Difference between revisions of "HMS Arethusa"

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(Usage in battles: Added modules)
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{{Specs-Card|code=uk_cruiser_arethusa}}
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{{Specs-Card
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|code=uk_cruiser_arethusa
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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== Description ==
 
== Description ==
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Fleet-Armour}}
 
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
 
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
  
 
=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Fleet-Mobility}}
 
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
 
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
 +
{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
 +
{{Specs-Fleet-Primary}}
 
{{main|6 inch/50 Mark XXIII (152 mm)}}
 
{{main|6 inch/50 Mark XXIII (152 mm)}}
 
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{main|Weapon name (calibre)}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
 
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{main|Weapon name (calibre)}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
  
 
=== Secondary armament ===
 
=== Secondary armament ===
 +
{{Specs-Fleet-Secondary}}
 
{{main|4 inch/45 Mark XVI (102 mm)}}
 
{{main|4 inch/45 Mark XVI (102 mm)}}
 
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
 
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
 +
{{Specs-Fleet-AA}}
 
{{main|Oerlikon Mk.V (20 mm)|Oerlikon Mk.II (20 mm)|Bofors L/60 Mark 2 (40 mm)}}
 
{{main|Oerlikon Mk.V (20 mm)|Oerlikon Mk.II (20 mm)|Bofors L/60 Mark 2 (40 mm)}}
 
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''
 
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''
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{{main|Mk.V (533 mm)}}
 
{{main|Mk.V (533 mm)}}
 
''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.''
 
''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.''
 +
 +
=== Additional armament ===
 +
{{Specs-Fleet-Additional}}
 +
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.''
 +
 +
''If there is no additional armament, remove this section.''
  
 
== Usage in battles ==
 
== Usage in battles ==

Revision as of 11:57, 29 December 2020

uk_cruiser_arethusa.png
GarageImage HMS Arethusa.jpg
HMS Arethusa
AB RB SB
5.0 5.3 5.3
Research:48 000 Specs-Card-Exp.png
Purchase:180 000 Specs-Card-Lion.png
Show in game

Description

GarageImage HMS Arethusa.jpg


The Arethusa-class, HMS Arethusa (26), 1943 is a rank III British cruiser with a battle rating of 5.0 (AB) and 5.3 (RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Survivability and armour

Armourfront / side / back
Citadel25 / 57 / 25 mm
Main fire tower25 / 25 / 25 mm
Hull19 mm (steel)
Superstructure10 mm (steel)
Number of section8
Displacement6 665 t
Crew623 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB66 / 30 km/h
RB57 / 26 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Modifications and economy

Repair costBasic → Reference
AB6 079 → 7 902 Sl icon.png
RB6 649 → 8 643 Sl icon.png
Total cost of modifications45 600 Rp icon.png
97 700 Sl icon.png
Talisman cost1 300 Ge icon.png
Crew training52 000 Sl icon.png
Experts180 000 Sl icon.png
Aces700 Ge icon.png
Research Aces390 000 Rp icon.png
Reward for battleAB / RB / SB
360 / 600 / 100 % Sl icon.png
154 / 154 / 154 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
175 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
165 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
1 900 Rp icon.png
Cost:
4 100 Sl icon.png
185 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
290 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
175 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
165 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
165 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
1 900 Rp icon.png
Cost:
4 100 Sl icon.png
185 Ge icon.png
Mods ship venting.png
Ventilation
Research:
1 900 Rp icon.png
Cost:
4 100 Sl icon.png
185 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
290 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
290 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
175 Ge icon.png
Mods tank ammo.png
152mm_uk_navy_5_10crh_cpbc_ammo_pack
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
175 Ge icon.png
Mods tank ammo.png
102mm_uk_mkxvi_navy_SAP_ammo_pack
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
175 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
165 Ge icon.png
Mods he frag dist fuse ship.png
152mm_uk_navy_5_10crh_dist_fuse_ammo_pack
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
165 Ge icon.png
Mods he frag dist fuse ship.png
102mm_uk_mkxvi_navy_he_dist_fuse_ammo_pack
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
165 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
1 900 Rp icon.png
Cost:
4 100 Sl icon.png
185 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
1 900 Rp icon.png
Cost:
4 100 Sl icon.png
185 Ge icon.png
Mods he frag dist fuse ship.png
102mm_uk_mkxvi_navy_he_radio_fuse_ammo_pack
Research:
1 900 Rp icon.png
Cost:
4 100 Sl icon.png
185 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
290 Ge icon.png
Mods he frag proxi fuze ship.png
152mm_uk_navy_5_10crh_radio_fuse_ammo_pack
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
290 Ge icon.png

