Difference between revisions of "Ikv 73"

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(Added armor/survivability information and mobility information.)
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
 
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
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Armor protection on the Ikv 73 is average for its tier. While it is 55 mm thick, it is practically vertical. Angling your armor will not help, as the sides are only 30 mm in thickness. The turret armor is pretty much identical to that of the hull. The crew is very tightly packed, so a penetrating shot to the turret or hull is a guaranteed destruction.
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Although the best course of action in an Ikv 73 is to remain undetected, there will be times when taking a hit or two will be inevitable. In such a scenario, angle slightly towards the enemy with your front right corner (the one opposite the driver) and try to bait a shot to your right turret cheek (the one with the coaxial MGs). Early HEAT and HE projectiles, as well as the spalling from weaker APHE and Soviet shrapnel rounds, will likely be absorbed by the machine guns. Solid shot will be almost guaranteed to penetrate, but will only kill the commander and machine gunner. Most shots to the rear engine deck will likely bounce due to the extreme sloping.
  
 
=== Mobility ===
 
=== Mobility ===
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''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
 
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
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 +
Mobility of the Ikv 73 is good; about the same as that of the Shermans or earlier Panzers. The tank swiftly accelerates to its top speed of 42 kph (26 mph), and stops just as easily (though the tank tends to "drift" slightly when stopping mid-turn. The tank reverses at 5 kph. The suspension damping allows for firing immediately after coming to a stop from full speed, though it is not powerful enough to allow for accurate fire while on the move. The Ikv 73 lacks neutral steering, but still turns about as quickly as its contemporaries.
  
 
== Armaments ==
 
== Armaments ==
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===Related Development===
 
===Related Development===
 +
 
* [[Strv m/42 EH]]
 
* [[Strv m/42 EH]]
  
 
===Tanks of comparable role, configuration and era===
 
===Tanks of comparable role, configuration and era===
 +
 
* [[Pz.III J]]
 
* [[Pz.III J]]
 
* [[Pz.III F]]
 
* [[Pz.III F]]

Revision as of 11:38, 19 August 2020

Introducing Wiki 3.0
Ikv 73
sw_ikv_73.png
Ikv 73
AB RB SB
2.7 2.7 2.7

Description

GarageImage Ikv 73.jpg


The Infanterikanonvagn 73 is a premium gift rank II Swedish tank destroyer with a battle rating of 2.7 (AB/RB/SB). It was introduced during Update "Starfighters" as a reward for the 2020 Operation S.U.M.M.E.R. event.

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armor protection on the Ikv 73 is average for its tier. While it is 55 mm thick, it is practically vertical. Angling your armor will not help, as the sides are only 30 mm in thickness. The turret armor is pretty much identical to that of the hull. The crew is very tightly packed, so a penetrating shot to the turret or hull is a guaranteed destruction.

Although the best course of action in an Ikv 73 is to remain undetected, there will be times when taking a hit or two will be inevitable. In such a scenario, angle slightly towards the enemy with your front right corner (the one opposite the driver) and try to bait a shot to your right turret cheek (the one with the coaxial MGs). Early HEAT and HE projectiles, as well as the spalling from weaker APHE and Soviet shrapnel rounds, will likely be absorbed by the machine guns. Solid shot will be almost guaranteed to penetrate, but will only kill the commander and machine gunner. Most shots to the rear engine deck will likely bounce due to the extreme sloping.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 46 7 22.5 582 717 25.87 31.87
Realistic 42 6 363 410 16.13 18.22

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Mobility of the Ikv 73 is good; about the same as that of the Shermans or earlier Panzers. The tank swiftly accelerates to its top speed of 42 kph (26 mph), and stops just as easily (though the tank tends to "drift" slightly when stopping mid-turn. The tank reverses at 5 kph. The suspension damping allows for firing immediately after coming to a stop from full speed, though it is not powerful enough to allow for accurate fire while on the move. The Ikv 73 lacks neutral steering, but still turns about as quickly as its contemporaries.

Armaments

Main armament

Main article: kan m/41 (75 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

75 mm kan m/41 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 59 -15°/+25° ±180° N/A 13.21 18.28 22.20 24.55 26.12 7.67 6.79 6.25 5.90
Realistic 8.92 10.50 12.75 14.10 15.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
slpprj m/40 AP 85 83 74 64 55 48
sgr m/40 HE 9 9 9 9 9 9
slpprj m/40B APBC 85 82 73 63 54 46
slpgr m/39 APHE 63 61 53 44 37 31
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
slpprj m/40 AP 580 6.6 N/A N/A N/A 47° 60° 65°
sgr m/40 HE 570 6.43 0.4 0.5 580 79° 80° 81°
slpprj m/40B APBC 590 6.3 N/A N/A N/A 48° 63° 71°
slpgr m/39 APHE 580 6.5 1.2 9.0 260 47° 60° 65°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
rökgr m/22 496 6.6 13 5 20 8

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
59 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Main article: ksp m/36 (8 mm)

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

8 mm ksp m/36
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 2,000 (250) 649 -__°/+__° ±__°
Coaxial 2,000 (250) 649 -__°/+__° ±__°
Coaxial 2,000 (250) 649 -__°/+__° ±__°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire rökgr m/22
III Filters Crew Replenishment Elevation Mechanism slpgr m/39
IV Transmission Engine Artillery Support slpprj m/40B
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

See also

Related Development

Tanks of comparable role, configuration and era

External links


Sweden tank destroyers
Strv m/41 derivatives  Spj fm/43-44 · Sav m/43 (1944) · Sav m/43 (1946) · Pvkv II · Pvkv III
Ikv 72/103  Ikv 72 · Ikv 103
Pvkv m/43  Pvkv m/43 (1946) · Pvkv m/43 (1963)
ATGM  UDES 33 · Pbv 302 (BILL) · Pvrbv 551
Other  SAV 20.12.48 · Bkan 1C
Norway  VIDAR

Sweden premium ground vehicles
Light tanks  ▄T-26E · Strv m/39 · Pbil m/40 · Strv m/41 S-I · CV 9035DK · CV 90105
Medium tanks  Sherman III/IV · Strv 81 (RB 52) · Strv 103-0 · Leopard 1A5NO2 · Christian II
Heavy tanks  ▄KV-1 m1942 · Kungstiger
Tank destroyers  Ikv 73 · SAV 20.12.48 · VIDAR