Difference between revisions of "T-26 No.531"

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(Edits in all categories to bring the article in line with the T-26, T-26, and T-26 (1st Gv.T.Br))
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Chinese light tank {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
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The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Chinese light tank {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]]. Essentially a premium version of the standard [[T-26 (China)|T-26]] it boasts the same benefits and weaknesses. It costs 250 [[Golden Eagles]].
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This tank, No. 531, was the command tank of KMT general Sun Li-jen, who earned the nicknamed "Rommel of the East".
  
 
== General info ==
 
== General info ==
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''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
The armour of the T-26 is almost non-existent, making it the worst aspect of this vehicle. Armour is flat and thin on all sides. Do not expose yourself to enemy fire. Crew placement is not lined up from the front, meaning shells without HE filler can take up to 3 shots before being destroyed. Beware of HMGs and autocannons, since they will be able to penetrate your armour.
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The armour of the T-26 is thin, thus making the vehicle's survivability low. Armour is nearly flat on all sides, so it is recommended to not expose yourself to enemy fire. The crew are not lined up behind each other from the front, meaning that enemies using shells without HE filler may have to take up to 2-3 shots before knocking out all of your crew. Beware of heavy machine guns (common on American tanks) and autocannons (common on German and Italian tanks), since they will be able to both penetrate your armor and shred your crew/modules.
  
 
'''Armour type:'''
 
'''Armour type:'''
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{{tankMobility|abMinHp=141|rbMinHp=80}}
 
{{tankMobility|abMinHp=141|rbMinHp=80}}
  
While being a light tank, its mobility is one of a medium/heavy tank. The top speed is very, very low for a light tank, combined with the low power to weight ratio given by its weak engine, the T-26 has poor acceleration and speed on most surfaces. It can reach around 30 km/h only on hard, flat surface, after a long, uninterrupted acceleration period. With even a small turn the speed will drop significantly. The narrow tracks significantly reduce its off-road mobility in muddy, sandy or snowy maps. Despite the tracks being short and far apart, the T-26 still has slow hull traverse and often needs a forward/backward jerk to start turning properly. Reverse speed is also very poor (-4 km/h), which cannot save you from most bad situations.
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While being a light tank, its mobility is one of a medium/heavy tank. The top speed is very low for a light tank, combined with the low power to weight ratio given by its weak engine. The T-26 has poor acceleration and speed on most surfaces. It can reach around 30 km/h only on hard, flat surface, after a long, uninterrupted acceleration period. With even a small turn the speed will drop significantly. The narrow tracks significantly reduce its off-road mobility in muddy, sandy or snowy maps. Despite the tracks being short and far apart, the T-26 still has slow hull traverse and often needs a forward/backward jerk to start turning properly. Reverse speed is also very poor (-4 km/h), which cannot save you from most bad situations. Despite these, drawbacks, it will eventually take you where you want to be, provided that you are a very patient player, choose your route well, and avoid too many tricky turns.
 
 
It will eventually take you where you want to be, provided that you are a very patient player, choose your route well, and avoid too many tricky turns.
 
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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{{main|20-K (45 mm)}}
 
{{main|20-K (45 mm)}}
  
The [[20-K (45 mm)|20-K]] is the typical Soviet rank I gun. Players should get used to it since it will be your main armament up until rank II. The APHEBC round has a good amount of HE filler, meaning penetrating shells will do good damage, sometimes even one-shotting enemies. In longer ranges, shells begin to lose penetration and accuracy; it is not made for sniping. Try to bring ~10-15 BR-240SP (pure AP shells) for heavier targets. This gun is very forgiving to beginners, with its very fast reload speed and turret traverse.
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The [[20-K (45 mm)|20-K]] is the typical Soviet rank I gun. Players should get used to it since it will be your main light tank armament up until rank II, featured extensively in the [[BT-7 (Family)|BT-7 family]], the [[T-50]], [[T-70]], and the [[T-80]]. The APHEBC round has a good amount of HE filler, meaning penetrating shells will do good damage, sometimes even one-shotting enemies. At longer ranges, shells begin to lose penetration and accuracy; it is not made for sniping. It is recommended to bring ~10-15 BR-240SP (pure AP shells) for heavier targets as they have more penetration. This gun is very forgiving to beginners, with its very fast reload speed, decent damage, and maneuverability.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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== Usage in battles ==
 
