Difference between revisions of "ZBD86"

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(Modules)
(Updated intro, cleaned up Pros & Cons for brevity, tweaked Additional Armament)
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese light tank {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]]. The ZBD86 is a shoot-and-scoot type of vehicle as an exposed ZBD86 is a dead ZBD86 - avoid being a target at all costs. Use your mobility to find reasonable sniping spots (for your ATGM) and only use your cannon if an enemy is close and unaware of your presence. Remember that if ''anything'' sees you, it can destroy you - even a .50 cal will make quick work of the ZBD86 from the sides or back.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese light tank {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].  
 +
 
 +
A Chinese variant of the BMP-1, the ZBD86 is externally identical to the original Soviet version when stock. But this vehicle has a hidden secret: as of [[Update "Raining Fire"]], the ahistorical BMP-1P modification has been replaced with the "ZBD86 Late". This equips it with the HJ-73E ATGM, a very powerful derivative of the original "Malyutka" with SACLOS control and a tandem warhead. As the ZBD86 is currently the last Chinese light tank in the game, the HJ-73E allows it to remain useful even when brought to higher tiers.
 +
 
 +
The ZBD86 is a shoot-and-scoot type of vehicle as an exposed ZBD86 is a dead ZBD86 - avoid being a target at all costs. Use your mobility to find reasonable sniping spots (for your ATGM) and only use your cannon if an enemy is close and unaware of your presence. Remember that if ''anything'' sees you, it can destroy you - even a .50 cal will make quick work of the ZBD86 from the sides or back.
  
 
== General info ==
 
== General info ==
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'''HJ-73E'''
 
'''HJ-73E'''
  
Once the ZBD-86 Late upgrade is researched, the HJ-73 ATGM is replaced with a HJ-73E. Despite the new ATGM retaining the rail-mount, it is significantly more powerful and easier to use due to its semi-automatic guiding system. Significantly improved penetration values due to the tandem-charge nature, at the cost of a decrease in explosive mass. Keep in mind that the ATGM can only be fired when stopped or at extremely low speeds.
+
Once the ZBD-86 Late upgrade is researched, the HJ-73 ATGM is replaced with a HJ-73E. Despite the new ATGM retaining the rail-mount, it is significantly more powerful and easier to use due to its semi-automatic guiding system. It penetrates more than twice as much as the original HJ-73 due to the tandem-charge warhead, at the cost of a decrease in explosive mass. This will go clean through almost any target that the ZBD86 can encounter, even those equipped with ERA or composite armor. It has enough penetration to go through the turret cheek of the basic [[M1 Abrams]]!
 +
 
 +
Keep in mind that the ATGM can only be fired when stopped or at extremely low speeds.
  
 
4 x HJ-73E ATGM (ZBD-86 Late)
 
4 x HJ-73E ATGM (ZBD-86 Late)
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<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using certain definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->'''Pros:'''
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using certain definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->'''Pros:'''
  
* Fairly mobile, both weapon systems are particularly effective against the lightly armoured vehicles it will encounter often such as the [[Leopard I]], [[OF-40]], etc
+
* Good mobility
* One of the earliest ATGM vehicles available and the earliest to receive mouse-guided (SACLOS) ATGMs (with the BMP-1P modification)
+
* One of the earliest ATGM vehicles available and the earliest to receive mouse-guided (SACLOS) ATGMs
* Decent main gun HEAT round penetrating up to 300mm of armour at any range, effective against last-gen heavy tanks like the [[Conqueror]], [[M103]], etc
+
* Amphibious ability allows it to reach positions that other vehicles struggle to
* Amphibious ability which can allow it to reach positions that other vehicles struggle to
+
* Functional even in uptiers due to its high-penetrating ATGMs and HEAT rounds
* Functional even in uptiers, due to its piercing ATGM and HEAT
 
