Difference between revisions of "AEC AA"

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m (U38088265 moved page AC Mk II AA to AEC AA: Renamed in-game)
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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} British Self-Propelled Anti-Aircraft Gun {{Battle-rating|1}}. It was introduced in [[Update 1.55 "Royal Armour"]] along with the rest of the British tree.  
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British Self-Propelled Anti-Aircraft Gun {{Battle-rating}}. It was introduced in [[Update 1.55 "Royal Armour"]] along with the rest of the British tree.
  
This is a low rank British AA car, which, while lacking armour, can pack quite the punch. It has two 20mm autocannons on its turret, and good maneuverability and speed. Unlike the AA of many other countries at this rank, this is a closed top vehicle, and performs well in anti-tank roles.
+
This is a low rank British AA car, which, while lacking armour, can pack quite the punch. It has two 20 mm autocannons on its turret, and good manoeuvrability and speed. Unlike the AA of many other countries at this rank, this is a closed top vehicle, and performs well in anti-tank roles.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
+
The AEC AA lacks armour, although it is protected from most smaller calibre machine guns at its battle rating. It is advisable to attempt to position yourself above an enemy, so that: A) they will have a lower ability to see you, and B) so that they will most likely end up shooting the lower part of the tank, which juts out. If they shoot here with an AP shell, it will most likely go straight through and merely take out your transmission.
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
The AC Mk II AA lacks armour, although it is protected from most smaller caliber machine guns at its battle rating. It is advisable to attempt to position yourself above an enemy, so that: A) they will have a lower ability to see you, and B) so that they will most likely end up shooting the lower part of the tank, which juts out. If they shoot here with an AP shell, it will most likely go straight through and merely take out your transmission.
 
  
 
'''Armour type:'''
 
'''Armour type:'''
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 224|rbMinHp= 140}}
+
{{tankMobility|abMinHp=224|rbMinHp=140}}
  
The {{PAGENAME}} is decently maneuverable and has high top speeds, especially on the road. ''Warning'': do '''not''' attempt to drive this vehicle on the snow or sand, as it will go more slowly than most heavy tanks at its BR.
+
The {{PAGENAME}} is decently manoeuvrable and has high top speeds, especially on the road. ''Warning'': do '''not''' attempt to drive this vehicle on the snow or sand, as it will go more slowly than most heavy tanks at its BR.
  
 
== Armaments ==
 
== Armaments ==
Line 46: Line 44:
 
{{main|Oerlikon Mk.II (20 mm)}}
 
{{main|Oerlikon Mk.II (20 mm)}}
  
The AC Mk II AA sports a dual-mount 20mm autocannons, which excels at devastating planes and even light or medium tanks. The AP rounds provided will shred through almost anything, and it is always advisable to take these. Additionally, these allow you to down heavy bombers.
+
The AEC AA sports dual-mount 20 mm autocannons, which excels at devastating planes and even light or medium tanks. The AP rounds provided will shred through almost anything, and it is always advisable to take these. Additionally, these allow you to down heavy bombers.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="7" | Penetration statistics
+
! colspan="8" | Penetration statistics
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Belts
+
! rowspan="2" data-sort-type="text" | Belt
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
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|-
 
|-
 
|}
 
|}
{| class="wikitable" style="text-align:center" width="100%"
+
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="7" | Belt details
+
! colspan="10" | Belt details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Belt
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 
|-
 
|-
! Belt
+
! 0% !! 50% !! 100%
! Type of<br>warhead
 
! Velocity<br>(m/s)
 
! Projectile<br>Mass (kg)
 
! Fuse delay<br>(m)
 
! Fuse sensitivity<br>(mm)
 
! Explosive Mass<br>(TNT equivalent) (g)
 
 
|-
 
|-
| APT || AP-T || 830 || 0.14 || N/A || N/A || N/A
+
| APT || AP-T || 830 || 0.14 || N/A || N/A || N/A || 47° || 60° || 65°
 
|-
 
|-
 
|}
 
|}
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=== Optics ===
 
=== Optics ===
 
<!-- ''Explain how the optic's status can affect the tank's gameplay in any unique or meaningful way. A comparison to rival tanks of the rank is welcome.''
 
