Difference between revisions of "Ta 154 A-1"

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{{Specs-Card
 
{{Specs-Card
 
|code=ta_154a_1
 
|code=ta_154a_1
|images={{Specs-Card-Image|}}
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
 
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} German twin-engine fighter {{Battle-rating}}. It was introduced in [[Update 1.65 "Way of the Samurai"]].  The '''Ta 154 A-1''' is part of the [[Affiliate_Program_Revenue_Share|revenue share program]] and was created by Vitaly ''"NovA29R"''  Vostokov (model) and Michael ''"__StrafeMike__"''  Ioannidis (texture).
 
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} German twin-engine fighter {{Battle-rating}}. It was introduced in [[Update 1.65 "Way of the Samurai"]].  The '''Ta 154 A-1''' is part of the [[Affiliate_Program_Revenue_Share|revenue share program]] and was created by Vitaly ''"NovA29R"''  Vostokov (model) and Michael ''"__StrafeMike__"''  Ioannidis (texture).
  
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=== Flight performance ===
 
=== Flight performance ===
 
{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 6,700 m)
 
! colspan="2" | Max Speed<br>(km/h at 6,700 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 634 || 615 ||{{Specs|ceiling}}|| 24.3 || 25.2 ||12.77||12.77|| 560
 
|-
 
! colspan="8" | ''Upgraded''
 
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 6,700 m)
+
! AB !! RB !! AB !! RB !! AB !! RB
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
+
| 634 || 615 || rowspan="2" | {{Specs|ceiling}} || 24.3 || 25.2 || 12.7 || 12.7 || rowspan="2" | 560
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
|693||659||{{Specs|ceiling}}||21.8||23||20.5||16.1|| 560
+
! Upgraded
 +
| 693 || 659 || 21.8 || 23.0 || 20.5 || 16.1
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flaps
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flaps
 
! Landing flaps
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br>(km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
|{{Specs|1=destruction|2=body}}||{{Specs|1=destruction|2=gear}} || 480 || ~8 || ~4
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 480 || 480 || 330 || ~8 || ~4
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < 420 || < 420 || < 460 || > 324
 
| < 420 || < 420 || < 460 || > 324
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{{Specs-Avia-Offensive}}
 
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
{{main|MK 108 (30 mm)|MG 151/20 (20 mm)}}
+
{{main|MK 108 (30 mm)|MG 151 (20 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
 
* 2 x 30 mm MK 108 cannons, fuselage-mounted (110 rpg = 220 total)
 
* 2 x 30 mm MK 108 cannons, fuselage-mounted (110 rpg = 220 total)
* 2 x 20 mm MG 151/20 cannons, fuselage-mounted (200 rpg = 400 total)
+
* 2 x 20 mm MG 151 cannons, fuselage-mounted (200 rpg = 400 total)
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
+
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
'''RB'''
 
 
 
Climb with your cursor pointing at 15 degrees. If there are high altitude interceptor(Most commonly P-61 and Whirlwinds, note that they will typically have a higher altitude than you), destroy them if you can. Destroy the bombers that choose to fly high. If there aren't any remaining in the area, try using boom and zoom to destroy fighters that are likely going to be lower than you.
 
  
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! rowspan="2" | Turbocharger
 
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type
 
 
|-
 
|-
| Not controllable || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Not controllable<br>Auto control available || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Combined || rowspan="2" | Controllable<br>2 gears || rowspan="2" | Not controllable
+
| Not controllable || Controllable<br>Auto control available || Not controllable<br>Not auto controlled || Controllable<br>Auto control available || Combined || Controllable<br>2 gears || Not controllable
 
|-
 
|-
 
|}
 
|}
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Prop pitch: unless you really know what you're doing, don't even dare to think about using it.
 
Prop pitch: unless you really know what you're doing, don't even dare to think about using it.
  
Radiator: radiator can be set at 30% for a long time but will eventually have to be changed to 40-50% as the engines will start to overheat continuously. While this happens you will be forced to use WEP less as the match progresses unless you stop using MEC for quite a while or land and repair which will reset this. Radiator can be left at around 40% for winter maps, 50% for spring/fall maps, and 60% for summer maps without much issue except for prolonged usage of WEP.  
+
Radiator: radiator can be set at 30% for a long time but will eventually have to be changed to 40-50% as the engines will start to overheat continuously. While this happens you will be forced to use WEP less as the match progresses unless you stop using MEC for quite a while or land and repair which will reset this. Radiator can be left at around 40% for winter maps, 50% for spring/fall maps, and 60% for summer maps without much issue except for prolonged usage of WEP.
  
