Difference between revisions of "F2G-1"

From War Thunder Wiki
Jump to: navigation, search
(Added market link)
(Corrected what you may face in up-tiers since the F2G-1's down-tier to 6.0. Rewrote the pros and cons list to be more comprehensive. Extend "usage in battles" to the actual types of tactics you should utilize, and what not to do in some circumstances.)
Line 107: Line 107:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The Super Corsair is sandwiched between two extremes. On one end, a fully downtiered F2G will encounter Bf 109 K-4s, Ta 152s, Yak-3Us, and Yak-9UTs. Against all of these, the F2G will enjoy considerable advantages in low altitude acceleration and speed, in exchange for somewhat reduced manoeuvrability due to engine weight. Against these enemies, Boom and Run tactics are preferred: the late war .50 cals are excellent at "marking" targets for this purpose, due to their damage and accuracy at range: even if the enemy avoids taking a lethal burst, they will most likely suffer damage to cooling, engine, or controls that makes them easier to destroy on a second pass. However, you will need to watch your ammunition supply more closely than in earlier models of the Corsair, as the F2G only carries 1,800 rounds, compared to the 2,400 of the F4U-4, or even the 2,350 of the -1A and -1D. It's generally best to open fire within 500 m of the target or less (less if firing from 6 o'clock), although in head-on engagements, it is wiser to open fire from 1.5 km - 1 km, then use a combination of roll and slight pitch to evade incoming fire.
+
Generally, this aircraft is best suited to the in-game American doctrine of boom-and-zooming. In composition with stellar dive speed, engine performance, and long-range weaponry: you have great capability to dance around other propeller planes with relative impunity. However, there are almost no circumstances where you should turn-fight in this plane. Any dogfight you wish to initiate should be prioritized energy-wise. Keep fights low, keep them vertical. In the circumstance you are below another propeller plane, you should extend the other direction and increase your IAS. Bf109 K4s, Ta-152Hs, G.56s, and so on, will not catch you; thus, you can equalize the energy and begin to gain an advantage, be that of altitude, or speed. Alternatively, you may shoot for a reversal, but a persistent and patient enemy will be very, very difficult to kill without a teammate.
  
On the other end, a fully uptiered F2G will be faced with F-84Bs, Sea Hawks, and even the J29A. Against jets, any attempts to outperform them in straight lines, be they flat runs or shallow climbs/dives, will result in failure. Instead, you should take advantage of the F2G's superior low speed acceleration and handling. Be quick and decisive in punishing jet players who attempt to turn with you, as a manoeuvring Super Corsair tends to quickly grab attention from other enemies. However, express caution when attempting to engage Vampires/J28s and J21Rs. Both of these fighters have comparable manoeuvrability to you, while still boasting solid top speed and horizontal energy retention. However, their acceleration is still very lacking, so it is still possible to successfully counter them in a manoeuvring fight, just much more dangerous. Try to fight under 4km (2.5 miles), as your engine's high altitude performance is nothing to write home about.
+
On the other end, a fully up-tiered F2G will be faced with early 7.0 jets. Any attempts to outperform them in straight lines, be they flat runs or shallow climbs/dives, may often result in failure -- although, you do have a chance to catch most jets by surprising them with steep dive. You should take advantage of the F2G's superior low speed acceleration and handling. Be quick and decisive in punishing jet players who attempt to turn with you, as a maneuvering Super Corsair tends to quickly grab attention from other enemies. However, express caution when attempting to engage Kikkas, J21Rs, F-80s, and so on. Many early jets have comparable maneuverability to you, while still boasting solid top speed and horizontal energy retention. To your benefit, their acceleration is still lacking, so it is still possible to successfully counter them in a maneuvering fight. Try to fight under 3km (2.5 miles), as your engine's high altitude performance is nothing to write home about.
 +
 
 +
If you are being boom-and-zoomed by a jet, there is not much you can do. Your guns are long-range, high-velocity, and cover a large area, so spraying down the engines of your enemy is a valid tactic, just watch your ammo. Ultimately, you must continue dodging their BnZ passes until they become impatient and make a mistake. Do not try and pitch up for too long after they zoom, the superior top speed of all jets will allow them to easily stall you out, despite your impressive engine. On the bright side, you very rarely face jets in the Super Corsair.  
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
Line 127: Line 129:
 
|-
 
|-
 
|}
 
|}
It is recommended to set 85% prop pitch at the start of the match to counteract overheating. You can also set your oil radiator to 100%, as this barely induces drag.
+
As of writing, the F2G-1 does not have meaningful overheating problems, in the case you do, however; It is recommended to utilize 85% prop-pitch, and to optimize your oil radiators to ~100%, given they have almost no drag.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 134: Line 136:
 