 
''If you are having problems with it, refer to the [[Optics|optics gallery]] page for examples.'' -->
 
 
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
 
! colspan="3" | {{PAGENAME}} [[Optics]]
 
! colspan="3" | {{PAGENAME}} [[Optics]]
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|-
 
|-
 
! Main Gun optics
 
! Main Gun optics
| x1.85 || x3.5 <!--Sometimes the actual value may not be known and here it should be referenced if the optic values are an estimate such as with an "X8.3 (estimated)" notation or something else that way the user will then be able to look to the comparable optics section and see a referenced optic which will have actual in-game data to back up the claim.-->
+
| x1.85 || x3.5
 
|-
 
|-
 
! Comparable optics
 
! Comparable optics
Line 135: Line 131:
 
|}
 
|}
  
== Usage in the battles ==
+
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The AC Mk II AA can be used as a support tank in most battles and excels at ambushes. It works well at holding down a capture point, or setting traps along roads. It is advisable to always stay near allies so that you can receive help if necessary. If you choose to play the original role of anti-aircraft, make sure to stay in an open (but safe) area, allowing you full range of fire. Sometimes it is advisable to "harass" planes by giving scattered fire to make them think you are a light tank, and then pretending you don't notice them turning to attack you. Aim down the scope until they are within firing range, and shred them to pieces before they have time to react.
+
The AEC AA can be used as a support tank in most battles and excels at ambushes. It works well at holding down a capture point, or setting traps along roads. It is advisable to always stay near allies so that you can receive help if necessary. If you choose to play the original role of anti-aircraft, make sure to stay in an open (but safe) area, allowing you full range of fire. Sometimes it is advisable to "harass" planes by giving scattered fire to make them think you are a light tank, and then pretending you don't notice them turning to attack you. Aim down the scope until they are within firing range, and shred them to pieces before they have time to react.
  
 
Due to the heavy ammunition consumption as SPAA in AA fights, stay at an allied capture point to get free ammunition reload during battle.
 
Due to the heavy ammunition consumption as SPAA in AA fights, stay at an allied capture point to get free ammunition reload during battle.
  
When encountering an enemy that's armour can't be pierced, attempt to immobilise the vehicle by disabling the tracks. From here, multiple options are available for the {{PAGENAME}} depending on the foe. If the enemy has known weak spots, the {{PAGENAME}} could attempt to maneuvre to a favourable position. If the enemy is known to be impervious to the {{PAGENAME}}'s armaments, simply keep them disabled (hit the gun barrel as well to increase the enemy's repair time), drop artillery, and withdraw to a safe position until a friendly with a bigger gun can handle the situation.
+
When encountering an enemy that's armour can't be pierced, attempt to immobilise the vehicle by disabling the tracks. From here, multiple options are available for the {{PAGENAME}} depending on the foe. If the enemy has known weak spots, the {{PAGENAME}} could attempt to manoeuvre to a favourable position. If the enemy is known to be impervious to the {{PAGENAME}}'s armaments, simply keep them disabled (hit the gun barrel as well to increase the enemy's repair time), drop artillery, and withdraw to a safe position until a friendly with a bigger gun can handle the situation.
 +
 
 +
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
| Tires
 +
|
 +
| Parts
 +
| HET
 +
| Horizontal Drive
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| APT
 +
| Adjustment of Fire
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
|
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
|
 +
| Artillery Support
 +
|
 +
|-
 +
|}
  
===Modules===
 
 
Like every other vehicle, the "Parts" and "FPE" modifications should be prioritised so you won't lose your vehicle due to being disabled. After that, prioritise ammunition, aiming for "APT". Everything else is still essential to upgrading the vehicle.
 
Like every other vehicle, the "Parts" and "FPE" modifications should be prioritised so you won't lose your vehicle due to being disabled. After that, prioritise ammunition, aiming for "APT". Everything else is still essential to upgrading the vehicle.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
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== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
===Development===
 
===Development===
The basis of the armoured car comes from Associated Equipment Company (AEC) of Southall, Middlesex. AEC was a manufacturer of truck and bus chassis and the Matador artillery tractor. The armoured car was privately developed in 1941 and was based off the Matador. The design was shown to British officials in the same year during the Horse Guards Parade and was received favourably by many, including Winston Churchill. Orders started filing in for the armoured car, and AEC tried to give it comparable firepower to current tanks at the time. Thus, the first version, Mk.I, came with a turret adapted from the [[Valentine Mk I|Valentine tank]] equipped with the 2-pounder. The next version, Mk.II, had this upgraded with a heavier turret and a 6-pounder gun, then with the QF 75 mm gun on the Mk.III. An anti-aircraft version using the same turret from the [[Crusader AA Mk II|Crusader AA Mk II]] and the twin Oerlikon guns was also developed onto the armoured car. During its production life from 1942 to 1943, 629 Armoured cars in total were built.
+
The basis of the armoured car comes from Associated Equipment Company (AEC) of Southall, Middlesex. AEC was a manufacturer of truck and bus chassis and the Matador artillery tractor. The armoured car was privately developed in 1941 and was based off the Matador. The design was shown to British officials in the same year during the Horse Guards Parade and was received favourably by many, including Winston Churchill. Orders started filing in for the armoured car, and AEC tried to give it comparable firepower to current tanks at the time. Thus, the first version, Mk.I, came with a turret adapted from the [[Valentine Mk I|Valentine tank]] equipped with the 2-pounder. The next version, Mk.II, had this upgraded with a heavier turret and a 6-pounder gun, then with the QF 75 mm gun on the Mk.III. An anti-aircraft version using the same turret from the [[Crusader AA Mk II]] and the twin Oerlikon guns was also developed onto the armoured car. During its production life from 1942 to 1943, 629 Armoured cars in total were built.
  
