Difference between revisions of "M46"

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(Usage in battles: Added reminder about the perks of APHE and some advice on the economy section)
(Edits)
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{{About
 +
| about = American medium tank '''{{PAGENAME}}'''
 +
| usage = the premium vehicle
 +
| link = M46 "Tiger"
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}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=us_m46_patton
 
|code=us_m46_patton
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
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The researchable add-on armour adds mesh screens around the turret to increase survivability to chemical projectiles.
 +
 
'''Armour type:'''
 
'''Armour type:'''
  
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{{Specs-Economy}}
 
{{Specs-Economy}}
  
Get ''Parts'' and ''FPE'' like the usual routine to increase the tank's survivability. After that, work towards the APCR and ''especially'' the HEATFS round at the Rank III and IV modifications to boost your firepower against the enemy at the battle rating. Be sure to research the Add on armor to add a HEAT cage on the M46 turret to increase survivability.
+
Get "Parts" and "FPE" like the usual routine to increase the tank's survivability. After that, work towards the APCR and especially the HEATFS round at the Rank III and IV modifications to boost your firepower against enemies.
  
 
== Armaments ==
 
== Armaments ==
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The M46 plays like a light tank in Arcade, because it can reach speeds over 50 km/h in perfect conditions. Furthermore, it's very agile - turning on the spot and maneuvering in close quarters is extremely easy. Altogether, this tank is a pleasure to play in cities in Arcade, because you can escape stand-offs and flank the enemy tank, or you may decide to bait a shot by showing your side, then instantly reversing, or you might want to just leave the encounter altogether and help out a teammate who is relatively nearby. Oh, and your agility can also help you bounce shots - just move your hull and turret around slightly if you think you will get shot.
 
The M46 plays like a light tank in Arcade, because it can reach speeds over 50 km/h in perfect conditions. Furthermore, it's very agile - turning on the spot and maneuvering in close quarters is extremely easy. Altogether, this tank is a pleasure to play in cities in Arcade, because you can escape stand-offs and flank the enemy tank, or you may decide to bait a shot by showing your side, then instantly reversing, or you might want to just leave the encounter altogether and help out a teammate who is relatively nearby. Oh, and your agility can also help you bounce shots - just move your hull and turret around slightly if you think you will get shot.
  
However, the agility of the tank comes at a cost - the armour is non-existent. At 7.0 Battle Rating all tanks can penetrate you anywhere. Luckily, though, this tank usually gets down-tiered to 6.7, although 7.7 is also frequent. Overall - try not to get shot, because you're likely to be very crippled, or dead, in one-shot. If you survive, however, there's a high chance that you can either shoot back, or use your mobility to get into cover, or just run away.
+
However, the agility of the tank comes at a cost: the armour is non-existent. In the BR brakcet all tanks can penetrate you anywhere. Try not to get shot at, because you're likely to be very crippled, or disabled, with a single shot.
 
 
Lastly, in Arcade, your gun is very effective. Use HEAT-FS rounds and the markers to try to hit as many different enemies as possible - don't try to finish them off, just go for assists. Your round is almost guaranteed to penetrate wherever you hit, and if you don't hit ammunition and one-shot a tank, you are likely to take out a crew member or two, some vital component (e.g. the gun, the transmission, the engine etc.), making it very easy for your teammates to clean-up. It is unfortunate, however, that you don't get a stabilizer, so caution has to be taken when peeking corners or driving around flanks.
 
  
''Very importantly'', however, you ''must'' always move around the map. In Arcade, enemies often try to focus on a single tank that is slow, or not moving, and if you can move around the map - many enemies will forget about you, or think that their teammates will cover them. Just move around, and try not to get shot!
+
Lastly, in Arcade, your gun is very effective. Use HEATFS rounds and the markers to try to hit as many different enemies as possible - don't try to finish them off, just go for assists. Your round is almost guaranteed to penetrate wherever you hit, and if you don't hit ammunition and take out a tank with a single shot, you are likely to take out a crew member or two, some vital component (e.g. the gun, the transmission, the engine etc.), making it very easy for your teammates to finish the enemy. You don't get a stabilizer, so caution has to be taken when peeking corners or driving around flanks.
  
