Difference between revisions of "Wellington Mk Ic (Germany)"

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=== Suspended armament ===
 
=== Suspended armament ===
 
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
{{main|Bombs}}
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{{main|G.P. 250 lb Mk.IV (250 lb)|G.P. 500 lb Mk.IV (500 lb)}}
  
The Wellington Mk Ic (Germany) can be outfitted with the following ordinance:
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The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
  
 
* 18 x G.P. 250 lb Mk.IV bombs (4,500 lb total)
 
* 18 x G.P. 250 lb Mk.IV bombs (4,500 lb total)
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{{main|Browning .303 (7.7 mm)|Vickers K (7.7 mm)}}
 
{{main|Browning .303 (7.7 mm)|Vickers K (7.7 mm)}}
  
The Wellington Mk Ic (Germany) is defended with:  
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The '''''{{PAGENAME}}''''' is defended with:  
  
 
* 2 x 7.7 mm Browning machine gun, nose turret (1,200 rpg = 2,400 total)
 
* 2 x 7.7 mm Browning machine gun, nose turret (1,200 rpg = 2,400 total)
 
* 2 x 7.7 mm Browning machine gun, tail turret (2,000 rpg = 4,000 total)
 
* 2 x 7.7 mm Browning machine gun, tail turret (2,000 rpg = 4,000 total)
 
* 1 x 7.7 mm Vickers K machine gun, 2 x beam turret (2,500 rpg = 5,000 total)
 
* 1 x 7.7 mm Vickers K machine gun, 2 x beam turret (2,500 rpg = 5,000 total)
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== Usage in the battles ==
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->

Revision as of 17:00, 4 January 2019

▀Wellington Mk Ic
wellington_mk1c_luftwaffe.png
▀Wellington Mk Ic
Show in game

Description

GarageImage Wellington Mk Ic (Germany).jpg


The Wellington Mk Ic is a premium Rank II German medium bomber with a battle rating of 2.7 (AB), 2.3 (RB), 3.0 (SB). It was in the game since the start of the Open Beta Test prior to Update 1.17. It is on sale for 1,000 Golden Eagles.

The British Wellington and German Mk I’s are identical, the only difference being the Mk.1c/Late model had moved the beam (side) turrets from above the wing to behind it. With its versatility, the captured Wellington is an excellent alternative to the He 111H-6.

Wellingtons are great Tier 2 turret platforms, wide arcs and stable flight, and except for engine fire are rugged. If your flight controls are shot out, adjustment of engine power will allow stable flight and more opportunities to fight back. Just remember it has only .303 (7mm) mg’s so it is more luck to earn kill with them.

As with all bomber, crew training with at least “Expert Qualification” is important for profitable missions.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 4,572 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ?  ? 6,500  ??.?  ??.?  ??.?  ??.? 877
Upgraded
Max Speed
(km/h at 4,572 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ?  ? 6,500  ??.?  ??.?  ?.?  ?.? 877

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
515 310 400 ~2 ~2
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 290 < 290 < 320 > 180
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,438 m 1,630 hp 1,969 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
4,696 m 1,500 hp 1,812 hp

Survivability and armour

  • No armour plating
  • No armour glazing
  • Critical components located at front of aircraft (fuel, pilot, engine, controls)
  • More fuel tanks located in wings near fuselage

Armaments

Suspended armament

The Wellington Mk Ic (Germany) can be outfitted with the following ordinance:

  • 18 x G.P. 250 lb Mk.IV bombs (4,500 lb total)
  • 9 x G.P. 500 lb Mk.IV bombs (4,500 lb total)

Defensive armament

The Wellington Mk Ic (Germany) is defended with:

  • 2 x 7.7 mm Browning machine gun, nose turret (1,200 rpg = 2,400 total)
  • 2 x 7.7 mm Browning machine gun, tail turret (2,000 rpg = 4,000 total)
  • 1 x 7.7 mm Vickers K machine gun, 2 x beam turret (2,500 rpg = 5,000 total)

Usage in the battles

If you are playing Arcade battles, the key tactic is to climb, as in Arcade battles the Wellington will not have trouble getting over 5,000 Meters (16,500 Feet). From there you can take out the enemy bases from "Orbit". Once the bases are dead the main airfield can be killed if you have good escort and fellow bombers.

