaments
Main armament
37 mm M6 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 174 | -10°/+20° | ±180° | Vertical | 19.0 | 26.4 | 32.0 | 35.4 | 37.7 | 3.77 | 3.34 | 3.07 | 2.90 |
Realistic | 11.9 | 14.0 | 17.0 | 18.8 | 20.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
M74B1 | AP | 79 | 76 | 65 | 54 | 45 | 37 |
M51B1/B2 | APCBC | 87 | 84 | 73 | 60 | 50 | 41 |
Like its tech-tree counterpart (and its successor, M5A1), they shared the very same ammunition- M74B1 AP and M51 APCBC shells; since this is premium, M51 would be the go-to shell.
The stock M74B1, while having sufficient penetration at its tier to cause damage to enemies' tanks, due to its nature of AP shells without any ballistic cap, this shell has high possibility to cause ricochet on targets if they have angled, leaving a very embarrassing situation for M3A3.
The second round, M51B1/2 is APCBC, which has higher penetration while improved its aerodynamic and ballistic characteristics, this will be the go-to shell for M3A3; thanks to its sufficient penetration, flanking the sides of your enemies is viable and the likelihood of a confirmed penetration is higher.
But do keep in mind that both shells are non-filler shots, meaning no explosive filler is present; thus it is demanded to hit enemies' ammunition or gunner at all cost which gives higher possibility for a confirmed kill or assist kills.
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
M74B1 | AP | 883 | 0.87 | N/A | N/A | N/A | 47° | 60° | 65° |
M51B1/B2 | APCBC | 883 | 0.87 | N/A | N/A | N/A | 48° | 63° | 71° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
Visual discrepancy |
---|---|---|---|---|---|
174 | 131 (+43) | 87 (+87) | 44 (+130) | 1 (+173) | Yes |
Notes:
- Only 144 shells are modeled in the racks 1 to 4.
- The 1st rack contains 13 shells but empties after having fired 43 shells.
- The 2nd rack contains 52 shells but empties after having fired 44 shells.
- The 3rd rack contains 24 shells but empties after having fired 43 shells.
- The 4th rack contains 55 shells but empties after having fired 44 shells.
- To go into battle with the turret and the flanks empty of ammo, pack 44 (+130) shells (racks 1 to 3 emptied).
Machine guns
7.62 mm M1919A4 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 4,300 (250) | 500 | -10°/+70° | -60°/+15° |
Coaxial | 3,200 (250) | 500 | N/A | N/A |
Usage in battles
As mentioned, this M3A3 shares the very same traits of the tech-tree one; so speed is your best friend; at 58 km/h, at plains this is an advantage thanks to this top speed, as a light tank, scouting enemies' vehicles beforehand and from their flanks help your team evaluate the main forces of the enemies, giving them some time to plan ahead while you can use your 37 mm gun on-board to harass or possibly scoring some kills while flanking your enemies, weakening the enemies while buying some time for teammates to set up defenses to send the enemies back to the hanger.
Although it might deemed useless, the M1919 (.30) on the turret does actually do some damage against early propellers when they didn't dive upon you, leaving some chances to earn a surprise kill on aircrafts.
Pros and cons
Pros:
- Excellent speed and agility, on par with fast tanks like BT-5 allowing it to get to critical spots quickly
- 37 mm stabilised cannon is good for quick and accurate pinpoint of enemy crews
- Has narrow and low profile, harder to get spotted and shot at
- -10° gun depression is great for mountainous battlefields
- ~50 mm gun mantlet is challenging to penetrate, allowing it to perform hull-down to some extent
Cons:
- 37 mm solid AP lacks penetration and damage against well protected and/or spacious tanks like B1 and T-28
- Low survivability: thin armour, and the 4 crewmen are closely packed
- 37 mm shells tend to ricochet more when hitting sloped armour (e.g. T-50)
- -7 km/h reverse speed is inadequate to get it out of a dangerous situation quickly
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
- Other M3A3 Stuarts
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
China light tanks | |
---|---|
Type 63 | Object 211 · Type 63 · ZTS63 |
Type 62 | Type 62 |
WZ551 | ZSL92 · PTL02 · WMA301 |
ZBL08 | ZLT11 |
Type 86 | ZBD86 |
WZ502 | ZBD04A |
ROC | M41D · M64 |
Type 59 | QN506 |
USA | ␗M8 LAC · ␗M3A3 Stuart · ␗M3A3 (1st PTG) · ␗M5A1 · ␗M24 · ␗M18 GMC · ␗M41A3 |
USSR | ␗T-26 · T-26 No.531 · ␗PT-76 |
China premium ground vehicles | |
---|---|
Light tanks | T-26 No.531 · ␗M3A3 (1st PTG) · ␗M41A3 · M64 · WMA301 |
Medium tanks | ␗M4A4 (1st PTG) · T-34-85 No.215 · Т-62 №545 · ZTZ59A · Type 69-IIa · T-69 II G · ZTZ96A (P) · Al-Khalid-I |
Heavy tanks | IS-2 No.402 |