Difference between revisions of "HMS Kent"

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(Usage in battles: Added modules)
(Usage in battles: save wip)
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== Usage in battles ==
 
== Usage in battles ==
 
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
 
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
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H.M.S. Kent provides incredible protection it features, torpedo protection of 250 KG. Which translates into taking multiple torpedo strikes, without sinking however this heavy cruiser can still be sunk by a single well placed torpedo. If it was to hit the front of starboard (Left) or port (Right) sides which is the closes  to the ammunition storage for turret A (first turret on the ship). H.M.S. Kent has the 8" cannons installed, which are the same cannons on the previous ship H.M.S. York. The Kent, has four turrets with two 8" cannons per turret providing it a total of eight, 8" cannons with 1200 Rounds of ammunition. The ammunition choices for main 8" armament is limited to fire only HE or SAPCBC rounds or a combination of both.
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H.M.S. Kent secondary armament consists of six 4" deck cannons, which can carry 1200 rounds of the following ammunition HE, SAP or HE-TF. The anti-aircraft is placed on the mid-ships of the ship, the armament consists only of four 40 mm 2pdr automatic cannons, with 8960 rounds of ammunition. Two quad firing 12.7mm, Vickers machine guns with 16,000 rounds of ammunition.   
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To get the best performance out of H.M.S. Kent, it's important to keep enemy ships at range - the eight 8" cannons will be able to knock out any enemy ship fast with well placed shots. To do this, aim for the enemy ship turrets and knock them out so it cannot fire back. Additionally, the SAPCBC rounds will penetrate the deck of the ship and detonate the ammo racks knocking that turret out completely. Use the SAPCBC which provide up to 263 mm of penetration and at long range up to 15000 meters up to 143 mm of penetration which is still able to penetrate any ship deck.   
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Biggest threats
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Handling the aircraft threats 
  
 
=== Modules ===
 
=== Modules ===
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'''Pros:'''
 
'''Pros:'''
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*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
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*
 
*
  
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== See also ==
 
== See also ==
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the ship;''
 
* ''encyclopedia page on the ship;''

Revision as of 11:27, 18 September 2020

Introducing Wiki 3.0
uk_cruiser_kent.png
HMS Kent
AB RB SB
5.7 5.7 5.7
Research:75 000 Specs-Card-Exp.png
Purchase:250 000 Specs-Card-Lion.png

Description

GarageImage HMS Kent.jpg


The County-class, HMS Kent (54), 1934 is a rank IV British heavy cruiser with a battle rating of 5.7 (AB/RB/SB). It was introduced in Update 1.97 "Viking Fury".

General info

Survivability and armour

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Armament

Primary armament

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {main|Weapon name (calibre)}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Torpedo armament

Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.

Special armament

Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

H.M.S. Kent provides incredible protection it features, torpedo protection of 250 KG. Which translates into taking multiple torpedo strikes, without sinking however this heavy cruiser can still be sunk by a single well placed torpedo. If it was to hit the front of starboard (Left) or port (Right) sides which is the closes to the ammunition storage for turret A (first turret on the ship). H.M.S. Kent has the 8" cannons installed, which are the same cannons on the previous ship H.M.S. York. The Kent, has four turrets with two 8" cannons per turret providing it a total of eight, 8" cannons with 1200 Rounds of ammunition. The ammunition choices for main 8" armament is limited to fire only HE or SAPCBC rounds or a combination of both.

H.M.S. Kent secondary armament consists of six 4" deck cannons, which can carry 1200 rounds of the following ammunition HE, SAP or HE-TF. The anti-aircraft is placed on the mid-ships of the ship, the armament consists only of four 40 mm 2pdr automatic cannons, with 8960 rounds of ammunition. Two quad firing 12.7mm, Vickers machine guns with 16,000 rounds of ammunition.

To get the best performance out of H.M.S. Kent, it's important to keep enemy ships at range - the eight 8" cannons will be able to knock out any enemy ship fast with well placed shots. To do this, aim for the enemy ship turrets and knock them out so it cannot fire back. Additionally, the SAPCBC rounds will penetrate the deck of the ship and detonate the ammo racks knocking that turret out completely. Use the SAPCBC which provide up to 263 mm of penetration and at long range up to 15000 meters up to 143 mm of penetration which is still able to penetrate any ship deck.

Biggest threats

Handling the aircraft threats

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 4 inch SAP Anti-Air Armament Targeting 8 inch Mark I.B. SAPCBC
II Rudder Replacement Fire Protection System Smokescreen 4 inch HE-TF Auxiliary Armament Targeting
III Propeller Replacement Shrapnel Protection Ventilation Improved Rangefinder Primary Armament Targeting
IV Engine Maintenance New Pumps Ammo Wetting Torpedo Mode

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


Britain heavy cruisers
Hawkins-class  HMS Hawkins
York-class  HMS York
County-class  HMS Kent · HMS London · HMS Norfolk