Difference between revisions of "C.R.714"

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(Reworked modules, added Shooting Range episode, renamed External links section and moved Devblog to it.)
(Updated page template)
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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_CR714.jpg|420px|thumb|left]]
 
[[File:GarageImage_CR714.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French fighter {{Battle-rating}}. It was introduced in [[Update 1.73 "Vive la France"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French fighter {{Battle-rating}}. It was introduced in [[Update 1.73 "Vive la France"]].
  
 
The C.R.714 is a good transition for new pilots going from biplanes to mono-wing aircraft.  Like many aircraft which are mono-wing (light Japanese aircraft excepted), they are heavier than biplanes leading to a poorer turning radius in comparison.  Alternatively, newer mono-wing aircraft tended to utilize larger engines and were capable of more power.  The C.R.714 initially was developed as a race plane and excels when it is allowed to remain at speed, however if forced into a turning battle, it will lose speed rapidly.
 
The C.R.714 is a good transition for new pilots going from biplanes to mono-wing aircraft.  Like many aircraft which are mono-wing (light Japanese aircraft excepted), they are heavier than biplanes leading to a poorer turning radius in comparison.  Alternatively, newer mono-wing aircraft tended to utilize larger engines and were capable of more power.  The C.R.714 initially was developed as a race plane and excels when it is allowed to remain at speed, however if forced into a turning battle, it will lose speed rapidly.
 +
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
{| class="wikitable" style="text-align:center"
+
 
|-
+
{| class="wikitable" style="text-align:center" width="70%"
! colspan="8" | Characteristics
+
! rowspan="2" | Characteristics
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 4,500 m)
 
! colspan="2" | Max Speed<br>(km/h at 4,500 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 453 || 447 || 6,000 || 21.5 || 22.0 || 5.1 || 6.4 || 200
 
|-
 
! colspan="8" | ''Upgraded''
 
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 4,500 m)
+
! AB !! RB !! AB !! RB !! AB !! RB
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
+
| 460 || 446 || rowspan="2" | {{Specs|ceiling}} || 21.2 || 22.0 || 6.5 || 6.5 || rowspan="2" | 200
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 525 || 487 || 6,000 || 18.6 || 20.0 || 5.5 || 9.3 || 200
+
! Upgraded
 +
| 516 || 487 || 18.9 || 20.0 || 13.1 || 9.3
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| 735 || 240 || 350 || ~11.5 || ~5.5
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 350 || 280 || 240 || ~11 || ~5
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 360 || < 420 || < 390 || > 300
+
| < 280 || < 240 || < 420 || > 280
 
|-
 
|-
 
|}
 
|}
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 4,000 m || 456 hp || 585 hp  
+
| 4,000 m || 456 hp || 585 hp
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
* No armour plating
 
* No armour glazing
 
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
 
* More fuel tanks located in wings near fuselage
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|MAC 1934 (7.5 mm)}}
 
{{main|MAC 1934 (7.5 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)
+
* 4 x 7.5 mm MAC 1934 machine guns, wing-mounted (300 rpg = 1,200 total)
 
 
The four machine guns are arranged in bundles of two mounted in the wing. Each are armed with the same amount of ammunition, which means that all guns will fire with each other until empty.
 
 
 
<!--=== Suspended armament ===
 
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
 
  
=== Defensive armament ===
+
The four machine guns are arranged in bundles of two mounted in the wing. Each are armed with the same amount of ammunition, which means that all guns will fire together until empty.
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
 
  
== Usage in the battles ==
+
== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The C.R.714's racing heritage heavily influences the play style for this aircraft: Boom and Zoom. Use your speed to get in, hit a few targets, and get out. '''Do not engage in a turn fight!'''. Most of all of other fighters you will face will have a tighter turning radius and will easily find themselves right behind you.
+
The C.R.714's racing heritage heavily influences the play style for this aircraft: Boom and Zoom. Use your speed to get in, hit a few targets, and get out. '''Do not engage in a turn fight!'''. Most of all of other fighters you will face will have a tighter turning radius and will easily find themselves right behind you.
  
The C.R.714 is a fairly responsive aircraft and while it may not be the best turn fighter, if you are caught in a turn/looping fight, utilize the strong rudder to aid in making sharper turns.  Many times, utilizing the rudder will throw off the trajectory of your aircraft making it more difficult for a pursuing aircraft to get accurate gun fire on you.
+
The C.R.714 is a fairly responsive aircraft and while it may not be the best turn fighter, if you are caught in a turn/looping fight, utilize the strong rudder to aid in making sharper turns.  Many times, utilizing the rudder will throw off the trajectory of your aircraft making it more difficult for a pursuing aircraft to get accurate gun fire on you.
  