 
Supercharger stage: For optimal performance switch to stage 2 at 4 km (13,123 feet)
 
Supercharger stage: For optimal performance switch to stage 2 at 4 km (13,123 feet)
 
===Modules===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="1" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Radiator
 
|
 
| Offensive 20 mm
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
| New 20 mm cannons
 
|-
 
| III
 
| Wings repair
 
| Engine
 
|
 
| Offensive 30 mm
 
|-
 
| IV
 
|
 
| Engine injection
 
| Cover
 
| New 30 mm cannons
 
|-
 
! colspan="5" |This is a premium vehicle: all modifications are unlocked on purchase
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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* Exceptional armament (with decent ammunition count)
 
* Exceptional armament (with decent ammunition count)
 
* Heavy armour and nose mounted 2 x 20 mm and 2 x 30 mm cannons are the perfect combo for head-on attacks
 
* Heavy armour and nose mounted 2 x 20 mm and 2 x 30 mm cannons are the perfect combo for head-on attacks
* Maneuverability is sufficient to keep up with other heavy fighters and heavier American single engine fighters
+
* Manoeuvrability is sufficient to keep up with other heavy fighters and heavier American single engine fighters
 
* Absurdly durable airframe and cockpit (Engines are often destroyed long before the wings or pilot are lost)
 
* Absurdly durable airframe and cockpit (Engines are often destroyed long before the wings or pilot are lost)
 
* Can operate on a single engine (enough to get back to the airfield)
 
* Can operate on a single engine (enough to get back to the airfield)
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== History ==
 
== History ==
[[File:Squadron of Ta-154.jpg|thumb|Squadron of Ta-154]]The Ta-154 was a fast twin-engine German interceptor/night fighter created and developed by renowned aircraft designer Kurt Tank during World War 2. It was eventually cancelled as it was to complicated to build for war-torn Nazi Germany.
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
[[File:Squadron of Ta-154.jpg|thumb|Squadron of Ta-154]]
 +
The Ta-154 was a fast twin-engine German interceptor/night fighter created and developed by renowned aircraft designer Kurt Tank during World War 2. It was eventually cancelled as it was to complicated to build for war-torn Nazi Germany.
  
The origins of the Ta-154 dated back to the late 1930s when Kurt Tank and his engineers were working on a twin-engined medium bomber called the Ta-211. It was planned to be made out of plywood bonded with a special chemical called Tego film. Only the pressurized cockpit would be made out of metal. The aircraft was supposed to use the Jumo 211r engine (which was why the Ta-211 had the number 211) but was instead fitted with the more powerful Jumo 213 engine when Junkers could not produce the Jumo 211r in time. The aircraft's serial number was changed to 8-154 and it was given the name Moskito as a tribute to the RAF's Dh.98 Mosquito.  
+
The origins of the Ta-154 dated back to the late 1930s when Kurt Tank and his engineers were working on a twin-engined medium bomber called the Ta-211. It was planned to be made out of plywood bonded with a special chemical called Tego film. Only the pressurized cockpit would be made out of metal. The aircraft was supposed to use the Jumo 211r engine (which was why the Ta-211 had the number 211) but was instead fitted with the more powerful Jumo 213 engine when Junkers could not produce the Jumo 211r in time. The aircraft's serial number was changed to 8-154 and it was given the name Moskito as a tribute to the RAF's Dh.98 Mosquito.
  
The Ta-154V1 prototype made its first flight on July 1st, 1943 with the Jumo 211F engine. A few days later, the V2 prototype with the Jumo 211N took off for the first time. In trials, the Ta-154 easily outperformed its rivals- Ju-388 and He-219. The Ta-154 reached at top speed of 700km/h or 440mph in testing. The V3 prototype was equipped with radar and a second seat for the radar operator and was consequently 75km/h slower than the other two prototypes with its heavy night fighting equipment. Nevertheless, it still had superior performance to the He-219.  
+
The Ta-154V1 prototype made its first flight on July 1st, 1943 with the Jumo 211F engine. A few days later, the V2 prototype with the Jumo 211N took off for the first time. In trials, the Ta-154 easily outperformed its rivals- Ju-388 and He-219. The Ta-154 reached at top speed of 700km/h or 440mph in testing. The V3 prototype was equipped with radar and a second seat for the radar operator and was consequently 75km/h slower than the other two prototypes with its heavy night fighting equipment. Nevertheless, it still had superior performance to the He-219.
  
