Difference between revisions of "Type 10"

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(General information and its main gun, as well as its shells)
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese medium tank {{Battle-rating}}. It was introduced in [[Update "Winged Lions"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese medium tank {{Battle-rating}}. It was introduced in [[Update "Winged Lions"]].
  
The Type 10 MBT was initially accepted into service in 2010 (with effect in 2012) to replace or complement the existing Type 74 and Type 90 main battle tanks. Compared to its predecessors, there was a bigger emphasis on the {{Annotation|C4I system|command, control, communication, computer & intelligence}}, weight reduction, and modular armour.
+
Also known as Hitomaru (Kun-yomi of the number 10), The Type 10 MBT was initially accepted into service in 2010 (with effect in 2012) to replace or complement the existing Type 74 and Type 90 main battle tanks. Compared to its predecessors, there was a bigger emphasis on the {{Annotation|C4I system|command, control, communication, computer & intelligence}}, weight reduction, and modular armour.
  
 
== General info ==
 
== General info ==
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
Type 10 was designed to be a lighter yet more protected version of its predecessor, the [[Type 90]] (Kyumaru); thanks to advance in technology during the two decades and its overall design, Type 10 has reached a high level of protection with an detachable composite block on the front of the hull, the turret has also been designed to fit new composite armor blocks. So the overall protect up front can reach up to 575-580 mm against KE rounds on average; while the turret is another story, with only frontal arc protection and around 500 mm of KE protection, chances are most darts at the same BR range can penetrate the turret with relatively ease, and turret sidescraping is not an option as the inner part of the turret has very little protection.
 +
 
 +
The lower glacis is yet another story, with its fairly large area and very low protection, it can be the death sentence of Type 10 if the spalling after penetration spreads in large area and does fatal damage to the crew.
 +
 
 +
The huge hull can migrate some spalling from KE round thanks to its relatively hollow battle compartment, but only 3 crews like Type 90 means that a loss of 2 crews equal to being knocked out.  
  
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
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{{main|TKG (120 mm)}}
 
{{main|TKG (120 mm)}}
  
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
Type 10 utilized a new domestic 120 mm smoothbore gun, developed by Nippon Steel Works; thanks to new alloy technology used on this gun, the new gun can fire rounds at even higher bore pressure, thus enhancing the penetration further more than Type 90. Another key feature is the 14 round autoloader that reloads every 4 second, located at the back of the turret, making Type 10 a very formidable opponent in battle.  
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
|}
 
|}
 +
The stock shell that comes with the tank is very familiar to JGSDF players: JM12A1 HEATFS, equivalent of DM12A1 and M830 HEATFS of NATO caliber guns. At top tier, it struggles to penetrate any modern MBTs with composite armor with up to 900 mm CE protection and its explosive filler is nowhere enough to overpressure any MBTs as well, just enough to ruin the day for lighter vehicles or SPAAGs. But thanks to its above average mobility, taking by the flanks is still achievable; and the reload rate is forgiving for misplaced shots, players might still have a second chance to knock down enemies' gun or the whole tank right away with its 4 second reload.
 +
 +
The first kinetic round is another familiar shell as well: JM33 APFSDS, equivalent of DM33, at tier I modification. Players who have experienced the Type 90 duo knows how struggling the shell is when facing the masses of Soviet/Russian MBTs with sturdy front arc protection; only well-placed shots on their weak spots or lower glacis can knock them down. This will be the only go-to option during the research of new shells.
 +
 +
The final researchable shell is the brand new Type 10 APFSDS, which is also the latest shell of JGSDF that came commissioned with Type 10 itself. New technologies on this dart boost both its penetration and velocity, making this round the go-to round after it has been researched; delivering a whopping 615 mm penetration at every 4 second can certainly be the nightmare of any tanks trying to break through the frontline.
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
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|-
 
|-
 
|}
 
|}
;Notes:
+
 
 +
;Notes
 +
 
 
* Hull empty: 15 (+20) shells
 
* Hull empty: 15 (+20) shells
 
* The autoloader contains 14 shells. Once these have all been fired, the autoloader must be replenished before being able to fire again.
 
* The autoloader contains 14 shells. Once these have all been fired, the autoloader must be replenished before being able to fire again.