'''Pros:'''
 
'''Pros:'''
  
* Great initial climb rate and acceleration for a propeller plane
+
* Fantastic roll-rate.
* Six .50 cal machine guns can easily deal with any aircraft in its sights
+
* Brilliant flaps, although watch your rip speeds.
* Very strong landing gear can survive speeds of over 700 km/h and be used as an airbrake
+
* Favorable matchmaking, full up-tiers are quite rare.
* Impressive roll rate at all speeds
+
* Absolutely stellar engine performance below 3000m.
* Good low altitude top speed for a propeller plane
+
* Excellent straight-line speed against props at all altitudes.
* Can use WEP without overheating for much longer than either of the F8F variants
+
* Excellent reward modifiers, often aliased as "An SL Printer".
* Access to the destructive Tiny Tim rockets for ground attack
+
* Landing gear may serve as a quasi-airbrake, surviving speeds upwards of 700km/h.
* High-rank premium vehicle that can help research other vehicles and gain Silver Lions
+
* Acceptable manvouerabiltiy, although an overwhelming majority of aircraft you face can out-turn you. 
* Can out-turn a majority of early jets it faces, with some exceptions such as the Meteor, Yak-15, and SK60B
+
* Despite your lackluster manvouerabiltiy, your low-altitude energy performance allows you to stall fight quite well.
  
 
'''Cons:'''
 
'''Cons:'''
  
* Weak engine performance above 5 km altitude
+
* Lackluster manvouerabiltiy.
* Often uptiered to face aircraft such as MiG-9s, Su-11, J28B, A21RB, SK60B
+
* Low landing-flap rip speeds.
* Like other Corsairs, the F2G-1s flaps rip at low speeds
+
* Less ground-pounding capability than earlier Corsairs.
* Flaps cannot be extended above around 360km/h IAS
+
* Reduced ammunition load compared to the earlier Corsairs.
* Reduced ammunition load compared to the earlier Corsairs
+
* Moderate engine performance above 3km, and weak above 5km.
* Rudder can become erratic and unresponsive at low airspeeds
+
* Front-heavy, be careful applying brakes while landing, as you may prop-flip.
* Compresses at higher speeds, which are necessary to catch most opponents
+
* Elevator & rudder compression upwards of 700kmh becomes quite erroneous.
* Odd stall behaviour
+
* Slow stall recovery. It's suggested you flip your plane horizontally with your rudder prior to a stall.
* Tends to tip over during landing if the speed is too high
+
* Six .50s are solid guns, but they don't usually kill quickly. You need long firing solutions, so deflection shots are unreliable.
 +
* While your straight-line speed is always very fast -- even against high-altitude fighters -- your acceleration declines strongly above 4km.
  
 
== History ==
 
== History ==

Revision as of 01:50, 20 August 2021

F2G-1
f2g-1.png
GarageImage F2G-1.jpg
F2G-1
AB RB SB
5.3 6.0 6.7
MARKET

Description

The F2G-1 "Super Corsair" is a premium gift rank IV American fighter with a battle rating of 5.3 (AB), 6.0 (RB), and 6.7 (SB). It was introduced during Update "New Power" as a reward for Battle Pass: Season I. The Super Corsair was a development made by Goodyear, a licensed manufacturer of the Vought F4U Corsair. The Super Corsair was intended by Goodyear as a low altitude fighter.[1] Powered by the Pratt & Whitney 28 cylinder R-4360 Wasp Major engine, nicknamed the "Corncob," the Super Corsair made 3,000 hp. By the time the Super Corsairs was ready for production the Grumman F8F "Bearcat" was already being built and had similar performance. Partially due to this, only 10 Super Corsairs were ever completed, 5 of which were the F2G-1 land variant found in game.[1]

General info

Flight performance

Max speed
at 5 000 m706 km/h
Turn time21 s
Max altitude11 800 m
EnginePratt & Whitney R-4360-4 Wasp Major
TypeRadial
Cooling systemAir
Take-off weight9 t
Characteristics Max Speed
(km/h at 5,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 675 654 11800 22.0 22.7 14.9 14.9 180
Upgraded 739 706 20.7 21.0 27.0 20.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
885 720 382 293 248 ~10 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 540 < 250 < 450 > 460