 
* All ammunition types are default and as such have no cost
 
* All ammunition types are default and as such have no cost
* Night Vision allows effectiveness in night battles
+
* HJ-73E ATGM has extremely high penetration for its rank, to the point of overkill
 +
* Night vision allows it to be used in night battles
  
 
'''Cons:'''
 
'''Cons:'''
  
 
* Mediocre reverse speed, particularly for a light tank
 
* Mediocre reverse speed, particularly for a light tank
* Default missiles are manually guided, upgraded missiles must be unlocked with the BMP-1P research
 
 
* Vulnerable to hull breaks, particularly from HEAT-FS rounds
 
* Vulnerable to hull breaks, particularly from HEAT-FS rounds
* Chemical ammunition only, may struggle to damage vehicles with ERA like the [[M60A1 RISE (P)]]
+
* Chemical ammunition only, may struggle to damage vehicles with ERA like the [[M60A1 RISE (P)]] without the HJ-73E
 
* All available ammunition is hyper-sensitive and will detonate on hitting light obstacles such as fences or bushes
 
* All available ammunition is hyper-sensitive and will detonate on hitting light obstacles such as fences or bushes
* Somewhat large silhouette for a light tank. Will get seen and shot at easier
+
* Somewhat large silhouette for a light tank
* Minimal gun depression makes it struggle in hills
+
* Poor gun depression
* Has no stabiliser, accurate shots on the move or in water are often not possible
+
* No stabilizer
* Only three crew members, two of whom sit extremely close together, reducing the vehicle's survivability
+
* Only three crew members, the commander and driver are clustered together
* Vulnerable to heavy machine gun and light cannon fire, particularly from the sides or top. SPAA like the [[Gepard]] are a big threat
+
* Vulnerable to heavy machine gun and light cannon fire, particularly from the sides or top
* Very vulnerable to aircraft and helicopters
+
* Very vulnerable to aircraft, helicopters, and artillery
* Bombs and artillery can deal significant damage, even when at a distance
+
* Infrared spotlight mounted to hull, won't rotate with turret when NVD is on
* Infrared Spotlight mounted to hull, won't rotate with turret when NVD is on
 
  
 
== History ==
 
== History ==

Revision as of 20:58, 8 September 2020

Introducing Wiki 3.0
ZBD86
ussr_bmp_1.png
ZBD86
AB RB SB
7.7 8.0 8.0
Class:
Research:53 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png

Description

GarageImage ZBD86.jpg


The ZhuangJia BuBing LÜDai 86 is a rank V Chinese light tank with a battle rating of 7.7 (AB) and 8.0 (RB/SB). It was introduced in Update 1.91 "Night Vision".

A Chinese variant of the BMP-1, the ZBD86 is externally identical to the original Soviet version when stock. But this vehicle has a hidden secret: as of Update "Raining Fire", the ahistorical BMP-1P modification has been replaced with the "ZBD86 Late". This equips it with the HJ-73E ATGM, a very powerful derivative of the original "Malyutka" with SACLOS control and a tandem warhead. As the ZBD86 is currently the last Chinese light tank in the game, the HJ-73E allows it to remain useful even when brought to higher tiers.

The ZBD86 is a shoot-and-scoot type of vehicle as an exposed ZBD86 is a dead ZBD86 - avoid being a target at all costs. Use your mobility to find reasonable sniping spots (for your ATGM) and only use your cannon if an enemy is close and unaware of your presence. Remember that if anything sees you, it can destroy you - even a .50 cal will make quick work of the ZBD86 from the sides or back.

General info

Survivability and armour

The ZBD86 has very little to speak of in the armour department. Minimal frontal and nearly non-existent side armour results in the vehicle being vulnerable to almost any incoming fire. As such, the vehicle's survivability stems entirely from its mobility and reasonably small profile. Where possible, utilise hills or other cover, only exposing as much of the vehicle as is necessary to engage an unaware target.