In early 1944, the Jumo 213 engines finally arrived and a production run of 150 plus Ta-154A-1 models were ordered. Several were produced before the factory making the Tego-film glue was destroyed. As a result, the Germans substituted the Tego-film glue with an inferior type of glue. This inferior type proved to be complete garbage as several Ta-154s created with it fell apart in flight. Similar problems also beseeched the He-162 Volksjager.  
+
In early 1944, the Jumo 213 engines finally arrived and a production run of 150 plus Ta-154A-1 models were ordered. Several were produced before the factory making the Tego-film glue was destroyed. As a result, the Germans substituted the Tego-film glue with an inferior type of glue. This inferior type proved to be complete garbage as several Ta-154s created with it fell apart in flight. Similar problems also beseeched the He-162 Volksjager.
  
 
In August of 1944, Kurt Tank finally ordered the end of production of what could have been an amazing fighter as the Germans needed to turn their attention to faster aircraft like the Do-335 and could not waste time or resources. With that, the few Ta-154s built were used in night fighters squadrons or in training units. Several Ta-154s out of the 50 or so built saw combat in World War 2 as night fighters until the war ended. With that, the Ta-154s were examined or scrapped. One was captured by American forces but its fate is unknown.
 
In August of 1944, Kurt Tank finally ordered the end of production of what could have been an amazing fighter as the Germans needed to turn their attention to faster aircraft like the Do-335 and could not waste time or resources. With that, the few Ta-154s built were used in night fighters squadrons or in training units. Several Ta-154s out of the 50 or so built saw combat in World War 2 as night fighters until the war ended. With that, the Ta-154s were examined or scrapped. One was captured by American forces but its fate is unknown.
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== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
{{Youtube-gallery|-jmSoAvIsv4|'''The Shooting Range #26''' - ''Pages of History'' section at 06:05 discusses the Ta 154 A-1.|uJziizNMYj8|'''The Shooting Range #164''' - ''Metal Beasts'' section at 00:32 discusses the Ta 154 A-1.}}
 
{{Youtube-gallery|-jmSoAvIsv4|'''The Shooting Range #26''' - ''Pages of History'' section at 06:05 discusses the Ta 154 A-1.|uJziizNMYj8|'''The Shooting Range #164''' - ''Metal Beasts'' section at 00:32 discusses the Ta 154 A-1.}}
  
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== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''
* ''other literature.''
+
* ''other literature.'' -->
  
/references
+
=== References ===
 +
<references />
  
 
{{AirManufacturer Focke-Wulf}}
 
{{AirManufacturer Focke-Wulf}}
 
{{Germany twin-engine fighters}}
 
{{Germany twin-engine fighters}}
 
{{Germany premium aircraft}}
 
{{Germany premium aircraft}}
<references />
 

Revision as of 20:40, 27 December 2020

Ta 154 A-1
ta_154a_1.png
GarageImage Ta 154 A-1.jpg
Ta 154 A-1
Purchase:1 450 Specs-Card-Eagle.png
Show in game

Description

The Ta 154 A-1 is a premium rank III German twin-engine fighter with a battle rating of 4.3 (AB/RB) and 4.0 (SB). It was introduced in Update 1.65 "Way of the Samurai". The Ta 154 A-1 is part of the revenue share program and was created by Vitaly "NovA29R" Vostokov (model) and Michael "__StrafeMike__" Ioannidis (texture).

The Ta 154 A-1 has very powerful frontal armament, placed in the fuselage, which can give you quick and easy kills. Unfortunately, it doesn't turn very well at low speeds so it is recommended to keep your speed up and Boom & Zoom. Turning should be a last resort. If you try to get an edge in a turn-fight using your flaps, you should watch your speed as your flaps can break off very easily at speeds above 450 km/h (279 mph). The roll-rate of the Ta 154 is almost as good as the Fw 190s roll-rate, this is due to the fact that there are no fuel tanks in the wings. This advantage can and should most definitely be used when flying evasively but when at low altitude, do periodically check what's in front of you.

General info

Flight performance

Max speed
at 6 700 m659 km/h
Turn time23 s
Max altitude10 500 m
Engine2 х Junkers Jumo 211N
Type
Cooling systemAir
Take-off weight9 t
Characteristics Max Speed
(km/h at 6,700 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 634 615 10500 24.3 25.2 12.7 12.7 560
Upgraded 693 659 21.8 23.0 20.5 16.1

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 365 480 480 330 ~8 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 420 < 420 < 460 > 324
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,900 m 1,300 hp 1,521 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
5,500 m 1,150 hp 1,345 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear365 km/h
  • 12 mm Steel - Front cockpit plate
  • 10 mm Steel - Instrument panel plate
  • 8 mm Steel - 2 x Side cockpit plates
  • 10 mm Steel - Pilot's seat
  • 10 mm Steel - Rear cockpit armor plate
  • 38 mm Bulletproof glass
  • 50 mm Bulletproof glass

