Difference between revisions of "Ozelot"

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(Survivability and armour: added pros and cons, armor section, other small baseline improvements.)
(Edits)
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German SPAA {{Battle-rating}}. It was introduced in [[Update "Ground Breaking"|Update 2.11 "Ground Breaking"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German SPAA {{Battle-rating}}. It was introduced in [[Update "Ground Breaking"]].
  
 
== General info ==
 
== General info ==
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
The armor only serves to protect the vehicle from shell splinters and rifle-caliber machine guns. Anything 12.7 mm and larger in caliber can and will destroy this vehicle.
+
The armour is extremely thin and only serves to protect the vehicle from shell splinters and rifle-calibre machine guns. Anything with a calibre of 12.7 mm and larger will destroy this vehicle.
  
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
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'''Armour type:'''
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
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* Rolled homogeneous armour
* Cast homogeneous armour (Turret, Transmission area) -->
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Armour !! Front !! Sides !! Rear !! Roof
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 8 mm || 8 mm ''Top'' <br> 8 mm ''Bottom'' || 6 - 8 mm || 6 mm
+
| Hull || 8 mm (9°) ''Lower plate'' <br> 8 mm (30-68°) ''Lower glacis'' || 8 mm <br> 8 mm (34°) ''Belly junction'' || 8 mm (37°) || 6 mm
 
|-
 
|-
| Turret || 6 mm ''Turret front'' <br> 6 mm ''Gun mantlet'' || 6 mm || 6 mm || 6mm
+
| Superstructure|| 8 mm (59-73°) ''Upper glacis'' || 8 mm (30-34°) || 6 mm (7°) ''Crew compartment'' <br> 8 mm ''Ammo rack'' || 8 mm (17-31°) ''Engine compartment'' <br> 6 mm ''Crew compartment''
 
|-
 
|-
| Cupola || 6 mm || 6 mm || 6 mm || 6 mm
+
| Missile launcher || 6 mm || 6 mm || 6 mm || 6 mm
 
|-
 
|-
 
|}
 
|}
 +
'''Notes:'''
  
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
+
* Suspension wheels and tracks are 20 mm thick, while torsion bars are 8 mm thick.
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 
  
 
=== Mobility ===
 
=== Mobility ===
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The Ozelot requires discipline to use efficiently. Care must be taken not to fire on enemies flying too close, otherwise the missile not be able to turn enough to hit the target. The Ozelot should be used in an open environment, as obstacles can interfere with the radar guidance of the missiles, or even get hit by the missiles themselves. Helicopters are this vehicle's main oponent. There is no reason to leave the spawn other than trolling purposes.
+
The Ozelot requires discipline to use efficiently. Care must be taken not to fire on enemies flying too close, otherwise the missile will not be able to turn quickly enough to hit the target. The Ozelot should be used in an open environment, as obstacles can interfere with the radar guidance of the missiles, or even get hit by the missiles themselves. Helicopters are this vehicle's main opponent.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''  
 
'''Pros:'''  
  
* Very fast and agile
+
* Very fast and agile vehicle
 +
* Small profile and easily hidden
 
* Missiles require no guidance after firing
 
* Missiles require no guidance after firing
 
* Missiles do not require the vehicle to be stopped to fire.
 
* Missiles do not require the vehicle to be stopped to fire.
* Small and easily hidden
 
 
* Gen 3 thermals for scouting and sighting targets
 
* Gen 3 thermals for scouting and sighting targets
* Most adorable AA vehicle in the game
 
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* No armor
+
* No armour
* Missiles are temperamental at best
+
* Air-to-air missiles can be unreliable
* No method of defending itself from ground vehicles
+
* Can not defend itself against ground vehicles
 
 
*
 
  
 
== History ==
 
== History ==

Revision as of 08:54, 22 November 2021

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Ozelot
germ_wiesel_2_adwc.png
GarageImage Ozelot.jpg
Ozelot

Description

The Leichtes Flugabwehrsystem Ozelot is a rank German SPAA with a battle rating of (AB), (RB), and (SB). It was introduced in Update "Ground Breaking".

General info

Survivability and armour

The armour is extremely thin and only serves to protect the vehicle from shell splinters and rifle-calibre machine guns. Anything with a calibre of 12.7 mm and larger will destroy this vehicle.

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 8 mm (9°) Lower plate
8 mm (30-68°) Lower glacis
8 mm
8 mm (34°) Belly junction
8 mm (37°) 6 mm
Superstructure 8 mm (59-73°) Upper glacis 8 mm (30-34°) 6 mm (7°) Crew compartment
8 mm Ammo rack
8 mm (17-31°) Engine compartment
6 mm Crew compartment
Missile launcher 6 mm 6 mm 6 mm 6 mm

Notes:

  • Suspension wheels and tracks are 20 mm thick, while torsion bars are 8 mm thick.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade Expression error: Unexpected * operator. 156 Expression error: Unexpected round operator. __.__
Realistic 97 Expression error: Unexpected round operator. __.__

Modifications and economy

Armaments

Main armament

Fliegerfaust 2 Stinger missile Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 8 (4) -10°/+70° ±180° Two-plane 88.1 121.9 148.0 163.7 174.1 19.50 17.25 15.90 15.00
Realistic 59.5 70.0 85.0 94.0 100.0

Ammunition

Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
FIM-92E SAM 1,000 5,000 10.1 1 0.1 540 79° 80° 81°
FIM-92K SAM 1,000 5,000 10.1 1 0.1 540 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
2 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

The Ozelot requires discipline to use efficiently. Care must be taken not to fire on enemies flying too close, otherwise the missile will not be able to turn quickly enough to hit the target. The Ozelot should be used in an open environment, as obstacles can interfere with the radar guidance of the missiles, or even get hit by the missiles themselves. Helicopters are this vehicle's main opponent.

Pros and cons

Pros:

  • Very fast and agile vehicle
  • Small profile and easily hidden
  • Missiles require no guidance after firing
  • Missiles do not require the vehicle to be stopped to fire.
  • Gen 3 thermals for scouting and sighting targets

Cons:

  • No armour
  • Air-to-air missiles can be unreliable
  • Can not defend itself against ground vehicles

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Related development

External links


Germany anti-aircraft vehicles
Wheeled  Sd.Kfz.222
Half-track  Sd.Kfz.251/21 · Sd.Kfz. 6/2
Flakpanzer IV  Wirbelwind · Ostwind · Ostwind II · Kugelblitz · Zerstörer 45
Other Flakpanzers  Flakpanzer I · Flakpanzer 38 · Flakpanzer 341
Wiesel AWC  Wiesel 1A4 · Ozelot
Radar SPAAG  Gepard · Gepard 1A2
Missile SPAA  FlaRakPz 1 · FlaRakRad