Despite the lack of armour, however, the ZBD86 will, on occasion, survive hits unexpectedly - the internals of the vehicle are largely non-critical and many rounds will over-penetrate.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 73 12 13 465 572 35.77 44
Realistic 66 11 265 300 20.38 23.08

The ZBD86's mobility is reasonably good, although somewhat lacking relative to other IFVs. Despite that, once it gets moving it can travel at a decent pace.

Be aware when attempting flanking maneuvers and early pushes that there are vehicles with better mobility characteristics, and in many cases you'll encounter a vehicle before reaching a desirable position.

Armaments

Main armament

Main article: 2A28 (73 mm)

The 2A28 main cannon, despite being the 'main' armament will more often than not act more as secondary armament, at least once the BMP-1P upgrade is researched, due to the 9M113 ATGM proving significantly more controllable and effective at all engagement ranges. Despite this, the PG-9 HEAT round proves valuable in a pinch, with well-placed shots able to disable critical components on most vehicles the ZBD86 will face. Keep in mind that the ZBD86 does not feature any sort of stabilisation at all, and due to its light weight the gun is near impossible to get on target at speed.

The main cannon's primary drawback is its mediocre ballistic performance, with the HEAT round travelling at only 665 m/s and the HE round travelling at an abysmal 290 m/s.

73 mm 2A28 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 40 -4°/+30° ±180° N/A 19.04 26.35 32.00 35.39 37.65 6.0 5.8 5.3 5.0
Realistic 11.90 14.00 17.00 18.80 20.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PG-9 HEAT 300 300 300 300 300 300
OG-9 HE 11 11 11 11 11 11
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PG-9 HEAT 665 2.60 N/A 0.1 1,130 65° 72° 77°
OG-9 HE 290 3.70 0.05 0.1 735 79° 80° 81°

Ammo racks

Ammo racks of the ZBD86
Full
ammo
1st
rack empty
Visual
discrepancy
40 1 (+39) No

The single ammunition rack consists of a shell barillet located around the turret basket.

Additional armament

Main articles: HJ-73, HJ-73E

HJ-73

The ZBD86 comes with a rail-mounted manually-guided ATGM as stock, initially aimed manually and with somewhat mediocre penetration and explosive mass values. While occasionally useful, generally the main gun is easier and more reliable to use.

4 x HJ-73 ATGM

  • Guidance type: MCLOS
  • Firing range: 3 km

HJ-73E

Once the ZBD-86 Late upgrade is researched, the HJ-73 ATGM is replaced with a HJ-73E. Despite the new ATGM retaining the rail-mount, it is significantly more powerful and easier to use due to its semi-automatic guiding system. It penetrates more than twice as much as the original HJ-73 due to the tandem-charge warhead, at the cost of a decrease in explosive mass. This will go clean through almost any target that the ZBD86 can encounter, even those equipped with ERA or composite armor. It has enough penetration to go through the turret cheek of the basic M1 Abrams!

Keep in mind that the ATGM can only be fired when stopped or at extremely low speeds.

4 x HJ-73E ATGM (ZBD-86 Late)

  • Guidance type: SACLOS
  • Firing range: 3 km

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HJ-73 ATGM 400 400 400 400 400 400
HJ-73E ATGM (tandem) 900 900 900 900 900 900
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HJ-73 ATGM 120 10.90 N/A 0.1 2,600 80° 82° 90°
HJ-73E ATGM (tandem) 130 12.50 0.2 0.1 1,830 80° 82° 90°

Ammo racks

Ammo racks of the ZBD86
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
4 3 (+1) 1 (+3) No

The missiles are listed from M1 to M4. M2 is the 1st rack. M3-M4 constitutes the 2nd rack.

Machine guns

Main article: PKT (7.62 mm)

The ZBD86 comes equipped with a coaxial 7.62 mm PKT machine gun. This is only useful for clearing small obstacles or exposed crew in open-top vehicles.

