Difference between revisions of "Stefano Turr"

From War Thunder Wiki
Jump to: navigation, search
(Edits)
Line 1: Line 1:
{{Specs-Card|code=it_mas_stefano_turr}}
+
{{Specs-Card
 +
|code=it_mas_stefano_turr
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
Line 9: Line 12:
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
The Stefano Turr is surprisingly quite a survivable ship for its almost total lack of armour. It has a quite low crew of 16 people for its size. But this is its secret weapon in soaking up damage - similarly to tanks like the [[LVT(A)(1)]], its crew is quite spread out across the ship, meaning it will take more time to incapacitate them all, giving the player a chance of surviving. Beware that the armament operators are completely exposed meaning that you can easily lose one or more of your machine guns.
 
The Stefano Turr is surprisingly quite a survivable ship for its almost total lack of armour. It has a quite low crew of 16 people for its size. But this is its secret weapon in soaking up damage - similarly to tanks like the [[LVT(A)(1)]], its crew is quite spread out across the ship, meaning it will take more time to incapacitate them all, giving the player a chance of surviving. Beware that the armament operators are completely exposed meaning that you can easily lose one or more of your machine guns.
  
 
=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
  
Line 18: Line 23:
  
 
The mobility of the ship is really good for how big it is - you can keep up with many torpedo boats and leave slower ships like the [[VAS 201]] in the dust. One thing to note is its turning circle is quite large and it turns quite slowly. Overall it has really good speed in a straight time, but if you decide to turn, you'll lose a lot of speed.
 
The mobility of the ship is really good for how big it is - you can keep up with many torpedo boats and leave slower ships like the [[VAS 201]] in the dust. One thing to note is its turning circle is quite large and it turns quite slowly. Overall it has really good speed in a straight time, but if you decide to turn, you'll lose a lot of speed.
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
 +
{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
 +
{{Specs-Fleet-Primary}}
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
{{main|Breda Model 31 (13.2 mm)|Fiat Model 26 (6.5 mm)}}
 
{{main|Breda Model 31 (13.2 mm)|Fiat Model 26 (6.5 mm)}}
Line 35: Line 45:
  
 
=== Special armament ===
 
=== Special armament ===
 +
{{Specs-Fleet-Special}}
 
<!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' -->
 
<!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' -->
 
{{main|B TG depth charge}}
 
{{main|B TG depth charge}}
  
 
The Stefano Turr can also equip 12 B TG depth charges. They are next to useless, as they are made for destroying submarines, which are not in the game. Most ships, especially small boats, will easily escape the blast. The depth charge racks are considered an ammo rack and will explode and destroy the ship, once destroyed. Overall, taking depth charges are not recommended under any circumstances.
 
The Stefano Turr can also equip 12 B TG depth charges. They are next to useless, as they are made for destroying submarines, which are not in the game. Most ships, especially small boats, will easily escape the blast. The depth charge racks are considered an ammo rack and will explode and destroy the ship, once destroyed. Overall, taking depth charges are not recommended under any circumstances.
 +
 +
=== Additional armament ===
 +
{{Specs-Fleet-Additional}}
 +
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.''
 +
 +
''If there is no additional armament, remove this section.''
  
 
== Usage in battles ==
 
== Usage in battles ==

Revision as of 11:50, 29 December 2020

Introducing Wiki 3.0
Stefano Turr
it_mas_stefano_turr.png
GarageImage Stefano Turr.jpg
Stefano Turr
Research:14 000 Specs-Card-Exp.png
Purchase:32 000 Specs-Card-Lion.png

Description

GarageImage Stefano Turr.jpg


The Mototorpediniera, Stefano Turr is a rank II Italian motor torpedo boat with a battle rating of 1.7 (AB/RB/SB). It was introduced in Update "Starfighters".

General info

Survivability and armour

Armourfront / side / back
Hull8 mm (steel)
Superstructure4 mm (steel)
Number of section4
Displacement69 t
Crew16 people

The Stefano Turr is surprisingly quite a survivable ship for its almost total lack of armour. It has a quite low crew of 16 people for its size. But this is its secret weapon in soaking up damage - similarly to tanks like the LVT(A)(1), its crew is quite spread out across the ship, meaning it will take more time to incapacitate them all, giving the player a chance of surviving. Beware that the armament operators are completely exposed meaning that you can easily lose one or more of your machine guns.

Mobility

Speedforward / back
AB83 / 35 km/h
RB59 / 25 km/h
Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 83 35
RB/SB Stock ___ ___
Upgraded 59 25

The mobility of the ship is really good for how big it is - you can keep up with many torpedo boats and leave slower ships like the VAS 201 in the dust. One thing to note is its turning circle is quite large and it turns quite slowly. Overall it has really good speed in a straight time, but if you decide to turn, you'll lose a lot of speed.