Modifications and economy

Repair cost
AB711 Sl icon.png
RB3 869 Sl icon.png
SB2 100 Sl icon.png
Crew training10 000 Sl icon.png
Experts115 000 Sl icon.png
Aces500 Ge icon.png
Research Aces640 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 60 / 190 / 310 % Sl icon.png
Talisman.png 2 × 142 / 142 / 142 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods radiator.png
Radiator
Mods compressor.png
Compressor
Mods aerodinamic wing.png
Wings repair
Mods new engine.png
Engine
Mods metanol.png
Engine injection
Mods armor frame.png
Airframe
Mods armor cover.png
Cover
Mods ammo.png
mg15120_belt_pack
Mod arrow 0.png
Mods weapon.png
mg15120_new_gun
Mods ammo.png
mk108_belt_pack
Mod arrow 0.png
Mods weapon.png
mk108_new_gun

Armaments

Offensive armament

Ammunition220 rounds
Fire rate600 shots/min
Ammunition400 rounds
Fire rate700 shots/min

The Ta 154 A-1 is armed with:

  • 2 x 30 mm MK 108 cannons, fuselage-mounted (110 rpg = 220 total)
  • 2 x 20 mm MG 151 cannons, fuselage-mounted (200 rpg = 400 total)

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Not controllable
Not auto controlled
Controllable
Auto control available
Combined Controllable
2 gears
Not controllable
Ta 154 A-1 in action in War Thunder

MEC usage guide
This plane doesn't differ a lot from the Bf 109s and Fw 190s regarding usage of Manual Engine Settings.

Prop pitch: unless you really know what you're doing, don't even dare to think about using it.

Radiator: radiator can be set at 30% for a long time but will eventually have to be changed to 40-50% as the engines will start to overheat continuously. While this happens you will be forced to use WEP less as the match progresses unless you stop using MEC for quite a while or land and repair which will reset this. Radiator can be left at around 40% for winter maps, 50% for spring/fall maps, and 60% for summer maps without much issue except for prolonged usage of WEP.

Supercharger stage: For optimal performance switch to stage 2 at 4 km (13,123 feet)

Pros and cons

Pros:

  • Exceptional armament (with decent ammunition count)
  • Heavy armour and nose mounted 2 x 20 mm and 2 x 30 mm cannons are the perfect combo for head-on attacks
  • Manoeuvrability is sufficient to keep up with other heavy fighters and heavier American single engine fighters
  • Absurdly durable airframe and cockpit (Engines are often destroyed long before the wings or pilot are lost)
  • Can operate on a single engine (enough to get back to the airfield)
  • Decent climb rate
  • Interceptor spawn, will gain altitude much faster than its opponents
  • Exceptional speed in a straight line
  • Low wing load gives the plane a good turn rate at higher speeds
  • Exceptional roll rate
  • Excellent bomber interceptor
  • Fear factor: Many Allied pilots who would normally go head on will break off from a head-on engagement, allowing you to either extend and make another pass or shoot him down if they pulls up or rolls to dodge
  • Excellent glide ratio owing to wooden construction and low wing loading

Cons:

  • Flaps break off easily at speeds above 450 km/h (279 mph)
  • Varying muzzle velocity of the Mk 108 and MG 151 cannons makes long range shooting difficult
  • Turns horribly at low speeds
  • Can fly on 1 engine but only around 300 km/h (186 mph)
  • Landing gears are very sensitive and will break when landing at speeds above 240 km/h (150 mph)
  • Prolonged WEP can lead to engine problems, using manual engine control is highly recommended with this aircraft
  • A rather large target
  • Weak suspension on landing gear, watch descent rate closely
  • Tail likes to fall off during belly landings, belly land only as a last resort
  • Easy to over G at high speeds due to wooden construction
  • Sensitive engines, will overheat quickly if radiators are punctured
  • Occasionally can be pilot sniped in a head-on or by gunners through the thin plate behind the nose
  • Elevator compression becomes severe past 660 km/h (410 mph), requiring a lot of room to pull out of a steep, high speed dive to avoid crashing into the ground

History

Squadron of Ta-154

The Ta-154 was a fast twin-engine German interceptor/night fighter created and developed by renowned aircraft designer Kurt Tank during World War 2. It was eventually cancelled as it was to complicated to build for war-torn Nazi Germany.