 
'''Realistic Battles'''
 
'''Realistic Battles'''
  
The M46 is not as effective in Realistic, due to much slower and focused gameplay, in the sense that a spotted vehicle is often a dead vehicle. The lack of armour doesn't help you here, either, because players take longer to aim at you, reducing any chances of lucky ricochets, and most rounds will be able to penetrate the anywhere.
+
The M46 is not as effective in Realistic, due to much slower and focused gameplay, in the sense that a spotted vehicle is often a dead vehicle. The lack of armour doesn't help you here, either, because players take longer to aim at you, reducing any chances of lucky ricochets.
  
If you can't rely on armour, mobility comes into question, and in Realistic it is dampened. Here, the tank behaves much more like a general medium tank, like the Centurion or the T-34. You are mobile, and quick, but you won't be able to run away from encounters, or flank an enemy in seconds (like you can do in Arcade). Therefore, you should play much more carefully, and avoid being seen at all, which can be easily accomplished because you can still maneuver rather easily in close quarters.
+
If you can't rely on armour, mobility comes into question, and in Realistic it is dampened. Here, the tank behaves much more like a general medium tank, like the Centurion or the T-34. You are mobile, and quick, but you won't be able to run away from encounters, or flank an enemy in seconds (like you can do in Arcade). Therefore, you should play much more carefully, and avoid being seen at all, which can be easily accomplished because you can still manoeuvre rather easily in close quarters.
  
In terms of gunpower, it's still very reliable, penetration-wise. However, in Realistic it is advised to take your time to learn enemy vehicles and their ammo racks, because you would want to one-shot most of your enemies (if you don't, it's harder to escape from return shots). Hence why it's advised to flank your enemies and take your time, instead of running around the map like one might do in Arcade. Luckily, HEAT-FS does tend to explode ammo racks. Another note to take is that one manning the M46 should also carry APHE, as more often than not, HEAT-FS have the tendency to be a bit unreliable. Even when uptiered, the M46's APHE can deal devastating blows on the enemy's armor, but be sure to still know when to aim.  
+
In terms of firepower, it's still very reliable, penetration-wise. However, in Realistic it is advised to take your time to learn to identify enemy vehicles and their ammo racks, because you would want to take out enemies with a single shell (if you don't, it's harder to escape from retaliatory shots). Hence why it's advised to flank your enemies and take your time, instead of running around the map like one might do in Arcade. The HEATFS shell has a tendency to cause ammo racks detonations. Also carry some APHE shells, as more often than not, HEATFS shells have a tendency to be a bit unreliable. Even when uptiered, the M46's APHE can deal devastating blows on the enemy's armour, if you know where to aim.  
  
 
In general, in Realistic, just play calm and try to create a false sense of security for the enemies. Instead of tackling someone head-on, you should retreat and let them move into your ambush, because you don't have a stabilizer, nor armour.
 
In general, in Realistic, just play calm and try to create a false sense of security for the enemies. Instead of tackling someone head-on, you should retreat and let them move into your ambush, because you don't have a stabilizer, nor armour.
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* Elevation gear is slow
 
* Elevation gear is slow
 
* Armour can easily be pierced by other tanks at its rank
 
* Armour can easily be pierced by other tanks at its rank
* Struggles to penetrate many opponents from the front without HEAT-FS
+
* Struggles to penetrate many opponents from the front without HEATFS
 
* Tendency to oversteer at high speeds in arcade battles due to high hp/ton ratio
 
* Tendency to oversteer at high speeds in arcade battles due to high hp/ton ratio
  
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<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
===Development===
 