Survivability and armour

Crew1 person
Speed of destruction
Structural885 km/h
Gear720 km/h
  • 38 mm bulletproof glass - Windscreen
  • 12.7 mm steel - Pilot's headrest
  • 8 mm steel - Pilot's seat
  • 3 mm steel in front of the pilot

Modifications and economy

Repair cost
AB2 302 Sl icon.png
RB5 370 Sl icon.png
SB8 534 Sl icon.png
Crew training10 000 Sl icon.png
Experts340 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces1 180 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 110 / 250 / 600 % Sl icon.png
Talisman.png 2 × 184 / 184 / 184 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods radiator.png
Radiator
Mods compressor.png
Compressor
Mods aerodinamic wing.png
Wings repair
Mods new engine.png
Engine
Mods g suit.png
G-suit
Mods metanol.png
Engine injection
Mods armor frame.png
Airframe
Mods armor cover.png
Cover
Mods ammo.png
bmg50_belt_pack
Mod arrow 1.png
Mods pilon bomb.png
FMBC mk.1
Mod arrow 1.png
Mods pilon rocket.png
FRC mk.2
Mod arrow 1.png
Mods weapon.png
bmg50_new_gun
Mods pilon bomb.png
FLBC mk.1
Mods pilon rocket.png
LFRC mk.12

Armaments

Offensive armament

Ammunition2 350 rounds
Fire rate750 shots/min
Main article: M2 Browning (12.7 mm)

The F2G-1 is armed with:

  • 6 x 12.7 mm M2 Browning machine guns, wing-mounted (300 rpg = 1,800 total)

Suspended armament

List of setups (5)
Setup 12 x 250 lb AN-M57 bomb
Setup 22 x 500 lb AN-M64A1 bomb
Setup 32 x 1000 lb AN-M65A1 bomb
Setup 48 x HVAR rockets
Setup 52 x Tiny Tim rockets

The F2G-1 can be outfitted with the following ordnance:

  • Without load
  • 2 x 250 lb AN-M57 bombs (500 lb total)
  • 2 x 500 lb AN-M64A1 bombs (1,000 lb total)
  • 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)
  • 8 x HVAR rockets
  • 2 x Tiny Tim rockets

Usage in battles

Generally, this aircraft is best suited to the in-game American doctrine of boom-and-zooming. In composition with stellar dive speed, engine performance, and long-range weaponry: you have great capability to dance around other propeller planes with relative impunity. However, there are almost no circumstances where you should turn-fight in this plane. Any dogfight you wish to initiate should be prioritized energy-wise. Keep fights low, keep them vertical. In the circumstance you are below another propeller plane, you should extend the other direction and increase your IAS. Bf109 K4s, Ta-152Hs, G.56s, and so on, will not catch you; thus, you can equalize the energy and begin to gain an advantage, be that of altitude, or speed. Alternatively, you may shoot for a reversal, but a persistent and patient enemy will be very, very difficult to kill without a teammate.

On the other end, a fully up-tiered F2G will be faced with early 7.0 jets. Any attempts to outperform them in straight lines, be they flat runs or shallow climbs/dives, may often result in failure -- although, you do have a chance to catch most jets by surprising them with steep dive. You should take advantage of the F2G's superior low speed acceleration and handling. Be quick and decisive in punishing jet players who attempt to turn with you, as a maneuvering Super Corsair tends to quickly grab attention from other enemies. However, express caution when attempting to engage Kikkas, J21Rs, F-80s, and so on. Many early jets have comparable maneuverability to you, while still boasting solid top speed and horizontal energy retention. To your benefit, their acceleration is still lacking, so it is still possible to successfully counter them in a maneuvering fight. Try to fight under 3km (2.5 miles), as your engine's high altitude performance is nothing to write home about.

If you are being boom-and-zoomed by a jet, there is not much you can do. Your guns are long-range, high-velocity, and cover a large area, so spraying down the engines of your enemy is a valid tactic, just watch your ammo. Ultimately, you must continue dodging their BnZ passes until they become impatient and make a mistake. Do not try and pitch up for too long after they zoom, the superior top speed of all jets will allow them to easily stall you out, despite your impressive engine. On the bright side, you very rarely face jets in the Super Corsair.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Controllable
Auto control available
Controllable
Auto control available
Separate Not controllable
1 gear
Not controllable

As of writing, the F2G-1 does not have meaningful overheating problems, in the case you do, however; It is recommended to utilize 85% prop-pitch, and to optimize your oil radiators to ~100%, given they have almost no drag.