 
===Combat usage===
 
===Combat usage===
Line 180: Line 213:
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
 
== Read also ==
 
 
 
* [https://warthunder.com/en/devblog/current/854/ [Devblog<nowiki>]</nowiki> T17E2 and Armoured Car Mk II SPAA]<br />
 
  
== Sources ==
+
== See also ==
''Paste links to sources and external resources, such as:''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.''
  
 +
== External links ==
 +
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.''
+
* ''encyclopedia page on the tank;''
 +
* ''other literature.'' -->
 +
* [[wt:en/devblog/current/854/|[Devblog] T17E2 and Armoured Car Mk II SPAA]]
  
 
{{Britain anti-aircraft vehicles}}
 
{{Britain anti-aircraft vehicles}}

Revision as of 18:37, 23 August 2020

uk_armored_car_mk_2_aa.png
AEC AA
AB RB SB
3.7 3.3 3.3
Class:
Research:9 200 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png

Description

GarageImage AEC AA.jpg


The Armoured Car, AEC AA is a rank II British Self-Propelled Anti-Aircraft Gun with a battle rating of 3.7 (AB) and 3.3 (RB/SB). It was introduced in Update 1.55 "Royal Armour" along with the rest of the British tree.

This is a low rank British AA car, which, while lacking armour, can pack quite the punch. It has two 20 mm autocannons on its turret, and good manoeuvrability and speed. Unlike the AA of many other countries at this rank, this is a closed top vehicle, and performs well in anti-tank roles.

General info

Survivability and armour

The AEC AA lacks armour, although it is protected from most smaller calibre machine guns at its battle rating. It is advisable to attempt to position yourself above an enemy, so that: A) they will have a lower ability to see you, and B) so that they will most likely end up shooting the lower part of the tank, which juts out. If they shoot here with an AP shell, it will most likely go straight through and merely take out your transmission.

Armour type:

  • Rolled homogeneous armour
  • Structural steel (Sand skirts)
Armour Front Sides Rear Roof
Hull 17 mm (62-78°) Front glacis
10 mm (42°) Lower glacis
17 mm (49°) + 31 mm Joint plate
25 mm (0-1°) 10 mm (58°) Top
14 mm (13°) Bottom
12 mm
10 mm Rear
Turret 50.8 mm (1-6°) Turret front
50.8 mm (13-60°) Gun mantlet
50.8 mm (7-9°) 50.8 mm (6-38°) 20 mm
  • Wheels are 2 mm thick, structural chassis is 5 mm thick.
  • A 14 mm RHA plate separates the engine from the crew compartment.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 73 10 12.7 224 301 17.64 23.7
Realistic 67 9 140 158 11.02 12.44

The AEC AA is decently manoeuvrable and has high top speeds, especially on the road. Warning: do not attempt to drive this vehicle on the snow or sand, as it will go more slowly than most heavy tanks at its BR.

Armaments

Main armament

The AEC AA sports dual-mount 20 mm autocannons, which excels at devastating planes and even light or medium tanks. The AP rounds provided will shred through almost anything, and it is always advisable to take these. Additionally, these allow you to down heavy bombers.