===Development===
The '''M46 Patton''' came about around the time of the Korean War. Before that, the US Army armoured units consisted of two tanks, the venerable [[M4A3 (76) W|M4 Shermans]] and the newer [[M26|M26 Pershings]]. Of the two, the Pershing was originally classified as a heavy tank as it weighed 41.7 tons compared to Sherman's 30-ton weight, but a reorganization had the M26 Pershing classified a medium tank after World War II. It proved unsuitable for the role as its mobility was unsatisfactory for that role, using the same Sherman engine, plus an unreliable transmission, to propel a vehicle ten tons heavier.
+
The '''M46 Patton''' came about around the time of the Korean War. Before that, the US Army armoured units consisted of two tanks, the venerable [[M4A3 (76) W|M4 Shermans]] and the newer [[M26 (Family)|M26 Pershings]]. Of the two, the Pershing was originally classified as a heavy tank as it weighed 41.7 tons compared to Sherman's 30-ton weight, but a reorganization had the M26 Pershing classified a medium tank after World War II. It proved unsuitable for the role as its mobility was unsatisfactory for that role, using the same Sherman engine, plus an unreliable transmission, to propel a vehicle ten tons heavier.
  
Work began in January 1948 to upgrade the Pershing's mobility with a new engine and transmission. The project was initially designated the ''M26E2'', but as newer upgrades and more modifications are installed onto the tank, it began to feel more like a completely new design rather than a Pershing upgrade, so it was decided to give the model a completely new designation. The end result was the Pershing tank mounting the mentioned upgrades, plus a new power plant and gun with a bore evacuator to expunge propellant fumes. This model was designated the '''M46 Patton''', named after General George S. Patton, the commander of the US Third Army and played a role in the establishment of American tank forces. The rebuilding of the tanks began in November 1949 and had 1,160 Pershings rebuilt into M46s, 800 to the standard variant and 360 to the ''M46A1'', which had better brakes, a cooling and fire protection system, a new engine and transmission, and better electrical equipment.
+
Work began in January 1948 to upgrade the Pershing's mobility with a new engine and transmission. The project was initially designated the M26E2, but as newer upgrades and more modifications are installed onto the tank, it began to feel more like a completely new design rather than a Pershing upgrade, so it was decided to give the model a completely new designation. The end result was the Pershing tank mounting the mentioned upgrades, plus a new power plant and gun with a bore evacuator to expunge propellant fumes. This model was designated the '''M46 Patton''', named after General George S. Patton, the commander of the US Third Army and played a role in the establishment of American tank forces. The rebuilding of the tanks began in November 1949 and had 1,160 Pershings rebuilt into M46s, 800 to the standard variant and 360 to the M46A1, which had better brakes, a cooling and fire protection system, a new engine and transmission, and better electrical equipment.
  
 
===Combat usage===
 
===Combat usage===
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;Skins
 
;Skins
 
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* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m46_patton Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
* [https://live.warthunder.com/feed/camouflages/?q=%23m46 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
  
 
;Videos
 
;Videos
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== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''-->
+
* ''links to approximate analogues of other nations and research trees.''
 
 
* [[M46 "Tiger"]] - Premium version
 
  
 
== External links ==
 
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
 
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
* [[wt:en/news/3154/current/|[Vehicle Profile] M46 Patton]]
+
* [[wt:en/news/3154--en|[Vehicle Profile] M46 Patton]]
 
* [http://www.massimocorner.com/afv/Surviving_M46_Pattons.pdf Surviving M46 Pattons] (PDF)
 
* [http://www.massimocorner.com/afv/Surviving_M46_Pattons.pdf Surviving M46 Pattons] (PDF)
  
 
{{USA medium tanks}}
 
{{USA medium tanks}}

Revision as of 15:52, 31 October 2021

This page is about the American medium tank M46. For the premium vehicle, see M46 "Tiger".
M46
us_m46_patton.png
GarageImage M46.jpg
M46
AB RB SB
7.0 7.0 6.7
Class:
Research:71 000 Specs-Card-Exp.png
Purchase:210 000 Specs-Card-Lion.png
Show in game

Description

The Medium Tank M46 Patton is a rank IV American medium tank with a battle rating of 7.0 (AB/RB) and 6.7 (SB). It was one of the first American tanks to be released with the American ground tree in Update 1.45 "Steel Generals". As an upgraded version of the M26 Pershing, it features many similarities to its predecessors but is improved with a better gun and engine for increased firepower and mobility.