== Usage in battles ==
The T-26 No.531 is definitely best suited to a more support role, flanking the battlefield and finding a good position to support your teammates from, the 45mm cannon has very good characteristics with its rounds (APHEBC, AP) being able to deal fair damage to enemy vehicles from short and long-range and the fast reload allowing for quick adjustment of aim between shots, this allows the T-26 to be a highly effective flanking vehicle if a good camping spot is found, however, the limited gun depression (-6°) will affect which positions are usable, keeping long-range is certainly an effective way to avoid taking damage. The T-26 is also usable at closer ranges for brawling with enemy vehicles, but it should be kept in mind that the thin armour on the T-26 (≤15mm) will leave the vital modules of your vehicle such as your crew, gun & powerplant (engine & transmission) at risk of taking damage, the mobility of the T-26 is also lesser than many of its counterparts which could potentially put it at risk in a brawling scenario, on the other hand, the T-26's good reload (3.77 - 2.9s) will usually give it an upper hand if you can survive the first shots against an enemy vehicle.
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It is recommended to play the T-26 No.531 in a support role, flanking the battlefield and finding a good position to support your teammates from. The 45mm cannon has very good characteristics with its rounds (APHEBC, AP) being able to deal a fair amount of damage to enemy vehicles from both short and long-range. The fast reload allows for quick adjustment of aim between shots, meaning the T-26 can be a highly effective flanking vehicle if a good camping spot is found. The limited gun depression however, (-6°) will affect which positions are usable. Keeping back at long-range is certainly an effective way to avoid taking damage.
  
