Difference between revisions of "F4U-1D"
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== Description == | == Description == | ||
− | ''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.'' | + | <!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--> |
+ | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | ||
+ | {{break}} | ||
+ | The '''F4U-1d ''Corsair''''' is a Rank III American naval fighter with a battle rating of 3.0 (AB) and 3.7 (RB/SB). It was in the game since the start of the Open Beta Test prior to Update 1.29. | ||
+ | |||
+ | The F4U Corsair is a very distinct aircraft with its famous gull-wing design and huge R-2800 Double Wasp engine. | ||
+ | |||
+ | The general play style of the F4U-1D is like any Corsair, climb high, only Boom-and-Zoom, never turn-fight and keep your energy high. Even though the F4U-1D can carry a considerable bomb load, in air RB, bringing any secondary load-out is a mistake and most likely will get you killed. | ||
== General info == | == General info == | ||
=== Flight Performance === | === Flight Performance === | ||
− | ''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.'' | + | <!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--> |
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="8" | Characteristics | ||
+ | |- | ||
+ | ! colspan="8" | ''Stock'' | ||
+ | |- | ||
+ | ! colspan="2" | Max Speed<br>(km/h at 6,095 m) | ||
+ | ! rowspan="2" | Max altitude<br>(meters) | ||
+ | ! colspan="2" | Turn time<br>(seconds) | ||
+ | ! colspan="2" | Rate of climb<br>(meters/second) | ||
+ | ! rowspan="2" |Take-off run<br>(meters) | ||
+ | |- | ||
+ | ! AB | ||
+ | ! RB | ||
+ | ! AB | ||
+ | ! RB | ||
+ | ! AB | ||
+ | ! RB | ||
+ | |- | ||
+ | | 637 || 621 || 11,247 || 23.5 || 24.1 || 9.8 || 11.6 || 250 | ||
+ | |- | ||
+ | ! colspan="8" | ''Upgraded'' | ||
+ | |- | ||
+ | ! colspan="2" | Max Speed<br>(km/h at 6,095 m) | ||
+ | ! rowspan="2" |Max altitude (meters) | ||
+ | ! colspan="2" | Turn time (seconds) | ||
+ | ! colspan="2" | Rate of climb<br>(meters/second) | ||
+ | ! rowspan="2" |Take-off run (meters) | ||
+ | |- | ||
+ | ! AB | ||
+ | ! RB | ||
+ | ! AB | ||
+ | ! RB | ||
+ | ! AB | ||
+ | ! RB | ||
+ | |- | ||
+ | | 671 || 671 || 11,247 || 22.0 || 22.0 || 15.2 || 15.2 || 250 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ====Details==== | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="5" | Features | ||
+ | |- | ||
+ | ! Combat flap | ||
+ | ! Take-off flap | ||
+ | ! Landing flap | ||
+ | ! Air brakes | ||
+ | ! Arrestor gear | ||
+ | |- | ||
+ | | ✓ || ✓ || ✓ || X || ✓ <!-- ✓ --> | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="5" | Limits | ||
+ | |- | ||
+ | ! rowspan="2" | Wing-break speed<br>(km/h) | ||
+ | ! rowspan="2" | Gear limit<br>(km/h) | ||
+ | ! rowspan="2" | Combat flap<br> (km/h) | ||
+ | ! colspan="2" | Max Static G | ||
+ | |- | ||
+ | ! + | ||
+ | ! - | ||
+ | |- | ||
+ | | 815 || 370 || 404 || ~12 || ~4 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="4" | Optimal velocities | ||
+ | |- | ||
+ | ! Ailerons<br>(km/h) | ||
+ | ! Rudder<br>(km/h) | ||
+ | ! Elevators<br>(km/h) | ||
+ | ! Radiator<br>(km/h) | ||
+ | |- | ||
+ | | < 420 || < 550 || < 500 || > 270 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="3" | Compressor (RB/SB) | ||
+ | |- | ||
+ | ! colspan="3" | Setting 1 | ||
+ | |- | ||
+ | ! Optimal altitude | ||
+ | ! 100% Engine power | ||
+ | ! WEP Engine power | ||
+ | |- | ||
+ | | 610 m || 2,000 hp || 2,228 hp | ||
+ | |- | ||
+ | ! colspan="3" | Setting 2 | ||
+ | |- | ||
+ | ! Optimal altitude | ||
+ | ! 100% Engine power | ||
+ | ! WEP Engine power | ||
+ | |- | ||
+ | | 4,876 m || 1,800 hp || 2,025 hp | ||
+ | |- | ||
+ | ! colspan="3" | Setting 3 | ||
+ | |- | ||
+ | ! Optimal altitude | ||
+ | ! 100% Engine power | ||
+ | ! WEP Engine power | ||
+ | |- | ||
+ | | 6,401 m || 1,690 hp || 1,901 hp | ||
+ | |- --> | ||
