Difference between revisions of "Towing"
m (→Towing immobility: clarifying the need to verify whether tanka with broken tracks can be towed) (Tag: Visual edit) |
m (→Towing controls: just correct tense - "binded" becomes "bound") (Tag: Visual edit) |
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==Towing controls== | ==Towing controls== | ||
− | The ability to tow is default key | + | The ability to tow is default key bound to the "0" on the keyboard in the controls under "Miscellaneous: towing rope". |
− | Once | + | Once bound, this key will enable the ability to tow on the vehicle in-game. |
==Towing another vehicle== | ==Towing another vehicle== |
Revision as of 21:51, 14 October 2019
Towing is an in-game ability available to ground and naval forces that allow vehicles to interact with one another by coupling of towing cables on each other.
Contents
Towing controls
The ability to tow is default key bound to the "0" on the keyboard in the controls under "Miscellaneous: towing rope".
Once bound, this key will enable the ability to tow on the vehicle in-game.
Towing another vehicle
Towing another vehicle requires the vehicle about to be towed (henceforth vehicle #1) to have enabled towing on their vehicle. The indication that vehicle #1 is ready to be towed is if a white towing hook is seen above the vehicle.
To begin towing, both vehicles must be within a certain distance. The vehicle about to tow (henceforth vehicle #2) must approach vehicle #1 and then upon hovering the in-game cursor on it, can see a formation of a tow rope being placed between the two vehicles. The location that the towing cable will connect to is dependent on where the cursor is on vehicle #1, allowing the player of vehicle #2 to pick the placement of the tow rope. Once vehicle #2 presses the tow button, the towing cable is connected at that spot and the two vehicles are now linked. Vehicle #2 can now use its own power to pull vehicle #1 out of whatever predicament it was once in.
Towing tips
Towing is more than just one vehicle pulling another, there's an art of physics involved as well!
- A light vehicle with low horsepower is not going to be able to pull very heavy vehicles. For example, the 6.4 ton Panzerjäger I with a 100 horsepower engine can not efficiently tow a 21 ton Panzer IV E.
- Attaching the tow rope on the centre of gravity will cause the pull to simply drag the tank over the ground.
- Flipping an overturned vehicle has more than just "point-and-click" action with towing. Aim the towing rope at an end to maximize torque to flip over a tank. If a tank is flipped on its side, drive around to the 'bottom' side of the tank. Connect your hook to the tracks in the air and drive away from the tank. However, if the tank's bottom is on an obstacle, use your hull to push/tow the tank past the obstacle. If a tank is completely overturned and still movable, aim the towing rope on the opposite end and then pull to provide enough force to flip the tank right back over.
- Track direction is considered when towing. It is easier to drag a tank in its forwards or backwards direction, but harder to drag towards the left or right direction.
Towing immobility
There are some moments in-game when a vehicle cannot be towed no matter what due to its situation. The following situations are times when a vehicle cannot be towed:
- Broken tracks (requires testing and confirmation)
- Crew replenishment
- Turret phasing through the map.