Difference between revisions of "Voroshilov"

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(Copied and pasted info like what gayjin did with the kirov)
(Undo revision 103722 by U65522046 (talk))
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{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
The ship has lower survivability than other ships at its battle rating.  
+
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->{{NavalMobility}}
+
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 +
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
 +
 
 +
{{NavalMobility}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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{{main|180 mm/57 B-1-P (180 mm)}}
 
{{main|180 mm/57 B-1-P (180 mm)}}
  
Kirov has 9 x 180 mm/57 (7.1") B-1-P Pattern 1932 naval cannons for her main armament, arranged in triple turrets mounted A-Bs-X. This gives Kirov a heavy punch, but her overall firepower is lacking compared to other cruisers at her BR. With a fire rate of 5 rounds/minute, she has the slowest reload among the BR 5.7 cruisers (not counting Furutaka's 20.3 cm guns).
+
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
  
Kirov uses the OF-32 HE shell as default, with the ability to unlock the B-32 AP shell, the BP-32 SAPBC shell as well as the ZS-32 HE-DF shell. A major advantage that Kirov has is the astounding 920 m/s muzzle velocity of all her shells, meaning that leading targets will not be as difficult. The SAPBC shell sacrifices some armor penetrative abilities of the AP shell, but it is loaded with a whopping 7 kg of A-IX-2 explosive filler which is nearly 11 kg of TNT equivalent.
 
 
=== Secondary armament ===
 
=== Secondary armament ===
 
{{Specs-Fleet-Secondary}}
 
{{Specs-Fleet-Secondary}}
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{{main|100 mm/56 B-34 (100 mm)}}
 
{{main|100 mm/56 B-34 (100 mm)}}
  
The Kirov has a secondary armament of 6x 100 mm/56 (3.9") B-34 Pattern 1940 cannons arranged evenly on either side of the after smoke funnel. This is a rather light secondary battery, but they are versatile due to their clear angles of fire and ammunition selection.
+
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
  
These guns have access to the ZS-56 HE-DF shell as default and the ZS-56R HE-VT shell is researchable.
 
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
 
{{Specs-Fleet-AA}}
 
{{Specs-Fleet-AA}}
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{{main|45 mm/46 21-K (45 mm)|37 mm/67 70-K (37 mm)|DShK (12.7 mm)|Vickers Mk.V (12.7 mm)}}
 
{{main|45 mm/46 21-K (45 mm)|37 mm/67 70-K (37 mm)|DShK (12.7 mm)|Vickers Mk.V (12.7 mm)}}
  
For anti-aircraft armament, Kirov has 7x 45 mm/46 21-K cannons as well as 3x DShK machine guns. The 45 mm cannons are not very effective against aircraft as they only have a standard HE shell with no special fuze, requiring a direct hit on an aircraft to deal damage. They serve better as anti-torpedo boat guns due to their rapid-fire ability and centralized arrangement. The DShK machine guns will be mostly for harassment purposes and to catch unaware planes.
+
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''
  
 
=== Additional armament ===
 
=== Additional armament ===
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{{main|53-39 (533 mm)}}
 
{{main|53-39 (533 mm)}}
  
Kirov is equipped with 2 x triple torpedo launchers firing the 53-39 torpedo. The base setting for these are a range of 4,000 meters with a high speed of 51 knots. Using the torpedo mode upgrade, they can be adjusted to 10,000 meters range at a reduced speed of 34 knots. Due to the location of the launchers being low and behind raised structure, the ship is not able to launch torpedoes towards the front, and must turn to release weapons.
+
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
The main cannons of the vehicle are good and should be used as its main weaponry in comparison with other ships that have good secondary armament. The best tactic would consist on staying behind cover to prevent being killed by torpedoes and paying attention to planes flying nearby because of the lack of good AA. The main armament has an excellent rate of fire, so it is possible to run out of ammo.
+
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
The main cannons of the vehicle are good and should be used as its main weaponry in comparison with other ships that have good secondary armament. The best tactic would consist on staying behind cover to prevent being killed by torpedoes and paying attention to planes flying nearby because of the lack of good AA. The main armament has an excellent rate of fire, so it is possible to run out of ammo.
+
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
  
 
'''Pros:'''
 
'''Pros:'''
 
* Much more fire rate in comparison with 203 cannons while having better shells.
 
* Better AA than the Kirov.
 
 
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 
* Lacks armor in comparison with other 5.7 ships and the Maxim Gorky.
 
* Only obtainable from Battle Pass 3, and it's not a premium.
 
