Difference between revisions of "VAS 201"

From War Thunder Wiki
Jump to: navigation, search
Line 1: Line 1:
{{Specs-Card|code=it_vas_baglietto_68t_1serie}}
+
{{Specs-Card
 +
|code=it_vas_baglietto_68t_1serie
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
Line 9: Line 12:
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
 
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
  
 
=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
The VAS 201 does not have the best of mobility. With a top speed of 53 km/h in AB and 38 km/h in RB, she will get overtaken by other torpedo boats easily. Even larger subchasers and minesweepers can keep up with you. Turning time is as expected for a low tier ship - quite good, allows easy dodging of torpedoes and bringing your rear gun to a target. And you will do that often.
 
The VAS 201 does not have the best of mobility. With a top speed of 53 km/h in AB and 38 km/h in RB, she will get overtaken by other torpedo boats easily. Even larger subchasers and minesweepers can keep up with you. Turning time is as expected for a low tier ship - quite good, allows easy dodging of torpedoes and bringing your rear gun to a target. And you will do that often.
  
 
{{NavalMobility}}
 
{{NavalMobility}}
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
 +
{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
 +
{{Specs-Fleet-Primary}}
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
{{main|20 mm/65 Breda (20 mm)}}
 
{{main|20 mm/65 Breda (20 mm)}}
Line 32: Line 42:
  
 
=== Special armament ===
 
=== Special armament ===
 +
{{Specs-Fleet-Special}}
 
<!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' -->
 
<!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' -->
 
{{main|B TG depth charge}}
 
{{main|B TG depth charge}}
  
 
The VAS 201 can equip 16 x B TG depth charges. They are next to useless, as they are made to destroy submarines, which are not yet in the game and all ships can escape the blast of the depth charge. Overall it's a very situational weapon, that's not advised to use or equip, as it can act as an external ammorack, which can destroy the ship if hit while not adding any considerable advantage.
 
The VAS 201 can equip 16 x B TG depth charges. They are next to useless, as they are made to destroy submarines, which are not yet in the game and all ships can escape the blast of the depth charge. Overall it's a very situational weapon, that's not advised to use or equip, as it can act as an external ammorack, which can destroy the ship if hit while not adding any considerable advantage.
 +
 +
=== Additional armament ===
 +
{{Specs-Fleet-Additional}}
 +
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.''
 +
 +
''If there is no additional armament, remove this section.''
  
 
== Usage in battles ==
 
== Usage in battles ==

Revision as of 11:51, 29 December 2020

Introducing Wiki 3.0
VAS 201
it_vas_baglietto_68t_1serie.png
GarageImage VAS 201.jpg
VAS 201
Research:4 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png

Description

GarageImage VAS 201.jpg


The Baglietto 68t, VAS 201 is a rank I Italian motor torpedo boat with a battle rating of 1.3 (AB/RB/SB). It was introduced in Update "Starfighters".

General info

Survivability and armour

Armourfront / side / back
Hull40 mm (wood)
Superstructure15 mm (wood)
Number of section3
Displacement68 t
Crew26 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB53 / 35 km/h
RB38 / 25 km/h

The VAS 201 does not have the best of mobility. With a top speed of 53 km/h in AB and 38 km/h in RB, she will get overtaken by other torpedo boats easily. Even larger subchasers and minesweepers can keep up with you. Turning time is as expected for a low tier ship - quite good, allows easy dodging of torpedoes and bringing your rear gun to a target. And you will do that often.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 53 35
RB/SB Stock ___ ___
Upgraded 38 25