General info

Survivability and armour

Armourfront / side / back
Hull101 / 76 / 50
Turret101 / 76 / 76
Crew5 people
Visibility109 %

The researchable add-on armour adds mesh screens around the turret to increase survivability to chemical projectiles.

Armour type:

  • Cast homogeneous armour (Turret, Front)
  • Rolled homogeneous armour (Side, Rear, Roof)
Armour Front (Slope angle) Sides Rear Roof
Hull 101.6 mm (42-46°) Front Glacis
162.5 mm (25-60°) Upper front glacis
76.2 mm (26-53°) Lower Glacis
76.2 mm Front
50.8 mm (0-9°) Rear
50.8 mm Top
22.2 mm (65°) Bottom
22.2 mm
Turret 101.6 mm (1-55°) Turret front
114.3 mm (1-84°) Gun mantlet
76.2 mm (3-54°) 76.2 mm (0-79°) 25.4 mm
Armour Sides Roof
Cupola 76.2 mm 25.4 mm

Notes:

  • Suspension wheels and tracks are 20 mm thick.
  • Belly armour is 25.4 mm thick.

Mobility

Speedforward / back
AB54 / 22 km/h
RB and SB49 / 20 km/h
Number of gears6 forward
2 back
Weight43.9 t
Engine power
AB1 545 hp
RB and SB810 hp
Power-to-weight ratio
AB35.2 hp/t
RB and SB18.5 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock AoA Stock Upgraded Stock Upgraded
Arcade 54 22 43.7 0.2 1,255 1,545 28.72 35.19
Realistic 49 20 716 810 16.38 18.45

Modifications and economy

Repair costBasic → Reference
AB3 449 → 4 707 Sl icon.png
RB3 934 → 5 369 Sl icon.png
SB5 140 → 7 016 Sl icon.png
Total cost of modifications61 400 Rp icon.png
102 500 Sl icon.png
Talisman cost1 800 Ge icon.png
Crew training61 000 Sl icon.png
Experts210 000 Sl icon.png
Aces890 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 180 / 210 % Sl icon.png
178 / 178 / 178 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
190 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
2 800 Rp icon.png
Cost:
4 700 Sl icon.png
170 Ge icon.png
Mods new tank break.png
Brake System
Research:
2 800 Rp icon.png
Cost:
4 700 Sl icon.png
170 Ge icon.png
Mods new tank filter.png
Filters
Research:
3 800 Rp icon.png
Cost:
6 300 Sl icon.png
230 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
3 300 Rp icon.png
Cost:
5 500 Sl icon.png
200 Ge icon.png
Mods new tank engine.png
Engine
Research:
3 300 Rp icon.png
Cost:
5 500 Sl icon.png
200 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
190 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 800 Rp icon.png
Cost:
4 700 Sl icon.png
170 Ge icon.png
Mods tank reinforcement us.png
Crew Replenishment
Research:
3 800 Rp icon.png
Cost:
6 300 Sl icon.png
230 Ge icon.png
Mods tank additional armor.png
Add-on Armor
Research:
3 300 Rp icon.png
Cost:
5 500 Sl icon.png
200 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
190 Ge icon.png
Mods tank ammo.png
90mm_us_M82_APCBC_ammo_pack
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
190 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
2 800 Rp icon.png
Cost:
4 700 Sl icon.png
170 Ge icon.png
Mods tank ammo.png
90mm_us_M304_APCR_ammo_pack
Research:
2 800 Rp icon.png
Cost:
4 700 Sl icon.png
170 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
3 800 Rp icon.png
Cost:
6 300 Sl icon.png
230 Ge icon.png
Mods tank ammo.png
90mm_us_M332_APCR_ammo_pack
Research:
3 800 Rp icon.png
Cost:
6 300 Sl icon.png
230 Ge icon.png
Mods art support.png
Artillery Support
Research:
3 300 Rp icon.png
Cost:
5 500 Sl icon.png
200 Ge icon.png
Mods tank ammo.png
90mm_us_T108_HEAT_ammo_pack
Research:
3 300 Rp icon.png
Cost:
5 500 Sl icon.png
200 Ge icon.png
Mods tank ammo.png
90mm_us_M313_Smoke_ammo_pack
Research:
3 300 Rp icon.png
Cost:
5 500 Sl icon.png
200 Ge icon.png