Pros and cons

Pros:

  • Fantastic roll-rate.
  • Brilliant flaps, although watch your rip speeds.
  • Favorable matchmaking, full up-tiers are quite rare.
  • Absolutely stellar engine performance below 3000m.
  • Excellent straight-line speed against props at all altitudes.
  • Excellent reward modifiers, often aliased as "An SL Printer".
  • Landing gear may serve as a quasi-airbrake, surviving speeds upwards of 700km/h.
  • Acceptable manvouerabiltiy, although an overwhelming majority of aircraft you face can out-turn you.
  • Despite your lackluster manvouerabiltiy, your low-altitude energy performance allows you to stall fight quite well.

Cons:

  • Lackluster manvouerabiltiy.
  • Low landing-flap rip speeds.
  • Less ground-pounding capability than earlier Corsairs.
  • Reduced ammunition load compared to the earlier Corsairs.
  • Moderate engine performance above 3km, and weak above 5km.
  • Front-heavy, be careful applying brakes while landing, as you may prop-flip.
  • Elevator & rudder compression upwards of 700kmh becomes quite erroneous.
  • Slow stall recovery. It's suggested you flip your plane horizontally with your rudder prior to a stall.
  • Six .50s are solid guns, but they don't usually kill quickly. You need long firing solutions, so deflection shots are unreliable.
  • While your straight-line speed is always very fast -- even against high-altitude fighters -- your acceleration declines strongly above 4km.

History

Msg-info.png The F2G Corsair is often referred to as "Super Corsair", though that was never an official designation.

Genesis

Pratt & Whitney fitted an F4U-1 Corsair (Bu.No. 02460) - donated to them by the Navy - with their R-4360-4 Wasp Major engine in March 1943. The P&W R-4360-4 Wasp Major engine put out approximately 50% more power than the original P&W R-2800-1 Double Wasp used in other Corsairs; the 28-cylinder R-4360-4 was able to produce 3,000 horsepower. The F4U-1 fitted with the R-4360-4 was designated as F4U-1WM, and it was proven as a success after testing. As such, development of a production Corsair fitted with the R-4360 was given to Goodyear on 22 March 1944, when the Navy ordered 418 F2G-1 Corsairs and 10 F2G-2 Corsairs (a navalized variant with carrier capability).

Development

XF2G-1 Bu.No. 14692 at NAS Patuxent River, Maryland, 21 July 1945.

Seven prototypes were built and designated as XF2G-1, being modified production FG-1 Corsairs (a Goodyear-produced, fixed wing "de-navalized" version of the Corsair). The first XF2G-1 (Bu.No. 13471) was fitted with the R-4360 engine but retained many characteristics of the standard Corsair, including the canopy and cockpit, though the engine cowling was extended and an air scoop was added on top of the fuselage right behind the engine cowling. It began ground testing on 31 May 1944, and first flew on 26 August of the same year. The second XF2G-1 (Bu.No. 13472) was used to test new aspects including oil coolers and propellers, which would be used on later XF2G-1s.

The remaining five prototypes (Bu.Nos. 14691 through 14695) were modified much more extensively. They featured a new bubble canopy and a reduced spine, in order to provide better visibility to the pilot. Additionally, the cockpit was redesigned; it received a floor and new controls quite similar to those used on the Vought F4U-4 version of the Corsair. The XF2G-1 retained the six .50 cal (12.7 mm) machine guns of the FG-1 as well as the same ordnance carrying capability, but they were modified to allow the carrying of external, jettisonable fuel tanks for extended range.

Bu.No. 14691 used the engine taken from the first prototype, Bu.No. 13471, and it first flew on 15 October 1944. Bu.No. 14692 added wing-mounted fuel tanks and improved vertical control surfaces. Bu.No. 14693 was fitted with the R-4630-4W version of the R-4630 engine, which introduced water-ethanol injection for increased power, but the -4W version of the engine was not fitted to any other version of the F2G. The final XF2G-1, Bu.No. 14695, had its first flight on 4 December 1944. Both 14692 and 14695 were lost in separate accidents on December 12th 1945: 14692 lost hydraulics inflight which led to its undercarriage extending to a position in which a safe landing could not be made, so its pilot bailed out; while 14695 suffered a similar hydraulics failure but in its case the pilot was able to make a safe belly landing. However, on recovering the stricken aircraft, the crane used to salvage it failed and collapsed on top of the aircraft, effectively destroying it.

