Difference between revisions of "Challe's Yak-9T (France)"

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== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''
+
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
 +
[[File:GarageImage_Yak-9TFrance.jpg|420px|thumb|left]]
 +
{{break}}
 +
'''Challe's Yak-9T''' is a Rank III French fighter with a battle rating of 3.7 (AB), 4.3 (RB), and 4.0 (SB). It was introduced in [[Update 1.73 "Vive la France"]], released later to commemorate the 75th anniversary of the French-Soviet squadron "Normandie-Niemen" on 24 November 2017. The plane was modeled after the one used by French pilot René Challe.
 +
 
 +
Challe's Yak-9T has so far been made available only during the 75th anniversary event for the Normandie Niemen Soviet-French squadron as a purchasable premium.
  
 
== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''
+
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="8" | Characteristics
 +
|-
 +
! colspan="8" | ''Stock''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| ? || ? || ?,000 || ??.? || ??.? || ??.? || ??.? || ???
 +
|-
 +
! colspan="8" | ''Upgraded''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
 +
! rowspan="2" |Max altitude (meters)
 +
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| ? || ? || ?,000 || ??.? || ??.? || ?.? || ?.? || ?
 +
|-
 +
|}
 +
 
 +
====Details====
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Features
 +
|-
 +
! Combat flap
 +
! Take-off flap
 +
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 +
|-
 +
| X || X || X || X || X    <!-- ✓ -->
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Limits
 +
|-
 +
! rowspan="2" | Wing-break speed<br>(km/h)
 +
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flap<br> (km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! +
 +
! -
 +
|-
 +
| ??? || ??? || ??? || ~?? || ~?
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Optimal velocities
 +
|-
 +
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 +
|-
 +
| < ??? || < ??? || < ??? || > ???
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | Setting 1
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ??? hp || ?,??? hp
 +
|-
 +
<!--! colspan="3" | Setting 2
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|-
 +
! colspan="3" | Setting 3
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|- -->
 +
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 +
* 64 mm Bulletproof glass in cockpit front and rear.
 +
* 8 mm Steel plate in the pilot's seat.
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 +
{{main|Berezin UB (12.7 mm)|NS-37 (37 mm)}}
  
 +
The D.371 is armed with:
 +
* 1 x 37 mm NS-37 cannon, nose-mounted (30 rpg = 30 total)
 +
* 1 x 12.7 mm Berezin UB machine gun (200 rpg = 200 total)
 +
<!--
 
=== Suspended armament ===
 
=== Suspended armament ===
 
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
 
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
Line 20: Line 145:
 
=== Defensive armament ===
 
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 +
-->
 +
== Usage in the battles ==
 +
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
The Yakovlev 9-T or Yak-9 as it is most popularly referred to in game, being the most popular of the Yak 9 variants, is best played differently depending on the situation the pilot finds him/herself in.
  
== Usage in the battles ==
+
To begin, make sure that you take off and '''immediately''' climb. A twenty degree angle may be too much to handle depending on the amount of upgrades purchased on the aircraft, so a fifteen degree climb is recommended. With it, the pilot keeps much needed speed and agility. altitude advantage over your opponent is '''always''' preferred, and most pilots of the tier that the Yak 9T fights, do not choose to climb over 2,000 Meters (6,561 feet) A good altitude to climb to is 3,000 Meters (9,842 feet) In this way altitude advantage is achieved. Be advised this will not '''always''' be the case and some enemies will climb above you, if this happens, try to make them bleed energy until they are slower than you and turn fight them.  
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
 
 +
At high altitude, the Yak 9T is best suited to energy fighting, which means using the Yak's good energy retention to zoom at an opponent, shoot at them, and then climb up and turn back to your opponent and give chase. They Yak at mid to low altitude is best suited to turn-fighting against all nations except for the Japanese. If facing the Japanese, use the same energy fight tactics as stated above, as Japanese planes will be '''unable''' to give chase due to low energy retention of their lightweight aircraft. The Yak-9T comes equipped with '''flaps''', it is critical''' you use them, as performance is greatly increased in a turn-fight with them opened.
 +
 
 +
The Yak 9T and all Yak's suffer from constant engine overheat, properly watching this temperature is critical, because if let go too long, the engine will die and the Yak falls fast. Keep eyes on temp at all times. Best advice is to keep throttle at 90% or lower when not in combat. The Yak-9T is best suited to colder maps, if on a hot map, gain altitude and cruise at  85-90% throttle.
 +
 
 +
===Manual Engine Control===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" |Mixer
 +
! rowspan="2" |Pitch
 +
! colspan="3" |Radiator
 +
! rowspan="2" |Supercharger
 +
! rowspan="2" |Turbocharger
 +
|-
 +
! Oil
 +
! Water
 +
! Type
 +
|-
 +
| Not controllable || Controllable<br>Automatic pitch || Controllable || Not controllable || Combined || Controllable || Not controllable
 +
|-
 +
|}
 +
 
 +
===Modules===
 +
{| class="wikitable"
 +
! Tier
 +
! Flight performance
 +
! Survivability
 +
! Weaponry
 +
|-
 +
| IA
 +
|
 +
|
 +
|
 +
|-
 +
| II
 +
|
 +
|
 +
|
 +
|-
 +
| III
 +
|
 +
|
 +
|
 +
|-
 +
| IV
 +
|
 +
|
 +
|
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
* Cannon is quite accurate and powerful
 +
* Has 30 shells for the 37 mm and reasonably high rate of fire compared to it's caliber
 +
* Decent maneuverability
 +
* Cannon can knock out medium tanks with several hits in the side or rear.
  