7.62 mm PKT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,000 (1,000) 700 N/A N/A

Usage in battles

The ZBD86, just like the BMP-1, is quite distinctive due to its oddly-shaped hull. The vehicle is crewed by only three (no commander), but is very spacious, so shots from the side occasionally cause minimal or even no damage. However, with only 23 mm AT MOST protecting the tank, it's a safe bet that hull breaks will be plentiful, especially when facing enemies equipped with APFSDS or HEAT. The ZBD86 is equipped with a short-barreled 73 mm gun (an odd calibre) firing exclusively anti-tank grenades. The projectile drop is extreme, albeit not the worst in-game, and it can be used to great effect against many of the vehicles the ZBD86 will face due to the consistent 300mm of penetration at range. The standard PG-9 ammunition has an explosive mass of about 1.25 kg. The trade-off, in this case, is the low velocity and relatively poor slope characteristics (the penetration drop in half if more than 60 degrees of slope). Finally, as standard, the ZBD86 is equipped with the 9M14 ATGM, capable of penetrating 400mm and carrying an explosive mass of 2.6 kg. It is WASD guided, and therefore somewhat tricky to use at first (and especially difficult to use in high packet-loss or high ping matches). An optional modification for the ZBD86 allows it to use turret-mounted smoke grenades as well as a next-generation missile, the 9M113. The ZBD86 (as of 1.77.2.149) is the earliest vehicle in-game to be able to use a SACLOS (mouse-guided) system for an ATGM. Not only is the missile nearly twice as fast as the 9M14, but it carries a notably larger explosive payload, and can penetrate up to 600 mm at 90 degrees at any range. As of 1.91, the ZBD86 can research NVD, which can help during night battles to help with visibility. NVD is available in commander, gunner, driver and outside viewports. Once purchased, the NVD modification also allows the use of a Infrared Spotlight to help illuminate targets if they are hard to see. However, it is mounted to the hull, and as such will require the hull to be rotated to illuminate anything.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive NVD
II Suspension Brake System FPE Adjustment of Fire Airstrike
III Filters Crew Replenishment Elevation Mechanism ZBD86 Late
IV Transmission Engine ESS Artillery Support Improved optics

Pros and cons

Pros:

  • Good mobility
  • One of the earliest ATGM vehicles available and the earliest to receive mouse-guided (SACLOS) ATGMs
  • Amphibious ability allows it to reach positions that other vehicles struggle to
  • Functional even in uptiers due to its high-penetrating ATGMs and HEAT rounds
  • All ammunition types are default and as such have no cost
  • HJ-73E ATGM has extremely high penetration for its rank, to the point of overkill
  • Night vision allows it to be used in night battles

Cons:

  • Mediocre reverse speed, particularly for a light tank
  • Vulnerable to hull breaks, particularly from HEAT-FS rounds
  • Chemical ammunition only, may struggle to damage vehicles with ERA like the M60A1 RISE (P) without the HJ-73E
  • All available ammunition is hyper-sensitive and will detonate on hitting light obstacles such as fences or bushes
  • Somewhat large silhouette for a light tank
  • Poor gun depression
  • No stabilizer
  • Only three crew members, the commander and driver are clustered together
  • Vulnerable to heavy machine gun and light cannon fire, particularly from the sides or top
  • Very vulnerable to aircraft, helicopters, and artillery
  • Infrared spotlight mounted to hull, won't rotate with turret when NVD is on