Get "Parts" and "FPE" like the usual routine to increase the tank's survivability. After that, work towards the APCR and especially the HEATFS round at the Rank III and IV modifications to boost your firepower against enemies.

Armaments

Main armament

Ammunition70 rounds
First-order10 rounds
Reloadbasic crew → aces
9.7 → 7.5 s
Vertical guidance-10° / 20°
Main article: M3A1 (90 mm)
90 mm M3A1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 70 -10°/+20° ±180° N/A 24.3 33.6 40.8 45.1 48.0 9.7 8.6 7.9 7.5
Realistic 15.2 17.9 21.7 24.0 25.5

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M318 shot APBC 175 173 161 147 135 123
M82 shot APCBC 185 182 170 155 142 130
M304 shot APCR 287 281 259 234 211 191
M332 shot APCR 291 286 264 240 217 197
M348 shell HEATFS 305 305 305 305 305 305
M71 shell HE 13 13 13 13 13 13
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M318 shot APBC 853 10.98 N/A N/A N/A 47° 60° 65°
M82 shot APCBC 853 10.94 1.2 14 137.2 48° 63° 71°
M304 shot APCR 1,021 7.62 N/A N/A N/A 66° 70° 72°
M332 shot APCR 1,165 5.7 N/A N/A N/A 66° 70° 72°
M348 shell HEATFS 853 6.5 0.05 0.1 926.17 65° 72° 77°
M71 shell HE 823 10.55 0 0.1 925 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M313 821 10.7 13 5 20 50

Ammo racks

Ammo racks of the M46
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
70 41 (+29) 11 (+59) (+69) No

Notes:

  • As they are modeled by sets of 2, shells disappear from the rack only after you fire both shells in the set.
  • Rack 3 is a first stage ammo rack. It totals 10 shells and gets filled first when loading up the tank.
  • This rack is also emptied early: the rack depletion order at full capacity is: 3 - 1 - 2.
  • Simply not firing when the gun is loaded will move ammo from racks 1 and 2 into rack 3. Firing will interrupt the restocking of the ready racks.

Machine guns

Ammunition600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 50°
Horizontal guidance-120° / 120°
Ammunition5 500 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,000 (200) 577 -10°/+50° ±120°
7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,900 (250) 500 N/A N/A

Usage in battles

The tank plays almost like the M26 Pershing, it's relatively fast for its size yet has a very powerful gun. In comparison, the M46 Patton features improved manoeuvrability with increased acceleration, it also has a better gun to combat the foes it will face at its rank. Due to this, the M46 Patton can fit into multiple roles like the Pershing as an offensive or supporting unit. Attack and flank enemy units with the cooperation of allied units to get their more vulnerable sides.

At this rank, the more heavy duty vehicles appears such as the IS-3, 10.5cm Tiger II, T32, and the Maus. These tanks are a menace to not just you, but possibly your entire team. Taking these tanks out in the M46 Patton require close cooperation with other allies in order to get around and hit them in their side armour. More powerful ammunition unlocked in later modifications may improve your attempts at destroying these beasts.

