Difference between revisions of "Pz.II F"

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(Usage in battles: Added modules)
m (Usage in battles)
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'''Armour type:'''
 
'''Armour type:'''
 +
 
* Rolled homogeneous armour
 
* Rolled homogeneous armour
 +
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
 +
 
* Suspension wheels are 10 m thick while tracks are 15 mm thick.
 
* Suspension wheels are 10 m thick while tracks are 15 mm thick.
 
* Frontal lower plate is 35 mm thick at 36° angle, and covered by attached tracks, counting as additional 10 mm of armour; enough to deflect most shells it faces.
 
* Frontal lower plate is 35 mm thick at 36° angle, and covered by attached tracks, counting as additional 10 mm of armour; enough to deflect most shells it faces.
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| '''Belts''' || '''Shell composition''' || '''Combat usage'''
 
| '''Belts''' || '''Shell composition''' || '''Combat usage'''
 
|-
 
|-
|align="left"|'''''Default ''''' ||align="left"| [[:Category:Ammunition#Kinetic_energy_shells|API-T]], [[:Category:Ammunition#Cannon_shells|HEFI-T]] <br>(Armour Piercing Incendiary tracer – High Explosive Fragmentation Incendiary tracer) shell ||align="left"| 50% of this belt are useless against tanks or planes. However against other SPAA this belt can reliably take out crew, armament, ammo and engine. Having one belt in reserve does not hurt.
+
| align="left" |'''''Default ''''' || align="left" | [[:Category:Ammunition#Kinetic_energy_shells|API-T]], [[:Category:Ammunition#Cannon_shells|HEFI-T]] <br>(Armour Piercing Incendiary tracer – High Explosive Fragmentation Incendiary tracer) shell || align="left" | 50% of this belt are useless against tanks or planes. However against other SPAA this belt can reliably take out crew, armament, ammo and engine. Having one belt in reserve does not hurt.
 
|-
 
|-
|align="left"|'''''PzGr''''' ||align="left"| [[:Category:Ammunition#Kinetic_energy_shells|API-T]] <br> (Armour Piercing Incendiary tracer) shell ||align="left"| Intermediate usage until the better PzGr 40 can be used. Decent enough versus light tanks and other vehicles from the rear. Due the lack of HE filler underwhelming damage, yet still better than the PzGr 40.
+
| align="left" |'''''PzGr''''' || align="left" | [[:Category:Ammunition#Kinetic_energy_shells|API-T]] <br> (Armour Piercing Incendiary tracer) shell || align="left" | Intermediate usage until the better PzGr 40 can be used. Decent enough versus light tanks and other vehicles from the rear. Due the lack of HE filler underwhelming damage, yet still better than the PzGr 40.
 
|-
 
|-
|align="left"|'''''PzGr''''' ||align="left"| HVAP-T <br> (High Velocity Armour Piercing tracer) shell ||align="left"| Best penetrating shell of this vehicle. However, the damage effects are very poor. In close combat snipe for modules and crew member for increased survival rate. Nothing is more annoying than emptying a clip and then to get out-gamed during the reload because the enemy gunner survived. Against angled armoured it is not very effective like any other ACPR shell, this is offset by the very high base penetration though.
+
| align="left" |'''''PzGr''''' || align="left" | HVAP-T <br> (High Velocity Armour Piercing tracer) shell || align="left" | Best penetrating shell of this vehicle. However, the damage effects are very poor. In close combat snipe for modules and crew member for increased survival rate. Nothing is more annoying than emptying a clip and then to get out-gamed during the reload because the enemy gunner survived. Against angled armoured it is not very effective like any other ACPR shell, this is offset by the very high base penetration though.
 
|}
 
|}
  
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<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
  
