Difference between revisions of "Leclerc SXXI"

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(Edits)
(Added quite a bit. Ammo racks. Usage in battle. Pros and Cons)
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
''The Leclerc is an extremely capable MBT, and can be deadly in the right hands. It can prove somewhat vulnerable in close-range engagements, where its numerous weak points are easily targeted, and as such it's preferable to make use of its high round velocity to snipe, or its excellent mobility to flank enemies.''
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
 
 +
'''''Rural Combat'''''
 +
 
 +
''The Leclerc's OFL 120 F1 round, with its 1,790 m/s muzzle velocity and high penetration values is a potent sniping round. As such, on open maps (such as [[Kursk (Ground Forces)|Kursk]] or [[Maginot Line (Ground Forces)|Maginot Line]]), it's recommended to operate the Leclerc as a sniper - this allows it to both employ these round characteristics optimally and avoid the Leclerc's large weak spots being easy targets. On maps where flanking is viable (for example, the eastern hill on Maginot Line), the Leclerc's excellent power to weight ratio can be used to access and push through these routes.''
 +
 
 +
'''''Urban Combat'''''
 +
 
 +
''The Leclerc is less comfortable in urban combat situations, although still more than capable. On maps such as [[Alaska]], it's preferable to take flanking routes around the edges of urban regions where possible or cap points on the outskirts of the map (such as the A point in Alaska Domination), avoiding close quarters. In situations where avoiding close quarters is mostly impossible, it's best to play conservatively and maintain full awareness of enemy presence (audio is extremely important information in War Thunder - you can hear most vehicles coming!). Fortunately the Leclerc has a respectable reverse speed of 38 km/h and providing your engine, transmission and driver remain intact after a penetration it's more than capable of reversing out of trouble.''
 +
 
 +
'''''Notable Targets'''''
 +
 
 +
* '''''[[Challenger 2]]:''' The CR2's turret cheeks are essentially immune to even OFL 120 F1 - and the Challenger is deadly accurate at long range. As such, sniping matches with the Challenger 2 should be avoided at all costs, instead attempt to flank it where possible. If there is no opportunity to get closer, move around between shots and try to land a shot on the gun mantlet or the UFP/LFP.''
 +
 
 +
* '''''[[M1A1 Abrams|M1A1]]/[[M1A2 Abrams]]:''' The Abrams is a deadly opponent, and thanks to the crew and module spacing will often survive multiple shots. In any engagement, first try to disable the cannon breech - this avoids the Abrams firing back and with your quick reload you'll often have time to disable its mobility entirely.''
 +
 
 +
* '''''[[Leopard 2A5]]/[[Leopard 2A6|2A6]]:''' The Leopard 2A5 and 2A6 is a dangerous opponent, with a small gun mantlet weak spot and impenetrable turret cheeks. Fortunately, the OFL 120 F1 round can punch straight through the hull. If the opportunity for a hull shot does not arise, try to shoot through the gun mantlet or turret ring where possible.''
 +
 
 +
* '''''[[Ariete (Family)|Ariete]]:''' although its armour protection won't stop your APFSDS, almost all the tank is vulnerable to Ariete's firepower, in fact its rounds can easily penetrate most of the frontal section of the Leclerc even at 2000 m. It is better to disable its gun before trying to destroy the tank, or just shooting at the left turret cheek, killing the gunner and the commander leaving the target harmless''
  
 
'''Pros:'''
 
'''Pros:'''
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* Slightly improved armor around the area of the gunner's sight
 
* Slightly improved armor around the area of the gunner's sight
 
* Autoloader allows for consistent reloads, faster than Russian MBTs
 
* Autoloader allows for consistent reloads, faster than Russian MBTs
 +
** Blow-out contained primary ammunition storage
  
 
'''Cons:'''
 
'''Cons:'''
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* Retains the same rounds used by the previous Leclercs
 
* Retains the same rounds used by the previous Leclercs
 
* Slower than average turret traverse rate at 30 degrees/sec aced, on par with the Type 90 and Type 10
 