The origins of the Ta-154 dated back to the late 1930s when Kurt Tank and his engineers were working on a twin-engined medium bomber called the Ta-211. It was planned to be made out of plywood bonded with a special chemical called Tego film. Only the pressurized cockpit would be made out of metal. The aircraft was supposed to use the Jumo 211r engine (which was why the Ta-211 had the number 211) but was instead fitted with the more powerful Jumo 213 engine when Junkers could not produce the Jumo 211r in time. The aircraft's serial number was changed to 8-154 and it was given the name Moskito as a tribute to the RAF's Dh.98 Mosquito.

The Ta-154V1 prototype made its first flight on July 1st, 1943 with the Jumo 211F engine. A few days later, the V2 prototype with the Jumo 211N took off for the first time. In trials, the Ta-154 easily outperformed its rivals- Ju-388 and He-219. The Ta-154 reached at top speed of 700km/h or 440mph in testing. The V3 prototype was equipped with radar and a second seat for the radar operator and was consequently 75km/h slower than the other two prototypes with its heavy night fighting equipment. Nevertheless, it still had superior performance to the He-219.

In early 1944, the Jumo 213 engines finally arrived and a production run of 150 plus Ta-154A-1 models were ordered. Several were produced before the factory making the Tego-film glue was destroyed. As a result, the Germans substituted the Tego-film glue with an inferior type of glue. This inferior type proved to be complete garbage as several Ta-154s created with it fell apart in flight. Similar problems also beseeched the He-162 Volksjager.

In August of 1944, Kurt Tank finally ordered the end of production of what could have been an amazing fighter as the Germans needed to turn their attention to faster aircraft like the Do-335 and could not waste time or resources. With that, the few Ta-154s built were used in night fighters squadrons or in training units. Several Ta-154s out of the 50 or so built saw combat in World War 2 as night fighters until the war ended. With that, the Ta-154s were examined or scrapped. One was captured by American forces but its fate is unknown.

Even though the Ta-154 only had a minor impact in real life, you can take control of the mighty Ta-154 in War Thunder and wreak havoc on the bombers that escaped its wrath back in WW2.

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References


Focke-Wulf Aircraft Corporation (Focke-Wulf Flugzeugbau Aktiengesellschaft)
Fighters  Fw 190 A-1 · Fw 190 A-4 · Fw 190 A-5 · Fw 190 A-5/U2 · Fw 190 A-5/U12 · Fw 190 A-5/U14 · Fw 190 A-8
  Fw 190 C
  Fw 190 D-9 · Fw 190 D-12 · Fw 190 D-13
  Fw 190 F-8
  Ta 152 C-3* · Ta 152 H-1* · Ta 154 A-1*
Bombers  Fw 189 A-1 · Fw 200 C-1
Export  ▅Fw 190 A-5
Captured  ▃Fw 190 A-8 · ▂Fw 190 D-9
  * In 1944, the Germany Air Ministry changed new fighter aircraft designation to that of the chief designer. Kurt Tank was the chief designer at Focke-Wulf and later aircraft he designed were given the prefix of Ta.

Germany twin-engine fighters
Messerschmitt  Bf 109 Z-1
  Me 410 A-1/U2 · Me 410 B-1/U2
Dornier  Do 17 Z-7 · Do 217 J-1 · Do 217 J-2 · Do 217 N-1 · Do 217 N-2
Focke-Wulf  Ta 154 A-1
Junkers  Ju 88 C-6 · Ju 388 J

Germany premium aircraft
Fighters  He 51 B-2/H · BV 155 B-1
He 112  He 112 B-1/U2 · He 112 B-2/U2
Bf 109  Flegel's Bf 109 A · Bf 109 E-7/U2 · Bf 109 G-2
Fw 190  Fw 190 A-5/U14 · Fw 190 C · Fw 190 D-13
Captured  ▀Marcolin's C.R.42 CN · ▀Hawk H-75A-2 · ▀Yak-1B · ▀La-5FN · ▀P-47D-16-RE · ▀P-47D · ▀Tempest Mk V
Twin-engine fighters  Bf 109 Z-1 · Ju 388 J · Ta 154 A-1
Jet fighters  ◄Sea Hawk Mk.100 · ◄G.91 R/4 · FFA P-16 · ◄MiG-21 SPS-K · ◊MiG-21 "Lazur-M"
Strike aircraft  Hs 129 B-2 (Romania) · ▀IL-2 (1942) · Bf 110 C-6 · Do 335 B-2 · He 219 A-7 · ◄Tornado IDS WTD61 · ◄Su-22M4 WTD61
Bombers  Ar 196 A-3 · BV 238 · Fw 189 A-1 · He 177 A-3 · Ju 87 R-2 Libya · Ju 288 C · ▀Wellington Mk Ic