This tank is similar to the Panzer II C, an average light tank for lower ranks with decent armour and decent mobility, but a very potent cannon. It does not work well against sloped armour due to poor normalization of APCR rounds. The higher rate of fire is actually quite punishing since it means that the normal player is continuous firing and reloading more often. If used like an autoloader tank from higher ranks, however, it becomes more accurate and effective. Do not get overconfident in this tank just because your gun shoots fast and has good penetration, unfortunately, APCR post-penetration damage is lacklustre here. Furthermore, the slightly higher battle rating of 1.3 means it can be pitted against the B1 ter which it cannot reliably penetrate from the front or the side even when utilising the APCR belt.  
+
This tank is similar to the Panzer II C, an average light tank for lower ranks with decent armor and decent mobility, but a potent cannon. It does not work well against sloped armor due to the weak normalization of APCR rounds. The higher rate of fire is quite punishing since it means that the typical player is continuously firing and reloading more often. If used like an autoloader tank from higher ranks, however, it becomes more accurate and effective. Do not get overconfident in this tank because your gun shoots fast and has excellent penetration; unfortunately, APCR post-penetration damage is lackluster here. Furthermore, the slightly higher battle rating of 1.3 means it can be pitted against the B1 ter, which it cannot reliably penetrate from the front or the side even when utilizing the APCR belt.  
  
Furthermore, poor turret traverse means that the tank can easily be outmanoeuvred by a Stuart or BT. This relative difference is the same in both AB and RB/SB.
+
Furthermore, poor turret traverse means that a Stuart or BT can easily outmaneuver the tank. This relative difference is the same in both AB and RB/SB.
  
 
Find a good position, be patient, and double-check before moving in. If you wish to brawl, have others covering your flanks to mitigate slow turret traverse.
 
Find a good position, be patient, and double-check before moving in. If you wish to brawl, have others covering your flanks to mitigate slow turret traverse.
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<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
 
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
 
===Development===
 
===Development===
In 1934, the development of the new German tanks, which would be the [[Pz.III E|Panzer III]] and [[Pz.IV E|Panzer IV]], was falling behind schedule despite an urgent need for tanks. As a stopgap solution until the designs was finalized, the Germany Army submitted a request for a new tank, giving the responsibility of designing to Krupp, MAN, Henschel, and Daimler-Benz.  
+
In 1934, the development of the new German tanks, which would be the [[Pz.III E|Panzer III]] and [[Pz.IV E|Panzer IV]], was falling behind schedule despite an urgent need for tanks. As a stopgap solution until the designs were finalized, the Germany Army submitted a request for a new tank, designing it to Krupp, MAN, Henschel, and Daimler-Benz.  
  
The product was a design that is based off the German Panzer I light tank, but was larger with the addition of an extra bogie wheel and had a 20 mm autocannon as its main armament. The finished tank was designated the '''Panzer II''' and production was to start in 1935 but did not start delivering tanks until 18 months later. At this time, it was in a low rate production status by 1936 in the '''[[Pz.II C|Panzer II Ausf. C]]''' variant. In the 1940s, the Panzer II was upgraded to the '''Panzer II Ausf. F''', which entered into production in 1941 with increased armour and a torsion bar suspension system. A total of 524 Ausf. F were produced between March 1941 to December 1942.  
+
The product was a design based on the German Panzer I light tank, but it was larger with the addition of an extra bogie wheel and had a 20 mm autocannon as its main armament. The finished tank was designated the '''Panzer II''', and production started in 1935 but did not start delivering tanks until 18 months later. At this time, it was in a low rate production status by 1936 in the [[Pz.II C|'''Panzer II Ausf. C''']] variant. In the 1940s, the Panzer II was upgraded to the '''Panzer II Ausf. F''', which entered into production in 1941 with increased armor and a torsion bar suspension system. A total of 524 Ausf. F were produced between March 1941 to December 1942.
  
The Panzer II Ausf. F had a 35 mm front armour and 20 mm side armour compared to the 14 mm all-around armour on the Ausf. C. The 20 mm autocannon on the turret was the same, based off the 20 mm FlaK 30 then in use with a firing rate of 600 rpm from a 10-round magazine. The tank also came with a coaxial machine gun as well. The turret was hand cranked by the commander, who doubled as the gunner of the tanks. The crew of the Panzer II consist of three people, the driver, commander, and loader who doubled as a radio operator. The Panzer II Ausf. C could reach a speed of 33 mph with its torsion-bar suspension
+
The Panzer II Ausf. F had a 35 mm front armor and 20 mm side armor compared to the 14 mm all-around armor on the Ausf. C. The 20 mm autocannon on the turret was the same, based off the 20 mm FlaK 30, then in use with a firing rate of 600 rpm from a 10-round magazine. The tank came with a coaxial machine gun as well. The turret was hand-cranked by the commander, who doubled as the gunner of the tanks. The crew of the Panzer II consists of three people, the driver, commander, and loader who doubled as a radio operator. The Panzer II Ausf. C could reach a speed of 33 mph with its torsion-bar suspension.
  