 
'''Cons:'''
 
'''Cons:'''
*
+
* Once the 37 mm runs out of ammo quickly; afterwards just have a single 50. Cal MG
 +
* 37 mm has high recoil
 +
* Lousy high-altitude performance.
  
 
== History ==
 
== History ==
Line 43: Line 228:
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
+
<!--''ETC.''-->
  
 
== Sources ==
 
== Sources ==

Revision as of 01:51, 3 November 2018

Introducing Wiki 3.0
Challe's ▄Yak-9T
yak-9t_france.png
Challe's ▄Yak-9T
AB RB SB
3.7 4.0 4.0

Description

GarageImage Challe's Yak-9T (France).jpg


Challe's Yak-9T is a Rank III French fighter with a battle rating of 3.7 (AB), 4.3 (RB), and 4.0 (SB). It was introduced in Update 1.73 "Vive la France", released later to commemorate the 75th anniversary of the French-Soviet squadron "Normandie-Niemen" on 24 November 2017. The plane was modeled after the one used by French pilot René Challe.

Challe's Yak-9T has so far been made available only during the 75th anniversary event for the Normandie Niemen Soviet-French squadron as a purchasable premium.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at ?,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ?  ?  ?,000  ??.?  ??.?  ??.?  ??.?  ???
Upgraded
Max Speed
(km/h at ?,000 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ?  ?  ?,000  ??.?  ??.?  ?.?  ?.?  ?

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
 ???  ???  ??? ~?? ~?
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< ??? < ??? < ??? > ???
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
 ?,??? m  ??? hp  ?,??? hp

Survivability and armour

  • 64 mm Bulletproof glass in cockpit front and rear.
  • 8 mm Steel plate in the pilot's seat.

Armaments

Offensive armament

The D.371 is armed with:

  • 1 x 37 mm NS-37 cannon, nose-mounted (30 rpg = 30 total)
  • 1 x 12.7 mm Berezin UB machine gun (200 rpg = 200 total)

Usage in the battles

The Yakovlev 9-T or Yak-9 as it is most popularly referred to in game, being the most popular of the Yak 9 variants, is best played differently depending on the situation the pilot finds him/herself in.

To begin, make sure that you take off and immediately climb. A twenty degree angle may be too much to handle depending on the amount of upgrades purchased on the aircraft, so a fifteen degree climb is recommended. With it, the pilot keeps much needed speed and agility. altitude advantage over your opponent is always preferred, and most pilots of the tier that the Yak 9T fights, do not choose to climb over 2,000 Meters (6,561 feet) A good altitude to climb to is 3,000 Meters (9,842 feet) In this way altitude advantage is achieved. Be advised this will not always be the case and some enemies will climb above you, if this happens, try to make them bleed energy until they are slower than you and turn fight them.

At high altitude, the Yak 9T is best suited to energy fighting, which means using the Yak's good energy retention to zoom at an opponent, shoot at them, and then climb up and turn back to your opponent and give chase. They Yak at mid to low altitude is best suited to turn-fighting against all nations except for the Japanese. If facing the Japanese, use the same energy fight tactics as stated above, as Japanese planes will be unable to give chase due to low energy retention of their lightweight aircraft. The Yak-9T comes equipped with flaps, it is critical you use them, as performance is greatly increased in a turn-fight with them opened.

The Yak 9T and all Yak's suffer from constant engine overheat, properly watching this temperature is critical, because if let go too long, the engine will die and the Yak falls fast. Keep eyes on temp at all times. Best advice is to keep throttle at 90% or lower when not in combat. The Yak-9T is best suited to colder maps, if on a hot map, gain altitude and cruise at 85-90% throttle.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Automatic pitch
Controllable Not controllable Combined Controllable Not controllable

Modules

Tier Flight performance Survivability Weaponry
IA
II
III
IV

Pros and cons

Pros:

  • Cannon is quite accurate and powerful
  • Has 30 shells for the 37 mm and reasonably high rate of fire compared to it's caliber
  • Decent maneuverability
  • Cannon can knock out medium tanks with several hits in the side or rear.

Cons:

  • Once the 37 mm runs out of ammo quickly; afterwards just have a single 50. Cal MG
  • 37 mm has high recoil
  • Lousy high-altitude performance.

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.