* Although it has better AA than the Kirov and Maxim Gorky, its AA it's still bad in comparison with other 5.7 ships
 
* The wiki from this is a copy from the Kirov ship
 
 
 
*
 
*
  
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* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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* ''other literature.'' -->
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{USSR light cruisers}}
 
{{USSR light cruisers}}

Revision as of 08:20, 26 May 2021

Voroshilov
ussr_cruiser_voroshilov.png
GarageImage Voroshilov.jpg
Voroshilov
AB RB SB
5.7 5.7 5.7
Show in game

Description

The Pr.26, Voroshilov, 1943 is a gift rank IV Soviet light cruiser with a battle rating of 5.7 (AB/RB/SB). It was introduced during Update "Ixwa Strike" as a reward for Battle Pass: Season III, "Strength athletics".

General info

Survivability and armour

Armourfront / side / back
Citadel50 / 50 / 50 mm
Main fire tower50 / 50 / 50 mm
Hull25 mm (steel)
Superstructure8 mm (steel)
Number of section8
Displacement9 550 t
Crew881 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB78 / 23 km/h
RB67 / 19 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 78 23
RB/SB Stock ___ ___
Upgraded 67 19

Modifications and economy

Repair costBasic → Reference
AB11 390 → 15 433 Sl icon.png
RB11 287 → 15 293 Sl icon.png
Total cost of modifications92 900 Rp icon.png
154 800 Sl icon.png
Talisman cost1 800 Ge icon.png
Crew training90 000 Sl icon.png
Experts310 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
178 / 178 / 178 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
3 700 Rp icon.png
Cost:
6 200 Sl icon.png
240 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
220 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
3 900 Rp icon.png
Cost:
6 500 Sl icon.png
250 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
6 000 Rp icon.png
Cost:
10 000 Sl icon.png
380 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
3 700 Rp icon.png
Cost:
6 200 Sl icon.png
240 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
220 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
220 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
3 900 Rp icon.png
Cost:
6 500 Sl icon.png
250 Ge icon.png
Mods ship venting.png
Ventilation
Research:
3 900 Rp icon.png
Cost:
6 500 Sl icon.png
250 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
6 000 Rp icon.png
Cost:
10 000 Sl icon.png
380 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
6 000 Rp icon.png
Cost:
10 000 Sl icon.png
380 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
3 700 Rp icon.png
Cost:
6 200 Sl icon.png
240 Ge icon.png
Mods he frag proxi fuze ship.png
100mm_ussr_b34_navy_dist_he_ammo_pack
Research:
3 700 Rp icon.png
Cost:
6 200 Sl icon.png
240 Ge icon.png
Mods tank ammo.png
180mm_ussr_b1k_navy_ap_ammo_pack
Research:
3 700 Rp icon.png
Cost:
6 200 Sl icon.png
240 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
220 Ge icon.png
Mods he frag proxi fuze ship.png
100mm_ussr_b34_navy_radio_aa_ammo_pack
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
220 Ge icon.png
Mods tank ammo.png
180mm_ussr_b1k_navy_sap_ammo_pack
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
220 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
3 900 Rp icon.png
Cost:
6 500 Sl icon.png
250 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
3 900 Rp icon.png
Cost:
6 500 Sl icon.png
250 Ge icon.png
Mods tank ammo.png
180mm_ussr_b1k_navy_zs_ammo_pack
Research:
3 900 Rp icon.png
Cost:
6 500 Sl icon.png
250 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
6 000 Rp icon.png
Cost:
10 000 Sl icon.png
380 Ge icon.png
Mods shipSupportPlane.png
Hydroplane
Research:
6 000 Rp icon.png
Cost:
10 000 Sl icon.png
380 Ge icon.png

Armament

Primary armament

3 х Turret3 x 180 mm/57 B-1-P naval gun
Ammunition300 rounds
Vertical guidance-4° / 50°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

6 х Turret100 mm/56 B-34 universal naval cannon, pattern 1940
Ammunition300 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

6 х Turret45 mm/46 21-K cannon
Ammunition500 rounds
13 х Turret37 mm/67 70-K automatic cannon
Ammunition2000 rounds
Belt capacity5 rounds
Fire rate180 shots/min
4 х Turret12.7 mm DShK machine gun
Ammunition2000 rounds
Belt capacity50 rounds
Fire rate600 shots/min
2 х Turret4 x 12.7 mm Vickers Mk.V machine gun
Ammunition8000 rounds
Belt capacity200 rounds
Fire rate600 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 16 x 533 mm 53-39 torpedo
Main article: 53-39 (533 mm)

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Videos

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USSR light cruisers
  Imperial Russia
Svetlana-class  Krasny Krym* · Krasny Kavkaz*
  * Laid down by Imperial Russian Navy; Finished and renamed by the USSR
Project  Soviet Union
Pr.26  Kirov · Voroshilov · Maxim Gorky
Pr.68  Chapayev · Zheleznyakov
Pr.68-bis  Sverdlov · Mikhail Kutuzov
Pr.68-bis-ZiF  Shcherbakov
Lend-Lease  USA
Omaha-class  Murmansk
Trophies  Italy
Condottieri-class  Kerch