* Slower than average turret traverse rate at 30 degrees/sec aced, on par with the Type 90 and Type 10
 +
* Only three crew members
 +
* Numerous large vulnerabilities
  
 
== History ==
 
== History ==
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;Skins
 
;Skins
 +
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_leclerc_sxxi Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_leclerc_sxxi Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  

Revision as of 05:47, 27 January 2022

This page is about the French medium tank Leclerc SXXI. For other versions, see Leclerc (Family).
Leclerc SXXI
fr_leclerc_sxxi.png
GarageImage Leclerc SXXI.jpg
ArtImage Leclerc SXXI.png
Leclerc SXXI
AB RB SB
12.0 12.0 12.0
Class:
Research:410 000 Specs-Card-Exp.png
Purchase:1 100 000 Specs-Card-Lion.png

Description

The Leclerc SXXI is a rank VIII French medium tank with a battle rating of 12.0 (AB/RB/SB). It was introduced in Update "Winged Lions".

General info

Survivability and armour

ERA
Effective action against the cumulative ammunition
Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull80 / 35 / 20
Turret90 / 90 / 20
Crew3 people
Visibility90 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB80 / 42 km/h
RB and SB72 / 38 km/h
Number of gears10 forward
4 back
Weight56.2 t
Engine power
AB2 862 hp
RB and SB1 500 hp
Power-to-weight ratio
AB50.9 hp/t
RB and SB26.7 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 80 42 56.2 2,285 2,862 40.66 50.93
Realistic 72 38 1,304 1,500 23.2 26.69

Modifications and economy

Repair costBasic → Reference
AB4 712 → 7 011 Sl icon.png
RB4 567 → 6 795 Sl icon.png
SB5 780 → 8 600 Sl icon.png
Total cost of modifications287 700 Rp icon.png
483 000 Sl icon.png
Talisman cost3 200 Ge icon.png
Crew training310 000 Sl icon.png
Experts1 100 000 Sl icon.png
Aces2 300 Ge icon.png
Research Aces1 350 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 200 / 210 % Sl icon.png
256 / 256 / 256 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
21 000 Rp icon.png
Cost:
32 000 Sl icon.png
430 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
370 Ge icon.png
Mods new tank break.png
Brake System
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
370 Ge icon.png
Mods new tank filter.png
Filters
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
330 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
410 Ge icon.png
Mods new tank engine.png
Engine
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
410 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
6 300 Rp icon.png
Cost:
32 000 Sl icon.png
430 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
5 400 Rp icon.png
Cost:
28 000 Sl icon.png
370 Ge icon.png
Mods tank reinforcement fr.png
Crew Replenishment
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
330 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
21 000 Rp icon.png
Cost:
32 000 Sl icon.png
430 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
370 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
330 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
330 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
330 Ge icon.png
Mods art support.png
Artillery Support
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
410 Ge icon.png
Mods tank ammo.png
120mm_NATO_APDS_FS_ammo_pack
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
410 Ge icon.png
Mods thermal sight.png
NVD
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
410 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition40 rounds
First-order22 rounds
Reload5.0 s
Vertical guidance-8° / 20°
120 mm GIAT CN120-26 F1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 40 -8°/+20° ±180° Two-plane 28.6 39.5 48.0 53.1 56.5 6.00 6.00 6.00 6.00
Realistic 17.9 21.0 25.5 28.2 30.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
OCC 120 G1 HEATFS 480 480 480 480 480 480
OFL 120 G1 APFSDS 425 423 417 410 404 396
OFL 120 F1 APFSDS 575 573 565 557 547 537
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OCC 120 G1 HEATFS 1,100 14.4 0.05 0.1 2,150 65° 72° 77°
OFL 120 G1 APFSDS 1,780 3.8 N/A N/A N/A 78° 80° 81°
OFL 120 F1 APFSDS 1,790 3.8 N/A N/A N/A 78° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
40 23 (+17) (+39) __ (+__) __ (+__) __ (+__) __ (+__) No

Machine guns

12.7 mm CRC F1 machine gun (coaxial)
Ammunition800 rounds
Belt capacity200 rounds
Reload8.0 s
Fire rate575 shots/min
Main article: M2HB (12.7 mm)
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 800 (200) 577 N/A N/A

Usage in battles

The Leclerc is an extremely capable MBT, and can be deadly in the right hands. It can prove somewhat vulnerable in close-range engagements, where its numerous weak points are easily targeted, and as such it's preferable to make use of its high round velocity to snipe, or its excellent mobility to flank enemies.