On 27 November 1944, the XF2G-1 was given to the U.S. Navy for testing. Some issues arose during testing, particularly that the engine torque of the engine would cause the aircraft to turn hard to the left in a carrier wave off (when increasing the throttle in the case that the landing had to be aborted). In the case of a wave off and the throttle being applied, the rudder was not able to prevent the nose swinging to the left. To prevent this effect, the rudder was heightened by twelve inches and an auxiliary rudder was installed beneath it which would automatically turn 12.5 degrees to the right when the landing gear was extended, in order to counteract the torque of the engine.

Production

The first production F2G-1 (Bu.No. 88454) was delivered to the Navy on 15 July 1945, but the contract for production had been cut down to only five F2G-1 and five F2G-2 two months earlier in May. Production therefore ended in August 1945 after only 5 F2G-1 (Bu.Nos. 88454 through 88458) and and 5 F2G-2 (Bu.Nos. 88459 through 88463) had been produced, for a total of eighteen F2G aircraft built of all variants, including the F4U-1WM. The Navy continued testing of the F2G series after production cancellation but dropped the F2G completely soon after.

Production of the F2G had been cancelled due in part to disappointing test results. The F2G-1 had an impressive climb rate of 4,400 feet per minute, but its top speed of 430 mph (692 km/h) was rather disappointing, and it also had some stability issues. Overall, its performance wasn't a large enough improvement over other aircraft in production, particularly the F4U-4 and F8F-1 Bearcat, which is why the production orders for the F2G were cancelled.

F2G-1 Bu.No. 88458 "Race 57", 2005 AirVenture at Oshkosh, Wisconsin

Post-War Use - Racing

The F2G was much more successful post-war, many of the aircraft having served well as air racing aircraft, the most famous of which being the fifth production F2G-1 (Bu.No. 88458) known as "Race 57", famous for its bright red color scheme. Bu.No. 88463, the last F2G-2 produced, was also a racing aircraft known as "Race 74" and painted dark blue. Race 74 was destroyed in a crash in 2012 that also killed the pilot, Bob Odegaard. Only two F2G aircraft survive as of January 2021, which are the aforementioned Bu.No. 88458 "Race 57" and Bu.No. 88454, both F2G-1s.

List of F2G Aircraft

F4U-1WM

  • Bu.No. 02460

XF2G-1

  • XF2G-1 Bu.No. 14692 at NAS Patuxent River, Maryland, 21 July 1945.
  • Bu.No. 13471- engine test airframe and first flying prototype. Engine donated to 14691 after completion of trials.
  • Bu.No. 13472 - scrapped April 30th 1946
  • Bu.No. 14691 - scrapped June 30th 1947
  • Bu.No. 14692 - destroyed in crash December 12th 1946, pilot bailed out with landing gear stuck in configuration unsafe for landing.
  • Bu.No. 14693 - Sold to Cook Cleland in 1947 as NX5590N. "Race 94" at 1947, 1948 and 1949 National Air Races. Flown by Dick Becker at 1947 Thompson Trophy, 2nd place. Flown by Cook Cleland at 1948 Thompson Trophy, retired due to engine failure. Flown by Cook Cleland at 1949 Thompson Trophy, 1st place. Restored by Bob Odegaard in 2007 - destroyed in fatal accident in 2012.
  • Bu.No. 14694 - Sold to Ron Puckett in 1947 as NX91092. "Race 18" in 1947 & 1949 National Air Races. Retired at 1947 Thompson Trophy due to engine failure. 2nd place at 1949 Thompson Trophy. Aircraft scrapped some time after 1949 National Air Races.
  • Bu.No. 14695 - damaged in crash December 12th 1946, destroyed in subsequent recovery accident

F2G-1

  • Bu.No. 88454 - N/A - Display, Museum of Flight, Seattle, Washington
  • Bu.No. 88455 - scrapped August 31st 1946
  • Bu.No. 88456 - scrapped May 31st 1947
  • Bu.No. 88457 - Sold to Cook Cleland in 1947 as NX5588N. "Race 84" at 1947 National Air Races. Destroyed in fatal accident at 1947 Thompson Trophy while flown by Tony Janazzo.
  • Bu.No. 88458 - scrapped in January of 1948, parts sold as spares to Cook Cleland. Rebuilt using the data plate of 88457, taking up the identity of N5588N. "Race 57" at 1949 National Air Races - flown by Ben McKillen at 1949 Thompson Trophy, 3rd place Restored by Bob Odegaard in 1999 - Airworthy, Louise M. Thaden Airfield, Bentonville, Arkansas (owned by Steuart Walton)