Due to the top speed of the T-26 being less than many other vehicles at its BR (30 km/h), it will usually arrive at the battlefield after the fighting has already begun, this has the advantage of arriving after your team has already identified many targets, and also meaning that you will not be in the front line of attack, this will usually allow for you to last a bit longer than players who rushed the centre of the battlefield, alternatively, it is also less likely that you will reach capture points before they are capped by your faster teammates although there are cases where you can help capture a contested point.
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The T-26 can also be used for brawling with enemy vehicles, but it should be kept in mind that the thin armour on the T-26 (≤15mm) will leave the vital modules of your vehicle such as your crew, gun and powerplant (engine & transmission) at risk of taking damage. The mobility of the T-26 is also less than many of its counterparts like the [[Pz.35(t)]] or the [[M2A4]], which could potentially put it at risk in a brawling scenario. On the other hand, the T-26's quick reload (3.77-2.9s) will usually give it an upper hand if you can survive the first shot.
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Due to the top speed of the T-26 being less than many other vehicles at its BR (30 km/h), it will usually arrive in the battlefield after the fighting has already begun. This can be an advantage in that you arrive after your team has already identified many targets. This also means that you will most likely not be on the front line of attack will usually allows for you to last a bit longer than players who rushed the center of the battlefield. On the other hand, it is also less likely that you will reach capture points before they are capped by your teammates, who will be faster than you.
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The lack of armour is really something to be kept in mind, even some tank machine guns like the 12.7 mm [[M2HB (12.7 mm)|M2HB]] and 13.2 mm [[Breda Model 31 (13.2 mm)|Breda Model 31]] will be able to go through your thickest pieces of armour (15mm). Because of this, it is recommended to try your best to avoid enemy vehicles getting the first shot. Driving under cover is advisable to avoid being spotted.In terms of the T-26's gun, there are 2 round options, the APHEBC round has 70mm best effective penetration as well as 29.26g of TNT equivalent explosive, this will allow for this round to penetrate most armour at this BR and also have good post pen damage if the fuse is set off. Second round type is an AP round, this has 73mm best effective penetration but lacks any explosive filler, this makes its post pen damage less effective than the APHEBC round. ''More'' ''info on both these rounds can be found in the "ammunition" section above''.
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In terms of the T-26's gun, there are 2 round options. The APHEBC round has a maximum of 70mm effective penetration with 29.26g of TNT equivalent explosive. This will allow for the round to penetrate most armour at the BR and also do a good amount of post-pen damage if the fuse is set off. The second round type is an AP round. This has a maximum of 73mm effective penetration, but lacks any explosive filler. This makes its post pen damage less effective than the APHEBC round. ''More information on these two ammunition options can be found in the "[[T-26 (China)#Ammunition|ammunition]]" section above''.
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It is also worth keeping in mind that the T-26 only has a reverse speed of 3 km/h. This is important to remember when driving into potential enemy fire. It is recommended to be aware of enemy positions and cover, as a retreat will be a lot slower than an advance.
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Be aware that enemy aircraft with bombs or powerful guns can easily take out the T-26. It is advised to stick to the treeline to avoid being spotted and attacked. The T-26 has little anti-aircraft capabilities so it is also advised to let the friendly SPAAs deal with aircraft.
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; '''Specific enemies worth noting:'''
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[[Pz.II]] - These speedy German tanks can be extremely dangerous. Their fast firing [[KwK30 (20 mm)|KwK30]] or [[KwK38 (20 mm)|KwK38]] 20mm autocannons can shred your armour and the modules behind it. Pz.IIs have better mobility than the T-26 to boot. Generally, it is advised not to engage head on but if you are forced to, then make sure you get off the first shot before they start spraying. These concerns are also shared with the [[Sd.Kfz. 140/1]]. The good thing about facing the Panzer II is that it doesn't have much armour, like most Rank I vehicles, so you can easily penetrate and knock it out with a single shot. Another tactic is to have a teammate with you, preferably a mobile light tank like the [[M22]] or the [[BT-5]]. Your ally can distract the Panzer II while you line up your shot to take it out. Pz.IIs also have poor turret traverse speed, so getting behind it and shooting its engine can prevent it from bringing its gun to bear on you.
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[[AB 41]] and [[L6/40]] - Italian counterparts to the German Pz.II series, these vehicles both feature 20mm [[Breda Mod.35 (20 mm)|Breda Mod.35]] autocannons which present the same concerns and counters as the Pz.IIs. The difference is that the L6/40 is slightly slower than the Pz.IIs, while the AB 41 is significantly faster. Generally, if your round penetrates either vehicle, it will most likely do significant damage.
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[[M2A2]] - This unassuming and unusual American vehicle relies on a .50 cal (12.7mm) [[M2HB (12.7 mm)|M2HB]] heavy machine gun, located in its left-hand turret. The M2A2 shouldn't be dismissed as a threat however, as despite its odd layout, relatively small armament, and light armor, it is one of the fastest light tanks at Rank I. Given the T-26's relatively slow speed, the M2A2 will outflank you easily. Its .50 cal machine gun isn't always able to do a lot of damage to heavily armored vehicles, but the T-26's is among the vehicles that the M2HB can consistently penetrate. When facing an M2A2, it is recommended to shoot first and stop it from closing the distance. If you are on its right side, it will have to turn towards you to bring its .50 cal to bear. Its 7.62 mm [[M1919A4 (7.62 mm)|M1919A4]] medium machine gun, located in its right turret, will not do any significant damage to the T-26.
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[[M8 Scott]] and [[LVT(A)(4)]] - This American howitzer carrier takes the speedy hull of the M5 Stuart and mates it with a turret containing a 75mm howitzer and a .50 cal M2HB. Being very fast, this tank can flank the T-26 very easily. It does not often need to do this however, since its HEAT round can annihilate the T-26 in one shot. It doesn't even need to do that however, since it could opt to just spraying your vehicle down with the .50 cal. By comparative principle, it is an M2A2 with a 75mm. The [[LVT(A)(4)]] presents similar concerns, as it is marries the M8 Scott's turret to the hull of an LVT. Because of this, the LVT(A)(4) is able to swim. It is recommended to be watching the waterways, as most players do not expect an attack to come from areas that normal tanks cannot traverse.
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[[Ka-Chi]] - This Japanese medium tank is often underestimated for its nation of origin, but it is not to be ignored. Its massive size may prevent your shells from doing significant damage in one shot, and some may occasionally be completely absorbed by the front pontoon or deflected if angled. Its height can allow it to see over your cover and spot you. It won't be able to lower its gun too far however, especially with floats attached, and if the T-26 is able to sneak around the Ka-Chi, you can potentially rush into the deadzone right alongside the vehicle and shoot into its flank, without chance of retaliation. It is recommended to be watching the waterways, as most players do not expect an attack to come from areas that normal tanks cannot traverse.
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[[B1 bis]] and [[B1 ter]] - Nearly any Rank I vehicle unfortunate enough to come face-to-face with a B1 is in for a rough time. If the recommended tactic for the T-26 is being a support vehicle, it should be especially employed when a B1 is encountered. The B1 bis has thick armor (60 mm of frontal armor) that can absorb or deflect your 45mm shells. The B1 ter presents the same issue for you, but even worse. (70 mm of frontal armor) There is little a T-26 can do when facing one of these heavy tanks head on, except for shooting the infamous "mail-slot" weakspot located on the turret ring, or damaging the tracks in hopes of immobilizing it. Calling in for friendly ground and air assistance is highly advised when encountering such beasts.
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[[He 112 A-0]] - This German plane is essentially a flying Panzer II. With a powerful rapid-firing 20mm [[MG C/30L (20 mm)|MG C/30L]] autocannon, it can use API-T rounds have enough penetration to go through the T-26 at nearly every angle. Experienced pilots can wreak havoc on your team until their ammo is expended. It is recommended to find solid roof cover when enemy aircraft are overhead.
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[[:Category:Anti-aircraft vehicles|SPAA]] - Nearly every anti-aircraft vehicle at the tier, save for the Soviet [[GAZ-AAA (4M)]] and the British [[Light AA Mk I]], will be able to penetrate and destroy the T-26 with ease. Not to mention that SPAAs guns have high fire rates. As with any other vehicles, it is advised to shoot first. Certain SPAAs which are commonly underestimated like the Soviet [[GAZ-AAA (DShK)]], French [[P.7.T AA]], American [[M15 CGMC]], and French [[CCKW 353 AA]] should be especially noted, as despite not having 20mm autocannons like their Axis counterparts, they all have weapons capable of efficiently knocking out a T-26.
  
It is also worth keeping in mind that the reverse speed is only 3km/h, so you will have to be careful when driving out into the potential enemy fire.
 
  
The lack of armour is really something to be kept in mind, even some machine guns (8mm, 12.7mm) will be able to go through you thickest pieces of armour (15mm), due to this you want to be trying your best to avoid enemy vehicles getting the first shot, driving under cover is advisable to avoid being spotted and if you spot an enemy vehicle it would be best to engage and destroy them as soon as possible to avoid them becoming a threat, due to the lack of effective armour, aircraft can also be a risk, again, staying in cover will make it more difficult for enemy vehicles to spot and engage your T-26.
 
[[File:No.531 screenshot 1.jpg|thumb]]
 
In terms of the T-26's gun, there are 2 round options, the APHEBC round has 70mm best effective penetration as well as 29.26g of TNT equivalent explosive, this will allow for this round to penetrate most armour at this BR and also have good post pen damage if the fuse is set off. Second round type is an AP round, this has 73mm best effective penetration but lacks any explosive filler, this makes its post pen damage less effective than the APHEBC round. ''More'' ''info on both these rounds can be found in the "ammunition" section above''.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Great firepower; the stock shell has 69 mm maximum penetration and 32 g TNT which can frontally penetrate many tanks
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* Great firepower; the stock APHE shell has 70 mm maximum penetration and 32g TNT which can frontally penetrate and one-shot many tanks it will face
* Even in an up-tier situation it can still effectively penetrate tanks like the [[B1 bis|B1]]
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* Very fast reload
* Massive ammo capacity and fast reload time is good for new players who are learning to aim
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* Fairly accurate gun at short to medium ranges
* Premium bonuses thanks to its premium status
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* Massive ammo capacity and fast reload time which is good for new players learning how to manoeuvre and fire
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* Effective coaxial machine gun for use against open-topped enemy vehicles and trucks
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* Premium bonuses
  
 
'''Cons:'''
 
'''Cons:'''
  
* Very low survivability; the armour is thin, not angled and is only 15 mm max. Can get frontally penetrated by anything like the [[Pz.II (Disambiguation)|Pz.II]], [[Pz.III (Disambiguation)|Pz.III]] and even heavy MG.
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* Low survivability due to the thin, nearly unangled armor
* The three crew members are packed tightly together significantly reduces survivability
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* Three crew members packed tightly together significantly reduces survivability
* Poor mobility overall; has low top speed limited manoeuvrability around the battlefield, the weak engine doesn't allow it to climb hills
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* Poor overall mobility; low top speed, very low reverse speed, slow hull traverse, and difficulty in climbing steep slopes
* The narrow tracks slow it in desert maps like Sinai or snowy maps like Frozen Pass
 
* The slow reverse speed of only -3 km/h is very fatal as it cannot back away from danger in time
 
* Average turret rotation combined with the sluggish hull traverse prevents it from responding to flanks quickly
 
 
* Average -5° gun depression limits its potential in hilly terrains
 
* Average -5° gun depression limits its potential in hilly terrains
 
* Some ammo is stored inside turret which tends to explode when hit
 
* Some ammo is stored inside turret which tends to explode when hit
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This particular T-26, the T-26 No. 531, was the commander tank of general Sun Li-jen, who was nicknamed "Rommel of the east".
 
This particular T-26, the T-26 No. 531, was the commander tank of general Sun Li-jen, who was nicknamed "Rommel of the east".
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[[File:Sun Li-jen.jpg|alt=Portrait photo of KMT General Sun Li-jen|thumb|General Sun Li-jen]]
  
 
== Media ==
 
== Media ==
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* Standard Chinese T-26: [[T-26 (China)]]
 
* Standard Chinese T-26: [[T-26 (China)]]
 
* Standard Russian T-26: [[T-26]]
 
* Standard Russian T-26: [[T-26]]
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* T-26 series: [[T-26 (Family)]]
  
 
== External links ==
 
== External links ==

Revision as of 18:34, 3 November 2021

Introducing Wiki 3.0
This page is about the Soviet light tank T-26 No.531. For other uses, see T-26 (Family).
T-26 No.531
cn_t_26_no531.png
GarageImage T-26 No.531.jpg
T-26 No.531
AB RB SB
1.0 1.0 1.0
Purchase:250 Specs-Card-Eagle.png

Description

The T-26 No.531 is a premium rank I Chinese light tank with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision". Essentially a premium version of the standard T-26 it boasts the same benefits and weaknesses. It costs 250 Golden Eagles.

This tank, No. 531, was the command tank of KMT general Sun Li-jen, who earned the nicknamed "Rommel of the East".

General info

Survivability and armour

Armourfront / side / back
Hull15 / 15 / 15
Turret15 / 15 / 15
Crew3 people
Visibility75 %

The armour of the T-26 is thin, thus making the vehicle's survivability low. Armour is nearly flat on all sides, so it is recommended to not expose yourself to enemy fire. The crew are not lined up behind each other from the front, meaning that enemies using shells without HE filler may have to take up to 2-3 shots before knocking out all of your crew. Beware of heavy machine guns (common on American tanks) and autocannons (common on German and Italian tanks), since they will be able to both penetrate your armor and shred your crew/modules.

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 15 mm (22°) Front plate
7 mm (64-80°) Front glacis
15 mm (6-52°) Lower glacis
15 mm (21-23°) Top
15 mm (0°) Bottom
15 mm (0°) Top
15 mm (12°) Bottom
10 mm Hull
6 mm Rear
Turret 15 mm (13-15°) Turret front
15 mm (5-44°) Gun mantlet
15 mm (17-19°) 15 mm (17°) 10 mm

Notes

  • Suspension wheel is 10 mm thick while tracks are 15 mm thick.
  • Belly armour is 6 mm thick.

Mobility

Speedforward / back
AB34 / 4 km/h
RB and SB31 / 4 km/h
Number of gears5 forward
1 back
Weight9.8 t
Engine power
AB174 hp
RB and SB91 hp
Power-to-weight ratio
AB17.8 hp/t
RB and SB9.3 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 34 4 9.8 141 174 14.39 17.76
Realistic 31 4 80 91 8.16 9.29

While being a light tank, its mobility is one of a medium/heavy tank. The top speed is very low for a light tank, combined with the low power to weight ratio given by its weak engine. The T-26 has poor acceleration and speed on most surfaces. It can reach around 30 km/h only on hard, flat surface, after a long, uninterrupted acceleration period. With even a small turn the speed will drop significantly. The narrow tracks significantly reduce its off-road mobility in muddy, sandy or snowy maps. Despite the tracks being short and far apart, the T-26 still has slow hull traverse and often needs a forward/backward jerk to start turning properly. Reverse speed is also very poor (-4 km/h), which cannot save you from most bad situations. Despite these, drawbacks, it will eventually take you where you want to be, provided that you are a very patient player, choose your route well, and avoid too many tricky turns.

Modifications and economy

Repair cost
AB322 Sl icon.png
RB226 Sl icon.png
SB201 Sl icon.png
Total cost of modifications5 020 Rp icon.png
500 Sl icon.png
Crew training150 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces145 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 20 / 20 / 20 % Sl icon.png
Talisman.png 2 × 75 / 75 / 75 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
450 Rp icon.png
Cost:
45 Sl icon.png
40 Ge icon.png
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Research:
500 Rp icon.png
Cost:
50 Sl icon.png
45 Ge icon.png
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Research:
960 Rp icon.png
Cost:
95 Sl icon.png
85 Ge icon.png
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement cn.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
450 Rp icon.png
Cost:
45 Sl icon.png
40 Ge icon.png
Mods tank ammo.png
45mm_AP_1942_ammo_pack
Research:
450 Rp icon.png
Cost:
45 Sl icon.png
40 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
500 Rp icon.png
Cost:
50 Sl icon.png
45 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
750 Rp icon.png
Cost:
75 Sl icon.png
70 Ge icon.png
Mods art support.png
Artillery Support
Research:
960 Rp icon.png
Cost:
95 Sl icon.png
85 Ge icon.png

Armaments

Main armament

Ammunition205 rounds
Reloadbasic crew → aces
3.8 → 2.9 s
Vertical guidance-6° / 22°
No.531 screenshot 2.jpg
Main article: 20-K (45 mm)

The 20-K is the typical Soviet rank I gun. Players should get used to it since it will be your main light tank armament up until rank II, featured extensively in the BT-7 family, the T-50T-70, and the T-80. The APHEBC round has a good amount of HE filler, meaning penetrating shells will do good damage, sometimes even one-shotting enemies. At longer ranges, shells begin to lose penetration and accuracy; it is not made for sniping. It is recommended to bring ~10-15 BR-240SP (pure AP shells) for heavier targets as they have more penetration. This gun is very forgiving to beginners, with its very fast reload speed, decent damage, and maneuverability.

45 mm 20-K Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 205 -6°/+22° ±180° N/A 15.23 21.08 25.60 28.31 30.12 3.77 3.34 3.07 2.90
Realistic 9.52 11.20 13.60 15.04 16.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-240 APHEBC 70 68 59 50 42 35
BR-240SP AP 73 71 62 52 44 37
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
BR-240 APHEBC 760 1.43 1.2 9.0 29.26 48° 63° 71°
BR-240SP AP 757 1.43 N/A N/A N/A 47° 60° 65°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
11th
rack empty
12th
rack empty
13th
rack empty
Visual
discrepancy
205 202 (+3) 197 (+8) 187 (+18) 177 (+28) 167 (+38) 157 (+48) 139 (+66) 121 (+84) 103 (+102) 79 (+126) 61 (+144) 29 (+176) (+204) No
Ammo racks of the T-26 No.531

Turret empty: 157 (+48)

Machine guns

Ammunition1 890 rounds
Belt capacity63 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Main article: DT (7.62 mm)
7.62 mm DT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,890 (63) 600 N/A N/A

Usage in battles

It is recommended to play the T-26 No.531 in a support role, flanking the battlefield and finding a good position to support your teammates from. The 45mm cannon has very good characteristics with its rounds (APHEBC, AP) being able to deal a fair amount of damage to enemy vehicles from both short and long-range. The fast reload allows for quick adjustment of aim between shots, meaning the T-26 can be a highly effective flanking vehicle if a good camping spot is found. The limited gun depression however, (-6°) will affect which positions are usable. Keeping back at long-range is certainly an effective way to avoid taking damage.

The T-26 can also be used for brawling with enemy vehicles, but it should be kept in mind that the thin armour on the T-26 (≤15mm) will leave the vital modules of your vehicle such as your crew, gun and powerplant (engine & transmission) at risk of taking damage. The mobility of the T-26 is also less than many of its counterparts like the Pz.35(t) or the M2A4, which could potentially put it at risk in a brawling scenario. On the other hand, the T-26's quick reload (3.77-2.9s) will usually give it an upper hand if you can survive the first shot.

Due to the top speed of the T-26 being less than many other vehicles at its BR (30 km/h), it will usually arrive in the battlefield after the fighting has already begun. This can be an advantage in that you arrive after your team has already identified many targets. This also means that you will most likely not be on the front line of attack will usually allows for you to last a bit longer than players who rushed the center of the battlefield. On the other hand, it is also less likely that you will reach capture points before they are capped by your teammates, who will be faster than you.

The lack of armour is really something to be kept in mind, even some tank machine guns like the 12.7 mm M2HB and 13.2 mm Breda Model 31 will be able to go through your thickest pieces of armour (15mm). Because of this, it is recommended to try your best to avoid enemy vehicles getting the first shot. Driving under cover is advisable to avoid being spotted.In terms of the T-26's gun, there are 2 round options, the APHEBC round has 70mm best effective penetration as well as 29.26g of TNT equivalent explosive, this will allow for this round to penetrate most armour at this BR and also have good post pen damage if the fuse is set off. Second round type is an AP round, this has 73mm best effective penetration but lacks any explosive filler, this makes its post pen damage less effective than the APHEBC round. More info on both these rounds can be found in the "ammunition" section above.

In terms of the T-26's gun, there are 2 round options. The APHEBC round has a maximum of 70mm effective penetration with 29.26g of TNT equivalent explosive. This will allow for the round to penetrate most armour at the BR and also do a good amount of post-pen damage if the fuse is set off. The second round type is an AP round. This has a maximum of 73mm effective penetration, but lacks any explosive filler. This makes its post pen damage less effective than the APHEBC round. More information on these two ammunition options can be found in the "ammunition" section above.

It is also worth keeping in mind that the T-26 only has a reverse speed of 3 km/h. This is important to remember when driving into potential enemy fire. It is recommended to be aware of enemy positions and cover, as a retreat will be a lot slower than an advance.

Be aware that enemy aircraft with bombs or powerful guns can easily take out the T-26. It is advised to stick to the treeline to avoid being spotted and attacked. The T-26 has little anti-aircraft capabilities so it is also advised to let the friendly SPAAs deal with aircraft.

Specific enemies worth noting:

Pz.II - These speedy German tanks can be extremely dangerous. Their fast firing KwK30 or KwK38 20mm autocannons can shred your armour and the modules behind it. Pz.IIs have better mobility than the T-26 to boot. Generally, it is advised not to engage head on but if you are forced to, then make sure you get off the first shot before they start spraying. These concerns are also shared with the Sd.Kfz. 140/1. The good thing about facing the Panzer II is that it doesn't have much armour, like most Rank I vehicles, so you can easily penetrate and knock it out with a single shot. Another tactic is to have a teammate with you, preferably a mobile light tank like the M22 or the BT-5. Your ally can distract the Panzer II while you line up your shot to take it out. Pz.IIs also have poor turret traverse speed, so getting behind it and shooting its engine can prevent it from bringing its gun to bear on you.

AB 41 and L6/40 - Italian counterparts to the German Pz.II series, these vehicles both feature 20mm Breda Mod.35 autocannons which present the same concerns and counters as the Pz.IIs. The difference is that the L6/40 is slightly slower than the Pz.IIs, while the AB 41 is significantly faster. Generally, if your round penetrates either vehicle, it will most likely do significant damage.

M2A2 - This unassuming and unusual American vehicle relies on a .50 cal (12.7mm) M2HB heavy machine gun, located in its left-hand turret. The M2A2 shouldn't be dismissed as a threat however, as despite its odd layout, relatively small armament, and light armor, it is one of the fastest light tanks at Rank I. Given the T-26's relatively slow speed, the M2A2 will outflank you easily. Its .50 cal machine gun isn't always able to do a lot of damage to heavily armored vehicles, but the T-26's is among the vehicles that the M2HB can consistently penetrate. When facing an M2A2, it is recommended to shoot first and stop it from closing the distance. If you are on its right side, it will have to turn towards you to bring its .50 cal to bear. Its 7.62 mm M1919A4 medium machine gun, located in its right turret, will not do any significant damage to the T-26.

M8 Scott and LVT(A)(4) - This American howitzer carrier takes the speedy hull of the M5 Stuart and mates it with a turret containing a 75mm howitzer and a .50 cal M2HB. Being very fast, this tank can flank the T-26 very easily. It does not often need to do this however, since its HEAT round can annihilate the T-26 in one shot. It doesn't even need to do that however, since it could opt to just spraying your vehicle down with the .50 cal. By comparative principle, it is an M2A2 with a 75mm. The LVT(A)(4) presents similar concerns, as it is marries the M8 Scott's turret to the hull of an LVT. Because of this, the LVT(A)(4) is able to swim. It is recommended to be watching the waterways, as most players do not expect an attack to come from areas that normal tanks cannot traverse.

Ka-Chi - This Japanese medium tank is often underestimated for its nation of origin, but it is not to be ignored. Its massive size may prevent your shells from doing significant damage in one shot, and some may occasionally be completely absorbed by the front pontoon or deflected if angled. Its height can allow it to see over your cover and spot you. It won't be able to lower its gun too far however, especially with floats attached, and if the T-26 is able to sneak around the Ka-Chi, you can potentially rush into the deadzone right alongside the vehicle and shoot into its flank, without chance of retaliation. It is recommended to be watching the waterways, as most players do not expect an attack to come from areas that normal tanks cannot traverse.

B1 bis and B1 ter - Nearly any Rank I vehicle unfortunate enough to come face-to-face with a B1 is in for a rough time. If the recommended tactic for the T-26 is being a support vehicle, it should be especially employed when a B1 is encountered. The B1 bis has thick armor (60 mm of frontal armor) that can absorb or deflect your 45mm shells. The B1 ter presents the same issue for you, but even worse. (70 mm of frontal armor) There is little a T-26 can do when facing one of these heavy tanks head on, except for shooting the infamous "mail-slot" weakspot located on the turret ring, or damaging the tracks in hopes of immobilizing it. Calling in for friendly ground and air assistance is highly advised when encountering such beasts.

He 112 A-0 - This German plane is essentially a flying Panzer II. With a powerful rapid-firing 20mm MG C/30L autocannon, it can use API-T rounds have enough penetration to go through the T-26 at nearly every angle. Experienced pilots can wreak havoc on your team until their ammo is expended. It is recommended to find solid roof cover when enemy aircraft are overhead.

SPAA - Nearly every anti-aircraft vehicle at the tier, save for the Soviet GAZ-AAA (4M) and the British Light AA Mk I, will be able to penetrate and destroy the T-26 with ease. Not to mention that SPAAs guns have high fire rates. As with any other vehicles, it is advised to shoot first. Certain SPAAs which are commonly underestimated like the Soviet GAZ-AAA (DShK), French P.7.T AA, American M15 CGMC, and French CCKW 353 AA should be especially noted, as despite not having 20mm autocannons like their Axis counterparts, they all have weapons capable of efficiently knocking out a T-26.


