Difference between revisions of "Rooikat 105"

From War Thunder Wiki
Jump to: navigation, search
(Survivability and armour: Corrected typo)
Line 28: Line 28:
 
Survivability is extremely poor.
 
Survivability is extremely poor.
  
The armor thickness ranges from 15 mm on the sides of the lower front plate to 30 mm near the gun breach of rolled homogenous armor. This will protect the crew from small arms fire only, most 20 mm guns and above can penetrate the armor with relative ease. HEAT shells will almost always hull-break the vehicle.
+
The armor thickness ranges from 15 mm on the sides of the lower front plate to 30 mm near the gun breech of rolled homogenous armor. This will protect the crew from small arms fire only, most 20 mm guns and above can penetrate the armor with relative ease. HEAT shells will almost always hull-break the vehicle.
  
 
Wheels and suspension arms are made from 10 mm of structural steel.
 
Wheels and suspension arms are made from 10 mm of structural steel.

Revision as of 14:06, 26 June 2020

Rooikat 105
uk_rooikat_105_td.png
Rooikat 105
AB RB SB
9.3 9.7 9.7
Purchase:9 090 Specs-Card-Eagle.png
STORE

Description

GarageImage Rooikat 105.jpg


The Rooikat 105 is a gift rank VI British tank destroyer with a battle rating of 9.3 (AB) and 9.7 (RB/SB). It was introduced in Update 1.97 "Viking Fury".

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Survivability is extremely poor.

The armor thickness ranges from 15 mm on the sides of the lower front plate to 30 mm near the gun breech of rolled homogenous armor. This will protect the crew from small arms fire only, most 20 mm guns and above can penetrate the armor with relative ease. HEAT shells will almost always hull-break the vehicle.

Wheels and suspension arms are made from 10 mm of structural steel.

The internal modules are relatively far apart and create a rather big empty space in the center of the vehicle. This gives it a small chance to survive APDS shells from the side when the turret is turned 90 degrees to either side, when the turret is pointed forward or backward, it fills this space with the ready ammo rack. Ammunition is also stored in the upper sides of the hull, as well as the rear of the turret.

The driver sits alone in the front of the vehicle while the commander, gunner and loader are placed rather high in the vehicle. This gives the turret crew a decent chance to survive side hits to the hull. A hit on the lower plate's left side (viewed from the front) will most likely kill the gunner, commander and driver and therefore destroy the vehicle.

It is possible to block some APDS shells with the gun breech or the engine and transmission, but most higher caliber shells will hull-break the vehicle instead.

Mobility

Mobility is extremely good. The engine will propel the vehicle to 131 km/h (AB) / 120 km/h (RB/SB) maximum on roads, though the average speed is around 40 to 65 km/h in light terrain, but acceleration is relatively poor. The wheeled chassis will allow to turn the vehicle without losing too much speed, though turning on the spot is not possible. When crossing deep snow or sand the driver sometimes can't decide which gear to use and the vehicle will be stuck at the speed of that specific gear change even if it potentially has the power to go faster.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 134 41 28.5 805 1,082 28.25 37.96
Realistic 121 37 501 567 17.58 19.89

Armaments

Main armament

Main article: GT-7 (105 mm)
105mm GT-7 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade __ -__°/+__° ±___° __ __.__ __.__ __.__ __.__ __.__ _.__ _.__ _.__ _.__
Realistic __.__ __.__ __.__ __.__ __.__

The vehicle is armed with the South African GT-7 105 mm rifled cannon, which is almost identical to the L7A3 used on the German Leopard and Leopard A1A1. It gets the same ammunition choices of DM12 HEATFS, DM502 HESH and DM23 APDSFS as well as the same reload speed.

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)

The HEATFS and APDSFS can easily deal with most enemies presented at its battle-rating, exceptions are some late heavy tanks like the Object 279 or uparmored tanks like the T-55AM-1. The HESH is very situational, but might be good for light-skinned vehicles or helicopters. It is usually best to mostly take APDSFS shells, since it can easily handle every vehicle type, but unlike HEATFS doesn't detonate on bushes or fences and isn't stopped by ERA.

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
__ __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

Machine Gun Name
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ ___ (___) ___ N/A N/A
___ ___ (___) ___ -__°/+__° ±__°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Mobility Protection Firepower
I Tires Parts Horizontal Drive ESS
II Suspension Brake System FPE Adjustment of Fire Airstrike DM502
III Filters Crew Replenishment Elevation Mechanism Improved optics NVD
IV Transmission Engine Smoke grenade Artillery Support Laser rangefinder DM23
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

An upgrade and redesign program for the Rooikat was launched by Reumech OMC in 1990 for use internationally. This led to the development of the Rooikat 105 prototype with the GT-7 105 mm rifled cannon. The Rooikat 105 was made for high mobility operations taking place in both day and night. It was equipped with night vision and thermal imagery equipment for operations taking place in the dark of night. The gun used in the Rooikat 105 is the GT-7 105 mm rifled anti-tank gun. It fires a range of NATO tank shells including HEATFS, HESH and APFSDS. This gun can fire up to 6 rounds a minute (about 10 second reload). On the real version, there are two 7.62 mm machine guns for anti-infantry and anti-air, one in the turret and one in the commander's position. In-game there is only one in the turret. There are 4 smoke grenades on each side of the turret in a smoke screen configuration and the ability to use an exhaust generator. Automatic data input includes the laser rangefinder that can calculate the range of a target as well as the speed, direction of travel, wind speed, wind direction and weapon tilt. Manual data input only includes the ammunition type and the environment of its surroundings. The weapon system allows the Rooikat 105 to attack targets while on the move on rough terrain. The most complex systems of the Rooikat 105 are the gun stabiliser, the gunner's stabilised sight, the gunner's sight with night vision and the commander's individual panoramic sight.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Britain tank destroyers
Infantry tank derivatives  Archer · Gun Carrier (3-in)
Light tank derivatives  Alecto I
M10 Achilles  Achilles · Achilles (65 Rg.)
Centurion derivatives  FV4005 · Conway
ATGM  Swingfire · Striker
Other  Tortoise · ▄M109A1
Canada  QF 3.7 Ram
South Africa  G6 · ZT3A2

Britain premium ground vehicles
Light tanks  A13 Mk I (3rd R.T.R.) · A13 Mk II 1939 · AEC Mk II · Crusader "The Saint" · Rooikat 105
Medium tanks  A.C.I · Grant I · Cromwell V (RP-3) · Sherman IC "Trzyniec" · A.C.IV · Comet I "Iron Duke IV"
  Centurion Mk.2 · ▄Strv 81 (RB 52) · Centurion Mk.5 AVRE · Centurion Mk.5/1 · ▄Sho't Kal Dalet · Centurion Action X
  Vijayanta · Khalid · Challenger DS · Challenger 2 OES
Heavy tanks  Independent · Matilda Hedgehog · Excelsior · TOG II · Churchill Crocodile · Black Prince
Tank destroyers  Alecto I · Achilles (65 Rg.) · QF 3.7 Ram