+ | |} | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.'' | + | <!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--> |
+ | * 3 mm Steel - Upper engine cowling armor plate | ||
+ | * 8 mm Steel - Behind pilot's seat | ||
+ | * 12.7 mm Steel - Pilot's headrest | ||
+ | * 38 mm Bulletproof glass - Windshield | ||
== Armaments == | == Armaments == | ||
=== Offensive armament === | === Offensive armament === | ||
− | ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' | + | <!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--> |
+ | {{main|Browning M2 (12.7 mm)}} | ||
+ | |||
+ | The '''''{{PAGENAME}}''''' is armed with: | ||
+ | |||
+ | * 6 x 12.7 mm Browning M2 machine gun, wing-mounted (400 + 400 + 375 rpg each wing = 2,350 total) | ||
=== Suspended armament === | === Suspended armament === | ||
− | ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' | + | <!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--> |
+ | {{main|Bombs|Rockets}} | ||
+ | |||
+ | The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance: | ||
+ | * Without load | ||
+ | * 8 x 127 mm HVAR rockets | ||
+ | * 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total) | ||
+ | <!-- | ||
=== Defensive armament === | === Defensive armament === | ||
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.'' | ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.'' | ||
+ | --> | ||
+ | == Usage in the battles == | ||
+ | <!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | ||
+ | Due to it's great energy retention and high dive speed, the Corsair is very good at Boom and Zooming. It is recommended to be used this way especially against any Japanese planes. Against any German planes Boom & Zoom is still recommended, but some planes you can out turn (Fw 190 A-4). As with every American fighter, '''always''' climb at the start of a match. The only way to be successful with this plane is to climb high and end up higher than the enemy. Using this tactic will greatly increase your chances of getting air kills and forcing the enemy down low where you can finish them off. | ||
− | == | + | When you are diving on a Japanese plane and it turns around, do not follow it in the turn to get a couple shots off. Instead pull an Immelmann turn, and you will end up right on the tail of an opponent with a lot less energy while you still have a lot. The same tactic can work against German aircraft to an extent as well. |
− | '' | + | |
+ | Suitable for both dog-fighting as ground attacking the Corsair fulfills many roles. | ||
+ | |||
+ | With 8 rockets a great variety of targets can be taken care of. Four tanks of any size, if aimed well, four light pillboxes, or a single destroyer. 2,000 lbs (~1,000 kg for in game purposes) deliver enough punch for 2/3 of a strategic base, or 1/2 Japanese Carrier. | ||
+ | |||
+ | ====== Simulator mode procedures ====== | ||
+ | Hands-off carrier take-off (Auto engine control, no secondary weapons): Ignite engine, flaps: raised, elevator trim: 20%, aileron trim: 11%, rudder trim: 6%, WEP throttle, hands off controls until you get lifted off the ground. | ||
+ | |||
+ | ====Specific enemies worth noting==== | ||
+ | <!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--> | ||
+ | When facing the Japanese, you always have to look out for A6Ms, Ki-61s, and Ki-43s. Against all past mentioned you should '''never''' turn-fight them, boom-and-zoom each and let your superior speed, energy retention, and dive speed save you. | ||
+ | |||
+ | When facing the Germans or Italians, you have to be weary against Bf 109 F-4's and Bf 109 G-2's, each will out climb you, out gun you, and accelerate faster than you. The best way to counter a 109, is to jump one that is on an teammate's tail, and pour your 6 x .50 cals into them. Unlike the Japanese planes, a 109 can take a lot of hits, and its fires can go out as well, so be wary. You do not have to worry much about Fw 190's, the only thing worth mentioning is to never head on one, and if you do happen to get one on your tail, either out dive it or turn-fight it. | ||
