Difference between revisions of "Object 279"

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(I added a section that is not written yet so I gave it my best shot)
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
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Getting the exact armour thickness of this tank is quite tricky due to the casted nature of its outer shell. But that won't affect the way one may view it's survivability, at the very least the armour thickness of the Hull may reach up to 300mm when faced frontally (excluding the driver's hatch, which is 30mm flat). The middle of the hull (area below the driver's hatch) is the least angled part of the tank besides the tank's rear, and thus is usually the first spot that is shot at, whereas the sides surrounding this area (left and right parts of the hull when faced front) can reach absurd amounts of thickness, even reaching up to 1000mm due to extreme anglings.
 
Getting the exact armour thickness of this tank is quite tricky due to the casted nature of its outer shell. But that won't affect the way one may view it's survivability, at the very least the armour thickness of the Hull may reach up to 300mm when faced frontally (excluding the driver's hatch, which is 30mm flat). The middle of the hull (area below the driver's hatch) is the least angled part of the tank besides the tank's rear, and thus is usually the first spot that is shot at, whereas the sides surrounding this area (left and right parts of the hull when faced front) can reach absurd amounts of thickness, even reaching up to 1000mm due to extreme anglings.
  
the turret is arguably the most armoured part of this tank. Again, getting the exact thickness is difficult but it is guaranteed to be very hard to penetrate, even APFSDS shells will have trouble going through certain spots of this tank. The only prominent weak spot of this turret is the mantlet and machine gun port on the left side of the gun when faced front. Going through the mantlet will more or less only break the gun breach in most cases. One usually shoots the rear side of the turret because that is where the ready rack is located.
+
The turret is arguably the most armoured part of this tank. Again, getting the exact thickness is difficult but it is guaranteed to be very hard to penetrate, even APFSDS shells will have trouble going through certain spots of this tank. The only prominent weak spot of this turret is the mantlet and machine gun port on the left side of the gun when faced front. Going through the mantlet will more or less only break the gun breach in most cases. One usually shoots the rear side of the turret because that is where the ready rack is located.
  
It is important to mention the cramped crew spacing, like most if not all soviet tank designs (it is as if the soviet engineers threw the entire concept of crew comfortability out the window), this is important when it comes to the survivability of the crew whenever a shell is able to punch through its stubborn shell. the crew spacing is quite cramped and thus more susceptible to shrapnel damage caused by spalling. On the bright side, most nations have given up on the concept of APHE shell at around this tank's BR so the chances of one-shots are reduced to a degree. Though there are unlucky times when a shell goes through the plate and hit the ready rack behind the gun breach.
+
It is important to mention the cramped crew spacing. It is like most, if not all, Soviet tank designs where the engineers threw the entire concept of crew comfortability out the window. This is important when it comes to the survivability of the crew whenever a shell is able to punch through its stubborn shell. The crew spacing is quite cramped and thus more susceptible to shrapnel damage caused by spalling. On the bright side, most nations have given up on the concept of APHE shell at around this tank's BR so the chances of one-shots are reduced to a degree. Though there are unlucky times when a shell goes through the plate and hit the ready rack behind the gun breach.
  
Another feature worth mentioning on this vehicle are it's self sealing fuel tanks located along the tracks of the tank. to the inexperienced player, these may be an appealing target but that is not recommended unless the intention was to interrupt a repair, most of the time this will only cause a fire and maybe break some tracks (causing a fire is pointless due to the self extinguishing feature). A more recommended target on the side is the bulge made to acommodate the size of the turret (this bulge is also present on the T-62), it is the flattest part of the tank, besides the rear.  
+
Another feature worth mentioning on this vehicle are its self sealing fuel tanks located along the tracks of the tank. To the inexperienced player, these may be an appealing target but that is not recommended unless the intention was to interrupt a repair, most of the time this will only cause a fire and maybe break some tracks (causing a fire is pointless due to the self extinguishing feature). A more recommended target on the side is the bulge made to acommodate the size of the turret (this bulge is also present on the T-62), it is the flattest part of the tank, besides the rear.  
  
All around, this tank is a very hard nut to crack but one should not rely on its armour to stop incoming projectiles (I learned it the hard way fighting leopard A1A1s). it shares at least some similarities with the T-10M and I believe it is to be played similarly to it.    
+
All around, this tank is a very hard nut to crack but one should not rely on its armour to stop incoming projectiles (I learned it the hard way fighting Leopard A1A1s). It shares at least some similarities with the T-10M and Ihas a similar playstyle.
  
 
=== Mobility ===
 
=== Mobility ===

Revision as of 02:30, 22 April 2020

Object 279
ussr_object_279.png
Object 279
AB RB SB
9.0 9.0 9.0
Class:
MARKET

Description

GarageImage Object 279.jpg


The Object 279 is a gift rank VI Soviet heavy tank with a battle rating of 9.0 (AB/RB/SB). It was introduced during Update 1.97 "Viking Fury" as a reward for the "Space Race" event.