20 mm Oerlikon Mk.II (x2) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 600 (60) 450 -5°/+87° ±180° N/A 35.22 48.75 59.20 65.47 69.65 7.80 6.90 6.36 6.00
Realistic 23.80 28.00 34.00 37.60 40.00

Ammunition

  • Default: AP-T · HEF-I · AP-T - This belts carries an equal mixture of HEF-I and AP-T.
  • HET: HEFI-T · HEF-I · HEF-I - This is the belt you want to research first, since its rounds are the best against aircraft.
  • APT: AP-T - These are purely AP belts that are not very useful with 42 mm of penetration. However, it is always a good idea to carry a few for self-defence- it can knockout lightly armoured vehicles.
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default 42 40 30 21 15 11
HET 2 2 2 2 2 2
APT 42 40 30 21 15 11
Belt details
Belt Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
APT AP-T 830 0.14 N/A N/A N/A 47° 60° 65°

Ammo racks

Ammo racks of the AEC AA
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
10 8 (+2) 6 (+4) 4 (+6) 2 (+8) Yes

Optics

AEC AA Optics
Which ones Default magnification Maximum magnification
Main Gun optics x1.85 x3.5
Comparable optics So-Ki

Usage in battles

The AEC AA can be used as a support tank in most battles and excels at ambushes. It works well at holding down a capture point, or setting traps along roads. It is advisable to always stay near allies so that you can receive help if necessary. If you choose to play the original role of anti-aircraft, make sure to stay in an open (but safe) area, allowing you full range of fire. Sometimes it is advisable to "harass" planes by giving scattered fire to make them think you are a light tank, and then pretending you don't notice them turning to attack you. Aim down the scope until they are within firing range, and shred them to pieces before they have time to react.

Due to the heavy ammunition consumption as SPAA in AA fights, stay at an allied capture point to get free ammunition reload during battle.

When encountering an enemy that's armour can't be pierced, attempt to immobilise the vehicle by disabling the tracks. From here, multiple options are available for the AEC AA depending on the foe. If the enemy has known weak spots, the AEC AA could attempt to manoeuvre to a favourable position. If the enemy is known to be impervious to the AEC AA's armaments, simply keep them disabled (hit the gun barrel as well to increase the enemy's repair time), drop artillery, and withdraw to a safe position until a friendly with a bigger gun can handle the situation.

Modules

Tier Mobility Protection Firepower
I Tires Parts HET Horizontal Drive
II Suspension Brake System FPE APT Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine Artillery Support

Like every other vehicle, the "Parts" and "FPE" modifications should be prioritised so you won't lose your vehicle due to being disabled. After that, prioritise ammunition, aiming for "APT". Everything else is still essential to upgrading the vehicle.

Pros and cons

Pros:

  • Excellent rate of fire
  • Fast and mobile with good acceleration
  • Closed top, can't be strafed from the sky or hit by artillery shrapnel
  • Good turret armour
  • Fast turret rotation speed
  • 20 mm cannon velocity gives good anti-air capability
  • Can decimate lightly armoured tank destroyers

Cons:

  • Useless against heavily armoured tanks
  • Low ammo capacity can't allow for reckless firing
  • Poor hull armour
  • Taller than other vehicles, making it a large target (easier to hit)
  • Has wheels, therefore it can't turn on the spot
  • Terrible at driving off-road and on sand or mud
  • Turret ring is fairly large, therefore it may become jammed often if hit
  • Not enough gun depression (be careful when getting up hills)

History

Development

The basis of the armoured car comes from Associated Equipment Company (AEC) of Southall, Middlesex. AEC was a manufacturer of truck and bus chassis and the Matador artillery tractor. The armoured car was privately developed in 1941 and was based off the Matador. The design was shown to British officials in the same year during the Horse Guards Parade and was received favourably by many, including Winston Churchill. Orders started filing in for the armoured car, and AEC tried to give it comparable firepower to current tanks at the time. Thus, the first version, Mk.I, came with a turret adapted from the Valentine tank equipped with the 2-pounder. The next version, Mk.II, had this upgraded with a heavier turret and a 6-pounder gun, then with the QF 75 mm gun on the Mk.III. An anti-aircraft version using the same turret from the Crusader AA Mk II and the twin Oerlikon guns was also developed onto the armoured car. During its production life from 1942 to 1943, 629 Armoured cars in total were built.

Combat usage

The Armoured cars equipped with the tank guns were used in North Africa in late 1942. Some on-field modifications include changing out the Valentine turret for a Crusader turret with the 6-pounder. The armoured cars continued to see fighting in various parts of Europe in combination with other armoured cars and remained in service until replaced by the Alvis Saladin in 1958.

Though the anti-aircraft version was made, it never entered production due to the growing Allied air superiority over the Axis forces, making the anti-aircraft version unnecessary to guard the advancing Allied units from air attacks.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Britain anti-aircraft vehicles
Crusader AA  Crusader AA Mk I · Crusader AA Mk II
Wheeled  Staghound AA · AEC AA
Radar SPAAG  Chieftain Marksman
Missile SPAA  Stormer AD · Stormer HVM
Other  Light AA Mk I · Falcon
Canada  Skink · ADATS (M113)
South Africa  Ystervark · Bosvark · ZA-35