F2G-2

  • Bu.No. 88459 - scrapped January 1948
  • Bu.No. 88460 - scrapped May 31st 1948
  • Bu.No. 88461 - scrapped January 1948
  • Bu.No. 88462 - scrapped May 31st 1947
  • Bu.No. 88463 - Sold to Cook Cleland in 1947 as NX5577. "Race 74" at the 1947, 1948 and 1949 National Air Races. Flown by Cook Cleland at 1947 Thompson Trophy, 1st place. Flown by Dick Becker at 1948 Thompson Trophy, retired due to engine failure. Flown by Dick Becker at 1949 Thompson Trophy, withdrawn due to engine failure. Aircraft scraped some time after 1949 National Air Races.
  • Bu.No. 88464 - aircraft not completed by Goodyear, probably scrapped while still incomplete on the production line.
  • Bu.No. 88465 - aircraft not completed by Goodyear, probably scrapped while still incomplete on the production line.
  • Bu.No. 88466 - bounced on landing and broke in two, NAS Alameda, February 6th 1949.
  • Bu.No. 88467 - aircraft noted marked as C51. Aircraft fate unknown.
  • Bu.No.88468 - aircraft not completed by Goodyear, probably scrapped while still incomplete on the production line.

Note: There was an aircraft named Super Corsair and later "Race #1" , which despite the name was not an F2G. It was an F4U-1D fitted with the R-4360 engine, clipped wings, and a modified cockpit.

Media

Skins
Images
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

References

Bibliography


Goodyear Aircraft Company
Fighters  F2G-1

USA fighters
P-26 Peashooter  P-26A-33 · P-26A-34 · P-26A-34 M2 · P-26B-35
P-36 Hawk  P-36A · Rasmussen's P-36A · P-36C · ○P-36C · P-36G
P-39 Airacobra  P-400 · P-39N-0 · P-39Q-5
P-40  P-40C · P-40E-1 · P-40E-1 TD · P-40F-10
P-43 Lancer  P-43A-1
P-47 Thunderbolt  P-47D-22-RE · P-47D-25 · P-47D-28 · P-47M-1-RE · ⋠P-47M-1-RE · P-47N-15
P-51 Mustang  P-51 · P-51A (Thunder League) · P-51C-10 · P-51D-5 · P-51D-10 · P-51D-20-NA · P-51D-30 · P-51H-5-NA
P-63 Kingcobra  P-63A-5 · P-63A-10 · P-63C-5 · ␠Kingcobra
Prototypes  XP-55
F2A Buffalo  F2A-1 · Thach's F2A-1 · F2A-3
BF2C  BF2C-1
F3F  F3F-2 · Galer's F3F-2
F4F Wildcat  F4F-3 · F4F-4
F4U Corsair  F4U-1A · F4U-1A (USMC) · F4U-1D · F4U-1C · F4U-4 · F4U-4B · F4U-4B VMF-214 · F2G-1
F6F Hellcat  F6F-5 · F6F-5N
F8F Bearcat  F8F-1 · F8F-1B
Other countries  ▃Ki-43-II · ▃Ki-61-Ib · ▃A6M2 · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc

USA premium aircraft
Fighters  Thach's F2A-1 · Galer's F3F-2 · F2G-1 · F4U-4B VMF-214 · P-26A-34 · Rasmussen's P-36A · P-40C · P-43A-1
  P-47M-1-RE · ⋠P-47M-1-RE · P-51A · P-51D-10 · P-51D-20-NA · ␠Kingcobra · XP-55
  ▃A6M2 · ▃Ki-43-II · ▃Ki-61-Ib · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc
Twin-engine fighters  XP-38G · Bong's P-38J-15 · P-38K · YP-38 · P-61A-11 · XF5F · XP-50 · F7F-3
Jet fighters  P-59A · F-86F-35 · F-89B · F-89D · F-4S Phantom II · F-5C · F-20A
Strike aircraft  A-1H · A2D-1 · AU-1 · XA-38 · AV-8A · AV-8B (NA) · A-6E TRAM · A-10A
Bombers  A-26C-45DT · B-10B · BTD-1 · PBM-3 "Mariner" · PBM-5A "Mariner" · PV-2D