In Realistic Battles you can use the Wellington's diving speed to take out ground targets such as Light Pillboxes or Tanks. The 18 x 250 lb bombs will be able to get through Light Pillboxes if direct hits are made, and area damage on AAA, Artillery, or Vehicles. The 9 x 500 lb bombs can be used to kill heavy pillboxes on direct hits, destroyers on direct hits, or they could be used to destroy an enemy bombing point/airfield. The Wellington, although sturdy in form and able to take a hit, will still be destroyed if the enemy gets cannons or enough machine guns on you. Having a teammate you can count on when you fall back after bombing to save you from enemy fighters is something that can ensure your survival.

If you are defending the Wellington from enemy fighters, ensure you keep them in your sights. The Wellington has amazing gun coverage Horizontally, especially on the tail and sides. If a enemy fighter pulls alongside your plane, you have not only the single side turret but also the nose and tail turrets that turn more than 180 Degrees. Another nice thing about the Wellington's turrets is that if there is clear sky, they can be used to strafe light ground targets with ease.

The key tactic with this Wellington is that if you push yourself and your plane too far, you will die. It's a great frontline bomber, but without team support you become nothing better than bait or a free kill for the enemy.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair, Radiator Turret 7 mm
II Compressor Airframe New 7 mm MGs (turret)
III Wing Repair, Engine New 7 mm MGs (turret)
IV Engine Injection Cover MBC mk.I

Pros and cons

Pros:

  • Good payload
  • Durable

Cons:

  • Defensive armament is poor
  • Slow speed

History

Performance wise the Willington was not notably remarkable, its strength lay on the inside. Devised by one of the greatest innovative thinkers in history, Sir Barnes Neville Wallis devised a geodesic (geodetic) structure resulting in an exceptionally strong airframe. Together with Reginald Kirshaw "Rex" Pierson they designed their record making “Vickers Wellesley” opening the way for the “Wellington” and larger “Warwick”. With high aspect ratio wing and spacious fuselage it proved capable of handling a myriad of missions including early airborne radar and robust enough enough to absorb severe damage and fly home. Although the bomb bay configuration limited bomb size its payload was slightly more than the Heinkel He 111 H-3 and with greater range. It is also one of the first aircraft to have a powered turret in the extreme tail with a very wide arc; however it still was inadequate to defend itself against attacking fighters and early models lacked self sealing fuel tanks. Still, this aircraft was admired by crews and affectionately called “Wimpy” after Popeye’s hamburger loving friend and sidekick who's full name is J. Wellington Wimpy. Over 11,000 made it equipped many RAF squadrons including those comprised of foreign crews like the Polish (4 squadrons), New Zealand (No. 75), and Czech (No, 311) one of which was captured by Germans who used it for intelligence and training. “Viking”, a passenger transport variant, became the world's first pure jet transport prototype aircraft in 1948.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Germany bombers
Arado  Ar 196 A-3
Blohm & Voss  BV 138 C-1 · BV 238
Dornier  Do 17 E-1 · Do 17 Z-2 · Do 217 E-2 · Do 217 E-4 · Do 217 K-1 · Do 217 M-1
Focke-Wulf  Fw 189 A-1 · Fw 200 C-1
Henschel  Hs 123 A-1
Heinkel  He 111 H-3 · He 111 H-6 · He 111 H-16 · He 115 C-1 · He 177 A-3 · He 177 A-5
Junkers  Ju 87 B-2 · Ju 87 R-2 · Ju 87 R-2 Libya · Ju 87 D-3 · Ju 87 D-5 · Ju 88 A-1 · Ju 88 A-4 · Ju 188 A-2 · Ju 288 C
Messerschmitt  Me 264
Savoia-Marchetti  ▀S.M.79 serie 1 · ▀S.M.79 B · ▀S.M.79 serie 4 · ▀S.M.79 serie 8
  ▀S.M.79 AS · ▀S.M.79 bis/N · ▀S.M.79 bis/T.M
Trophies  ▀Wellington Mk Ic