 
===Combat usage===
 
===Combat usage===
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===Sights===
 
===Sights===
 +
 
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]
 
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]
  
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* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''-->
 
* ''links to approximate analogues of other nations and research trees.''-->
 +
 
* [[Pz.II C]]: Predecessor vehicle
 
* [[Pz.II C]]: Predecessor vehicle
  
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* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''
 
* ''other literature.''-->
 
* ''other literature.''-->
 +
 
* [https://warthunder.com/en/news/2778/current/ Official War Thunder forum article: [Vehicle Profile<nowiki>]</nowiki> PzKpfw II Ausf C/F and DAK]
 
* [https://warthunder.com/en/news/2778/current/ Official War Thunder forum article: [Vehicle Profile<nowiki>]</nowiki> PzKpfw II Ausf C/F and DAK]
  
 
{{Germany light tanks}}
 
{{Germany light tanks}}

Revision as of 18:19, 9 June 2020

Pz.II F
germ_pzkpfw_ii_ausf_f.png
Pz.II F
AB RB SB
2.0 1.7 1.7
Class:
Research:3 000 Specs-Card-Exp.png
Purchase:6 300 Specs-Card-Lion.png
Show in game

Description

GarageImage Pz.II F.jpg


The Pz.Kpfw. II Ausf. F is a rank I German light tank with a battle rating of 2.0 (AB) and 1.7 (RB/SB). It was introduced during the Closed Beta Test for Ground Forces before Update 1.41.

Performance is similar to other low-rank German tanks, but the gun makes it stand out. With careful use, it is easily one of the best low-rank German tanks, but due to slow turret traverse and long reload between belts, it is just as easy to fail in.

General info

Survivability and armour

The Panzer II F is slightly less protected than the Panzer II C coming before it, with 30mm front plating on its turret & hull instead of the 35mm on its predecessor. It still has three crew, so it is easy to one-shot knock-out with most ammo types.

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 30 mm (11°) Front plate
20 mm (73°) Front glacis
35 mm (36°) Bottom glacis
20 mm 15 mm 15 mm
Turret 30 mm 15 mm 15 mm 10 mm

Notes:

  • Suspension wheels are 10 m thick while tracks are 15 mm thick.
  • Frontal lower plate is 35 mm thick at 36° angle, and covered by attached tracks, counting as additional 10 mm of armour; enough to deflect most shells it faces.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 49 10 9.1 217 267 23.85 29.34
Realistic 44 9 124 140 13.63 15.38

Mobility is identical to the Pz.II C, they use the same engine, transmission, and weigh almost the exact same.

Armaments

Main armament

Main article: KwK 38 (20 mm)

The chief difference between the Panzer II F and its predecessor is the main gun. The II F uses the 20 mm KwK 38, which has almost double the fire rate compared to the KwK 30. The magazine size did not change, still limited to ten rounds of ammunition. The reload time is also identical, so while it is tempting to "spray-n-pray", it is more practical to use it like you would an autoloading tank at higher ranks and administer trigger control to make the shots count. With the Panzer II F, you do not have to worry about changing ammunition performance with every shot, which makes the "autoloader-like" playstyle more attractive, unlike similar-BR Italian tanks using 20 mm autocannons, the AB41 and L6/40.