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
|-
 
! Oil
 
! Water
 
! Type
 
 
|-
 
|-
| Not controllable || Controllable<br>Automatic pitch || Controllable || Not controllable || Combined || Controllable || Not controllable
+
! Oil !! Water !! Type
 
|-
 
|-
 +
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
 
|-
 
|-
 
|}
 
|}
  
===Modules===
+
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! Tier
 
! Tier
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|-
 
|-
 
| I
 
| I
| Fuselage Repair
+
| Fuselage repair
 
| Radiator
 
| Radiator
|  
+
|
 
| Offensive 7 mm
 
| Offensive 7 mm
 
|-
 
|-
 
| II
 
| II
|  
+
|
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
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|-
 
|-
 
| III
 
| III
| Wing Repair
+
| Wings repair
 
| Engine
 
| Engine
|  
+
|
 
|
 
|
 
|-
 
|-
 
| IV
 
| IV
|  
+
|
| Engine Injection
+
| Engine injection
 
| Cover
 
| Cover
|  
+
|
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
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* Machine guns jam between 6 - 10 seconds of continuous fire
 
* Machine guns jam between 6 - 10 seconds of continuous fire
 
* Average turn radius (almost catches smoke trail in turn)
 
* Average turn radius (almost catches smoke trail in turn)
* Low ammunition count  
+
* Low ammunition count
 
* Can be difficult to master for early players still learning the game
 
* Can be difficult to master for early players still learning the game
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
{{Youtube-gallery|J43vCE-Fo30|'''The Shooting Range #67''' - ''Pages of History'' section at 03:22 discusses the C.R.714.}}
 
{{Youtube-gallery|J43vCE-Fo30|'''The Shooting Range #67''' - ''Pages of History'' section at 03:22 discusses the C.R.714.}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
<!--''ETC.''-->
 
  
 
== External links ==
 
== External links ==
<!--Paste links to sources and external resources, such as:
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''
* ''other literature.''-->
+
* ''other literature.'' -->
 
 
 
* [[wt:en/news/5024-development-caudron-cr-714-racing-breed-en|[Development] Caudron CR.714: Racing Breed]]
 
* [[wt:en/news/5024-development-caudron-cr-714-racing-breed-en|[Development] Caudron CR.714: Racing Breed]]
  
{{Template:AirManufacturer Caudron}}
+
{{AirManufacturer Caudron}}
{{French fighters}}
+
{{France fighters}}

Revision as of 14:04, 18 June 2020

Introducing Wiki 3.0
C.R.714
caudron_cr714.png
C.R.714
AB RB SB
1.3 1.3 1.3
Class:
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png

Description

GarageImage C.R.714.jpg


The C.R.714 is a rank I French fighter with a battle rating of 1.3 (AB/RB/SB). It was introduced in Update 1.73 "Vive la France".

The C.R.714 is a good transition for new pilots going from biplanes to mono-wing aircraft. Like many aircraft which are mono-wing (light Japanese aircraft excepted), they are heavier than biplanes leading to a poorer turning radius in comparison. Alternatively, newer mono-wing aircraft tended to utilize larger engines and were capable of more power. The C.R.714 initially was developed as a race plane and excels when it is allowed to remain at speed, however if forced into a turning battle, it will lose speed rapidly.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max Speed
(km/h at 4,500 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 460 446 6000 21.2 22.0 6.5 6.5 200
Upgraded 516 487 18.9 20.0 13.1 9.3

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
735 240 350 280 240 ~11 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 280 < 240 < 420 > 280
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
4,000 m 456 hp 585 hp

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

Main article: MAC 1934 (7.5 mm)

The C.R.714 is armed with:

  • 4 x 7.5 mm MAC 1934 machine guns, wing-mounted (300 rpg = 1,200 total)

The four machine guns are arranged in bundles of two mounted in the wing. Each are armed with the same amount of ammunition, which means that all guns will fire together until empty.

Usage in battles

The C.R.714's racing heritage heavily influences the play style for this aircraft: Boom and Zoom. Use your speed to get in, hit a few targets, and get out. Do not engage in a turn fight!. Most of all of other fighters you will face will have a tighter turning radius and will easily find themselves right behind you.

The C.R.714 is a fairly responsive aircraft and while it may not be the best turn fighter, if you are caught in a turn/looping fight, utilize the strong rudder to aid in making sharper turns. Many times, utilizing the rudder will throw off the trajectory of your aircraft making it more difficult for a pursuing aircraft to get accurate gun fire on you.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Not controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm
II Compressor Airframe New 7 mm MGs
III Wings repair Engine
IV Engine injection Cover

Pros and cons

Pros:

  • Great roll rate
  • Decent level speed
  • Machine guns are quite powerful (~25 rounds per second per gun)
  • Small target
  • Slightly better climb rate than average
  • One of the best rank 1 Boom and Zoom/energy fighters

Cons:

  • Machine guns jam between 6 - 10 seconds of continuous fire
  • Average turn radius (almost catches smoke trail in turn)
  • Low ammunition count
  • Can be difficult to master for early players still learning the game

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Caudron Aircraft Society (Société des Avions Caudron)
Fighters  C.R.714

France fighters
Dewoitine  D.371 · D.371 H.S.9 · D.373 · D.500 · D.501 · Pallier's D.510 · D.520
Morane-Saulnier  M.S.405C1 · M.S.406C1 · M.S.410
Arsenal  V.G.33C-1
Bloch  M.B.152C1 · M.B.157
Caudron  C.R.714
Sud-Ouest  S.O.8000 Narval
American  H-75A-1 · H-75A-4 · ▄P-39Q-25 · ▄P-40F-5 Lafayette · ▄P-47D-22-RE · ▄P-63C-5 · F-6C-10-NA
  ▄F6F-5 · ▄F6F-5N · F4U-7 · ▄F8F-1B
Other countries  ▄Seafire LF Mk.III · ▄Yak-3 · Challe's ▄Yak-9T · NC.900
Belgium  ▄Gladiator Mk I · ▄Spitfire FR Mk XIVe
Netherlands  ◘Sea Fury FB 51