History

Development

In the 1950's, Soviet armored personnel carrier (APC) tactics consisted of lightly armored vehicles that would transport soldiers to combat zones, and then head back behind the lines to safety. During this time, the West German Bundeswehr was using the Schützenpanzer Lang and infantry fighting vehicle (IFV) tactics, where the vehicles would work with the infantry and tanks in order to support them, especially against lightly armored targets. The BMP was a Soviet IFV design created in the late 1950's. Some of the requirements were the ability for all of the infantry carried to be able to fire from within the vehicle, which was unseen before in IFV designs. It was intended to support the infantry and combat enemy light vehicles. The design placed emphasis on speed and maneuverability, potent armament, and sufficient armament to protect against 23 mm autocannons over the frontal arc. There was a debate over how the vehicle should be wheeled or tracked, and a number of options were explored including hybrid designs with both. The design that was chosen was a tracked vehicle with the engine in the front and the crew compartment in the rear; it was designated the Object 764. A prototype was created in 1964, and the final design was chosen in 1965 - an improved model called the Object 765. In service the production model was called the BMP-1.

Design

The BMP-1 features a fully tracked hull, with a sharply angled glacis at the front, a centrally mounted turret, and a crew compartment in the rear of the hull, with doors for the infantry to mount and dismount the vehicle. The hull layout is as follows: the engine was in the front right section of the hull. The driver sat to the front left of the vehicle, the commander sat right behind the driver, and the gunner sat in the right side of the turret. The troop compartment located at the rear of the vehicle could seat 8 infantry soldiers. The ability to fire from inside the vehicle was provided by four firing ports on each side of the hull and one in the left door. There are also four hatches in the roof. The infantry sit on two benches with padding, back to back, facing the outer sides of the vehicle. The armor of the frontal arc is enough to generally protect against 20 mm autocannon fire, the side armor generally protects against 12.7 mm machine gun fire, and the roof and rear armor protects against small arms fire and shell fragments. In addition, the sloped glacis on the front of the hull also increased the chances of shells bouncing, because of the extreme angles. The protection level depended somewhat on the version of the BMP-1 in question, as different nations had differing levels of armor quality. The main armament consisted of a 73 mm 2A28 Grom smoothbore semi-automatic cannon, along with a 9M14 Malyutka anti-tank guided missile (ATGM). Secondary armament consisted of a 7.62 mm PKT machine gun. The engine provides 300 hp, and is a six-cylinder four-stroke diesel engine. The suspension system used was a torsion bar suspension system. The BMP-1 is fully amphibious with little preparation. Before entering the water a trim vane has to be raised, which provides additional frontal armor when in the lowered position. It can achieve 65 kph (40 mph) on road and 8 kph (5 mph) in water.

Production and Service

Over 20,000 BMP-1's were produced in the Soviet Union alone, with many more produced in China and Czechoslovakia. The BMP-1 was widely exported and saw significant combat worldwide. BMP-1's participated in the Yom Kippur War, the Angolan Civil War, the Iran-Iraq War, the Gulf War, and many other conflicts. It was well liked for its maneuverability, but it was found that the cannon lacked effective range and the 9M14 ATGM's were hard to control. During the Gulf War it was found that the 25 mm Bushmaster cannon found on the M2/M3 Bradley could consistently penetrate the frontal armor of the BMP-1, even at range.

BMP-1P Upgrade

The BMP-1P was an upgrade to the ATGM systems of the BMP-1. It replaced the 9M14 Malyutka missiles with 9M113 Konkurs or 9M111 missile. This increased the weight of the vehicle, leading to a slight decrease in maneuverability.

Chinese Service

China produced their own version of the BMP-1 called the ZBD 86, also known as Type 86. They produced a total of over 3,000 Type 86 vehicles of different variants. Over 1,000 are still in service today.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Bibliography


China light tanks
Type 63  Object 211 · Type 63 · ZTS63
Type 62  Type 62
WZ551  ZSL92 · PTL02 · WMA301
ZBL08  ZLT11
Type 86  ZBD86
WZ502  ZBD04A
ROC  M41D · M64
Type 59  QN506
USA  ␗M8 LAC · ␗M3A3 Stuart · ␗M3A3 (1st PTG) · ␗M5A1 · ␗M24 · ␗M18 GMC · ␗M41A3
USSR  ␗T-26 · T-26 No.531 · ␗PT-76