+ | ====Counter-tactics==== | ||
+ | <!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--> | ||
+ | The Biggest counter measure against the F4U-1D is to out climb it. If you do then it will be a sitting duck. If you are at the same altitude as it, try to engage it in a turn-fight if you have more energy than it (be mindful, a skilled pilot can make his F4U-1D out-turn the agile Bf 109 F-4 | ||
+ | ===Manual Engine Control=== | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="7" | MEC elements | ||
+ | |- | ||
+ | ! rowspan="2" |Mixer | ||
+ | ! rowspan="2" |Pitch | ||
+ | ! colspan="3" |Radiator | ||
+ | ! rowspan="2" |Supercharger | ||
+ | ! rowspan="2" |Turbocharger | ||
+ | |- | ||
+ | ! Oil | ||
+ | ! Water | ||
+ | ! Type | ||
+ | |- | ||
+ | | Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===Modules=== | ||
+ | {| class="wikitable" | ||
+ | !colspan = "1"| Tier | ||
+ | !colspan = "2"| Flight performance | ||
+ | !colspan = "1"| Survivability | ||
+ | !colspan = "2"| Weaponry | ||
+ | |- | ||
+ | | I | ||
+ | | Fuselage Repair | ||
+ | | Radiator | ||
+ | | | ||
+ | | Offensive 12 mm | ||
+ | | | ||
+ | |- | ||
+ | | II | ||
+ | | | ||
+ | | Compressor | ||
+ | | Airframe | ||
+ | | | ||
+ | | FRC mk.2 | ||
+ | |- | ||
+ | | III | ||
+ | | Wings Repair | ||
+ | | Engine | ||
+ | | | ||
+ | | New 12 mm MGs | ||
+ | | | ||
+ | |- | ||
+ | | IV | ||
+ | | | ||
+ | | Engine Injection | ||
+ | | Cover | ||
+ | | | ||
+ | | FLBC mk.1 | ||
+ | |- | ||
+ | |} | ||
=== Pros and cons === | === Pros and cons === | ||
− | ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".'' | + | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> |
'''Pros:''' | '''Pros:''' | ||
− | * | + | * Great energy retention |
+ | * Great at diving | ||
+ | * High dive top speed | ||
+ | * Good firepower. | ||
+ | * Great ammo reserves > 375 rpg | ||
+ | * Good level top speed | ||
+ | * Good turning ''radius'' | ||
+ | * Good payloads | ||
+ | * Mediocre rate of climb | ||
+ | * Good acceleration | ||
+ | * The absence of small fuel tanks on the wings reduces the chances of catching fire from a hit | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * No rear visibility in the cockpit |
+ | * Usually out-climbed by most enemies | ||
+ | * Constant turning will cause plane to lose speed and energy quickly. | ||
+ | * Tendency to catch on fire | ||
+ | * Rather weak Damage Model | ||
+ | * Wings are easily shot off by 20 mm cannon | ||
+ | * Rudder jams above ~611 kph (380 mph) | ||
== History == | == History == | ||
− | ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.'' | + | <!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''--> |
+ | The F4U-1D Corsair is a navy plane that began service in April of 1944 with the U.S. Navy. This model of the Corsair was moved to aircraft carriers in Dec. of 1944, and participated in famous battles like the Philippians Campaign, the Battle of Iwo Jima, and the Battle of Okinawa. This rugged warbird also participated in escorting bombing raids conducted on the Japanese mainland until VJ day, on Aug. 15th 1945. | ||
== Media == | == Media == | ||
Line 43: | Line 270: | ||
* ''reference to the series of the aircraft;'' | * ''reference to the series of the aircraft;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
− | ''ETC.'' | + | <!--''ETC.''--> |
== Sources == | == Sources == | ||
Line 50: | Line 277: | ||
* ''page on aircraft encyclopedia;'' | * ''page on aircraft encyclopedia;'' | ||
* ''other literature.'' | * ''other literature.'' | ||
+ | |||
+ | {{USA fighters}} |
Revision as of 20:43, 25 November 2018
Contents
Description
The F4U-1d Corsair is a Rank III American naval fighter with a battle rating of 3.0 (AB) and 3.7 (RB/SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.