Revision as of 15:31, 16 December 2021

Type 10
jp_type_10.png
GarageImage Type 10.jpg
Type 10
AB RB SB
12.0 12.0 12.0
Class:
Research:400 000 Specs-Card-Exp.png
Purchase:1 080 000 Specs-Card-Lion.png

Description

The Type 10 is a rank VIII Japanese medium tank with a battle rating of 12.0 (AB/RB/SB). It was introduced in Update "Winged Lions".

Also known as Hitomaru (Kun-yomi of the number 10), The Type 10 MBT was initially accepted into service in 2010 (with effect in 2012) to replace or complement the existing Type 74 and Type 90 main battle tanks. Compared to its predecessors, there was a bigger emphasis on the C4I system, weight reduction, and modular armour.

General info

Survivability and armour

Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
LWS
Notifies about the vehicle's exposure to laser emissions
Armourfront / side / back
Hull40 / 35 / 25
Turret50 / 35 / 25
Crew3 people
Visibility96 %

Type 10 was designed to be a lighter yet more protected version of its predecessor, the Type 90 (Kyumaru); thanks to advance in technology during the two decades and its overall design, Type 10 has reached a high level of protection with an detachable composite block on the front of the hull, the turret has also been designed to fit new composite armor blocks. So the overall protect up front can reach up to 575-580 mm against KE rounds on average; while the turret is another story, with only frontal arc protection and around 500 mm of KE protection, chances are most darts at the same BR range can penetrate the turret with relatively ease, and turret sidescraping is not an option as the inner part of the turret has very little protection.

The lower glacis is yet another story, with its fairly large area and very low protection, it can be the death sentence of Type 10 if the spalling after penetration spreads in large area and does fatal damage to the crew.

The huge hull can migrate some spalling from KE round thanks to its relatively hollow battle compartment, but only 3 crews like Type 90 means that a loss of 2 crews equal to being knocked out.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

 
Controlled suspension
It is possible to adjust the ground clearance or more complex suspension positions
Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB78 / 78 km/h
RB and SB71 / 71 km/h
Number of gears8 forward
8 back
Weight44.4 t
Engine power
AB2 290 hp
RB and SB1 200 hp
Power-to-weight ratio
AB51.6 hp/t
RB and SB27.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 78 78 44.4 1626 2,290 36.62 51.58
Realistic 71 71 1061 1,200 23.9 27.03

Modifications and economy

Repair costBasic → Reference
AB4 665 → 6 941 Sl icon.png
RB4 530 → 6 740 Sl icon.png
SB5 737 → 8 536 Sl icon.png
Total cost of modifications282 200 Rp icon.png
474 000 Sl icon.png
Talisman cost3 100 Ge icon.png
Crew training310 000 Sl icon.png
Experts1 080 000 Sl icon.png
Aces2 200 Ge icon.png
Research Aces1 280 000 Rp icon.png
Reward for battleAB / RB / SB
150 / 190 / 210 % Sl icon.png
250 / 250 / 250 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
420 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
290 Ge icon.png
Mods new tank break.png
Brake System
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
290 Ge icon.png
Mods new tank filter.png
Filters
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
400 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
420 Ge icon.png
Mods new tank engine.png
Engine
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
420 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
6 000 Rp icon.png
Cost:
31 000 Sl icon.png
420 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
4 200 Rp icon.png
Cost:
22 000 Sl icon.png
290 Ge icon.png
Mods tank reinforcement jp.png
Crew Replenishment
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
400 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
420 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
420 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
290 Ge icon.png
Mods counterMeasures.png
LWS/LR
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
290 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
400 Ge icon.png
Mods thermal sight.png
NVD
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
400 Ge icon.png
Mods art support.png
Artillery Support
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
420 Ge icon.png
Mods tank ammo.png
120mm_DM_APDS_FS_ammo_pack
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
420 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

120 mm TKG cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition35 rounds
First-order14 rounds
Reload4.0 s
Vertical guidance-7° / 10°
Main article: TKG (120 mm)

Type 10 utilized a new domestic 120 mm smoothbore gun, developed by Nippon Steel Works; thanks to new alloy technology used on this gun, the new gun can fire rounds at even higher bore pressure, thus enhancing the penetration further more than Type 90. Another key feature is the 14 round autoloader that reloads every 4 second, located at the back of the turret, making Type 10 a very formidable opponent in battle.

120 mm TKG Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 35 -7°/+10° ±180° Two-plane 28.6 __._ __._ __._ __._ 4.00 4.00 4.00 4.00
Realistic 17.9 __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
JM12A1 HEATFS 480 480 480 480 480 480
JM33 APFSDS 481 478 470 461 450 440
Type 10 APFSDS 615 613 604 592 582 571
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
JM12A1 HEATFS 1,140 13.5 0.05 0.1 2,150 65° 72° 77°
JM33 APFSDS 1,640 4.3 N/A N/A N/A 78° 80° 81°
Type 10 APFSDS 1,780 4.2 N/A N/A N/A 78° 80° 81°

The stock shell that comes with the tank is very familiar to JGSDF players: JM12A1 HEATFS, equivalent of DM12A1 and M830 HEATFS of NATO caliber guns. At top tier, it struggles to penetrate any modern MBTs with composite armor with up to 900 mm CE protection and its explosive filler is nowhere enough to overpressure any MBTs as well, just enough to ruin the day for lighter vehicles or SPAAGs. But thanks to its above average mobility, taking by the flanks is still achievable; and the reload rate is forgiving for misplaced shots, players might still have a second chance to knock down enemies' gun or the whole tank right away with its 4 second reload.

The first kinetic round is another familiar shell as well: JM33 APFSDS, equivalent of DM33, at tier I modification. Players who have experienced the Type 90 duo knows how struggling the shell is when facing the masses of Soviet/Russian MBTs with sturdy front arc protection; only well-placed shots on their weak spots or lower glacis can knock them down. This will be the only go-to option during the research of new shells.

The final researchable shell is the brand new Type 10 APFSDS, which is also the latest shell of JGSDF that came commissioned with Type 10 itself. New technologies on this dart boost both its penetration and velocity, making this round the go-to round after it has been researched; delivering a whopping 615 mm penetration at every 4 second can certainly be the nightmare of any tanks trying to break through the frontline.

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
35 15 (+20) (+34) __
Notes
  • Hull empty: 15 (+20) shells
  • The autoloader contains 14 shells. Once these have all been fired, the autoloader must be replenished before being able to fire again.

Machine guns

Ammunition1 000 rounds
Belt capacity200 rounds
Reload8.0 s
Fire rate575 shots/min
Vertical guidance-8° / 60°
Ammunition3 000 rounds
Belt capacity250 rounds
Reload8.0 s
Fire rate701 shots/min

The Type 10 mounts two machine guns; one pintle-mounted 12.7 mm and one coaxial mounted 7.62 mm. These can be used as deterrent for aircraft, clearing light obstacles or crew from open-top vehicles, or spotting enemy vehicles. With special mention that the 12.7 mm has a full 360° rotation.

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,000 (200) 577 -8°/+60° ±180°
7.62 mm Type 74
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,000 (250) 701 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Relatively small profile.
  • Autoloaded 120 mm cannon, 4 second reload unaffected by crew or fire.
  • Extremely mobile, high power-to-weight of 27.3.
  • Fitted with hydropneumatic suspension, although this can only be operated when stationary.
    • Can lower the tank significantly, allowing you to hide behind relatively low hills and ridges.
  • Type 10 APFSDS round is competitive (Comparable to DM53, the 'improved' round on the Leopard 2A5).
  • Primary ammunition storage protected within blow-out containment in the rear of the turret.

Cons:

  • Only three crew, a well-placed shot can easily cause a full crew knock-out.
  • Can only carry 15 rounds before additional ammo is stored in the unsafe hull racks.
  • Hydropneumatic suspension ceases to work when the engine is hit.
  • Relatively poor gun depression of -7° (contemporary MBTs have -9° or -10°) unless the suspension is used

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Japan medium tanks
Type 97  Chi-Ha · Chi-Ha Kai · Chi-Ha Kai TD · Chi-Ha Short Gun
Type 1  Chi-He · Chi-He (5th Regiment) · Ho-I
Type 3  Chi-Nu · Chi-Nu II
Type 4  Chi-To · Chi-To Late
Type 5  Chi-Ri II
Type 61 MBT  ST-A1* · ST-A2* · ST-A3* · Type 61
Type 74 MBT  ST-B2* · Type 74 (C) · Type 74 (E) · Type 74 (F) · Type 74 (G)
Type 90 MBT  Type 90 · Type 90 (B) · Type 90 (B) "Fuji"
Type 10 MBT  TKX (P)* · TKX* · Type 10
Other  Ka-Chi
USA  ▅M4A3 (76) W · ▅M47
  *Prototype