Difference between revisions of "Do 217 J-2"

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(Updated format)
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{{Specs-Card
 
|code=do_217j_2
 
|images={{Specs-Card-Image|}}
 
}}
 
 
{{About
 
{{About
 
| about = German twin-engine fighter '''{{PAGENAME}}'''
 
| about = German twin-engine fighter '''{{PAGENAME}}'''
 
| usage = other uses
 
| usage = other uses
 
| link = Do 217 (Family)
 
| link = Do 217 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=do_217j_2
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German twin-engine fighter {{Battle-rating}}. It was introduced in [[Update 1.29]].
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German twin-engine fighter {{Battle-rating}}. This aircraft was introduced into the game in [[Update 1.29]].
 
  
 
Compared to its [[Do 217 J-1|predecessor]], the Do 217 J-2 is more of a dedicated night-fighter, with radar, a removed crew member to save weight, and no payload options.
 
Compared to its [[Do 217 J-1|predecessor]], the Do 217 J-2 is more of a dedicated night-fighter, with radar, a removed crew member to save weight, and no payload options.
Line 20: Line 18:
 
=== Flight performance ===
 
=== Flight performance ===
 
{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 5,500 m)
 
! colspan="2" | Max Speed<br>(km/h at 5,500 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
|450||434|| {{Specs|ceiling}} ||34.4||36.1||4.2||4.0||750
 
|-
 
! colspan="8" | ''Upgraded''
 
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 5,500 m)
+
! AB !! RB !! AB !! RB !! AB !! RB
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
+
| 450 || 434 || rowspan="2" | {{Specs|ceiling}} || 34.4 || 36.1 || 4.2 || 4.0 || rowspan="2" | 750
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 486 || 469 || {{Specs|ceiling}} || 31.7 || 33.0 || 8.0 || 5.9 ||750
+
! Upgraded
 +
| 486 || 469 || 31.7 || 33.0 || 8.0 || 5.9
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| || ✓ || ✓ || X || X    <!-- ✓ -->
+
| X || ✓ || ✓ || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} ||370|| ~3 || ~3
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 380 || 270 || ~6 || ~4
 
|-
 
|-
 
|}
 
|}
Line 95: Line 66:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 290 || < 360 || < 360 || > 250
+
| < 290 || < 360 || < 360 || > 315
 
|-
 
|-
 
|}
 
|}
Line 116: Line 84:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 1,000 m || 2,920 hp || 3,046 hp  
+
| 1,000 m || 2,920 hp || 3,046 hp
 
|-
 
|-
 
! colspan="3" | Setting 2
 
! colspan="3" | Setting 2
Line 124: Line 92:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 4,500 m || 2,600 hp || 2,712 hp  
+
| 4,500 m || 2,600 hp || 2,712 hp
|-
 
<!--! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Avia-Armour}}
 
{{Specs-Avia-Armour}}
<!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. -->
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
 
* 8.5 mm Steel - Fore-cockpit plate
 
* 8.5 mm Steel - Fore-cockpit plate
Line 156: Line 116:
 
=== Offensive armament ===
 
=== Offensive armament ===
 
{{Specs-Avia-Offensive}}
 
{{Specs-Avia-Offensive}}
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|MG FF/M (20 mm)|MG 17 (7.92 mm)}}
 
{{main|MG FF/M (20 mm)|MG 17 (7.92 mm)}}
  
Line 164: Line 124:
 
* 4 x 7.92 mm MG 17 machine guns, nose-mounted (700 rpg = 2,800 total)
 
* 4 x 7.92 mm MG 17 machine guns, nose-mounted (700 rpg = 2,800 total)
  
<!--=== Suspended armament ===
 
{{Specs-Avia-Suspended}}
 
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
 
{{main|SC50JA (50 kg)}}
 
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
 
 
* 8 x 50 kg SC50JA bombs-->
 
 
=== Defensive armament ===
 
=== Defensive armament ===
 
{{Specs-Avia-Defensive}}
 
{{Specs-Avia-Defensive}}
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
+
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 
{{main|MG 131 (13 mm)}}
 
{{main|MG 131 (13 mm)}}
  
 
The '''''{{PAGENAME}}''''' is defended by:
 
The '''''{{PAGENAME}}''''' is defended by:
  
* 1 x 13 mm MG 131 machine gun, dorsal turret (500 RPG)
+
* 1 x 13 mm MG 131 machine gun, dorsal turret (500 rpg)
* 1 x 13 mm MG 131 machine gun, ventral turret (1,000 RPG)
+
* 1 x 13 mm MG 131 machine gun, ventral turret (1,000 rpg)
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
  