The F4U Corsair is a very distinct aircraft with its famous gull-wing design and huge R-2800 Double Wasp engine.
The general play style of the F4U-1D is like any Corsair, climb high, only Boom-and-Zoom, never turn-fight and keep your energy high. Even though the F4U-1D can carry a considerable bomb load, in air RB, bringing any secondary load-out is a mistake and most likely will get you killed.
General info
Flight Performance
Characteristics | |||||||
---|---|---|---|---|---|---|---|
Stock | |||||||
Max Speed (km/h at 6,095 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
637 | 621 | 11,247 | 23.5 | 24.1 | 9.8 | 11.6 | 250 |
Upgraded | |||||||
Max Speed (km/h at 6,095 m) |
Max altitude (meters) | Turn time (seconds) | Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
671 | 671 | 11,247 | 22.0 | 22.0 | 15.2 | 15.2 | 250 |
Details
Features | ||||
---|---|---|---|---|
Combat flap | Take-off flap | Landing flap | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | ✓ |
Limits | ||||
---|---|---|---|---|
Wing-break speed (km/h) |
Gear limit (km/h) |
Combat flap (km/h) |
Max Static G | |
+ | - | |||
815 | 370 | 404 | ~12 | ~4 |
Optimal velocities | |||
---|---|---|---|
Ailerons (km/h) |
Rudder (km/h) |
Elevators (km/h) |
Radiator (km/h) |
< 420 | < 550 | < 500 | > 270 |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
610 m | 2,000 hp | 2,228 hp |
Setting 2 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
4,876 m | 1,800 hp | 2,025 hp |
Setting 3 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
6,401 m | 1,690 hp | 1,901 hp |
Survivability and armour
- 3 mm Steel - Upper engine cowling armor plate
- 8 mm Steel - Behind pilot's seat
- 12.7 mm Steel - Pilot's headrest
- 38 mm Bulletproof glass - Windshield
Armaments
Offensive armament
The F4U-1D is armed with:
- 6 x 12.7 mm Browning M2 machine gun, wing-mounted (400 + 400 + 375 rpg each wing = 2,350 total)
Suspended armament
The F4U-1D can be outfitted with the following ordinance:
- Without load
- 8 x 127 mm HVAR rockets
- 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)
Usage in the battles
Due to it's great energy retention and high dive speed, the Corsair is very good at Boom and Zooming. It is recommended to be used this way especially against any Japanese planes. Against any German planes Boom & Zoom is still recommended, but some planes you can out turn (Fw 190 A-4). As with every American fighter, always climb at the start of a match. The only way to be successful with this plane is to climb high and end up higher than the enemy. Using this tactic will greatly increase your chances of getting air kills and forcing the enemy down low where you can finish them off.
When you are diving on a Japanese plane and it turns around, do not follow it in the turn to get a couple shots off. Instead pull an Immelmann turn, and you will end up right on the tail of an opponent with a lot less energy while you still have a lot. The same tactic can work against German aircraft to an extent as well.
Suitable for both dog-fighting as ground attacking the Corsair fulfills many roles.
With 8 rockets a great variety of targets can be taken care of. Four tanks of any size, if aimed well, four light pillboxes, or a single destroyer. 2,000 lbs (~1,000 kg for in game purposes) deliver enough punch for 2/3 of a strategic base, or 1/2 Japanese Carrier.
Simulator mode procedures
Hands-off carrier take-off (Auto engine control, no secondary weapons): Ignite engine, flaps: raised, elevator trim: 20%, aileron trim: 11%, rudder trim: 6%, WEP throttle, hands off controls until you get lifted off the ground.
