Difference between revisions of "USS North Dakota"

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(Added Primary Armaments, Secondary, Torpedos, Usage in Battles, Modules, Pro's and Cons.)
(Edits)
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=== Mobility ===
 
=== Mobility ===
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
Spaded Top Speed Forward 40 km/h and in Reverse 18 km/h. In Realistic.
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Spaded Top Speed Forward 40 km/h and in Reverse 18 km/h in Realistic Battles.
  
 
{{NavalMobility}}
 
{{NavalMobility}}
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{{main|5-inch/50 Mk.5 (127 mm)}}
 
{{main|5-inch/50 Mk.5 (127 mm)}}
  
* 14x 5-Inch/45 Mk.5 Cannons (7 per side) Comes with Common Shells stock and a APC round in "Firepower, Rank 1"
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* 14x 5-Inch/45 Mk.5 Cannons (7 per side) Comes with Common Shells stock and an APC round in "Firepower, Rank 1"
 
* 2x 3-Inch/50 Mk.10 Cannons (1 per side)  
 
* 2x 3-Inch/50 Mk.10 Cannons (1 per side)  
  
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
Your main goal as a battleship (dreadnaught) in Realistic battles that also include "Naval EC" is to fight and control the battlefield with your high-caliber shells, mainly targeting HEAVY CRUSIERS and BATTLESHIPS, due to lacking any HE shells.. It is not advisable to shoot at light cruisers due to your high pen AP shells (487mm at 1km), but this does not mean you cannot shoot at them, your effectiveness will go down compare to shooting at Heavy Cruisers and Battleships, but this should not warrant much problems, you will still do MAJOR damage to the interior of the ship with your shells... Stay near allies that can be helpful with taking down enemies larger than Heavy Cruisers... Do not be the main force to push onto the battlefield, your ships is slower compare to the other ships that you will be fighting, and if a fight goes sour you can easily die due to focus firing, while trying to run away...
+
Your main goal as a battleship (dreadnaught) in Realistic battles that also include "Naval EC" is to fight and control the battlefield with your high-calibre shells, mainly targeting heavy cruisers and battleships, due to lacking any high-explosive shells. It is not advisable to shoot at light cruisers due to your high penetration armour-piercing shells (487 mm at 1 km). Though you still can shoot at them, however, your effectiveness will go down when compared to shooting at heavy cruisers and battleships. These rounds will still do major damage to the interior of the ship. Stay near allies that can be helpful with taking down enemies larger than heavy cruisers. It is recommended not to be part of the main force to push onto the battlefield, your ship is slower compared to the other ships that you will be fighting, and if a fight goes sour you can easily be overrun and defeated by the enemy due to focus firing while trying to retreat to a more advantageous position.
  
Stay near friendly ships that can support in the anti-air area, this battleship has VERY poor anti-air defense capabilities and what little AA it does receive are 2x 3-inch guns...... A list of ships to stay near during battles, these ships can support you with volume of different but strong AA support.... There is other ships that can support your ship but with the size and speed of this ship, the ships you need to stay by either need, Long Range AA, or Mass of Shells AA. A good list is below:
+
Stay near friendly ships that can support in the anti-air area, this battleship has very poor anti-air defence capabilities and what little anti-aircraft it does receive are 2 x 3-inch guns. A list of ships to stay near during battles, these ships can support you with a volume of different but strong anti-aircraft support. There are other ships that can support your ship but with the size and speed of this ship, the ships you need to stay by either need, long-range anti-aircraft, or mass of shells anti-aircraft. A good list is below:
  
 
* USS Sumner (DD-692)
 
* USS Sumner (DD-692)
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=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
'''Pros:'''
  
 
* First iteration battleships War Thunder Introduced in [[Update "New Power"]].
 
