Difference between revisions of "Type 10"
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese medium tank {{Battle-rating}}. It was introduced in [[Update "Winged Lions"]]. | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese medium tank {{Battle-rating}}. It was introduced in [[Update "Winged Lions"]]. | ||
+ | |||
+ | The Type 10 MBT was initially accepted into service in 2010 (With effect in 2012) to replace or complement the existing Type 74 and Type 90 main battle tanks. Over its predecessors, there was a bigger emphasis on the {{Annotation|C4I system|command, control, communication, computer & intelligence}}, weight reduction & modular armour. | ||
== General info == | == General info == | ||
Line 38: | Line 40: | ||
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' | ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' | ||
− | {{tankMobility}} | + | {{tankMobility|abMinHp=1626|rbMinHp=1061}} |
=== Modifications and economy === | === Modifications and economy === | ||
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|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 35 || rowspan="2" | -7°/+10° || rowspan="2" | ±180° || rowspan="2" | Two-plane || | + | | rowspan="2" | 35 || rowspan="2" | -7°/+10° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 28.6 || __._ || __._ || __._ || __._ || rowspan="2" | 4.00 || rowspan="2" | 4.00 || rowspan="2" | 4.00 || rowspan="2" | 4.00 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | | + | | 17.9 || __._ || __._ || __._ || __._ |
|- | |- | ||
|} | |} | ||
Line 99: | Line 101: | ||
! 0% !! 50% !! 100% | ! 0% !! 50% !! 100% | ||
|- | |- | ||
− | | JM12A1 || HEATFS || | + | | JM12A1 || HEATFS || 1,140 || 13.5 || 0.05 || 0.1 || 2150 || 65° || 72° || 77° |
|- | |- | ||
− | | JM33 || APFSDS || | + | | JM33 || APFSDS || 1,640 || 4.3 || N/A || N/A || N/A || 78° || 80° || 81° |
|- | |- | ||
− | | Type 10 || APFSDS || | + | | Type 10 || APFSDS || 1,780 || 4.2 || N/A || N/A || N/A || 78° || 80° || 81° |
|- | |- | ||
|} | |} | ||
Line 115: | Line 117: | ||
! 1st<br>rack empty | ! 1st<br>rack empty | ||
! 2nd<br>rack empty | ! 2nd<br>rack empty | ||
− | |||
− | |||
− | |||
− | |||
! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
− | | '''35''' || | + | | '''35''' || 15 ''(+20)'' || 1 ''(+34)'' || __ |
|- | |- | ||
|} | |} | ||
− | + | ;Notes: | |
+ | * Hull empty: 15 (+20) shells | ||
+ | * The autoloader contains 14 shells. Once these have all been fired, the autoloader must be replenished before being able to fire again. | ||
=== Machine guns === | === Machine guns === | ||
{{Specs-Tank-Weapon|2}} | {{Specs-Tank-Weapon|2}} | ||
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{{main|M2HB (12.7 mm)|Type 74 (7.62 mm)}} | {{main|M2HB (12.7 mm)|Type 74 (7.62 mm)}} | ||
− | + | The Type 10 mounts two machine guns; one pintle-mounted 12.7 mm and one coaxial mounted 7.62 mm. These can be used as deterrent for aircraft, clearing light obstacles or crew from open-top vehicles, or spotting enemy vehicles. With special mention that the 12.7 mm has a full 360° rotation. | |
{| class="wikitable" style="text-align:center" width="50%" | {| class="wikitable" style="text-align:center" width="50%" | ||
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | || | + | | Pintle || 1,000 (200) || 577 || -8°/+60° || ±180° |
|- | |- | ||
|} | |} | ||
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | || | + | | Coaxial || 3,000 (250) || 701 || N/A ||N/A |
|- | |- | ||
|} | |} | ||
Line 158: | Line 158: | ||
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
− | |||
'''Pros:''' | '''Pros:''' | ||
− | * | + | * Relatively small profile. |
+ | * Autoloaded 120 mm cannon, 4 second reload unaffected by crew or fire. | ||
+ | * Extremely mobile, high power-to-weight of 27.3. | ||
+ | * Fitted with hydropneumatic suspension, although this can only be operated when stationary. | ||
+ | ** Can lower the tank significantly, allowing you to hide behind relatively low hills and ridges. | ||
+ | * Type 10 APFSDS round is competitive (Comparable to DM53, the 'improved' round on the Leopard 2A5). | ||
+ | * Primary ammunition storage protected within blow-out containment in the rear of the turret. | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * Only three crew, a well-placed shot can easily cause a full crew knock-out. |
+ | * Can only carry 15 rounds before additional ammo is stored in the unsafe hull racks. | ||
+ | * Hydropneumatic suspension ceases to work when the engine is hit. | ||
+ | * Relatively poor gun depression of -7° (contemporary MBTs have -9° or -10°) unless the suspension is used | ||
== History == | == History == |
Revision as of 10:15, 16 December 2021
Contents
Description
The Type 10 is a rank VIII Japanese medium tank with a battle rating of 12.0 (AB/RB/SB). It was introduced in Update "Winged Lions".