General info

Survivability and armour

Getting the exact armour thickness of this tank is quite tricky due to the casted nature of its outer shell. But that won't affect the way one may view it's survivability, at the very least the armour thickness of the Hull may reach up to 300mm when faced frontally (excluding the driver's hatch, which is 30mm flat). The middle of the hull (area below the driver's hatch) is the least angled part of the tank besides the tank's rear, and thus is usually the first spot that is shot at, whereas the sides surrounding this area (left and right parts of the hull when faced front) can reach absurd amounts of thickness, even reaching up to 1000mm due to extreme anglings.

The turret is arguably the most armoured part of this tank. Again, getting the exact thickness is difficult but it is guaranteed to be very hard to penetrate, even APFSDS shells will have trouble going through certain spots of this tank. The only prominent weak spot of this turret is the mantlet and machine gun port on the left side of the gun when faced front. Going through the mantlet will more or less only break the gun breach in most cases. One usually shoots the rear side of the turret because that is where the ready rack is located.

It is important to mention the cramped crew spacing. It is like most, if not all, Soviet tank designs where the engineers threw the entire concept of crew comfortability out the window. This is important when it comes to the survivability of the crew whenever a shell is able to punch through its stubborn shell. The crew spacing is quite cramped and thus more susceptible to shrapnel damage caused by spalling. On the bright side, most nations have given up on the concept of APHE shell at around this tank's BR so the chances of one-shots are reduced to a degree. Though there are unlucky times when a shell goes through the plate and hit the ready rack behind the gun breach.

Another feature worth mentioning on this vehicle are its self sealing fuel tanks located along the tracks of the tank. To the inexperienced player, these may be an appealing target but that is not recommended unless the intention was to interrupt a repair, most of the time this will only cause a fire and maybe break some tracks (causing a fire is pointless due to the self extinguishing feature). A more recommended target on the side is the bulge made to acommodate the size of the turret (this bulge is also present on the T-62), it is the flattest part of the tank, besides the rear.

All around, this tank is a very hard nut to crack but one should not rely on its armour to stop incoming projectiles (I learned it the hard way fighting Leopard A1A1s). It shares at least some similarities with the T-10M and Ihas a similar playstyle.

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 59 20 60.4 1,291 1,908 21.37 31.59
Realistic 56 18 884 1,000 14.64 16.56

Armaments

Main armament

Main article: M-65 (130 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

130 mm M-65 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 40 -5°/+18° ±180° Two-plane 14.6 __.__ __.__ __.__ __.__ 11.1 _.__ _.__ _.__
Realistic 10.7 __.__ __.__ __.__ __.__

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-482B APCBC 312 309 294 277 260 245
OF-482M HE 31 31 31 31 31 31
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
BR-482B APCBC 900 33.3 1.2 19.0 177.1 48° 63° 71°
OF-482M HE 900 33.7 0.0 N/A 2,645 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
40 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Optics

Object 279 Optics
Default magnification Maximum magnification
Main Gun optics x7.2 x8.0
Comparable optics ___

Machine guns

Main article: KPVT (14.5 mm)
14.5 mm KPVT
Mount Capacity
(Belt capacity)
Rate of fire
(shots/minute)
Vertical
guidance
Horizontal
guidance
Coaxial 800 (50) 600 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine ESS Rangefinder NVD

Pros and cons

Pros:

  • Great 130 mm gun, same as the one on the IS-7. Able to one-shot whatever it encounters
  • Main gun has a two-plane stabilizer
  • Great mobility
  • Rangefinder and NVD
  • Coaxial 14.5mm machine gun, great for dealing with light vehicles.

Cons:

  • Inadequate turret traverse speed
  • Inadequate depression angle, a feature shared by all Soviet tanks
  • Very vulnerable to high calibre HE; pylons connecting tank to tracks make for very appealing targets for such shells

History

The Object 279 Kotin was conceived in 1959. It was supposed to be a breakthrough tank that was also able to withstand a nuclear blast. The development of the design started at the Kirov Plant in Leningrad, the head designer was L. Troyanov. The project was started in 1957 under the requirements of 1956. The pre-production Object 279 was completed at the end of 1959.

Although 3 vehicles were built in total, the project was later abandoned in favor of lighter vehicles which ended the Soviet heavy tank programs.

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


USSR heavy tanks
KV-1  KV-1 (L-11) · KV-1 (ZiS-5) · KV-1E · KV-1S
KV-2  KV-2 (1939) · KV-2 (1940) · KV-2 (ZiS-6)
Other KVs  KV-85 · KV-122 · KV-220
IS-1/2  IS-1 · IS-2 · IS-2 (1944) · IS-2 No.321 · IS-2 "Revenge" · Object 248
Other IS tanks  IS-3 · IS-4M · IS-6 · IS-7
T-10  T-10A · T-10M
Multi-turreted  T-35 · SMK
Other  Object 279
Lend-Lease  ▂MK-II "Matilda"