Pros and cons

Rural Combat

The Leclerc's OFL 120 F1 round, with its 1,790 m/s muzzle velocity and high penetration values is a potent sniping round. As such, on open maps (such as Kursk or Maginot Line), it's recommended to operate the Leclerc as a sniper - this allows it to both employ these round characteristics optimally and avoid the Leclerc's large weak spots being easy targets. On maps where flanking is viable (for example, the eastern hill on Maginot Line), the Leclerc's excellent power to weight ratio can be used to access and push through these routes.

Urban Combat

The Leclerc is less comfortable in urban combat situations, although still more than capable. On maps such as Alaska, it's preferable to take flanking routes around the edges of urban regions where possible or cap points on the outskirts of the map (such as the A point in Alaska Domination), avoiding close quarters. In situations where avoiding close quarters is mostly impossible, it's best to play conservatively and maintain full awareness of enemy presence (audio is extremely important information in War Thunder - you can hear most vehicles coming!). Fortunately the Leclerc has a respectable reverse speed of 38 km/h and providing your engine, transmission and driver remain intact after a penetration it's more than capable of reversing out of trouble.

Notable Targets

  • Challenger 2: The CR2's turret cheeks are essentially immune to even OFL 120 F1 - and the Challenger is deadly accurate at long range. As such, sniping matches with the Challenger 2 should be avoided at all costs, instead attempt to flank it where possible. If there is no opportunity to get closer, move around between shots and try to land a shot on the gun mantlet or the UFP/LFP.
  • M1A1/M1A2 Abrams: The Abrams is a deadly opponent, and thanks to the crew and module spacing will often survive multiple shots. In any engagement, first try to disable the cannon breech - this avoids the Abrams firing back and with your quick reload you'll often have time to disable its mobility entirely.
  • Leopard 2A5/2A6: The Leopard 2A5 and 2A6 is a dangerous opponent, with a small gun mantlet weak spot and impenetrable turret cheeks. Fortunately, the OFL 120 F1 round can punch straight through the hull. If the opportunity for a hull shot does not arise, try to shoot through the gun mantlet or turret ring where possible.
  • Ariete: although its armour protection won't stop your APFSDS, almost all the tank is vulnerable to Ariete's firepower, in fact its rounds can easily penetrate most of the frontal section of the Leclerc even at 2000 m. It is better to disable its gun before trying to destroy the tank, or just shooting at the left turret cheek, killing the gunner and the commander leaving the target harmless

Pros:

  • Has access to a CITV with 2nd generation thermals
  • Slightly improved armor around the area of the gunner's sight
  • Autoloader allows for consistent reloads, faster than Russian MBTs
    • Blow-out contained primary ammunition storage

Cons:

  • Retains the same rounds used by the previous Leclercs
  • Slower than average turret traverse rate at 30 degrees/sec aced, on par with the Type 90 and Type 10
  • Only three crew members
  • Numerous large vulnerabilities

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Nexter Systems*
MBTs  Leclerc · Leclerc S2 · Leclerc SXXI
  *GIAT Industries became Nexter Systems in 2006

France medium tanks
M4 Derivatives  M4A1 (FL10) · M4A4 (SA50)
AMX-50  AMX M4 · AMX-50 (TOA100) · AMX-50 (TO90/930)
AMX-30  AMX-30 · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-30 ACRA · AMX-30 Super
AMX-32/40  AMX-32 · AMX-32 (105) · AMX-40
Leclerc  Leclerc · Leclerc S2 · Leclerc SXXI · Leclerc AZUR
Other  D2 · S.35 · Lorraine 40t
Germany  Panther "Dauphiné"
USA  ▄M4A1 · ▄M4A3 (105) · ▄M4A4 · ▄M26