Arcade Battles

The M46 plays like a light tank in Arcade, because it can reach speeds over 50 km/h in perfect conditions. Furthermore, it's very agile - turning on the spot and maneuvering in close quarters is extremely easy. Altogether, this tank is a pleasure to play in cities in Arcade, because you can escape stand-offs and flank the enemy tank, or you may decide to bait a shot by showing your side, then instantly reversing, or you might want to just leave the encounter altogether and help out a teammate who is relatively nearby. Oh, and your agility can also help you bounce shots - just move your hull and turret around slightly if you think you will get shot.

However, the agility of the tank comes at a cost: the armour is non-existent. In the BR brakcet all tanks can penetrate you anywhere. Try not to get shot at, because you're likely to be very crippled, or disabled, with a single shot.

Lastly, in Arcade, your gun is very effective. Use HEATFS rounds and the markers to try to hit as many different enemies as possible - don't try to finish them off, just go for assists. Your round is almost guaranteed to penetrate wherever you hit, and if you don't hit ammunition and take out a tank with a single shot, you are likely to take out a crew member or two, some vital component (e.g. the gun, the transmission, the engine etc.), making it very easy for your teammates to finish the enemy. You don't get a stabilizer, so caution has to be taken when peeking corners or driving around flanks.

Realistic Battles

The M46 is not as effective in Realistic, due to much slower and focused gameplay, in the sense that a spotted vehicle is often a dead vehicle. The lack of armour doesn't help you here, either, because players take longer to aim at you, reducing any chances of lucky ricochets.

If you can't rely on armour, mobility comes into question, and in Realistic it is dampened. Here, the tank behaves much more like a general medium tank, like the Centurion or the T-34. You are mobile, and quick, but you won't be able to run away from encounters, or flank an enemy in seconds (like you can do in Arcade). Therefore, you should play much more carefully, and avoid being seen at all, which can be easily accomplished because you can still manoeuvre rather easily in close quarters.

In terms of firepower, it's still very reliable, penetration-wise. However, in Realistic it is advised to take your time to learn to identify enemy vehicles and their ammo racks, because you would want to take out enemies with a single shell (if you don't, it's harder to escape from retaliatory shots). Hence why it's advised to flank your enemies and take your time, instead of running around the map like one might do in Arcade. The HEATFS shell has a tendency to cause ammo racks detonations. Also carry some APHE shells, as more often than not, HEATFS shells have a tendency to be a bit unreliable. Even when uptiered, the M46's APHE can deal devastating blows on the enemy's armour, if you know where to aim.

In general, in Realistic, just play calm and try to create a false sense of security for the enemies. Instead of tackling someone head-on, you should retreat and let them move into your ambush, because you don't have a stabilizer, nor armour.

Pros and cons

Pros:

  • Powerful 90 mm main cannon, especially with HEATFS rounds
  • Great overall mobility
  • Low profile
  • Neutral steering
  • Rear mounted transmission
  • Excellent gun depression of -10 degrees
  • The additional armour (fence around turret) can fend off some HEAT and HESH shells, and even ATGMs

Cons:

  • Turret ring is prone to breaking
  • Elevation gear is slow
  • Armour can easily be pierced by other tanks at its rank
  • Struggles to penetrate many opponents from the front without HEATFS
  • Tendency to oversteer at high speeds in arcade battles due to high hp/ton ratio

History

Development

The M46 Patton came about around the time of the Korean War. Before that, the US Army armoured units consisted of two tanks, the venerable M4 Shermans and the newer M26 Pershings. Of the two, the Pershing was originally classified as a heavy tank as it weighed 41.7 tons compared to Sherman's 30-ton weight, but a reorganization had the M26 Pershing classified a medium tank after World War II. It proved unsuitable for the role as its mobility was unsatisfactory for that role, using the same Sherman engine, plus an unreliable transmission, to propel a vehicle ten tons heavier.