20 mm KwK 38
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
Stabilizer
180 (10) 450 -9°/+20° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 13.33 18.45 22.40 24.77 26.35
Realistic 8.33 9.80 11.90 13.16 14.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
7.80 6.90 6.36 6.00
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
PzGr API-T 35 33 26 18 13 9
PzGr 40 HVAP-T 64 63 26 8 3 1
Sprgr. HEFI-T* 2 2 2 2 2 2
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
PzGr API-T 780 0.15 N/A N/A N/A -1° 47° 60° 65°
PzGr 40 HVAP-T 1,050 0.1 N/A N/A N/A +1.5° 66° 70° 72°
Sprgr. HEFI-T* 900 0.11 0.3 0.1 10.2 +0° 79° 80° 81°
Belt types
Belts Shell composition Combat usage
Default API-T, HEFI-T
(Armour Piercing Incendiary tracer – High Explosive Fragmentation Incendiary tracer) shell
50% of this belt are useless against tanks or planes. However against other SPAA this belt can reliably take out crew, armament, ammo and engine. Having one belt in reserve does not hurt.
PzGr API-T
(Armour Piercing Incendiary tracer) shell
Intermediate usage until the better PzGr 40 can be used. Decent enough versus light tanks and other vehicles from the rear. Due the lack of HE filler underwhelming damage, yet still better than the PzGr 40.
PzGr HVAP-T
(High Velocity Armour Piercing tracer) shell
Best penetrating shell of this vehicle. However, the damage effects are very poor. In close combat snipe for modules and crew member for increased survival rate. Nothing is more annoying than emptying a clip and then to get out-gamed during the reload because the enemy gunner survived. Against angled armoured it is not very effective like any other ACPR shell, this is offset by the very high base penetration though.
Ammo racks
Ammo racks of the Panzer II C (identical to Ausf. F).
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
18 10 (+8) (+17) Yes

Machine guns

Main article: MG 34 (7.92 mm)

Just like its predecessor, this tank has one coaxial 7.92 mm MG 34. Due to slow turret traverse common to most lower-rank German tanks, this is not a very practical weapon.

7.92 mm MG 34
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,800 (150) 900 N/A N/A

Usage in battles

This tank is similar to the Panzer II C, an average light tank for lower ranks with decent armor and decent mobility, but a potent cannon. It does not work well against sloped armor due to the weak normalization of APCR rounds. The higher rate of fire is quite punishing since it means that the typical player is continuously firing and reloading more often. If used like an autoloader tank from higher ranks, however, it becomes more accurate and effective. Do not get overconfident in this tank because your gun shoots fast and has excellent penetration; unfortunately, APCR post-penetration damage is lackluster here. Furthermore, the slightly higher battle rating of 1.3 means it can be pitted against the B1 ter, which it cannot reliably penetrate from the front or the side even when utilizing the APCR belt.

Furthermore, poor turret traverse means that a Stuart or BT can easily outmaneuver the tank. This relative difference is the same in both AB and RB/SB.

Find a good position, be patient, and double-check before moving in. If you wish to brawl, have others covering your flanks to mitigate slow turret traverse.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire PzGr
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine Artillery Support PzGr 40

Pros and cons

Pros:

  • Great penetration for rank with 64 mm pen APCR belt
  • Amazing fire rate for rank, identical to the Flak 38 cannon
  • Decent and very trolly armour for the rank against the inadequate low-end French or Japanese cannons
  • Low-ish profile
  • Distinctive shape means friendly fire in simulator battle is unlikely.

Cons:

  • Only three crew makes it easy to take out
  • Sometimes lacking post-penetration damage against anything larger than reserves
  • Long-ish reload for the rank of 7.4 seconds between belts can be very punishing if you spray-n-pray
  • Slow turret traverse makes it unsuited to brawling
  • Many other tanks at its rank easily outspeed and out-shoot it

History

Development

In 1934, the development of the new German tanks, which would be the Panzer III and Panzer IV, was falling behind schedule despite an urgent need for tanks. As a stopgap solution until the designs were finalized, the Germany Army submitted a request for a new tank, designing it to Krupp, MAN, Henschel, and Daimler-Benz.

The product was a design based on the German Panzer I light tank, but it was larger with the addition of an extra bogie wheel and had a 20 mm autocannon as its main armament. The finished tank was designated the Panzer II, and production started in 1935 but did not start delivering tanks until 18 months later. At this time, it was in a low rate production status by 1936 in the Panzer II Ausf. C variant. In the 1940s, the Panzer II was upgraded to the Panzer II Ausf. F, which entered into production in 1941 with increased armor and a torsion bar suspension system. A total of 524 Ausf. F were produced between March 1941 to December 1942.

The Panzer II Ausf. F had a 35 mm front armor and 20 mm side armor compared to the 14 mm all-around armor on the Ausf. C. The 20 mm autocannon on the turret was the same, based off the 20 mm FlaK 30, then in use with a firing rate of 600 rpm from a 10-round magazine. The tank came with a coaxial machine gun as well. The turret was hand-cranked by the commander, who doubled as the gunner of the tanks. The crew of the Panzer II consists of three people, the driver, commander, and loader who doubled as a radio operator. The Panzer II Ausf. C could reach a speed of 33 mph with its torsion-bar suspension.

Combat usage

The Panzer II would serve in the initial stages of World War II in the Battle of Poland, France, and in the North African Campaign and Operation Barbarossa as Germany's most numerous tank (By May 1940, there were about a thousand Panzer Is and IIs, but only 381 Panzer III and 290 Panzer IVs). By 1941, it was clear that the Panzer II was starting to become obsolete, and with the increasing quantity of Panzer IIIs and IVs, the Panzer II was relegated to reconnaissance duties.

Despite the up-armouring in the different Panzer II variants, the Panzer II could still be penetrated by the most towed anti-tank weapon in service at the time, leaving the crew at risk to enemy fire. By 1942, it was largely removed from front lines and production ceased by 1943. The turrets of these obsolete tanks were used as gun turrets on defensive bunkers on the Atlantic Wall, and the chassis stayed in use for other purposes, such as a self-propelled gun and tank destroyer in the Wespe and Marder II respectively.

In-game description

The Pz.Kpfw. II Ausf. F was the last production variant of the Pz.Kpfw. II tank. Serial production of the vehicle was meant to answer a need for new tank formations, as medium tanks were produced in very insufficient quantities. The design of the tank was similar to the Pz.Kpfw. II Ausf. C, except for the bent forward portion of the hull, which was made of 33 mm thick solid armor plating. The thickness of the frontal portion of the superstructure, turrets, and gun mantlet was increased to 30 mm. The armor thickness on the sides and stern was 15 mm. On the right side of the frontal portion of the tank's superstructure, a fake driver's viewport was installed. In addition, the driver received a KFF-2 surveillance device, which allowed a viewing angle of 63° and was protected by a two-hinged lid. A container for the crew's things was affixed to the rear of the turret.

The main section of the Pz.Kpfw. II Ausf. F was equipped with a new 20 mm 2 cm KwK38 automatic cannon with a TZF 3a sight. In addition to improvements in its weapons' ballistic performance, in 1940 the tank received the pointed armor-piercing Pzgr 40 L'Spur shell, with an armor-piercing core made of solid tungsten carbide alloy. These measures greatly increased its armor penetration capabilities. The ammunition on the latest series of tanks was increased to 180 shells and 2,100 rounds. The turret was equipped with an improved rotation mechanism and a new design for the gun mantlets' armored viewports.

From 1941 to 1942, the four companies MAN, Deimler-Benz, FAMO, and MIAG produced a total of 533 tanks.

The tank was used extensively until the end of 1942. Self-propelled anti-aircraft guns, tank destroyers, and flame tanks were designed using this variant as a base.

Media

Skins and camouflages for the "Panzer II F" from live.warthunder.com.

Sights

See also

External links


Germany light tanks
Pz.II  Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic
Sd.Kfz.234  Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD
Marder  Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105
SPz PUMA  PUMA · PUMA VJTF
Wheeled  Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 · Boxer MGS
Other  Ru 251 · SPz 12-3 LGS
Argentina  TAM · TAM 2C · TAM 2IP · JaPz.K A2
Czechoslovakia  Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1
France  Pz.Sp.Wg.P204(f) KwK
Lithuania  Vilkas
USA  leKPz M41
USSR  SPz BMP-1