Armament

Primary armament

3 х Turret2 x 6 inch/50 BL Mark XXIII cannon
Ammunition400 rounds
Vertical guidance-5° / 60°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {main|Weapon name (calibre)}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

4 х Turret2 x 4 inch/45 Mark XVI cannon
Ammunition400 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

2 х Turret4 x 40 mm Bofors L/60 Mark 2 gun
Ammunition8000 rounds
Belt capacity4 rounds
Fire rate156 shots/min
4 х Turret2 x 20 mm/70 Oerlikon Mark V autocannon
Ammunition3600 rounds
Belt capacity60 rounds
Fire rate450 shots/min
5 х Turret20 mm/70 Oerlikon Mk.II autocannon
Ammunition1800 rounds
Belt capacity60 rounds
Fire rate450 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Torpedo armament

Main article: Mk.V (533 mm)

Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.

Additional armament

Setup 16 x 533 mm steam turbined Mk.V torpedo

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.

If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 6 inch CPBC 4 inch SAP Anti-Air Armament Targeting
II Rudder Replacement Fire Protection System Smokescreen 6 inch HE-TF 4 inch HE-TF Auxiliary Armament Targeting
III Propeller Replacement Shrapnel Protection Ventilation Improved Rangefinder 4 inch HE-VT Primary Armament Targeting
IV Engine Maintenance New Pumps Ammo Wetting 6 inch HE-VT Torpedo Mode

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

The development of the Arethusa-class light cruisers began because their predecessors - type Leander ships, were not very suitable for fleet operations at sea nor as a lead destroyer. Type Leander cruisers didn’t have the maneuverability to be leaders, nor did they meet the minimum silhouette requirements for night operations. British engineers had to create a new, lighter, and more maneuverable ship based on the Leander.

The result of this endeavour was the creation of the Arethusa-class in the early 1930s - a light cruiser design based on the Leander-class, with reductions in firepower, protection and other aspects to accomodate for weight savings. The design was soon approved for construction, with six ships being initially ordered, although five were actually built in the end.

HMS Arethusa, the lead ship of her class, was laid down in January 1933, being commissioned in May 1935. Upon her completion, HMS Arethusa was immediately assigned to the Mediterranean, where she would also witness the outbreak of WWII in September 1939. Early in the war, HMS Arethusa operated off the coast of Norway, assisted in the evacuation of troops from France in 1940 and protected numerous Allied convoys in the Atlantic and Mediterranean.

Later in the war, in 1942, HMS Arethusa suffered heavy damages as a result of an airborne torpedo attack by axis forces, knocking the ship out of action for almost 2 years before finally being repaired in the US. Arethusa’s final major operation of WWII were the Allied landings in Normandy in 1944. HMS Arethusa was put in reserve in the immediate postwar years and was later scrapped in May 1950.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Britain light cruisers
Emerald-class  HMS Enterprise
Dido-class  HMS Dido
Leander-class  HMNZS Leander
Arethusa-class  HMS Arethusa
Town-class  HMS Belfast · HMS Liverpool · HMS Southampton
Tiger-class  HMS Tiger
Abdiel-class*  HMS Abdiel