Modifications and economy

Repair costBasic → Reference
AB749 → 923 Sl icon.png
RB1 101 → 1 357 Sl icon.png
Total cost of modifications13 800 Rp icon.png
19 700 Sl icon.png
Talisman cost860 Ge icon.png
Crew training9 200 Sl icon.png
Experts32 000 Sl icon.png
Aces320 Ge icon.png
Research Aces250 000 Rp icon.png
Reward for battleAB / RB / SB
80 / 110 / 100 % Sl icon.png
130 / 130 / 130 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
1 400 Rp icon.png
Cost:
2 000 Sl icon.png
165 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
1 000 Rp icon.png
Cost:
1 400 Sl icon.png
115 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
1 200 Rp icon.png
Cost:
1 700 Sl icon.png
140 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
1 100 Rp icon.png
Cost:
1 600 Sl icon.png
130 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
1 400 Rp icon.png
Cost:
2 000 Sl icon.png
165 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
1 000 Rp icon.png
Cost:
1 400 Sl icon.png
115 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
1 000 Rp icon.png
Cost:
1 400 Sl icon.png
115 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
1 100 Rp icon.png
Cost:
1 600 Sl icon.png
130 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
1 200 Rp icon.png
Cost:
1 700 Sl icon.png
140 Ge icon.png
Mods depth charge.png
Depth Charges
Research:
1 200 Rp icon.png
Cost:
1 700 Sl icon.png
140 Ge icon.png
Mods ship art support.png
Artillery Support
Research:
1 100 Rp icon.png
Cost:
1 600 Sl icon.png
130 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
1 100 Rp icon.png
Cost:
1 600 Sl icon.png
130 Ge icon.png

Armament

Primary armament

3 х Turret13.2 mm Breda Model 31 machine gun
Ammunition3000 rounds
Belt capacity30 rounds
Fire rate500 shots/min
Vertical guidance-10° / 80°
Turret6.5 mm Model 26 machine gun
Ammunition2000 rounds
Belt capacity20 rounds
Fire rate400 shots/min

The Stefano Turr is equipped with two types of machine guns for its primary armament - three 13.2 mm Breda mashine guns arranged in a very asymmetrical layout in front of the bridge and a 6.5 mm Fiat machine gun on the stern. Overall, the three Breda machine guns are enough to make a dent in many enemy ships and are considered more effective than the 20 mm autocannons of other same BR italian boats. Due to their positioning you don't need to expose anything but your front to an enemy (in contrast to other low tier italian boats). The 6.5 mm is very weak and if you are flanked from the rear, it's better to turn around, rather than engaging them with the Fiat machine gun. The biggest drawback of the 13 mm machine guns is their rate of fire - lower than machine guns from other nations, especially German and American ones.

Be aware that there are no AI controlled weapons on this ship (like most low tier torpedo boats) so you'll need to handle planes manually.

Torpedo armament

The Stefano Turr can equip 4 x 450 mm S.I.170 torpedoes. Taking them is not advised most of the time as, if shot, they can detonate and critically damage the vessel, if not sinking it outright. The torpedoes themselves are average, with reasonable speed and enough explosive force to destroy most enemies. If you decide to take them, concentrate your torpedo fire on large and/or slow ships - prime examples are the 110 ft SC-497, 165 ft PC-451, Type K-3, Type K-7, Type 5 escort boat, and Russian armoured river boats. Smaller boats, if prepared, will easily dodge them.

Special armament

Main article: B TG depth charge

The Stefano Turr can also equip 12 B TG depth charges. They are next to useless, as they are made for destroying submarines, which are not in the game. Most ships, especially small boats, will easily escape the blast. The depth charge racks are considered an ammo rack and will explode and destroy the ship, once destroyed. Overall, taking depth charges are not recommended under any circumstances.

Additional armament

Setup 14 x 450 mm wet-heater torpedo S.I.170/450X5,25
Setup 212 x B TG depth charge
Setup 34 x 450 mm wet-heater torpedo S.I.170/450X5,25
12 x B TG depth charge

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.

If there is no additional armament, remove this section.

Usage in battles

The Stefano Turr is an interesting ship to say the least - with its large profile, good speed but bad manoeuvrability, asymmetrical, mixed armaments and lots of torpedoes lead to a somewhat interesting playstyle. The main tactic when using her is as follows: Pick a target and face forwards towards them - this can maximise your survivability and you can use all of your best armaments this way. When facing a large, armoured ship, feel free to use the torpedoes. Its biggest disadvantages are the low rate of fire of the main weapons, the large profile and the lack of AI weaponry. These cons are quite minor and can easily be mitigated. Overall the Stefano Turr is a different ship from her Italian peers and can be very fun.

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set
II Rudder Replacement Fire Protection System Smokescreen
III Propeller Replacement Depth Charges Primary Armament Targeting
IV Engine Maintenance New Pumps Artillery Support Torpedo Mode

Pros and cons

Pros:

  • Good straight line top speed
  • Good survivability for a torpedo boat - small crew is spread around the entirety of a not that small ship
  • All of the best armaments are frontal facing and all armaments can be used in abroadside (because of the asymmetric positioning of the frontal weapons)
  • Good torpedoes can deal with armoured or heavy enemies

Cons:

  • Slow turn time
  • No armour
  • Large profile
  • Low main weapon rate of fire
  • Somewhat small main armament clips

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


Italy boats
Motor torpedo boats  MC-490 · Freccia P-493 · MAS 555 · MAS 561 · MAS 569
  MS-15 · MS-53 · MS-472 · Stefano Turr · VAS 201 · GIS 811 · MS 444 · MC 485
Motor gun boats  MAS 441 · MS-473 · MV-611 · Alano · Sparviero
Motor torpedo gun boats  Saetta P-494
Gunboats  Albatros · Alcione