 
===Radars===
 
===Radars===
Line 200: Line 152:
 
|}
 
|}
  
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Not controllable || rowspan="2" | Controllable || rowspan="2" | Not controllable || rowspan="2" | Controllable || rowspan="2" |Combined|| rowspan="2" | Not controllable || rowspan="2" | Not controllable
 
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
| Offensive 7 mm
 
|
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
| New 7 mm MGs
 
| Turret 13 mm
 
 
|-
 
|-
| III
+
! Oil !! Water !! Type
| Wings Repair
 
| Engine
 
|
 
| Offensive 20 mm
 
|
 
 
|-
 
|-
| IV
+
| Not controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Not controllable<br>2 gears || Not controllable
|  
 
| Engine Injection
 
| Cover
 
| New 20 mm cannons
 
| New 13 mm MGs (turret)
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective". -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
Line 263: Line 176:
 
* Has access to a target detection radar
 
* Has access to a target detection radar
 
* Heavy nose-mounted armament with great accuracy and 1-second burst mass
 
* Heavy nose-mounted armament with great accuracy and 1-second burst mass
* 20 mm cannons with deadly ''Minengeschoß'' that can shred through aircraft
+
* 20 mm cannons with deadly ''Minengeschoß'' that can shred through aircraft
 
* Rapid-firing 7.92 mm MG with a lot of ammunition
 
* Rapid-firing 7.92 mm MG with a lot of ammunition
 
* Surprisingly fire resistant
 
* Surprisingly fire resistant
Line 274: Line 187:
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
=== In-game description ===
 
=== In-game description ===
"Dornier Do 217 J-2 twin-engine night fighter
+
Dornier Do 217 J-2 twin-engine night fighter
  
 
When production models of a properly functioning FuG 202 Lichtenstein B/C airborne radar appeared, Do 217 J-2 variant night fighters began to be constructed.
 
When production models of a properly functioning FuG 202 Lichtenstein B/C airborne radar appeared, Do 217 J-2 variant night fighters began to be constructed.
  
Planes of the J-2 variant differed from the J-1 in their lack of a rear bomb bay, which had finally been removed, and in the characteristic ""whiskers"" of their radar antennas which had appeared in the nose section.
+
Planes of the J-2 variant differed from the J-1 in their lack of a rear bomb bay, which had finally been removed, and in the characteristic "whiskers" of their radar antennas which had appeared in the nose section.
  
 
The new fighter failed to eliminate the main disadvantages of its predecessor. It was also notable for its low speed and poor manoeuvrability. After radar antennas were installed, the aircraft's aerodynamic resistance was significantly increased, which reduced its already low maximum speed. But now the presence of an airborne radar enabled the fighter crew to detect enemy planes on their own and prepare for an attack in advance.
 
The new fighter failed to eliminate the main disadvantages of its predecessor. It was also notable for its low speed and poor manoeuvrability. After radar antennas were installed, the aircraft's aerodynamic resistance was significantly increased, which reduced its already low maximum speed. But now the presence of an airborne radar enabled the fighter crew to detect enemy planes on their own and prepare for an attack in advance.
Line 293: Line 206:
 
Not a single wing in the Luftwaffe's night fighter units was completely made up of Do 217s. The more lightweight and high-speed Bf 110 was operated along with the Dorniers.
 
Not a single wing in the Luftwaffe's night fighter units was completely made up of Do 217s. The more lightweight and high-speed Bf 110 was operated along with the Dorniers.
  
The first combat use of Do 217 J-2 night fighters took place in the night of May 29, 1943, against British bombers performing a raid over Wuppertal. About 150 British aircraft were detected in the area covered by the II./NJG 1 night fighter wing. The wing deployed 13 Bf 110 fighters and 3 Do 217 J-2s, which managed to shoot down 11 bombers. Meanwhile, one Do 217 J-2 was brought down during takeoff by a British night fighter."
+
The first combat use of Do 217 J-2 night fighters took place in the night of May 29, 1943, against British bombers performing a raid over Wuppertal. About 150 British aircraft were detected in the area covered by the II./NJG 1 night fighter wing. The wing deployed 13 Bf 110 fighters and 3 Do 217 J-2s, which managed to shoot down 11 bombers. Meanwhile, one Do 217 J-2 was brought down during takeoff by a British night fighter.
  