The Type 10 MBT was initially accepted into service in 2010 (With effect in 2012) to replace or complement the existing Type 74 and Type 90 main battle tanks. Over its predecessors, there was a bigger emphasis on the C4I system, weight reduction & modular armour.
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 78 | 78 | 44.4 | 1626 | 2,290 | 36.62 | 51.58 |
Realistic | 71 | 71 | 1061 | 1,200 | 23.9 | 27.03 |
Modifications and economy
Armaments
Main armament
Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}
. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.
120 mm TKG | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 35 | -7°/+10° | ±180° | Two-plane | 28.6 | __._ | __._ | __._ | __._ | 4.00 | 4.00 | 4.00 | 4.00 |
Realistic | 17.9 | __._ | __._ | __._ | __._ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
JM12A1 | HEATFS | 480 | 480 | 480 | 480 | 480 | 480 |
JM33 | APFSDS | 481 | 478 | 470 | 461 | 450 | 440 |
Type 10 | APFSDS | 615 | 613 | 604 | 592 | 582 | 571 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
JM12A1 | HEATFS | 1,140 | 13.5 | 0.05 | 0.1 | 2150 | 65° | 72° | 77° |
JM33 | APFSDS | 1,640 | 4.3 | N/A | N/A | N/A | 78° | 80° | 81° |
Type 10 | APFSDS | 1,780 | 4.2 | N/A | N/A | N/A | 78° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
Visual discrepancy |
---|---|---|---|
35 | 15 (+20) | 1 (+34) | __ |
- Notes
- Hull empty: 15 (+20) shells
- The autoloader contains 14 shells. Once these have all been fired, the autoloader must be replenished before being able to fire again.
Machine guns
The Type 10 mounts two machine guns; one pintle-mounted 12.7 mm and one coaxial mounted 7.62 mm. These can be used as deterrent for aircraft, clearing light obstacles or crew from open-top vehicles, or spotting enemy vehicles. With special mention that the 12.7 mm has a full 360° rotation.
12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 1,000 (200) | 577 | -8°/+60° | ±180° |
7.62 mm Type 74 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 3,000 (250) | 701 | N/A | N/A |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Relatively small profile.
- Autoloaded 120 mm cannon, 4 second reload unaffected by crew or fire.
- Extremely mobile, high power-to-weight of 27.3.
- Fitted with hydropneumatic suspension, although this can only be operated when stationary.
- Can lower the tank significantly, allowing you to hide behind relatively low hills and ridges.
- Type 10 APFSDS round is competitive (Comparable to DM53, the 'improved' round on the Leopard 2A5).
- Primary ammunition storage protected within blow-out containment in the rear of the turret.
Cons:
- Only three crew, a well-placed shot can easily cause a full crew knock-out.
- Can only carry 15 rounds before additional ammo is stored in the unsafe hull racks.
- Hydropneumatic suspension ceases to work when the engine is hit.
- Relatively poor gun depression of -7° (contemporary MBTs have -9° or -10°) unless the suspension is used
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Japan medium tanks | |
---|---|
Type 97 | Chi-Ha · Chi-Ha Kai · Chi-Ha Kai TD · Chi-Ha Short Gun |
Type 1 | Chi-He · Chi-He (5th Regiment) · Ho-I |
Type 3 | Chi-Nu · Chi-Nu II |
Type 4 | Chi-To · Chi-To Late |
Type 5 | Chi-Ri II |
Type 61 MBT | ST-A1* · ST-A2* · ST-A3* · Type 61 |
Type 74 MBT | ST-B2* · Type 74 (C) · Type 74 (E) · Type 74 (F) · Type 74 (G) |
Type 90 MBT | Type 90 · Type 90 (B) · Type 90 (B) "Fuji" |
Type 10 MBT | TKX (P)* · TKX* · Type 10 |
Other | Ka-Chi |
USA | ▅M4A3 (76) W · ▅M47 |
*Prototype |
- Ground vehicles
- Japan ground vehicles
- Eighth rank ground vehicles
- Medium tanks
- Ground vehicles with composite armour
- Ground vehicles with smoke grenades
- Ground vehicles with hydropneumatic suspension
- Ground vehicles with night vision device
- Ground vehicles with thermal sight
- Ground vehicles with autoloader
- Ground vehicles with gun stabilizer