Work began in January 1948 to upgrade the Pershing's mobility with a new engine and transmission. The project was initially designated the M26E2, but as newer upgrades and more modifications are installed onto the tank, it began to feel more like a completely new design rather than a Pershing upgrade, so it was decided to give the model a completely new designation. The end result was the Pershing tank mounting the mentioned upgrades, plus a new power plant and gun with a bore evacuator to expunge propellant fumes. This model was designated the M46 Patton, named after General George S. Patton, the commander of the US Third Army and played a role in the establishment of American tank forces. The rebuilding of the tanks began in November 1949 and had 1,160 Pershings rebuilt into M46s, 800 to the standard variant and 360 to the M46A1, which had better brakes, a cooling and fire protection system, a new engine and transmission, and better electrical equipment.

Combat usage

The M46 saw combat only during the Korean War. The first batch arrived on August 8, 1950, to the 6th Tank Battalion and proved superior to the North Korean and Chinese T-34-85s. About 200 M46 Pattons arrive in Korea by the end of 1950, making up 15% of the American armoured strength, though the majority was still the M4 Shermans. By 1951, all M26 Pershings in Korea were withdrawn and replaced by the M46 Pattons, and eventually, the units with Shermans were also re-equipped with the newer tanks as well. When the armistice was finally made, ending the conflict in the Korean Peninsula, the M46 Pattons were withdrawn back to the state.

By the later parts of the 1950s, the M46 Pattons in American service still were being replaced by the newer M47 Pattons and those still in the inventory were leased for no cost to Belgium, France, and Italy for training purposes, sending American instructors to train the European crews and maintenance personnel.

In-game description

The M26, which appeared close to the end of World War II, was an excellent tank. However, power-to-weight ratio, maneuverability, and range were lacking. A special new 12-cylinder, air-cooled engine developed by Continental Motors to take care of the maneuverability issue reached 29,361 cm³, and at 2,800 rpm its 704 hp outstripped the M26's 500 hp. The 6.5-fold compression, which was large for the time, required 80 octane fuel, and the air-cooling system often overheated the engine. Giving the tank a new power plant required a replacement roof for the compartment housing the engine and transmission, resulting in the use of a single grating.

The new automatic CD-850 gearbox and steering mechanism were operated using a single lever that served both as a gearshift and steering wheel. The M46's running gear gained another small roller to keep constant tension on the tracks and prevent them from slipping between the leading wheels and rear road wheels. In addition, the front suspension points were given second shock absorbers. The tank was built for low temperatures and had water-crossing special equipment. As a result, it was heavier, though it did not suffer from reduced speed thanks to its upgraded power plant.

In 1948 the modernized tank was accepted as the M46 Patton and mass produced from 1949 through 1951. A total of 1,168 units spread across two modifications were built.

The M46 medium tank was used by US forces during the Korean War from 1950 to 1953 and also served as part of the American forces in Europe.

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See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USA medium tanks
M2  M2
M3  M3 Lee · ▃Grant I
M4  M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W · M4/T26
M26 Pershing  T20 · T25 · M26 · M26 T99 · M26E1
M46/47/48 Patton  M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T54E2
M60  M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · M728 CEV · 120S
MBT-70  MBT-70 · XM803
M1 Abrams  XM1 (Chrysler) · XM1 (GM)
  M1 Abrams · M1 KVT · IPM1
  M1A1 · M1A1 HC · M1A1 Click-Bait
  M1A2 Abrams · M1A2 SEP · M1A2 SEP V2
Other  T95E1
Australia  M1A1 AIM
Canada  M4A5
Israel  ▃Magach 3 (ERA) · ▃Merkava Mk.1 · ▃Merkava Mk.2B · ▃Merkava Mk.3D
Turkey  M60 AMBT