* First iteration battleships War Thunder Introduced in [[Update "New Power"]].
* Large caliber shells
+
* Large calibre shells
 
* Can take a quite of bit of damage
 
* Can take a quite of bit of damage
* First Battleship for America
 
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
 
* Slow
 
* Slow
* Lack of "Real" AA support
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* Lack of anti-aircraft support
* Long Reloads
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* Long reloads
* Lack of HE for the Main Guns
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* Lack of high-explosive rounds for the main cannons
* Insanely High "ACE Crew"
 
 
 
*
 
  
 
== History ==
 
== History ==

Revision as of 13:13, 18 November 2020

USS North Dakota
us_battleship_north_dakota.png
USS North Dakota
AB RB SB
6.3 6.3 6.3
Class:
Research:230 000 Specs-Card-Exp.png
Purchase:640 000 Specs-Card-Lion.png
Show in game

Description

GarageImage USS North Dakota.jpg


The Delaware-class, USS North Dakota (BB-29), 1919 is a rank V American battleship with a battle rating of 6.3 (AB/RB/SB). It was introduced in Update "New Power".

General info

Survivability and armour

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Spaded Top Speed Forward 40 km/h and in Reverse 18 km/h in Realistic Battles.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 46 21
RB/SB Stock ___ ___
Upgraded 40 18

Armament

Primary armament

  • 5x 12-Inch/45 Mk.5 Cannons

The 12-Inch/45 Mk.5 only comes with AP.

Secondary armament

  • 14x 5-Inch/45 Mk.5 Cannons (7 per side) Comes with Common Shells stock and an APC round in "Firepower, Rank 1"
  • 2x 3-Inch/50 Mk.10 Cannons (1 per side)

Torpedo armament

Main article: [[|]]

2x 533-mm Bliss Leavitt Mk.1 Launchers with 6 Torpedo's Each.

Usage in battles

Your main goal as a battleship (dreadnaught) in Realistic battles that also include "Naval EC" is to fight and control the battlefield with your high-calibre shells, mainly targeting heavy cruisers and battleships, due to lacking any high-explosive shells. It is not advisable to shoot at light cruisers due to your high penetration armour-piercing shells (487 mm at 1 km). Though you still can shoot at them, however, your effectiveness will go down when compared to shooting at heavy cruisers and battleships. These rounds will still do major damage to the interior of the ship. Stay near allies that can be helpful with taking down enemies larger than heavy cruisers. It is recommended not to be part of the main force to push onto the battlefield, your ship is slower compared to the other ships that you will be fighting, and if a fight goes sour you can easily be overrun and defeated by the enemy due to focus firing while trying to retreat to a more advantageous position.

Stay near friendly ships that can support in the anti-air area, this battleship has very poor anti-air defence capabilities and what little anti-aircraft it does receive are 2 x 3-inch guns. A list of ships to stay near during battles, these ships can support you with a volume of different but strong anti-aircraft support. There are other ships that can support your ship but with the size and speed of this ship, the ships you need to stay by either need, long-range anti-aircraft, or mass of shells anti-aircraft. A good list is below:

  • USS Sumner (DD-692)
  • USS Phelps (DD-360)
  • USS Cleveland (CL-55)
  • USS Helena (CL-50)
  • USS Northampton (CA-26)
  • USS New Orleans (CA-32)
  • Type 1936A (Mob)
  • Leipzig
  • Nürnberg
  • Prinz Eugen
  • Admiral Hipper
  • Admiral Graf Spee
  • HMS Arethusa
  • HMS Hawkins (D86)
  • HMNZS Leander
  • HMS York (90)
  • HMS London (69)
  • IJN Tone
  • IJN Suzuya
  • IJN Mogami
  • IJN Mikuma

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set Anti-Air Armament Targeting 5-Inch APC
II Rudder Replacement Fire Protection System Auxiliary Armament Targeting
III Propeller Replacement Shrapnel Protection Ventilation Primary Armament Targeting Improved Rangefinder
IV Engine Maintenance New Pumps Ammo Wetting

Pros and cons

Pros:

  • First iteration battleships War Thunder Introduced in Update "New Power".
  • Large calibre shells
  • Can take a quite of bit of damage

Cons:

  • Slow
  • Lack of anti-aircraft support
  • Long reloads
  • Lack of high-explosive rounds for the main cannons

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USA battleships
Delaware-class  USS North Dakota
Wyoming-class  USS Wyoming · USS Arkansas
New York-class  USS Texas
Nevada-class  USS Nevada
Pennsylvania-class  USS Arizona
New Mexico-class  USS Mississippi
Tennessee-class  USS Tennessee