Difference between revisions of "IJN Sendai"

From War Thunder Wiki
Jump to: navigation, search
(Pros and cons)
Line 1: Line 1:
{{Specs-Card|code=jp_cruiser_sendai}}
+
{{Specs-Card
 +
|code=jp_cruiser_sendai
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
Line 9: Line 12:
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Fleet-Armour}}
 
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
 
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
  
 
=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Fleet-Mobility}}
 
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
 
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
 +
{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
 +
{{Specs-Fleet-Primary}}
 
{{main|140 mm/50 3rd Year Type (140 mm)}}
 
{{main|140 mm/50 3rd Year Type (140 mm)}}
 
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{main|Weapon name (calibre)}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
 
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{main|Weapon name (calibre)}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
  
 
=== Secondary armament ===
 
=== Secondary armament ===
 +
{{Specs-Fleet-Secondary}}
 
{{main|25 mm/60 Type 96 (25 mm)}}
 
{{main|25 mm/60 Type 96 (25 mm)}}
 
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
 
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
 +
{{Specs-Fleet-AA}}
 
{{main|Type 93 (13.2 mm)|Type 92 (7.7 mm)}}
 
{{main|Type 93 (13.2 mm)|Type 92 (7.7 mm)}}
 
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''
 
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''
Line 32: Line 44:
  
 
=== Special armament ===
 
=== Special armament ===
 +
{{Specs-Fleet-Special}}
 
{{main|Type 95 depth charge}}
 
{{main|Type 95 depth charge}}
 
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.''
 
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.''
 +
 +
=== Additional armament ===
 +
{{Specs-Fleet-Additional}}
 +
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.''
 +
 +
''If there is no additional armament, remove this section.''
  
 
== Usage in battles ==
 
== Usage in battles ==

Revision as of 11:55, 29 December 2020

IJN Sendai
jp_cruiser_sendai.png
GarageImage IJN Sendai.jpg
IJN Sendai
AB RB SB
5.0 5.0 5.0
Research:48 000 Specs-Card-Exp.png
Purchase:180 000 Specs-Card-Lion.png
Show in game

Description

GarageImage IJN Sendai.jpg


The Sendai-class, IJN Sendai, 1942 is a rank III Japanese cruiser with a battle rating of 5.0 (AB/RB/SB). It was introduced in Update 1.95 "Northern Wind".

General info

Survivability and armour

Armourfront / side / back
Citadel0 / 63 / 29 mm
Main fire tower38 / 8 / 0 mm
Hull25 mm (steel)
Superstructure13 mm (steel)
Number of section8
Displacement7 180 t
Crew450 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB76 / 29 km/h
RB65 / 25 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Modifications and economy

Repair costBasic → Reference
AB5 834 → 7 910 Sl icon.png
RB6 849 → 9 287 Sl icon.png
Total cost of modifications45 600 Rp icon.png
98 100 Sl icon.png
Talisman cost1 300 Ge icon.png
Crew training52 000 Sl icon.png
Experts180 000 Sl icon.png
Aces700 Ge icon.png
Research Aces390 000 Rp icon.png
Reward for battleAB / RB / SB
360 / 600 / 100 % Sl icon.png
154 / 154 / 154 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
180 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
170 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
1 900 Rp icon.png
Cost:
4 100 Sl icon.png
190 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
2 500 Rp icon.png
Cost:
5 400 Sl icon.png
250 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
180 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
170 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
170 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
1 900 Rp icon.png
Cost:
4 100 Sl icon.png
190 Ge icon.png
Mods ship venting.png
Ventilation
Research:
1 900 Rp icon.png
Cost:
4 100 Sl icon.png
190 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
2 500 Rp icon.png
Cost:
5 400 Sl icon.png
250 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
2 500 Rp icon.png
Cost:
5 400 Sl icon.png
250 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
180 Ge icon.png
Mods tank ammo.png
140mm_jp_1940_type1_naval_sap_ammo_pack
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
180 Ge icon.png
Mods tank ammo.png
25mm_type96_naval_ap_ammo_pack
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
180 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
170 Ge icon.png
Mods he frag dist fuse ship.png
140mm_jp_1940_type0_aa_distant_fuse_naval_he_ammo_pack
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
170 Ge icon.png
Mods tank ammo.png
25mm_type96_naval_incendiary_ammo_pack
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
170 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
1 900 Rp icon.png
Cost:
4 100 Sl icon.png
190 Ge icon.png
Mods tank ammo.png
140mm_jp_1940_mod1_naval_sap_ammo_pack
Research:
1 900 Rp icon.png
Cost:
4 100 Sl icon.png
190 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
1 900 Rp icon.png
Cost:
4 100 Sl icon.png
190 Ge icon.png
Mods ship mortar.png
Bomb mortar
Research:
2 500 Rp icon.png
Cost:
5 400 Sl icon.png
250 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
2 500 Rp icon.png
Cost:
5 400 Sl icon.png
250 Ge icon.png
Mods shipSupportPlane.png
Hydroplane
Research:
2 500 Rp icon.png
Cost:
5 400 Sl icon.png
250 Ge icon.png

Armament

Primary armament

7 х Turret140 mm/50 3rd Year Type cannon
Ammunition200 rounds
Vertical guidance-7° / 30°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {main|Weapon name (calibre)}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

2 х Turret2 x 25 mm/60 Type 96 automatic cannon
Ammunition3000 rounds
Belt capacity15 rounds
Fire rate261 shots/min

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

Turret4 x 13.2 mm Type 93 machine gun
Ammunition6000 rounds
Belt capacity30 rounds
Fire rate476 shots/min
2 х Turret7.7 mm Type 92 machine gun
Ammunition1940 rounds
Belt capacity97 rounds
Fire rate600 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Torpedo armament

Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.

Special armament

Main article: Type 95 depth charge

Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.

Additional armament

Setup 116 x 610 mm Type 8 No.2 wet-heater torpedo
Setup 28 x Type 95 depth charge
Setup 316 x 610 mm Type 8 No.2 wet-heater torpedo
2 x Type 95 depth charge

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.

If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 140 mm type 2 SAP Anti-Air Armament Targeting 25 mm APT belt
II Rudder Replacement Fire Protection System Smokescreen 140 mm type 0 HE Auxiliary Armament Targeting 25 mm HEIT belts
III Propeller Replacement Shrapnel Protection Ventilation 140 mm mod 1 SAP Primary Armament Targeting Improved Rangefinder
IV Engine Maintenance New Pumps Ammo Wetting Bomb mortar Torpedo Mode

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Fast
  • Turrets are placed along whole ship which makes them hard to disable
  • SAPBC ammo have very good penetration values
  • 16 long range torpedoes (with torpedo modification)

Cons:

  • Low crew amount for its size
  • Mediocre AA armament
  • Cant release all torpedoes to one side

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Japan light cruisers
Kuma-class  IJN Tama
  IJN Yubari*
Nagara-class  IJN Isuzu
Sendai-class  IJN Sendai
Agano-class  IJN Agano
Mogami-class  IJN Mikuma · IJN Suzuya
  * Unique ship