Pros and cons

Pros:

  • Great firepower; the stock APHE shell has 70 mm maximum penetration and 32g TNT which can frontally penetrate and one-shot many tanks it will face
  • Very fast reload
  • Fairly accurate gun at short to medium ranges
  • Massive ammo capacity and fast reload time which is good for new players learning how to manoeuvre and fire
  • Effective coaxial machine gun for use against open-topped enemy vehicles and trucks
  • Premium bonuses

Cons:

  • Low survivability due to the thin, nearly unangled armor
  • Three crew members packed tightly together significantly reduces survivability
  • Poor overall mobility; low top speed, very low reverse speed, slow hull traverse, and difficulty in climbing steep slopes
  • Average -5° gun depression limits its potential in hilly terrains
  • Some ammo is stored inside turret which tends to explode when hit

History

Development

The T-26 light tank design is derived from the British Vickers 6-ton tank. In the early 1930s, a Soviet buying committee travelled to Britain and purchased tanks, tractors, and cars for use in the Soviet Union, of which the Vickers tank was chosen. Fifteen Twin-turreted Vickers tank arrived into the Soviet Union in May 1930, equipped with only machine guns. Four more Vickers were delivered at the end of 1930, these being the single-turret variants with a 47 mm gun, and the deliveries were finished by 1932. The Vickers-produced tanks were designated as the V-26.

The Vickers 6-ton tank competed with several Soviet designs for the "most suitable" tank design for Soviet use. One such competitor was the Soviet T-19 light tank, which had advantages over the Vickers design, but also disadvantages. The T-19 designer, S. Ginzburg, suggested for a "hybrid" tank to be built off the features of the T-19 and the Vickers tank. But in January 1931, intelligence picked up that Poland bought up many foreign tanks from Britain and France with a license to mass-produce them. This information pressured the Soviet military council to adopt the foreign tanks into Soviet usage, thus the Vickers 6-ton tank, under the designation as the T-26, was accepted into service on February 13, 1931, as the mainstay of the Red Army's armoured forces.

Although outclassed later in the war, it was considered one of the more successful and widely produced tank model in the 1930s. It, along with the BT light tanks, composed of the majority of Russia's armoured forces in the late 1930s. It weighed just a little under 10 tons, had 15 mm thick armour in front, with a 45 mm 20K gun, and had a crew of three people. The Bolshevik Factory in Leningrad was the first factory to start producing the T-26 from June 1931, and production of the tank lasted from then until 1941.

Variants

During its production life, many variants of it were made for different purposes, up to 53 different ones to fit different roles, though only 23 would see service in production. Such designs included changes like a twin-turreted version (some with only machine guns and some with cannons), command tanks, added armour, artillery tanks (such as the T-26-4), flamethrower tanks, remote-controlled tanks, or just armoured carriers to tow artillery and such. Others were simply modified variants of the normal variants such as the T-26E, which was the base single-turreted T-26 design with 30-40 mm applique armour made during the Winter War, which made them more resilient to the Finnish anti-tank weapons.

All these tanks produced in the span of 1931 to 1941 made up a total 10,300 tanks, and 1,701 other variants of it, for a total of 12,001 units produced.

Combat usage

No.531 screenshot 3.jpg

In 1937-39, a period of high tensions between the USSR and Japan, the Soviets provided 88 T-26 M33 tanks to China. The T-26, which along with the BT tanks would constitute three-quarters of the Soviet tank force at the start of its own war with Germany in 1941, had been developed from and was very similar to the Vickers 6-ton tank, a model which China had previously bought from Britain. With 20 of those tanks, mostly the Vickers Mark E armed with a short 47 mm gun, fighting with the 1st and 2nd Tank Battalions around Shanghai in 1937, is where most had been lost to the Japanese. The T-26s that came after appears to have been radio-equipped. They were assigned to the 1st Tank Regiment, which had elements attached to the new 200th (Motorised) Division, the first such division in the Chinese army. The 200th Division, with at least nine T-26s, was deployed to Burma in the spring of 1942. Most of its tanks were believed lost in that campaign, although they acquitted themselves well. Other T-26 elements saw action in China proper throughout the war.

This particular T-26, the T-26 No. 531, was the commander tank of general Sun Li-jen, who was nicknamed "Rommel of the east".

Portrait photo of KMT General Sun Li-jen
General Sun Li-jen

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


China light tanks
Type 63  Object 211 · Type 63 · ZTS63
Type 62  Type 62
WZ551  ZSL92 · PTL02 · WMA301
ZBL08  ZLT11
Type 86  ZBD86
WZ502  ZBD04A
ROC  M41D · M64
Type 59  QN506
USA  ␗M8 LAC · ␗M3A3 Stuart · ␗M3A3 (1st PTG) · ␗M5A1 · ␗M24 · ␗M18 GMC · ␗M41A3
USSR  ␗T-26 · T-26 No.531 · ␗PT-76

China premium ground vehicles
Light tanks  T-26 No.531 · ␗M3A3 (1st PTG) · ␗M41A3 · M64 · WMA301
Medium tanks  ␗M4A4 (1st PTG) · T-34-85 No.215 · Т-62 №545 · ZTZ59A · Type 69-IIa · T-69 II G · ZTZ96A (P) · Al-Khalid-I
Heavy tanks  IS-2 No.402