Modifications and economy

Repair costBasic → Reference
AB166 → 204 Sl icon.png
RB254 → 312 Sl icon.png
Total cost of modifications4 450 Rp icon.png
2 680 Sl icon.png
Talisman cost300 Ge icon.png
Crew training600 Sl icon.png
Experts2 100 Sl icon.png
Aces45 Ge icon.png
Research Aces110 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 30 / 100 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
65 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
250 Rp icon.png
Cost:
150 Sl icon.png
55 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
80 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
360 Rp icon.png
Cost:
220 Sl icon.png
75 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
65 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
250 Rp icon.png
Cost:
150 Sl icon.png
55 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
250 Rp icon.png
Cost:
150 Sl icon.png
55 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
360 Rp icon.png
Cost:
220 Sl icon.png
75 Ge icon.png
Mods tank ammo.png
20mm_it_breda_he_ammo_pack
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
65 Ge icon.png
Mods tank ammo.png
20mm_it_breda_ap_ammo_pack
Research:
250 Rp icon.png
Cost:
150 Sl icon.png
55 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
80 Ge icon.png
Mods depth charge.png
Depth Charges
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
80 Ge icon.png
Mods ship art support.png
Artillery Support
Research:
360 Rp icon.png
Cost:
220 Sl icon.png
75 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
360 Rp icon.png
Cost:
220 Sl icon.png
75 Ge icon.png

Armament

Primary armament

2 х Turret20 mm/65 Breda anti-aircraft gun
Ammunition1500 rounds
Belt capacity12 rounds
Fire rate240 shots/min
Vertical guidance-10° / 90°

The VAS 201 is equipped with two 20 mm/65 Breda autocannons, one at the bow and one at the stern. When facing forward, only one gun can shoot and in order to get the rear gun on target, a large part of the ship needs to be exposed. The autocannons themselves have quite a low rate of fire and very small clips of 12 shells, although they are reloaded very quickly. The damage is similar to the German or the American 20 mm autocannons, although it has a lower damage than the German one and lower fire rate compared to the American one

Torpedo armament

The VAS 201 is equipped with 2 x W.200 torpedoes. They are average in most statistics, although they have a somewhat low speed. As the boat faces entirely small and nimble enemies, torpedoes in general are not too effective as the enemy can dodge them with ease. In the low tiers, torpedoes are very situational, so it's advised to leave the ship without torpedoes as they can act as an external ammorack, which can destroy the ship if hit.

Special armament

Main article: B TG depth charge

The VAS 201 can equip 16 x B TG depth charges. They are next to useless, as they are made to destroy submarines, which are not yet in the game and all ships can escape the blast of the depth charge. Overall it's a very situational weapon, that's not advised to use or equip, as it can act as an external ammorack, which can destroy the ship if hit while not adding any considerable advantage.

Additional armament

Setup 12 x 450 mm steam turbined W.200/450X5,75 torpedo
Setup 216 x B TG depth charge
Setup 32 x 450 mm steam turbined W.200/450X5,75 torpedo
16 x B TG depth charge

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.

If there is no additional armament, remove this section.

Usage in battles

The VAS 201 is a slow game ship - its biggest drawbacks are the poor top speed, small clips and no protection whatsoever. Sadly these cons cover most of what can make a ship good so the VAS just is quite a below average ship, especially compared to the MS-15 (same firepower and survivability, almost twice the speed) and S-38 (pretty much better in everything except size). Overall, although it's not quite the best you can have, it's still a solid boat for its battle rating.

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set Granata mod.35
II Rudder Replacement Fire Protection System Smokescreen Perforante mod.35
III Propeller Replacement Depth Charges Primary Armament Targeting
IV Engine Maintenance New Pumps Artillery Support Torpedo Mode

Pros and cons

Pros:

  • Two 20 mm cannons deal a lot more consistent damage, compared to the reserve MAS 555
  • Can shoot forwards and the firing arc of the rear gun is not bad
  • Very fast clip reload of the main armament

Cons:

  • Tiny 12 round clips for the main armament
  • Although more stable than the reserve MAS 555, it's still not the most stable gun platform at the battle rating, can roll a lot in sharp turns
  • Quite slow

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


Italy boats
Motor torpedo boats  MC-490 · Freccia P-493 · MAS 555 · MAS 561 · MAS 569
  MS-15 · MS-53 · MS-472 · Stefano Turr · VAS 201 · GIS 811 · MS 444 · MC 485
Motor gun boats  MAS 441 · MS-473 · MV-611 · Alano · Sparviero
Motor torpedo gun boats  Saetta P-494
Gunboats  Albatros · Alcione