 
== Media ==
 
== Media ==
Line 302: Line 215:
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 308: Line 220:
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''

Revision as of 21:28, 26 December 2020

This page is about the German twin-engine fighter Do 217 J-2. For other uses, see Do 217 (Family).
Do 217 J-2
do_217j_2.png
GarageImage Do 217 J-2.jpg
Do 217 J-2
Research:3 000 Specs-Card-Exp.png
Purchase:6 300 Specs-Card-Lion.png
Show in game

Description

The Do 217 J-2 is a rank I German twin-engine fighter with a battle rating of 2.3 (AB/RB) and 3.0 (SB). It was introduced in Update 1.29.

Compared to its predecessor, the Do 217 J-2 is more of a dedicated night-fighter, with radar, a removed crew member to save weight, and no payload options.

General info

Flight performance

Max speed
at 5 500 m469 km/h
Turn time33 s
Max altitude8 000 m
Engine2 х BMW 801 ML
TypeRadial
Cooling systemAir
Take-off weight17 t
Characteristics Max Speed
(km/h at 5,500 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 450 434 8000 34.4 36.1 4.2 4.0 750
Upgraded 486 469 31.7 33.0 8.0 5.9

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 300 N/A 380 270 ~6 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 290 < 360 < 360 > 315
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,000 m 2,920 hp 3,046 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
4,500 m 2,600 hp 2,712 hp

Survivability and armour

Crew4 people
Speed of destruction
Structural0 km/h
Gear300 km/h
  • 8.5 mm Steel - Fore-cockpit plate
  • 8.5 mm Steel - Pilot's seat
  • 50 mm Bulletproof Glass
  • 8.5 mm Steel - Dorsal gunner's plate
  • 5 mm Steel - Belly gunner's plate
  • 8.5 mm Steel - Belly gunner's upper plate
  • 5 mm Steel - Rear boom plate
  • 5 mm Steel - Aft plate

Modifications and economy

Repair costBasic → Reference
AB271 → 348 Sl icon.png
RB531 → 682 Sl icon.png
SB749 → 962 Sl icon.png
Total cost of modifications5 940 Rp icon.png
4 480 Sl icon.png
Talisman cost410 Ge icon.png
Crew training1 800 Sl icon.png
Experts6 300 Sl icon.png
Aces80 Ge icon.png
Research Aces135 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 40 / 90 % Sl icon.png
106 / 106 / 106 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
400 Rp icon.png
Cost:
300 Sl icon.png
75 Ge icon.png
Mods radiator.png
Radiator
Research:
400 Rp icon.png
Cost:
300 Sl icon.png
75 Ge icon.png
Mods compressor.png
Compressor
Research:
330 Rp icon.png
Cost:
250 Sl icon.png
60 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
500 Rp icon.png
Cost:
380 Sl icon.png
95 Ge icon.png
Mods new engine.png
Engine
Research:
500 Rp icon.png
Cost:
380 Sl icon.png
95 Ge icon.png
Mods metanol.png
Engine injection
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
90 Ge icon.png
Mods armor frame.png
Airframe
Research:
330 Rp icon.png
Cost:
250 Sl icon.png
60 Ge icon.png
Mods armor cover.png
Cover
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
90 Ge icon.png
Mods ammo.png
mg_belt_pack
Research:
400 Rp icon.png
Cost:
300 Sl icon.png
75 Ge icon.png
Mod arrow 0.png
Mods weapon.png
mg17_new_gun
Research:
330 Rp icon.png
Cost:
250 Sl icon.png
60 Ge icon.png
Mods ammo.png
mg131_turret_belt_pack
Research:
330 Rp icon.png
Cost:
250 Sl icon.png
60 Ge icon.png
Mod arrow 1.png
Mods ammo.png
mgff_belt_pack
Research:
500 Rp icon.png
Cost:
380 Sl icon.png
95 Ge icon.png
Mod arrow 0.png
Mods weapon.png
mgffm_new_gun
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
90 Ge icon.png
Mods turret gun.png
mg131_turret_new_gun
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
90 Ge icon.png

Armaments

Offensive armament

Ammunition800 rounds
Fire rate520 shots/min
Ammunition2 800 rounds
Fire rate1 200 shots/min

The Do 217 J-2 is armed with:

  • 4 x 20 mm MG FF/M cannons, chin-mounted (200 rpg = 800 total)
  • 4 x 7.92 mm MG 17 machine guns, nose-mounted (700 rpg = 2,800 total)

Defensive armament

2 х Turret13 mm MG 131 machine gun
Ammunition500 rounds
Fire rate900 shots/min
Main article: MG 131 (13 mm)

The Do 217 J-2 is defended by:

  • 1 x 13 mm MG 131 machine gun, dorsal turret (500 rpg)
  • 1 x 13 mm MG 131 machine gun, ventral turret (1,000 rpg)

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Radars

Main article: FuG 202

The Do 217 J-2 is equipped with a FuG 202 search radar, located in the nose of the aircraft; a control box which is part of the radar damage model is located behind the pilot.

FuG 202 - Target Detection Radar
Maximum
Detection
Range
Guaranteed
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
4,000 m 4,000 m ±30° ±30°

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Not controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Has access to a target detection radar
  • Heavy nose-mounted armament with great accuracy and 1-second burst mass
  • 20 mm cannons with deadly Minengeschoß that can shred through aircraft
  • Rapid-firing 7.92 mm MG with a lot of ammunition
  • Surprisingly fire resistant

Cons:

  • Bad manoeuvrability
  • Limited defensive armament (13 mm machine guns)
  • Bad speed due to radar instalment

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

In-game description

Dornier Do 217 J-2 twin-engine night fighter

When production models of a properly functioning FuG 202 Lichtenstein B/C airborne radar appeared, Do 217 J-2 variant night fighters began to be constructed.

Planes of the J-2 variant differed from the J-1 in their lack of a rear bomb bay, which had finally been removed, and in the characteristic "whiskers" of their radar antennas which had appeared in the nose section.

The new fighter failed to eliminate the main disadvantages of its predecessor. It was also notable for its low speed and poor manoeuvrability. After radar antennas were installed, the aircraft's aerodynamic resistance was significantly increased, which reduced its already low maximum speed. But now the presence of an airborne radar enabled the fighter crew to detect enemy planes on their own and prepare for an attack in advance.

In addition to the radar, the plane's radio electronic equipment included a FuG 10 short-wave radio set and a radio altimeter of a FuG 101 (with a height measurement range of 0 to 1,500 m) or FuG 101A (0 to 750 m) type. The aircraft also had a Peil G V radio navigation system with a Peil Z 5A or Z 6A automatic radio direction finder and a FuBl 2 blind landing system.

When the British started to regularly actively jam night fighter control radio networks, the radio equipment was improved with the addition of a FuG 16 ultra-short-wave radio set, whose operating band was outside the jamming zone.

Although the 20 mm Oerlikon MG FF/M cannons mounted on the Do 217J had an insufficient rate of fire and poor ballistic characteristics, they were noted for their high reliability. So, the plane's battery of four of these cannons proved to be quite an effective weapon in combat. During firing tests, the cannons of one Do 217 J-2 made 125,000 shots without a single jam.

Not a single wing in the Luftwaffe's night fighter units was completely made up of Do 217s. The more lightweight and high-speed Bf 110 was operated along with the Dorniers.

The first combat use of Do 217 J-2 night fighters took place in the night of May 29, 1943, against British bombers performing a raid over Wuppertal. About 150 British aircraft were detected in the area covered by the II./NJG 1 night fighter wing. The wing deployed 13 Bf 110 fighters and 3 Do 217 J-2s, which managed to shoot down 11 bombers. Meanwhile, one Do 217 J-2 was brought down during takeoff by a British night fighter.

Media

See also

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  • reference to the series of the aircraft;
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External links

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Dornier Aircraft Corporation (Dornier Flugzeugwerke)
Fighters  Do 17 Z-7
  Do 217 J-1 · Do 217 J-2 · Do 217 N-1 · Do 217 N-2
  Do 335 A-0 · Do 335 A-1 · Do 335 B-2
Bombers  Do 17 E-1 · Do 17 Z-2
  Do 217 E-2 · Do 217 E-4 · Do 217 K-1 · Do 217 M-1
Jet Aircraft  Alpha Jet A**
Helicopters  ◄UH-1D*
  *Licensed
  **Jointly manufactured with Dassault Aviation

Germany twin-engine fighters
Messerschmitt  Bf 109 Z-1
  Me 410 A-1/U2 · Me 410 B-1/U2
Dornier  Do 17 Z-7 · Do 217 J-1 · Do 217 J-2 · Do 217 N-1 · Do 217 N-2
Focke-Wulf  Ta 154 A-1
Junkers  Ju 88 C-6 · Ju 388 J