Specific enemies worth noting
When facing the Japanese, you always have to look out for A6Ms, Ki-61s, and Ki-43s. Against all past mentioned you should never turn-fight them, boom-and-zoom each and let your superior speed, energy retention, and dive speed save you.
When facing the Germans or Italians, you have to be weary against Bf 109 F-4's and Bf 109 G-2's, each will out climb you, out gun you, and accelerate faster than you. The best way to counter a 109, is to jump one that is on an teammate's tail, and pour your 6 x .50 cals into them. Unlike the Japanese planes, a 109 can take a lot of hits, and its fires can go out as well, so be wary. You do not have to worry much about Fw 190's, the only thing worth mentioning is to never head on one, and if you do happen to get one on your tail, either out dive it or turn-fight it.
Counter-tactics
The Biggest counter measure against the F4U-1D is to out climb it. If you do then it will be a sitting duck. If you are at the same altitude as it, try to engage it in a turn-fight if you have more energy than it (be mindful, a skilled pilot can make his F4U-1D out-turn the agile Bf 109 F-4
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Not controllable | Not controllable | Not controllable | Separate | Not ontrollable | Not controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | ||
---|---|---|---|---|---|
I | Fuselage Repair | Radiator | Offensive 12 mm | ||
II | Compressor | Airframe | FRC mk.2 | ||
III | Wings Repair | Engine | New 12 mm MGs | ||
IV | Engine Injection | Cover | FLBC mk.1 |
Pros and cons
Pros:
- Great energy retention
- Great at diving
- High dive top speed
- Good firepower.
- Great ammo reserves > 375 rpg
- Good level top speed
- Good turning radius
- Good payloads
- Mediocre rate of climb
- Good acceleration
- The absence of small fuel tanks on the wings reduces the chances of catching fire from a hit
Cons:
- No rear visibility in the cockpit
- Usually out-climbed by most enemies
- Constant turning will cause plane to lose speed and energy quickly.
- Tendency to catch on fire
- Rather weak Damage Model
- Wings are easily shot off by 20 mm cannon
- Rudder jams above ~611 kph (380 mph)
History
The F4U-1D Corsair is a navy plane that began service in April of 1944 with the U.S. Navy. This model of the Corsair was moved to aircraft carriers in Dec. of 1944, and participated in famous battles like the Philippians Campaign, the Battle of Iwo Jima, and the Battle of Okinawa. This rugged warbird also participated in escorting bombing raids conducted on the Japanese mainland until VJ day, on Aug. 15th 1945.
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Read also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- page on aircraft encyclopedia;
- other literature.
USA fighters | |
---|---|
P-26 Peashooter | P-26A-33 · P-26A-34 · P-26A-34 M2 · P-26B-35 |
P-36 Hawk | P-36A · Rasmussen's P-36A · P-36C · ○P-36C · P-36G |
P-39 Airacobra | P-400 · P-39N-0 · P-39Q-5 |
P-40 | P-40C · P-40E-1 · P-40E-1 TD · P-40F-10 |
P-43 Lancer | P-43A-1 |
P-47 Thunderbolt | P-47D-22-RE · P-47D-25 · P-47D-28 · P-47M-1-RE · ⋠P-47M-1-RE · P-47N-15 |
P-51 Mustang | P-51 · P-51A (Thunder League) · P-51C-10 · P-51D-5 · P-51D-10 · P-51D-20-NA · P-51D-30 · P-51H-5-NA |
P-63 Kingcobra | P-63A-5 · P-63A-10 · P-63C-5 · ␠Kingcobra |
Prototypes | XP-55 |
F2A Buffalo | F2A-1 · Thach's F2A-1 · F2A-3 |
BF2C | BF2C-1 |
F3F | F3F-2 · Galer's F3F-2 |
F4F Wildcat | F4F-3 · F4F-4 |
F4U Corsair | F4U-1A · F4U-1A (USMC) · F4U-1D · F4U-1C · F4U-4 · F4U-4B · F4U-4B VMF-214 · F2G-1 |
F6F Hellcat | F6F-5 · F6F-5N |
F8F Bearcat | F8F-1 · F8F-1B |
Other countries | ▃Ki-43-II · ▃Ki-61-Ib · ▃A6M2 · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc |